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Every year, there are less users playing, why??

First post
Author
Chronos Thiesant
Deep Sky Enterprises
#1201 - 2016-08-08 07:12:53 UTC  |  Edited by: Chronos Thiesant
Solecist Project wrote:
regarding me feeling different if miners stopped playing:

a big difference between the pve and the pvp crowd is ...
... that the pvp crowd also does pve ...
... while the pve crowd doesnt do pvp at all.

this means the pvp crowd is including, while the pve crowd is excluding.


they believe that if they stopped mining others wouldnt take their places.
thats wrong. its so far from reality alice in wonderland sits with it at a table, drinking tea!

if they all stop, prices go up and its perceived as worthwhile again.
you have to realize that you are not only not special, you are also easily replaced.


Look, I totally get your point that people are more likely to stay if they get emotionally invested in the game. What sold eve to me was my first corp which helped me move all my things to a small lowsec pocket in amarr space where we would camp gates and roam about looking for fights. Some moments which stood out were my corp CEO helping me move all my things in her hauler (would have taken me 10 trips), and when a freighter jumped into our lowsec. Needless to say the freighter pilot instantly regretted his decision.

However you don't seem to be thinking through what would actually happen if all these isolationists left. You say prices going up would encourage more to mine, but that requires minerals be more expensive. Totally possible in eves market. Well EVERYTHING is made of minerals, so everything is more expensive. Sound good? Miners are easily replaced, but we are legion.

Personally I think a sandbox should allow whatever type of gameplay you want, and it should always be possible for players to interfere with each other. CCP have actually proven again and again they know how to manage different player groups who don't get along. Lots of people here complain about new players wanting instant gratification, but look at what CCP have done with skill injectors. I was first against them but now see they enable certain players to get what they want in a hurry but only at great expense, and only by giving money to an older player. Enterprising players have set up alt farms to take advantage of the change; it benefits everyone to some extent even if they disagree on principle, and opens the game to a new audience.

Literally the only thing this game needs is a decent tutorial. I liked the idea a few pages ago where on reaching milestones aura pops up to tell you some relevant tips. Like the "oh you're in a battleship, be mindful that small ships can get under your guns". A better tutorial would actually solve the issue you have as well. New players should absolutely not be encouraged to isolate themselves and should be told early on the impact they can have even in a frigate. I'd even suggest that corps can flag themselves as "accepting fresh capsuleers" and that new players on finishing a basic tutorial get tossed into one of those player corps.
Dracvlad
Taishi Combine
Astral Alliance
#1202 - 2016-08-08 08:13:40 UTC
The point is that hisec is a place where casuals go to enjoy the game at their own pace, which is where the largest reduction of players was noticed.

My example of a miner who no longer has anyone they know to speak to is evident, this player is a 11 year veteran...

So what am I up to, casual like, well I am just making top level PI, log in to re-start my extraction, maybe move some stuff into the production planet, fine tuning here and there, then I log off and go and play another game. That is damn casual Lol

Just setting myself a target of about 3 billion worth of the top tier PI products which I will not be selling into the market.

It is a sandbox, I can do what I want, and none of you entitled gankers can get in my way at all. Big smileTwisted

I guess I am playing the game wrong?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#1203 - 2016-08-08 08:32:02 UTC  |  Edited by: Shae Tadaruwa
Chronos Thiesant wrote:
However you don't seem to be thinking through what would actually happen if all these isolationists left. You say prices going up would encourage more to mine, but that requires minerals be more expensive. Totally possible in eves market. Well EVERYTHING is made of minerals, so everything is more expensive. Sound good? Miners are easily replaced, but we are legion.

Actually, you don't seem to be using the data that is actually available and has been since Eve Vegas last year showing the state of Eve's economy. It totally supports the view that as people leave, others just pick up the slack.

From this dev blog last year by CCP Quant (https://community.eveonline.com/news/dev-blogs/eve-economy-update-eve-vegas-2015-report/ ):

"...contrary to some conclusions that can be drawn from the PCU graph, activity is not going down overall. If we normalize it by unique logons, we rather see those numbers increasing, meaning that those playing now contribute relatively more to the sandbox than the general population in the previous years, which is a great sign..."

You can also check the monthly economic reports in the devblogs that demonstrate, with real data, that this is still continuing:

February:
https://community.eveonline.com/news/dev-blogs/monthly-economic-report-february-2016/

March:
https://community.eveonline.com/news/dev-blogs/monthly-economic-report-march-2016/

April:
https://community.eveonline.com/news/dev-blogs/monthly-economic-report-april-2016/

May:
https://community.eveonline.com/news/dev-blogs/monthly-economic-report-may-2016/

June:
https://community.eveonline.com/news/dev-blogs/monthly-economic-report-june-2016/

July:
https://community.eveonline.com/news/dev-blogs/monthly-economic-report-july-2016/

During the same period from February to July, the PCU count has been down significantly:
https://puu.sh/qtKAS/7a9e0557ba.png

So despite the slope of recent months, activity has remained virtually unchanged so far, showing that CCP Quant's conclusion last year (quoted above) is still holding at the moment.

Others are picking up the slack.

Carebears, just like everyone else, are easily replaced and none of us are more or less important than any one else.

So instead of assuming what might 'actually' happen because it suits a particular narritive, you can actually see it from the data.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Lucy Lollipops
State War Academy
Caldari State
#1204 - 2016-08-08 09:47:16 UTC
I have many doubts carebears or everyone else can be easily replaced in a so difficult, user unfriendly and tutorial-less game like this...
Shae Tadaruwa
Science and Trade Institute
Caldari State
#1205 - 2016-08-08 10:21:30 UTC  |  Edited by: Shae Tadaruwa
Lucy Lollipops wrote:
I have many doubts carebears or everyone else can be easily replaced in a so difficult, user unfriendly and tutorial-less game like this...

The game's 13 years old. Yeah, no one can ever be replaced. This game will never last.

The data might be inconvenient, but it shows the story all on its own.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Jonah Gravenstein
Machiavellian Space Bastards
#1206 - 2016-08-08 10:28:27 UTC
Geronimo McVain wrote:
A lot of these problems could be avoided if freighters and mining barges had more options then to rely on Concord.
They already have options that don't rely on Concord, they're called friends.

Quote:
Why not give Mining barges real Weapons? They will still be slow but they will have a real punch and good tank so you can also beef up the belt rats.
We'll call them names like Skiff and Procuror.

Quote:
Freighters could get Ewar abilities to make ganking unreliable.
You already have this, it's called a friend in an e-war bonused ship.

Quote:
The main problem with mining is, that it is a low-income job. If you add boredom, risk and can flipping it will be stupid to do.
I mined when can flipping was actually a thing, I mined through hulkageddon, I still mine today; it's only as boring as you make it for yourself.

Quote:
So you can give miners more protection (which doesn't involve player action) or you can give them weapons to defend themselves.
Alternatively miners could provide their own protection, just as people who mine outside hisec often do.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

baltec1
Bat Country
Pandemic Horde
#1207 - 2016-08-08 11:30:40 UTC
Jonah Gravenstein wrote:

Quote:
The main problem with mining is, that it is a low-income job. If you add boredom, risk and can flipping it will be stupid to do.
I mined when can flipping was actually a thing, I mined through hulkageddon, I still mine today; it's only as boring as you make it for yourself.



To be fair mining is a lot more boring than 4 years ago.
FlipYa
The Lezbian Institute
Freaks In The Sheets
#1208 - 2016-08-08 11:37:24 UTC
Teckos Pech wrote:
Tao Dolcino wrote:
FlipYa wrote:
The Bottom Line is: CCP Arrogance.

CCP Development is constantly telling them selves: "We've got bigger things to deal with".

As other people have said in this thread: CCP is constantly chasing new development into areas no one cares about... while ignoring core game play issues that people actively petition about - only to be ignored.

The CCP user base is down by about 40%-50% over 4 years << and here is a clue : THIS IS Your "Bigger Thing(s) To Deal With"

CCP can point the finger in any direction they like.... The Bottom Line is: They can't retain legacy users due to things mentioned in this thread.. which will of course... Be: Completely Ignored


I agree with you but i'm not sure that CCP is sharing your point of view : maybe they already have agreed to let EVE Online die, that it won't be anymore their main source of money because it's getting old and because it's not casual and mainstream enough. Maybe they are chasing a new illusion with their "Virtual Reality" games.
Well, i find the word very adapted to what's happening here. CCP is living in a virtual reality.


Thing is it has been their only success. Everything else that has been released has failed to date.


Ya, Typically people are only good at 1 thing. Like a One Hit Wonder.

I think things Really fell apart for CCP when they went chasing after - Dust 514?? Some 1st Person shooter crap (which actually looked pretty good but ) sent CCP Development resources wildly off course. As subscriptions took a dive in a rage from the user base CCP ultimately issues an apology. But, the damage was done and CCP has limped on ever since.

CCP Sacrificed the Jewel of the MMO World by diving into The Whore House of 1st person shooters. Why don't we all just self destruct 50 titans.


Solecist Project
#1209 - 2016-08-08 11:37:58 UTC  |  Edited by: Solecist Project
Lucy Lollipops wrote:
I have many doubts carebears or everyone else can be easily replaced in a so difficult, user unfriendly and tutorial-less game like this...

This isn't necessarily about new players.

Veterans would start mining as well if they'd perceive it as worth it.

Their added bonus would be that they'd have fun killing gankers.
And they might stop with the "fly a tanky barge" nonsense.

The last years have shown how people go the easiest path ...
... which is not only flying a skiff or procurer ...
... but worse, telling everyone to do so.

Sure there's still lots of retrivers and (it seems less) mackinaws ...
... put in general people tell miners only to switch to tanks.

And we can observe that easily out there.



Hey who wants to make a mining corp?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jenn aSide
Soul Machines
The Initiative.
#1210 - 2016-08-08 12:18:52 UTC  |  Edited by: Jenn aSide
Chronos Thiesant wrote:


Literally the only thing this game needs is a decent tutorial.


This would literally be the death of this kind of game. EVE is foremost about creativity and discovery, Tutorials kill creativity.

Quote:
So, the key points here are that the toy did multiple things, but only one thing (the squeaking) was revealed. For some kids it was explicitly demonstrated and for others it was serendipitously discovered.

What the researchers found was that relative to those in other conditions, children who were given instructions on how to make the toy squeak played with it for shorter amounts of time, did fewer unique actions with it, and discovered fewer of the toy’s other functions.


This is why EVE players do things a certain way, because that was how someone taught them. I spent 4 years right clicking on icons to target them because I didn't know I could control+click to target. Wanna guess how I was 'trained' to target by my buddy who introduced me to EVE?

I know people mean well when they make suggestions (like the above "Literally the only thing this game needs is a decent tutorial"), but imo people should think a bit more about their opinions before posting.
Dirty Forum Alt
Forum Alts Anonymous
#1211 - 2016-08-08 12:32:11 UTC
How about a 20,000 page instruction manual on every single thing you can do in EVE?

TBH they had a short tutorial when I started... Just enough to get you to the rookie career agents... i think I made it as far as step 2 before I closed it and went off to figure things out on my own...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jenn aSide
Soul Machines
The Initiative.
#1212 - 2016-08-08 12:43:18 UTC
Shae Tadaruwa wrote:


Carebears, just like everyone else, are easily replaced and none of us are more or less important than any one else.

So instead of assuming what might 'actually' happen because it suits a particular narritive, you can actually see it from the data.


Lies. Lies and disinformation from Shae! My mother told me I was special! Twisted

I've heard that tired old line for 9 years, the whole "if it wasn't for people like me you'd have nothing" spiel that gets trotted out every time someone mentions the fact that EVE is a pvp-centric game. My response is generally "ok, quit, show us how bad off we would be if you weren't afk mining rocks in high sec" lol.
Chronos Thiesant
Deep Sky Enterprises
#1213 - 2016-08-08 13:40:23 UTC  |  Edited by: Chronos Thiesant
Jenn aSide wrote:
Shae Tadaruwa wrote:


Carebears, just like everyone else, are easily replaced and none of us are more or less important than any one else.

So instead of assuming what might 'actually' happen because it suits a particular narritive, you can actually see it from the data.


Lies. Lies and disinformation from Shae! My mother told me I was special! Twisted

I've heard that tired old line for 9 years, the whole "if it wasn't for people like me you'd have nothing" spiel that gets trotted out every time someone mentions the fact that EVE is a pvp-centric game. My response is generally "ok, quit, show us how bad off we would be if you weren't afk mining rocks in high sec" lol.


My point wasn't that carebears are super valuable on their own, like Shae says everyone has just as much right to play how they want as anyone else. What I was saying to Solecist is that carebears exist in large numbers, and if they leave in large numbers the difference will be noticed. At least short term anyway. It is easily conceivable that CCP could make a change that affects these types of players, and since they won't try on their own to adapt they could leave in droves. This would be bad for the game economy and affect the rest of the players in game.

On the tutorial point:
A better tutorial doesn't necessarily mean hand holding, and a game like eve does need players to learn on their own. The current tutorial shows how to take missions, how to mine, and how to shoot. Just like your link this leads new players to think missions or mining are the game. Like it or not eve is massively different than most online games, and people generally fall back on past experience to know what they should do. Most new players will be from theme park MMOs, so the tutorial needs to say in no uncertain terms "your survival is up to you, you are not the hero, good luck out there". It should point players to player corporations so they can become involved in the social side of the game. They need to be rewarded during the tutorial for being proactive in learning instead of waiting on the tutorial to walk them through it.

Edit: also I wonder how the toy experiment would have gone if the teddy could give electric shocks to the kids if they did a certain thing. I'd wager they would stop playing with it very fast.
Jenn aSide
Soul Machines
The Initiative.
#1214 - 2016-08-08 14:18:36 UTC  |  Edited by: Jenn aSide
Damn forum ate my post.
Solecist Project
#1215 - 2016-08-08 15:00:55 UTC
Quote:
everyone has just as much right to play how they want as anyone else.

No one is saying anything else.
Well, partly, because everyone's turrets have the right to deny everyone else gameplay.

Fact is though, when you're afk, you're not playing.

An AFKtar-ish farmer isn't playing. (Drop drones, leave)

Ganker: 100% scout reliance, 10sec gameplay, 15min gcc: dock, afk
(Though the scout counts as playing actively in between ofc)

Miner: Lock roid, engage mining lasers, set alarm, go afk
AFKcloaker: Cloak, go afk.


All of these aren't really playing the game the vast majority of the time ...
... with the scout being a bit more active than the rest of them.


That's not gameplay, it's absense of gameplay.
Being afk means you're not playing.

Imagine a conference.

Just because you're sitting at the table silently ...
... doesn't mean you're actively influencing in a discussion.

Saying "i was part of the discussion" in this example would be completely misleading and wrong.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dirty Forum Alt
Forum Alts Anonymous
#1216 - 2016-08-08 15:17:07 UTC
Solecist Project wrote:
Imagine a conference.

Just because you're sitting at the table silently ...
... doesn't mean you're actively influencing in a discussion.

Saying "i was part of the discussion" in this example would be completely misleading and wrong.

While I don't actually disagree - just to play devil's advocate here I'll point out a flaw in your argument:

Depending on the type of conference, you may be expected to sit quietly and pay attention to 1-2 people making a presentation - and if you have nothing to add to their proposals other than support, there is no need to say anything - it would just be wasting everyone's time.

In this case, you are still "part of the discussion" - and in an meaningful way. You supported the proposition, even though you didn't have to say anything.

Of course you could also be at the very same conference and fall asleep quietly...In which case of course you *did not* participate in the discussion in a meaningful way...

The fun part is that to an outside observer it is pretty much impossible to tell the difference unless the sleeper does something obvious like falling out of their chair.



Bringing it back to EVE - AFK players are almost indistinguishable from non-AFK players in many activities, such as mining and even missioning sometimes. And of course they get angry when they get lumped into the wrong group just because to an outside observer it *looked like* they were AFK.

Also in the end it doesn't make much meaningful difference to their contribution to the game...even though in the case of the non-afk engaged player they have the *opportunity* to speak up and change something...if they don't take it the end result is much the same.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Lucy Lollipops
State War Academy
Caldari State
#1217 - 2016-08-08 15:41:28 UTC
Dirty Forum Alt wrote:
Solecist Project wrote:
Imagine a conference.

Just because you're sitting at the table silently ...
... doesn't mean you're actively influencing in a discussion.

Saying "i was part of the discussion" in this example would be completely misleading and wrong.

While I don't actually disagree - just to play devil's advocate here I'll point out a flaw in your argument:

Depending on the type of conference, you may be expected to sit quietly and pay attention to 1-2 people making a presentation - and if you have nothing to add to their proposals other than support, there is no need to say anything - it would just be wasting everyone's time.

In this case, you are still "part of the discussion" - and in an meaningful way. You supported the proposition, even though you didn't have to say anything.

Of course you could also be at the very same conference and fall asleep quietly...In which case of course you *did not* participate in the discussion in a meaningful way...

The fun part is that to an outside observer it is pretty much impossible to tell the difference unless the sleeper does something obvious like falling out of their chair.



Bringing it back to EVE - AFK players are almost indistinguishable from non-AFK players in many activities, such as mining and even missioning sometimes. And of course they get angry when they get lumped into the wrong group just because to an outside observer it *looked like* they were AFK.

Also in the end it doesn't make much meaningful difference to their contribution to the game...even though in the case of the non-afk engaged player they have the *opportunity* to speak up and change something...if they don't take it the end result is much the same.



May I ask you this?

Do you really think that i.e. a player that decides to mine ores for the next 4 hours will stay in front of his pc for four hours pressing dscan and checking local while mining in hisec?

Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?

Because giving my honest opinion there is a incredible level of duplicity ( hypochrisy ) in all of this discussion if we are discussing of mining for hours looking your ship still in the middle of the screen while pressing dscan and so on...
Solecist Project
#1218 - 2016-08-08 16:00:03 UTC
DirtyForumAlt ... your points are valid ...
... and while my analogy was rather reduced in detail ...
... you're kind of overthinking it. :D

But yeah, one can't easily seperate types of afk players from not-actually-afk players ...
... but i don't think that matters. The not-actually-afk ones will reveal themselves.

And don't forget that a miner who talks to others while mining is actually contributing to the game.
Communication influences society. It's still better than pure silence.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dirty Forum Alt
Forum Alts Anonymous
#1219 - 2016-08-08 16:00:48 UTC
Lucy Lollipops wrote:
May I ask you this?

Do you really think that i.e. a player that decides to mine ores for the next 4 hours will stay in front of his pc for four hours pressing dscan and checking local while mining in hisec?

Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?

Because giving my honest opinion there is a incredible level of duplicity ( hypochrisy ) in all of this discussion if we are discussing of mining for hours looking your ship still in the middle of the screen while pressing dscan and so on...

Personally I don't care if they go AFK. I've afk mined myself - I also used to afk haul, even while CODE. was at its most active. There are other precautions you can take to avoid being ganked...

Also pressing d-scan or checking local don't have to be done *constantly* - and can easily be relegated to a 2nd monitor as long as you do something at the physical computer itself...



However many miners *don't* go afk - they talk to corp-mates, socialize, etc. They actually interact with the EVE universe even as they mine for 4 hours...they just do it in a way that an outside observer can't see. That is all i was saying in my post.

For many people EVE just becomes a chat room, often for weeks at a time. I've logged in for entires days/weeks and never bothered to undock - but I was still "active" in my own way... EVE is strange that way. Though of course if that is *all* you do sooner or later you'll rethink paying so much money every month to do it. Thus many such people mine to buy plex, to fund their chat room. The ones who do it intelligently don't even get ganked in the process.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#1220 - 2016-08-08 16:12:28 UTC
Solecist Project wrote:
And don't forget that a miner who talks to others while mining is actually contributing to the game.
Communication influences society. It's still better than pure silence.

I agree, just pointing out that to most of us there is no visible difference - and many of the miners/afkers that get complained about on the forums actually fall into this category.

It is a dull role, but they do have an 'active' niche role in EVE... In their own way.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)