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Every year, there are less users playing, why??

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1181 - 2016-08-07 19:51:39 UTC  |  Edited by: Teckos Pech
Nevyn Auscent wrote:
Teckos Pech wrote:


Okay, so let's say the game has become less hospitable to "casual players"--i.e. players who want to log in, get on TS and do stuff for 1, 2, or however many hours they can. They like living in HS because it suits that goal. No strategic ops to defend this or that. No, move ops where if you miss it your stuff can get dead zoned, etc.

What could be some of those things?

The increase in blanket war decs? Well we can lay that one at the feet of CCP. They eliminated the watchlist which made focused war decs excruciatingly hard to prosecute.

Freighter ganking? Well again, I'd blame CCP. They nerfed freighter ganking and players responded in a novel way which ultimately gave rise to James 315 and CODE. and their imitators.

What else? Miner ganking? Again, nerfed into the ground...but then along comes James 315 and people in anything other than a procuror or skiff are blown out of sky.

The law of unintended consequences is often an unpleasant thing.

It kind of reminds me of anti-biotic resistant bacteria. After awhile you get something so nasty you hope you never come into contact with it...Like MRSA (Methicillin-resistant Staphylococcus aureus).

Except none of those are true.

Blanket War decs were already a thing before CCP changed the watchlist. In fact the watch list change barely caused an increase in the wars groups like Marmite were already throwing out and had been throwing out for quite a large number of months.

Code happened before the change to freighter ganking, and before the changes to mining barges. The fact they already existed meant that when the changes happened they made a whole lot of grand standing noise about it and launched a few specific campaigns, but quite honestly I found the old hulkageddon more scary when on my mining account than any of the code campaigns.

What has changed is social media. When EVE started social media and connections were nowhere near as evolved as they are today, the internet was not as easy to search since Google was not yet reigning supreme and didn't track everything that happens on it, we didn't have the super easy voice chat options, and we didn't have the insanely complex third party tools.
These changes to social media, the internet and communication tools mean that it is vastly easier to propagate noise, and therefore also vastly easier to propagate rubbish noise. And that is what is happening.


I never said blanket war decs were not a thing. I said the increase. Sure, prior to the watchlist removal some people were using blanket war decs, but removing the watchlist has absolutely made the situation worse. Corps and alliances that would do focused war decs were basically shut down and CCP admitted this. That left blanket decs.

And no, I'm pretty sure the change to insurance payouts was before 2012 and James 315 really didn't appear much before that at least pushing his Code. And CODE. has to come after that, sometime in 2013 would be my guess. And checking dotlan, that is not quite correct. The earliest corp in CODE. was 12/29/2012. We have already been over this, the removal of insurance made ganking for profit more difficult. Please, every Bad™ in this thread note I said more difficult, not impossible.

As I have noted before people suggest these "solutions" to ganking, but then ganking keeps going on and here we are.

Maybe it is time to walk away with this lesson, you may think you can design something out of the game...but when it is a sandbox you may find yourself rather frustrated.

Edit: And I don't buy the social media thing at all. For one thing it is also free advertising too. To suggest it is nothing but negative is something I find unlikely.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1182 - 2016-08-07 20:17:43 UTC
Solecist Project wrote:

first of all are you somehow missing that we're on the same side of the coin.

Second seems you're missing that nullsec isn't actually the whole game and third, that there are tons of new players every day who go the path ccp laid out for them, supported by all those who keep parrotting it.

Fourth should you start considering that people make decisions based on the information they have (for most that is zero when they start) and how the initial experience obviously influences the whole.


.) Nobody is pushed into anything in this game. Nothing in this game says you have to run missions or mine. Nothing.

Clearly you either don't know how to express yourself, or you're dunning-krueger. In any case does it seem like you are talking about how it shohld be, while i am talking about parts of what is actually going on.


all talk is just fruitless pingponging worthless opinions if there is no objectvity involved.


Your choice. vOv


You say we are on the same side, but I don't think so. My view is the game has always been, and hopefully always be, if you do something imprudent in the game there will be somebody to show you just how imprudent you were. Now, that is not to say everyone should do what I say, it is merely describing how the game is.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#1183 - 2016-08-07 21:06:41 UTC
Geronimo McVain wrote:
[quote=Teckos Pech]
Well, must it be something that changed?


Highsec is more boring now. As much as some people around here hate the idea of hulkageddon these events did bring in the players and made headlines in the gaming world. It was often said that people who didn't like EVE loved to read about it.
Vaerah Vahrokha
Vahrokh Consulting
#1184 - 2016-08-07 21:30:05 UTC
baltec1 wrote:
Geronimo McVain wrote:
[quote=Teckos Pech]
Well, must it be something that changed?


Highsec is more boring now. As much as some people around here hate the idea of hulkageddon these events did bring in the players and made headlines in the gaming world. It was often said that people who didn't like EVE loved to read about it.


First time I agree with you about something.

Hulkageddon sucked and was awesome at the same time. Depending on one of 3 choices: gankee, ganker or industrialist Pirate
Mara Pahrdi
The Order of Anoyia
#1185 - 2016-08-07 21:37:28 UTC
baltec1 wrote:
Geronimo McVain wrote:
[quote=Teckos Pech]
Well, must it be something that changed?


Highsec is more boring now. As much as some people around here hate the idea of hulkageddon these events did bring in the players and made headlines in the gaming world. It was often said that people who didn't like EVE loved to read about it.

Not to forget that some of the guys flying in hulkageddon were extremely knowlegeable about EVE, friendly, helpful towards new players and really cool guys to spend your time with. Sadly, all those that I have had the chance to meet have left the game by now.

Remove standings and insurance.

Solecist Project
#1186 - 2016-08-07 21:50:40 UTC
Teckos Pech wrote:
You say we are on the same side, but I don't think so. My view is the game has always been, and hopefully always be, if you do something imprudent in the game there will be somebody to show you just how imprudent you were. Now, that is not to say everyone should do what I say, it is merely describing how the game is.
That's great and I don't necessarily disagree with you if we ignore possible long term shifts in demographics ...
... but what exactly has that to do now with what I said?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nya Kittenheart
Science and Trade Institute
Caldari State
#1187 - 2016-08-07 21:51:58 UTC
baltec1 wrote:

It was often said that people who didn't like EVE loved to read about it.


I mean you re clearly stating that even with these events people doesn't like to play EVE,so those event made good novel but poor game content is what you re saying.

Glad your truecarebearself showed up Big smile

Doesnt answer the question why people doesn't like to play Eve ? My answer is simple because Devs doesn't ask themselves the good question and/or delude themselves with their own answers.

Resulting in an unpolished,unepic,repetitive,annoying game atleast for the Pve side,for Pvp the lack of ladders for specific combat format and more in general the lack of competitive PVP is what crippling that side to me.
Solecist Project
#1188 - 2016-08-07 21:56:06 UTC
March rabbit wrote:

... and we back to 'they play the game wrongly'?

What about:
- these 'non-players' provide materials for others to build stuff
- these 'non-players' provide targets for gankers
- these 'non-players' provide market for traders/manufacturers
- these 'non-players' provide competition to others for asteroids
- ...
?

In reality each person can find something he enjoys in the game. And if it is not Counter-Strike in space (and let's be honest most of 'pvp'-crowd plays exactly this game inside Eve) then nothing wrong here.

It's actually completely impossible talking to you ...
... because you can't stop reading things no one writes ...
... and have a horrible attitude towards people trying to talk and analyse.

An ability that would suit you well, but it needs things you seem to lack.

You're being superficial. Dare I say you have no damn clue and believe "people do what they want".
You do not understand how choices are created, how people are formed or how players are lead along the way.


You're nothing but a troll.

Have a nice day. :)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

baltec1
Bat Country
Pandemic Horde
#1189 - 2016-08-07 22:08:06 UTC
Vaerah Vahrokha wrote:


First time I agree with you about something.

Hulkageddon sucked and was awesome at the same time. Depending on one of 3 choices: gankee, ganker or industrialist Pirate


Industrialists won hands down in these events.
Chronos Thiesant
Deep Sky Enterprises
#1190 - 2016-08-07 22:17:28 UTC  |  Edited by: Chronos Thiesant
Solecist Project wrote:
March rabbit wrote:

... and we back to 'they play the game wrongly'?

What about:
- these 'non-players' provide materials for others to build stuff
- these 'non-players' provide targets for gankers
- these 'non-players' provide market for traders/manufacturers
- these 'non-players' provide competition to others for asteroids
- ...
?

In reality each person can find something he enjoys in the game. And if it is not Counter-Strike in space (and let's be honest most of 'pvp'-crowd plays exactly this game inside Eve) then nothing wrong here.

It's actually completely impossible talking to you ...
... because you can't stop reading things no one writes ...
... and have a horrible attitude towards people trying to talk and analyse.

An ability that would suit you well, but it needs things you seem to lack.

You're being superficial. Dare I say you have no damn clue and believe "people do what they want".
You do not understand how choices are created, how people are formed or how players are lead along the way.


You're nothing but a troll.

Have a nice day. :)


Regardless of why people choose to mine or mission, or whatever other boring activity, he does have a point. These players do still directly contribute to your eve gameplay.

Maybe you are an explorer in nullsec and find an A-type invuln. Who is going to buy that? One possibility is a mission runner blinging his favourite mission ship. Without him the demand is lower and so is the isk you can expect to make.

Another example, you are a suicide ganker looking to gank for as cheap as possible so you can afford more ganks. Who provides the ships you will use? Who provides the materials in the first place? Yes it is these loner-type players once again.

Sure you can argue that eve is better played with other people (which is just like your opinion, man), but if these miners / missioners / whatever all stopped playing you would feel the difference. Eve is a complex game with a real functional economy requiring many different roles to make the wheels turn. I want it to stay this way, with all the depth and complexity it already has.
Solecist Project
#1191 - 2016-08-07 22:56:37 UTC  |  Edited by: Solecist Project
Chronos Thiesant wrote:
Regardless of why people choose to mine or mission, or whatever other boring activity, he does have a point. These players do still directly contribute to your eve gameplay.

Maybe you are an explorer in nullsec and find an A-type invuln. Who is going to buy that? One possibility is a mission runner blinging his favourite mission ship. Without him the demand is lower and so is the isk you can expect to make.

Another example, you are a suicide ganker looking to gank for as cheap as possible so you can afford more ganks. Who provides the ships you will use? Who provides the materials in the first place? Yes it is these loner-type players once again.

Sure you can argue that eve is better played with other people (which is just like your opinion, man), but if these miners / missioners / whatever all stopped playing you would feel the difference. Eve is a complex game with a real functional economy requiring many different roles to make the wheels turn. I want it to stay this way, with all the depth and complexity it already has.

I am not denying that they do not even passively contribute to the game simply through existing.

"Philosopy!" wrote:
the nature of existence demands that there is no opting out of having an effect on everyone else ...
... directly or indirectly ...
... even over hundred corners.


That is not the issue! the issue is that some of them are not playing!

What do you think is the turn-around on miners? i dont know it, but it would be interesting to know- we only know a rough number of months when it comes to those - and i quote - "who level up their ravens". these also are affected, but for them it is different. they do play, but of the part who avoids interaction theris a great pool of people who do not necessarily do so on purpose.

then there are certain ways to make people change their mind.
i converted a miner to the darkside once somply by taking him on a suicide roam!

at the end after the gank, when his hands shook like a broken washing machine ...
... he got hooked to actively influencing existence instead of simply participating!

if CCP Ghost is knowledgable enough, he will certainly consider tickling people´s adrenaline levels!

This further finds support in data as well!
CCP Rise said that after analysing their data regarding new players ...
... they found out that interaction boosts retention-likeliness.

it was specifically about suicide ganking ...
... which makes perfect sense ... :D
... because you get exposed to adrenaline ...
... or at least experience an emotional reaction!

the rest is a convo! :D


and from this more meta perspective i have proposed one actual solution that boosts retention rate ...
... and i bet my ass there are far more people out there who did like i did.

and you know what happened eventually?

CCP changed the mechanics and can flipping died.
CCP made ninja salvaging worthless.

feel free to list more, i will add them here...


tl;dr: stop discussing about superficial and irrelevant perspectives ...
... and instead stick to what is real, not just interpretations and opinions.

tl;dr2: there is a significant difference between actively playing and thus influencing ...
... and merely participating. a miner can be active as well, by talking to people (and some do).

of course his influence-level is rather low, but he fulfills obvious requirements for successfull retention:

Communication and (emotional?) Interaction.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lex Gabinia
Res Repetundae
#1192 - 2016-08-07 23:05:50 UTC
Vaerah Vahrokha wrote:

By "not quiet" you mean that guy out of 1000 who creates a GD thread about "whaa my Hulk got ganked" and then he never gets seen again?

About data: come on, you can't blindly believe on data released by the same company who benefit from them looking good, that's what 3rd party auditing exists for. I have worked on computer companies for 20 years, not a single time they'd spread the full, real data. They actually paid computer magazines and websites for friendly reviews and they got them every time.
I can't believe you play EvE (a game where deceit is seen as emergent, good gameplay) made by a company whose name is an acronym for: "Crowd Control Productions" and still take everything they throw at you. Blink

I also have a Santa Claus sled for sale if you want!

No, I mean the repeated posts about changing the game to resemble a theme park MMO be it through ganking nerf, transport assembled ships, PVP zones, barge buffs, new players needing access to all ships from day one, etc. They are all following the same theme.

Honestly, I really can't help you with the data. If you are so jaded and conspiracy theory obsessed that you assume all companies are lying then I will never change your mind.


Vaerah Vahrokha wrote:
Lex Gabinia wrote:

I believe you are trying to rationalize a problem into existence, EVE is dying because of lack of casual players, that is not there. If it were true that EVE is dying, it is not dying (since 2004 by the way) because it has not catered to casual players.

[snipped because of 6k chars limit]

Do you honestly believe that CCP is not aware of the popularity of casual gaming? Do you honestly believe that CCP is not aware of the changing demographics of online gamers? Is it possible for you to admit that CCP might just actually know a little bit more about their game, their target market, their goals and their definition of success than you?


Between "being aware" and "being able to deal with it" there's some meausurable gap.

CCP and not me, designed WiS and failed at it. They DID understand they had to cater to a wider, less "hard core purist we-are-playing-it-right-the-MMO-for-us-the-elite" playerbase yet they failed. And no, they did not fail just because of technology, but because of $1000 jeans attitude.

Yes, they failed which should give you some indication of the difficulty of making THIS game into what engages many of the more casual/low-risk preferred gamers. Also, the failure and subsequent revolt was on many levels not the least of which was the hint of the golden ammo/pay to win game mechanics preferred by the casual player to which I refer.

Vaerah Vahrokha wrote:
CCP and not me, created Apochrypha and it has been their last, huge success. It catered to those pesky "casuals" (I think we have got two different versions of what we think an EvE "casual" would be) who were fine with 0.0 "alike" gameplay but not with the useless mega-corp induced burden. I truly can't think of a single bad thing about WHs.
CCP, if they want, CAN create casual content that does not kill its "hard core" foundations.

However, they officially branded Apochrypha as a bad expansion and have steered well away off it. The results are speaking loud.

"Yes, but they wanted to stop those bad Holy Jesus expansions because of bugs blah blah" .

Oh well, guess which delivery model made EvE peak its success? Exactly that ugly kind of expansions. What did those expansions achieve? They renewed gameplay in a tangible way. To be honest, I immensely appreciated more having to deal with bugs and a GREAT WH experience, than having paid subs for 6 months just to see a sluggish inventory screen being remade. I guess this makes me a "casual" too. As casual as those hard core players who too enjoyed getting 2 expansions a year for a decade.

With this section you lost me. So WH's are for casual players? Arguably the most lawless and dangerous place (no local, hardcore NPC, no stargates, complicated logistics, etc.) in the game is for casual players? Also release intervals were never part of this discussion.

Finally, since you left out the most relevant portion of my post about changing EVE to cater to a more casual play style and that CCP is run by lying fools I will post it again:

The "silver bullet" to fixing EVE is not to just make it like every other MMO except "in space."

The simple fact is that CCP did not design THIS game for the casual player. This game can not be changed into a game for the casual player. They are developing other games within the EVE IP to attract these people.
Solecist Project
#1193 - 2016-08-07 23:12:58 UTC  |  Edited by: Solecist Project
regarding me feeling different if miners stopped playing:

a big difference between the pve and the pvp crowd is ...
... that the pvp crowd also does pve ...
... while the pve crowd doesnt do pvp at all.

this means the pvp crowd is including, while the pve crowd is excluding.


they believe that if they stopped mining others wouldnt take their places.
thats wrong. its so far from reality alice in wonderland sits with it at a table, drinking tea!

if they all stop, prices go up and its perceived as worthwhile again.
you have to realize that you are not only not special, you are also easily replaced.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
New Eden Tech Support
#1194 - 2016-08-07 23:31:57 UTC
Solecist Project wrote:
regarding me feeling different if miners stopped playing:

a big difference between the pve and the pvp crowd is ...
... that the pvp crowd also does pve ...
... while the pve crowd doesnt do pvp at all.

this means the pvp crowd is including, while the pve crowd is excluding.


they believe that if they stopped mining others wouldnt take their places.
thats wrong. its so far from reality alice in wonderland sits at it with a table, drinking tea!

if they all stop, prices go up and its perceived as worthwhile again.
you have to realize that you are not only not special, you are also easily replaced.

two of the most efficient miners i know are also mercenaries.
infact a sizable chunk of our non-contracted wars were grinding their competition into a messy pulp.

miners, ever wondered why sometimes mercs decide to jump up and down on your corp for no apparent reason?
you likely stepped on their pve alts profit margins or moved into their farm of some description or another.

i take up exploration when i have spare time (i like scanning and its good for practice) and we used to grind out locator agents for standing (which is a considerable amount of work,
hell whenever i get the chance i run the amarr ark twice (pull from two chars with standing and do each mission back to back).
all told its the guts of a billion in couple of days.

so if the bears stopped working you know what would happen?
our profit margins would increase several orders of magnitude overnight.
Solecist Project
#1195 - 2016-08-07 23:40:30 UTC
Quote:
The simple fact is that CCP did not design THIS game for the casual player. This game can not be changed into a game for the casual player. They are developing other games within the EVE IP to attract these people


Reality is that this is irrelevant. CCP changes it. That is what's happening and you would be more helpful not wasting your own time trying to convince everyone of how you believe things should work.

Fact is also that you are right when it comes to judging the idea! It's bullshit to cater to casuals specifically!
Fact is also that CCP can, does and already has changed things towards the casual player.
Fact is that CCP forgothisname developed a dojo system, which is antiEVE, but exists and waits.
Fact is that there is no conspiracy, but companies still present everything in a possibly favourable light. Or don't present it.


TL;DR: talk is seriously cheap and worthless if it's for it exists only for itself.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vaerah Vahrokha
Vahrokh Consulting
#1196 - 2016-08-08 00:36:49 UTC
Lex Gabinia wrote:

No, I mean the repeated posts about changing the game to resemble a theme park MMO be it through ganking nerf, transport assembled ships, PVP zones, barge buffs, new players needing access to all ships from day one, etc. They are all following the same theme.

Honestly, I really can't help you with the data. If you are so jaded and conspiracy theory obsessed that you assume all companies are lying then I will never change your mind.


Those repeating posts are not those who quit. It's a group of known names who have their own agenda since years ago.
I am interested in the silent thousands who quit, not the dozen dedicated forum dwellers who are vocal on the forums.

About "conspiracy": common business practices are not exactly conspiracy.


Lex Gabinia wrote:

Yes, they failed which should give you some indication of the difficulty of making THIS game into what engages many of the more casual/low-risk preferred gamers. Also, the failure and subsequent revolt was on many levels not the least of which was the hint of the golden ammo/pay to win game mechanics preferred by the casual player to which I refer.


I don't see why having a first person minigame => casual. You can make first person gameplay as competitive and painful as spaceships. After all, you get shot in the head in first person => you lose implants and all which may equal or go beyond the ISK loss you get losing a ship.

Regarding CCP's attitude: yes, I recall. Actually I am one of the "revolts" promoters. I was tired paying 6-12 subs just to see unfinished and just UTTER CRAP coming out, like PI or the 96th re-re-re-remake of even worse, exploitable and laggier FW.
Also, $1000 jeans "philosophy" involved charging 3rd party software developers and website owners.
Considering I was both of them and was dedicating a lot of time and money (websites did not come for free in 2011) and considering I had to adapt (and lose revenue) my website to get it approved as official EvE fansite... that irritated me and the other developers a lot. Actually, in 2011 we saw some 50% developers quitting development never to resume it again. That has been a very serious blow to a very, very faithful and dedicated community.


Lex Gabinia wrote:

With this section you lost me. So WH's are for casual players? Arguably the most lawless and dangerous place (no local, hardcore NPC, no stargates, complicated logistics, etc.) in the game is for casual players? Also release intervals were never part of this discussion.


Casual does not necessarily imply BAD. Likewise, content made for people with limited time <> must make a theme park in space.
You can make something which is quite hard without requiring you to wake up at 3am and stay up on Teamspeak for 11 hours. WHs are an egregious example of that.

Considering I have played most aspects of the game... I found WHs to be way more exciting than playing renter / lone wolf in 0.0. Also, no supercaps spam, no alliance BS and similar toxic gameplay I got so tired of.


Lex Gabinia wrote:

Finally, since you left out the most relevant portion of my post about changing EVE to cater to a more casual play style and that CCP is run by lying fools I will post it again:

The "silver bullet" to fixing EVE is not to just make it like every other MMO except "in space."

The simple fact is that CCP did not design THIS game for the casual player. This game can not be changed into a game for the casual player. They are developing other games within the EVE IP to attract these people.


I left it out because by agreeing with you (and I do agree with some of that), by keeping EvE "purist enforced", it means EvE is going to lose players till it closes down. Is purism so valuable that even EvE continued existance is less important than that?
Ralph King-Griffin
New Eden Tech Support
#1197 - 2016-08-08 02:47:09 UTC
Nevyn Auscent wrote:

Blanket War decs were already a thing before CCP changed the watchlist. In fact the watch list change barely caused an increase in the wars groups like Marmite were already throwing out and had been throwing out for quite a large number of months.

i have hammered this point before and im not about to do it again so ill be brief.

mas decs did indeed happen before the buddy list.

marmite however had gone through a hilariously public messy and drama filled restructuring shortly before this happened and were remodeling after ourselves.

were doing quite a good job of it too.

pirat and vendetta were always high on the dec count but that was the exception rather than the rule.

there was an immediate and sustained increase in mass wars directly after the buddy list.

also, Vimsy, Tora and I said exactly that would happen ,repeatedly months in advance.
Lex Gabinia
Res Repetundae
#1198 - 2016-08-08 04:29:00 UTC
Vaerah Vahrokha wrote:
Reasonable stuff...

Yeah, just wanted to confirm that I don't equate casual to bad players. I'm more concerned with the loss of negative consequences for bad decisions and the growing desire for instant gratification. I believe that is just not what EVE is about. There are many MMO's which offer this playstyle, and I'd like to see EVE retain it's uniqueness in this regard.
Serene Repose
#1199 - 2016-08-08 05:13:02 UTC  |  Edited by: Serene Repose
Can we shoot this thread and put it out of its misery? Shocked

If you'd only asked if there are "fewer" players. It's obvious the players we have now are "less". Lol

We must accommodate the idiocracy.

Geronimo McVain
The Scope
Gallente Federation
#1200 - 2016-08-08 06:29:45 UTC
A lot of these problems could be avoided if freighters and mining barges had more options then to rely on Concord. Why not give Mining barges real Weapons? They will still be slow but they will have a real punch and good tank so you can also beef up the belt rats. Freighters could get Ewar abilities to make ganking unreliable.
The main problem with mining is, that it is a low-income job. If you add boredom, risk and can flipping it will be stupid to do. So you can give miners more protection (which doesn't involve player action) or you can give them weapons to defend themselves.