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Every year, there are less users playing, why??

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1161 - 2016-08-07 09:43:48 UTC
Solecist Project wrote:
March rabbit wrote:
Teckos Pech wrote:

Players are what make EVE interesting. If you log in to be entertained by missions or mining...damn...not sure what to say to that.

Sandbox?Roll

The point is that it's not interesting and he is right.

What kind of argument is "sandbox?" anyway? the "people do what they like" thing is complete hogwash, because it's a catchall for every single one out there, completely dismissing the initial influence that pushes into certain directions. Arguments using "individuality" more often than not lack any depth, meaning and consideration.

People don't just do what they like, they learn what they like and then stick with it or try something else. Many just stick with the initial activity that gave them a reward. This is a situation caused by ccp themselves, who pushes people into restricting pve and mining, which does not even offer anything interesting that makes the game and worse pushes people into isolation because it encourages isolated solo-play which ccp admitted is not so great from a retention perspective.

the sad part is that it's not afk mining (mining with three accounts in covetors and an orca is fun though, always busy!) they like, it's that they like the easy rewards combined with watching netflix/etc. That's simply not how a game should be played, or will you argue that watching TV is part of the sandbox experience? ^_^


Perhaps you missed the part where it is the players who make it interesting.

I logged in more during the war in the North. That had ****-all to do with CCP and everything to do with players. I logged in more when Goons turned of BoB sov and that had ****-all to do with CCP and everything to do with players. When my alliance went to Stain and there were fleets...I logged in and again, that had ****-all to do with CCP and everything to do with players.

Nobody is pushed into anything in this game. Nothing in this game says you have to run missions or mine. Nothing. That is what a sandbox means. Do whatever. You are not going to have your hand held while you are in the sandbox. Figure out what you want to do and find the means to achieve it. If you cannot or will not do that...well...wrong game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#1162 - 2016-08-07 09:44:46 UTC
Those causla players were always there, but it really depends what you define as casual, it is simply people who wanted to play Eve without having to make it a second job, but who still appreciated the game. Eve has lost those players and it shows...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#1163 - 2016-08-07 09:47:18 UTC
Dracvlad wrote:


Here is that stupid arrogance yet again, I got to know someone who mined and did logistics, she does not sell her ore, she just mines because she spends most of her time talking to people and watching TV. She also keeps an eye out on local. She had 4 accounts, so you suggest she stops playing because she is not playing the game right. Well the funny thing is that all the people she used to talk to have largely quit, so a couple of days back she was playing another game with her brother who is also an old ex-Eve player. There you go, she told me she will stop playing soon too. ..


She is quitting because of the symptoms, not so much the problem, at least directly.

And sad to say, the symptoms for many "diseases" can also be fatal.

And no, I would not say she is "playing wrong". The point of a sandbox is do what you want. If that is what she liked, good for her. I might disagree with her chosen activities/path in EVE, but that is irrelevant, ultimately.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1164 - 2016-08-07 09:59:32 UTC
Dracvlad wrote:
Those causla players were always there, but it really depends what you define as casual, it is simply people who wanted to play Eve without having to make it a second job, but who still appreciated the game. Eve has lost those players and it shows...


Okay, so let's say the game has become less hospitable to "casual players"--i.e. players who want to log in, get on TS and do stuff for 1, 2, or however many hours they can. They like living in HS because it suits that goal. No strategic ops to defend this or that. No, move ops where if you miss it your stuff can get dead zoned, etc.

What could be some of those things?

The increase in blanket war decs? Well we can lay that one at the feet of CCP. They eliminated the watchlist which made focused war decs excruciatingly hard to prosecute.

Freighter ganking? Well again, I'd blame CCP. They nerfed freighter ganking and players responded in a novel way which ultimately gave rise to James 315 and CODE. and their imitators.

What else? Miner ganking? Again, nerfed into the ground...but then along comes James 315 and people in anything other than a procuror or skiff are blown out of sky.

The law of unintended consequences is often an unpleasant thing.

It kind of reminds me of anti-biotic resistant bacteria. After awhile you get something so nasty you hope you never come into contact with it...Like MRSA (Methicillin-resistant Staphylococcus aureus).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Keno Skir
#1165 - 2016-08-07 10:13:25 UTC
Dane Ge wrote:
Doc Fury wrote:
There are lots of other games to play, and CCP's latest developments seem to revolve around the further fleecing monetization of existing players, and attracting short-attention-span pay2win types of new players who don't stick around very long and are distracted easily.


THIS!!!!

As a new player it is really frustrating not be able to earn enough money to keep in PvP ships in a reasonable amount of time without buying Plex. All the suggestions I've gotten on what to do to make isk have turned out to be way too much time spent for too little return. Station trading seems to the one way to make decent money for your time and I dont have the skills or bank yet to set up enough buy/sell orders to make this an option for me.

There needs to be an improvement in loot and PvE activities in general in this game


Your two months in game do not reflect a well rounded knowledge of how EvE works yet. Likely you just don't know how to make money yet, which is ok you're new. ISK is actually way too easy to make, especially compared to a few years ago. Please avoid making definitive statements about a game you've hardly played :)
March rabbit
Aliastra
Gallente Federation
#1166 - 2016-08-07 10:34:22 UTC
Solecist Project wrote:
March rabbit wrote:
Teckos Pech wrote:

Players are what make EVE interesting. If you log in to be entertained by missions or mining...damn...not sure what to say to that.

Sandbox?Roll

The point is that it's not interesting and he is right.

What kind of argument is "sandbox?" anyway? the "people do what they like" thing is complete hogwash, because it's a catchall for every single one out there, completely dismissing the initial influence that pushes into certain directions. Arguments using "individuality" more often than not lack any depth, meaning and consideration.

People don't just do what they like, they learn what they like and then stick with it or try something else. Many just stick with the initial activity that gave them a reward. This is a situation caused by ccp themselves, who pushes people into restricting pve and mining, which does not even offer anything interesting that makes the game and worse pushes people into isolation because it encourages isolated solo-play which ccp admitted is not so great from a retention perspective.

the sad part is that it's not afk mining (mining with three accounts in covetors and an orca is fun though, always busy!) they like, it's that they like the easy rewards combined with watching netflix/etc. That's simply not how a game should be played, or will you argue that watching TV is part of the sandbox experience? ^_^

... and we back to 'they play the game wrongly'?

What about:
- these 'non-players' provide materials for others to build stuff
- these 'non-players' provide targets for gankers
- these 'non-players' provide market for traders/manufacturers
- these 'non-players' provide competition to others for asteroids
- ...
?

In reality each person can find something he enjoys in the game. And if it is not Counter-Strike in space (and let's be honest most of 'pvp'-crowd plays exactly this game inside Eve) then nothing wrong here.

The Mittani: "the inappropriate drunked joke"

Malcanis
Vanishing Point.
The Initiative.
#1167 - 2016-08-07 10:43:02 UTC
Maybe there are less people because they're sick and tired of EVERY SINGLE DISCUSSION turning into the same "bears vs gankers" go-round.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lucy Lollipops
State War Academy
Caldari State
#1168 - 2016-08-07 10:54:55 UTC
Malcanis wrote:
Maybe there are less people because they're sick and tired of EVERY SINGLE DISCUSSION turning into the same "bears vs gankers" go-round.


Yes, you're right, their only desire is to be ganked asap...
Nevyn Auscent
Broke Sauce
#1169 - 2016-08-07 10:57:02 UTC
Teckos Pech wrote:


Okay, so let's say the game has become less hospitable to "casual players"--i.e. players who want to log in, get on TS and do stuff for 1, 2, or however many hours they can. They like living in HS because it suits that goal. No strategic ops to defend this or that. No, move ops where if you miss it your stuff can get dead zoned, etc.

What could be some of those things?

The increase in blanket war decs? Well we can lay that one at the feet of CCP. They eliminated the watchlist which made focused war decs excruciatingly hard to prosecute.

Freighter ganking? Well again, I'd blame CCP. They nerfed freighter ganking and players responded in a novel way which ultimately gave rise to James 315 and CODE. and their imitators.

What else? Miner ganking? Again, nerfed into the ground...but then along comes James 315 and people in anything other than a procuror or skiff are blown out of sky.

The law of unintended consequences is often an unpleasant thing.

It kind of reminds me of anti-biotic resistant bacteria. After awhile you get something so nasty you hope you never come into contact with it...Like MRSA (Methicillin-resistant Staphylococcus aureus).

Except none of those are true.

Blanket War decs were already a thing before CCP changed the watchlist. In fact the watch list change barely caused an increase in the wars groups like Marmite were already throwing out and had been throwing out for quite a large number of months.

Code happened before the change to freighter ganking, and before the changes to mining barges. The fact they already existed meant that when the changes happened they made a whole lot of grand standing noise about it and launched a few specific campaigns, but quite honestly I found the old hulkageddon more scary when on my mining account than any of the code campaigns.

What has changed is social media. When EVE started social media and connections were nowhere near as evolved as they are today, the internet was not as easy to search since Google was not yet reigning supreme and didn't track everything that happens on it, we didn't have the super easy voice chat options, and we didn't have the insanely complex third party tools.
These changes to social media, the internet and communication tools mean that it is vastly easier to propagate noise, and therefore also vastly easier to propagate rubbish noise. And that is what is happening.
Solecist Project
#1170 - 2016-08-07 11:43:25 UTC
Teckos Pech wrote:

Perhaps you missed the part where it is the players who make it interesting.

I logged in more during the war in the North. That had ****-all to do with CCP and everything to do with players. I logged in more when Goons turned of BoB sov and that had ****-all to do with CCP and everything to do with players. When my alliance went to Stain and there were fleets...I logged in and again, that had ****-all to do with CCP and everything to do with players.

Nobody is pushed into anything in this game. Nothing in this game says you have to run missions or mine. Nothing. That is what a sandbox means. Do whatever. You are not going to have your hand held while you are in the sandbox. Figure out what you want to do and find the means to achieve it. If you cannot or will not do that...well...wrong game.

first of all are you somehow missing that we're on the same side of the coin.

Second seems you're missing that nullsec isn't actually the whole game and third, that there are tons of new players every day who go the path ccp laid out for them, supported by all those who keep parrotting it.

Fourth should you start considering that people make decisions based on the information they have (for most that is zero when they start) and how the initial experience obviously influences the whole.


.) Nobody is pushed into anything in this game. Nothing in this game says you have to run missions or mine. Nothing.

Clearly you either don't know how to express yourself, or you're dunning-krueger. In any case does it seem like you are talking about how it shohld be, while i am talking about parts of what is actually going on.


all talk is just fruitless pingponging worthless opinions if there is no objectvity involved.


Your choice. vOv

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tekla Rousseau
HIgh Sec Care Bears
Brothers of Tangra
#1171 - 2016-08-07 11:44:40 UTC
I'm not going to bother going over all 59 pages of post. The answer is simple. Eve has been out for a while now and that is to be expected, nothing last forever... This does not mean eve is going to go poof any time soon. I still see 20 - 30k people online during peak hours. And TBH I like when it is quiet. I don't have to drop what I'm doing to go kick a bunch of newts off my lawn
Solecist Project
#1172 - 2016-08-07 11:51:34 UTC
Tekla Rousseau wrote:
I'm not going to bother going over all 59 pages of post. The answer is simple. Eve has been out for a while now and that is to be expected, nothing last forever... This does not mean eve is going to go poof any time soon. I still see 20 - 30k people online during peak hours. And TBH I like when it is quiet. I don't have to drop what I'm doing to go kick a bunch of newts off my lawn

You're right....
There is barely anything of value or purpose happening in here.


Some of us should start our own thread.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vaerah Vahrokha
Vahrokh Consulting
#1173 - 2016-08-07 11:54:26 UTC  |  Edited by: Vaerah Vahrokha
Lex Gabinia wrote:

EVE PCU has not been less than 5K since I was in the beta. So your point is complete hyperbole. In addition, through it's existence CCP has routinely had some of the leading technology available. See this article from 2013 with this quote referring to the technology in use back in 2009 here:

"The funny thing was that, at the time, the technology only existed in the military so we had to get military clearance to go into a bunker in Texas to evaluate the hardware because the company, back then, had only just started looking into commercializing this thing that they made for the US army. We were one of first clients and they thought it was really funny that they went from building things for the army to something that's so completely light-hearted."

With a grin, Halldor adds, "Of course, we told them that the Internet spaceships are serious business."


Using top notch hardware is not just about picking the nicest piece of hardware available, but also how much of that you buy.
As EvE became increasingly successful, CCP did not just have to buy good hardware, but also to purchase enough servers to deal with the numbers. If you suddenly had lost half playerbase, you'd have half of those servers sitting idle, consuming power, needing replacements and system administration.

Admin and hardware costs are an easily ignored issue but they are relevant. As I am playing online games since the '90s, I have been in most MMOs (and more). The ones that tanked, always went through servers consolidations. In the beginning of a MMO crysis, server consolidation is mostly a measure to keep a shard population healthy enough to avoid it bleeding to death due to the highly dangerous "server desertification effect". Past that, someone who cares to read the company's statements / devs posts etc. would see how dismissed servers would be used as broken parts replacement source. This still holds true for "brink of death" MMOs like Istaria.

MMOs that ultimately closed down (last famous case being Warhammer Online), in order to save on hardware and administration, ended up moving the last 2-3 physical servers onto VPS instances.

So, yes, I reaffirm my statement about this.


Lex Gabinia wrote:

Vaerah Vahrokha wrote:
Therefore you have to do something to keep those "second class citizens" who silently keep the EvE boat afloat. What exactly, I don't know. I have no insight in the true numbers: not those CCP post around to make virtual bean counters happy. I mean the real numbers.

First, let's be honest, they are not quiet. Second, you admit (in the bit I bolded) that you have no facts on which to base your position yet you completely dismiss the data that does exist because they do not back up your assumptions. I call that rather convenient.


By "not quiet" you mean that guy out of 1000 who creates a GD thread about "whaa my Hulk got ganked" and then he never gets seen again?

About data: come on, you can't blindly believe on data released by the same company who benefit from them looking good, that's what 3rd party auditing exists for. I have worked on computer companies for 20 years, not a single time they'd spread the full, real data. They actually paid computer magazines and websites for friendly reviews and they got them every time.
I can't believe you play EvE (a game where deceit is seen as emergent, good gameplay) made by a company whose name is an acronym for: "Crowd Control Productions" and still take everything they throw at you. Blink

I also have a Santa Claus sled for sale if you want!


Lex Gabinia wrote:

I believe you are trying to rationalize a problem into existence, EVE is dying because of lack of casual players, that is not there. If it were true that EVE is dying, it is not dying (since 2004 by the way) because it has not catered to casual players.

[snipped because of 6k chars limit]

Do you honestly believe that CCP is not aware of the popularity of casual gaming? Do you honestly believe that CCP is not aware of the changing demographics of online gamers? Is it possible for you to admit that CCP might just actually know a little bit more about their game, their target market, their goals and their definition of success than you?


Between "being aware" and "being able to deal with it" there's some meausurable gap.

CCP and not me, designed WiS and failed at it. They DID understand they had to cater to a wider, less "hard core purist we-are-playing-it-right-the-MMO-for-us-the-elite" playerbase yet they failed. And no, they did not fail just because of technology, but because of $1000 jeans attitude.

CCP and not me, created Apochrypha and it has been their last, huge success. It catered to those pesky "casuals" (I think we have got two different versions of what we think an EvE "casual" would be) who were fine with 0.0 "alike" gameplay but not with the useless mega-corp induced burden. I truly can't think of a single bad thing about WHs.
CCP, if they want, CAN create casual content that does not kill its "hard core" foundations.

However, they officially branded Apochrypha as a bad expansion and have steered well away off it. The results are speaking loud.

"Yes, but they wanted to stop those bad Holy Jesus expansions because of bugs blah blah" .

Oh well, guess which delivery model made EvE peak its success? Exactly that ugly kind of expansions. What did those expansions achieve? They renewed gameplay in a tangible way. To be honest, I immensely appreciated more having to deal with bugs and a GREAT WH experience, than having paid subs for 6 months just to see a sluggish inventory screen being remade. I guess this makes me a "casual" too. As casual as those hard core players who too enjoyed getting 2 expansions a year for a decade.
Solecist Project
#1174 - 2016-08-07 12:06:14 UTC  |  Edited by: Solecist Project
Citadels is, as they said, that they want expansions (connected features and themes) ynd constant updates.
We will get another expanother expansion this year, most likely.
The industrial stuff, I'd guess. Hopefully tied to some theme and lore.
The rorqual changes might actually make it usefull... which can influence whole markets! (gotta read up on it)

In any case wouldnt i mind a more goal based approach in discussions. Or a new thread.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lucy Lollipops
State War Academy
Caldari State
#1175 - 2016-08-07 12:36:05 UTC
Solecist Project wrote:
Citadels is, as they said, that they want expansions (connected features and themes) ynd constant updates.
We will get another expanother expansion this year, most likely.
The industrial stuff, I'd guess. Hopefully tied to some theme and lore.
The rorqual changes might actually make it usefull... which can influence whole markets! (gotta read up on it)

In any case wouldnt i mind a more goal based approach in discussions. Or a new thread.


Some changes to ships, a new kind of base, some minor interface changes you call them expansion?

Please be serious, they make some little updates to the game, nothing more.

I'm almost moved by the attachment of someone here to the game but I would really suggest to be a bit more demanding, you are happy with very very few things...
Bumblefck
Kerensky Initiatives
#1176 - 2016-08-07 12:56:14 UTC
Quote:
Some of us should start our own thread.



Sorry, but if it's going to be anything similar to this or the myriad of other threads like it, then please, no


We've had to put up with them for weeks now and it's frankly getting a bit sickening, plus there is the whole profligate waste of electrons to be considered

Perfection is a dish best served like wasabi .

Bumble's Space Log

Solecist Project
#1177 - 2016-08-07 13:37:26 UTC  |  Edited by: Solecist Project
Bumblefck wrote:
Quote:
Some of us should start our own thread.



Sorry, but if it's going to be anything similar to this or the myriad of other threads like it, then please, no


We've had to put up with them for weeks now and it's frankly getting a bit sickening, plus there is the whole profligate waste of electrons to be considered

Yeah there isn't really much value in the usual conversations ...
... but that's because of people not really talking to each other.

I wonder if the word "Gesprächskultur" has a direct translation...


Hey VV, maybe you should start a blog! You're just wasting energy here! ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Galaxy Chicken
Galaxy Farm Carebear Repurposing
#1178 - 2016-08-07 14:13:51 UTC
Wow, I see the thread got really elitist since last I checked in.
Geronimo McVain
The Scope
Gallente Federation
#1179 - 2016-08-07 17:35:26 UTC  |  Edited by: Geronimo McVain
Teckos Pech wrote:

Okay, so let's say the game has become less hospitable to "casual players"--i.e. players who want to log in, get on TS and do stuff for 1, 2, or however many hours they can. They like living in HS because it suits that goal. No strategic ops to defend this or that. No, move ops where if you miss it your stuff can get dead zoned, etc.

What could be some of those things?
Well, must it be something that changed? There are always players leaving games, that's normal. But if nobody new takes their place their number will dwindle. Eve is doing everything to make it difficult to new players. There is just these monster game which got more complex by the year and you just kick in the player and hope he swims. CCP said that they have no shortage in new (trial)players but these players don't stay. They don't quit about ganking or some SOV changes, they quit because they don't get the hang on this game.
Take the missions, something most new players will do. Wall of text and just "kill this" or "get that". You quickly stop reading the text because there is no valuable information. No twists in the plot. All these missions will loose nothing if you delete the text part. And it is lonely because nobody is talking to you. You could be in a System with 30 players and not 1 convo for hours. And the agents also don't talk, no cut scenes. Do you see a (NPC)Titan anywhere just flying by? I remember with horror my first try to fit a ship. No infos, ****** fitting window, no money for experiments.....The expectations of the customers have changed and Eve is letting noobs down! It's not about players leaving but about no new players comming to the game.

Edit: IMHO the crappy fitting window scared away more new players then all the gankers united. Fitting a ship is central to the success in Eve and it's the worst UI in Eve. Investing there would gain more return then the whole Citadel project.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#1180 - 2016-08-07 18:00:37 UTC
Would be nice if Aura's tutorial missions would explain some of the modules and how to build a proper fit with it.

Could perhaps even be a good idea to have some more enterprising aura missions- such as "look capsuleer, I'm going to send you off to Tama/Rancer/Amamake to pick up this worthless crate and odds are you won't survive." Cool

Many of the game mechanics remain unexplained, in fact the training seems to curbstomp around the time you get a Slasher with civilian mods. If I wanted to know what a wormhole is, Aura wouldn't be the one I'd ask. So I got a freighter now- Aura is where? My first jumpdrive cool, and word on that Aura? Of course not. Aura never passed the training herself /me thinks.

If I get into a battleship, nowhere is the popup congratulating me on my purchase and maybe warning me about how fragile tracking small stuff can be. Or, you know, maybe reference values for DPS/EHP I can reasonably expect from a battleship? Once upon a time I had a Hurricane -it wasn't even totally failfit- that cranked out a whopping 220 DPS. Whew! Little did I know as my skills picked up I'd do over 200 with a Daredevil LOL.

EvE is a game that really comes into its own or doesn't do it for you depending on who you run with at first. If you run into some good chaps, you'll learn a lot. Otherwise, nothing will ever make sense and that trial account will lapse.

If nothing else, a short introduction explaining what a ship can/should do for newbros to compare to would help. Lord knows I've tried and even succeeded once or twice in helping a newbro along... the amount of information to process at first is staggering. You may not remember or realize this anymore but it really is.