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Every year, there are less users playing, why??

First post
Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#1141 - 2016-08-06 22:58:26 UTC
Solecist Project wrote:

For a game to compete with EVE it would have to grow like EVE. Organically.
There is no company out there that's both willing (!) and able to do this,
because it would demand slow growth and low population count!


^^^ THIS. New Eden is a work of art in motion. It is shaped by its inhabitants; the lore revolves around such factions as Ushra'Khan, provibloc, Band of Brothers, the Goonswarm, TEST, ..... I've never met LShock and I don't know if he still plays - yet he still lives on in song. There's still propaganda for slumbering (dead?) alliances out there. The factions in our universe, its rich and colourful history is perhaps its most important defining feature.

Right there. Could have just +1'ed but no empty quoting ;-)
Solecist Project
#1142 - 2016-08-06 23:33:52 UTC
Brokk Witgenstein wrote:
Solecist Project wrote:

For a game to compete with EVE it would have to grow like EVE. Organically.
There is no company out there that's both willing (!) and able to do this,
because it would demand slow growth and low population count!


^^^ THIS. New Eden is a work of art in motion. It is shaped by its inhabitants; the lore revolves around such factions as Ushra'Khan, provibloc, Band of Brothers, the Goonswarm, TEST, ..... I've never met LShock and I don't know if he still plays - yet he still lives on in song. There's still propaganda for slumbering (dead?) alliances out there. The factions in our universe, its rich and colourful history is perhaps its most important defining feature.

Right there. Could have just +1'ed but no empty quoting ;-)

Wittgenstein!
Interesting!]

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#1143 - 2016-08-06 23:39:14 UTC
*CRAP*

busted Lol
Vaerah Vahrokha
Vahrokh Consulting
#1144 - 2016-08-07 00:52:04 UTC
Lex Gabinia wrote:
Vaerah Vahrokha wrote:

A dev has to understand what drives his customer base, otherwise he quickly becomes and unemployed developer. That's why I am trying so hard to analyze the issue at hand.

What you describe is not EVE's customer base. What you describe is every other MMO's customer base.

They are different, why do we need to make them the same?


Since at least 6-7 years ago, EvE's customer base demographics have somewhat changed.

EvE used to have a more or less specific, dedicated playerbase. The one "we want". The "guys who got it". Yay for them.
However this dedicated playerbase is slowly declining due to many factors it's useless to repeat for the 110th time.
Those are the emergent guys, they give a direction to the game, etc. etc.

Then, we got a second chunk of playerbase. Those guys are a general MMO playerbase, they could play EvE or any other MMO, they aren't the sharpest knives in the drawer, they reflect the traits I have explained in a previous post. They were attracted in the past by EvE's videos, lore, industry (I know several friends who only joined EvE because they got told how good is EvE's "crafting"), shiny expansions and much more.

Now, you can scoff at this second kind of players, at their mediocre lives, at their lack of social skills and blah blah, but here's the catch: they are now a sizable portion of those who provide CCP a bottom line.

The issues come when the "dedicated" playerbase keeps slowly shrinking (RL, age, whatever reason for turnover) and at the same time the second does the same.

EvE is not the 5k concurrent players MMO of old. It got top notch, expensive hardware infrastructures, lots of developers, multiple offices... it cannot survive only on dedicated players alone.

Therefore you have to do something to keep those "second class citizens" who silently keep the EvE boat afloat. What exactly, I don't know. I have no insight in the true numbers: not those CCP post around to make virtual bean counters happy. I mean the real numbers.

But whatever are the stats, EvE's playerbase is not monolythic any more like it used to be. It's years we have got those pesky "casuals" or whatever derogatory term we could stick onto them.

The first step at solving a problem, is to rationalize and accept it exists.
As long as we'll have people who just won't accept times are changing and that the "old, golden times" are over, EvE is going to decline a bit every year.
Divine Entervention
Doomheim
#1145 - 2016-08-07 00:54:32 UTC
Every year brings more games.

There are less people playing the game this year (indisputable fact which will only be denied by people who are of the most imbecilic) because just like every year thus far, more and more games are being released.

This never ending deluge of games results in a constant fracturing and splitting of "gamers".

Back when this was one of few, it was crowded.

Now that it is one of many, it is spatial.
Solecist Project
#1146 - 2016-08-07 01:21:01 UTC
Vaerah Vahrokha wrote:
Lex Gabinia wrote:
Vaerah Vahrokha wrote:

A dev has to understand what drives his customer base, otherwise he quickly becomes and unemployed developer. That's why I am trying so hard to analyze the issue at hand.

What you describe is not EVE's customer base. What you describe is every other MMO's customer base.

They are different, why do we need to make them the same?


Since at least 6-7 years ago, EvE's customer base demographics have somewhat changed.

EvE used to have a more or less specific, dedicated playerbase. The one "we want". The "guys who got it". Yay for them.
However this dedicated playerbase is slowly declining due to many factors it's useless to repeat for the 110th time.
Those are the emergent guys, they give a direction to the game, etc. etc.

Then, we got a second chunk of playerbase. Those guys are a general MMO playerbase, they could play EvE or any other MMO, they aren't the sharpest knives in the drawer, they reflect the traits I have explained in a previous post. They were attracted in the past by EvE's videos, lore, industry (I know several friends who only joined EvE because they got told how good is EvE's "crafting"), shiny expansions and much more.

Now, you can scoff at this second kind of players, at their mediocre lives, at their lack of social skills and blah blah, but here's the catch: they are now a sizable portion of those who provide CCP a bottom line.

The issues come when the "dedicated" playerbase keeps slowly shrinking (RL, age, whatever reason for turnover) and at the same time the second does the same.

EvE is not the 5k concurrent players MMO of old. It got top notch, expensive hardware infrastructures, lots of developers, multiple offices... it cannot survive only on dedicated players alone.

Therefore you have to do something to keep those "second class citizens" who silently keep the EvE boat afloat. What exactly, I don't know. I have no insight in the true numbers: not those CCP post around to make virtual bean counters happy. I mean the real numbers.

But whatever are the stats, EvE's playerbase is not monolythic any more like it used to be. It's years we have got those pesky "casuals" or whatever derogatory term we could stick onto them.

The first step at solving a problem, is to rationalize and accept it exists.
As long as we'll have people who just won't accept times are changing and that the "old, golden times" are over, EvE is going to decline a bit every year.

We are slowly being replaced by dumb people who are easily controlled through entertainment.
That's heavy. It's just like in the real world.
Crowd Control productions, heh ...

NullSec is a game of strategies and politics. Big powerblocks amass hundreds and thousands of carebears
who love nothing more than carebearing in safety and occasionally hiding in a fleet, pressing f1.
It's paid anyway and they benefit from the symbiosis massively.

These people are - if i may take reddit's influence into account - easy minded.
And if they don't carebear they wait for the next ping to happen.
Bread & Circus.


I don't mind CCPs nullcentric orientation. It makes sense, because all these thousands of people all still act in a pretty predictable manner. What bothers me is that highsec as a whole is being neglected and that new players are not presented with a general perspective on the game. Worse, there are griefers out there actively encouraging to stay safe, mine and carebear.

But the real issue is that no one of those who still "get it" care enough to actually attempt to influence the process.
They just do the predictable. Feel helpless and quit or believe that it should not be in their hands to change the situation.

The whole mess in highsec is ripe for a major disruption, because it's beyond fixable.


Edit: i got a bit carried away. Sorry. :3

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Beta Maoye
#1147 - 2016-08-07 02:50:53 UTC
Ralph King-Griffin wrote:
Beta Maoye wrote:
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

Eve has truly innovative features that identify it,
the bears never cease complaining about them.


The game was truly an amazingly innovative mmo a decade ago, but the edge has not much left now. Look, the reality is number of online players are declining. MMO is all about connection between players. If the down tredning of population continues and passes a certain threshold, it might trigger a death spiral effect. One way or another, they have to stop the bleeding. Cherishing the memory of good old days cannot solve the problem.
Teckos Pech
Hogyoku
Goonswarm Federation
#1148 - 2016-08-07 03:56:43 UTC
Ralph King-Griffin wrote:
Beta Maoye wrote:
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

Eve has truly innovative features that identify it,
the bears never cease complaining about them.



Exactly.

CODE.

Eve Uni.

Anti-Ganking.

RvB.

Coaltions.

Rental Empires.

Hulkaggedon,

Burn Jita/Amarr events.

Ice Interdictions.

OTEC.

B0TLORD.

Are some of the more well known examples of spontaneous order that you can find in EVE and would be hard pressed to find in other games. All of these are driven by players, not CCP. Sure CCP gave us the environment (that pool full of water), but the players organized a game within that environment.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1149 - 2016-08-07 03:57:38 UTC
Beta Maoye wrote:
Ralph King-Griffin wrote:
Beta Maoye wrote:
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

Eve has truly innovative features that identify it,
the bears never cease complaining about them.


The game was truly an amazingly innovative mmo a decade ago, but the edge has not much left now. Look, the reality is number of online players are declining. MMO is all about connection between players. If the down tredning of population continues and passes a certain threshold, it might trigger a death spiral effect. One way or another, they have to stop the bleeding. Cherishing the memory of good old days cannot solve the problem.


No. The source of innovation are players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#1150 - 2016-08-07 04:10:45 UTC
Solecist Project wrote:
Vaerah Vahrokha wrote:
Lex Gabinia wrote:
Vaerah Vahrokha wrote:

A dev has to understand what drives his customer base, otherwise he quickly becomes and unemployed developer. That's why I am trying so hard to analyze the issue at hand.

What you describe is not EVE's customer base. What you describe is every other MMO's customer base.

They are different, why do we need to make them the same?


Since at least 6-7 years ago, EvE's customer base demographics have somewhat changed.

EvE used to have a more or less specific, dedicated playerbase. The one "we want". The "guys who got it". Yay for them.
However this dedicated playerbase is slowly declining due to many factors it's useless to repeat for the 110th time.
Those are the emergent guys, they give a direction to the game, etc. etc.

Then, we got a second chunk of playerbase. Those guys are a general MMO playerbase, they could play EvE or any other MMO, they aren't the sharpest knives in the drawer, they reflect the traits I have explained in a previous post. They were attracted in the past by EvE's videos, lore, industry (I know several friends who only joined EvE because they got told how good is EvE's "crafting"), shiny expansions and much more.

Now, you can scoff at this second kind of players, at their mediocre lives, at their lack of social skills and blah blah, but here's the catch: they are now a sizable portion of those who provide CCP a bottom line.

The issues come when the "dedicated" playerbase keeps slowly shrinking (RL, age, whatever reason for turnover) and at the same time the second does the same.

EvE is not the 5k concurrent players MMO of old. It got top notch, expensive hardware infrastructures, lots of developers, multiple offices... it cannot survive only on dedicated players alone.

Therefore you have to do something to keep those "second class citizens" who silently keep the EvE boat afloat. What exactly, I don't know. I have no insight in the true numbers: not those CCP post around to make virtual bean counters happy. I mean the real numbers.

But whatever are the stats, EvE's playerbase is not monolythic any more like it used to be. It's years we have got those pesky "casuals" or whatever derogatory term we could stick onto them.

The first step at solving a problem, is to rationalize and accept it exists.
As long as we'll have people who just won't accept times are changing and that the "old, golden times" are over, EvE is going to decline a bit every year.

We are slowly being replaced by dumb people who are easily controlled through entertainment.
That's heavy. It's just like in the real world.
Crowd Control productions, heh ...

NullSec is a game of strategies and politics. Big powerblocks amass hundreds and thousands of carebears
who love nothing more than carebearing in safety and occasionally hiding in a fleet, pressing f1.
It's paid anyway and they benefit from the symbiosis massively.

These people are - if i may take reddit's influence into account - easy minded.
And if they don't carebear they wait for the next ping to happen.
Bread & Circus.


I don't mind CCPs nullcentric orientation. It makes sense, because all these thousands of people all still act in a pretty predictable manner. What bothers me is that highsec as a whole is being neglected and that new players are not presented with a general perspective on the game. Worse, there are griefers out there actively encouraging to stay safe, mine and carebear.

But the real issue is that no one of those who still "get it" care enough to actually attempt to influence the process.
They just do the predictable. Feel helpless and quit or believe that it should not be in their hands to change the situation.

The whole mess in highsec is ripe for a major disruption, because it's beyond fixable.


Edit: i got a bit carried away. Sorry. :3



Well here I agree with you on something and now I have to kill myself.

Bring back DEEEEP Space!

Beta Maoye
#1151 - 2016-08-07 05:27:49 UTC  |  Edited by: Beta Maoye
Teckos Pech wrote:
Beta Maoye wrote:
Ralph King-Griffin wrote:
Beta Maoye wrote:
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

Eve has truly innovative features that identify it,
the bears never cease complaining about them.


The game was truly an amazingly innovative mmo a decade ago, but the edge has not much left now. Look, the reality is number of online players are declining. MMO is all about connection between players. If the down tredning of population continues and passes a certain threshold, it might trigger a death spiral effect. One way or another, they have to stop the bleeding. Cherishing the memory of good old days cannot solve the problem.


No. The source of innovation are players.

The increasing number of competitors out there cannot be ignored. Player created content is a wonderful idea. Irony is that innovative players like to exercise their creative thinking in innovative games. Eve is losing these creative players to other competitors and that means the average player remains in the game might not be as creative as you think.
Shallanna Yassavi
qwertz corp
#1152 - 2016-08-07 05:30:55 UTC
Teckos Pech wrote:
Beta Maoye wrote:
Ralph King-Griffin wrote:
Beta Maoye wrote:
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

Eve has truly innovative features that identify it,
the bears never cease complaining about them.


The game was truly an amazingly innovative mmo a decade ago, but the edge has not much left now. Look, the reality is number of online players are declining. MMO is all about connection between players. If the down tredning of population continues and passes a certain threshold, it might trigger a death spiral effect. One way or another, they have to stop the bleeding. Cherishing the memory of good old days cannot solve the problem.


No. The source of innovation are players.

Yes and no.

The big innovation of EVE was giving this many players this much freedom on such a huge scale. That's what makes it so different from every other game out there.
That's why the difference between "all these other MMOs" and "EVE" is so huge: most other MMOs just don't do that.

A signature :o

Lex Gabinia
Res Repetundae
#1153 - 2016-08-07 05:39:57 UTC  |  Edited by: Lex Gabinia
Vaerah Vahrokha wrote:
Since at least 6-7 years ago, EvE's customer base demographics have somewhat changed.

EvE is not the 5k concurrent players MMO of old. It got top notch, expensive hardware infrastructures, lots of developers, multiple offices... it cannot survive only on dedicated players alone.

EVE PCU has not been less than 5K since I was in the beta. So your point is complete hyperbole. In addition, through it's existence CCP has routinely had some of the leading technology available. See this article from 2013 with this quote referring to the technology in use back in 2009 here:

"The funny thing was that, at the time, the technology only existed in the military so we had to get military clearance to go into a bunker in Texas to evaluate the hardware because the company, back then, had only just started looking into commercializing this thing that they made for the US army. We were one of first clients and they thought it was really funny that they went from building things for the army to something that's so completely light-hearted."

With a grin, Halldor adds, "Of course, we told them that the Internet spaceships are serious business."


Vaerah Vahrokha wrote:
Therefore you have to do something to keep those "second class citizens" who silently keep the EvE boat afloat. What exactly, I don't know. I have no insight in the true numbers: not those CCP post around to make virtual bean counters happy. I mean the real numbers.

First, let's be honest, they are not quiet. Second, you admit (in the bit I bolded) that you have no facts on which to base your position yet you completely dismiss the data that does exist because they do not back up your assumptions. I call that rather convenient.

Vaerah Vahrokha wrote:
But whatever are the stats, EvE's playerbase is not monolythic any more like it used to be. It's years we have got those pesky "casuals" or whatever derogatory term we could stick onto them.

EVE's has never had a "monolithic" player base.

Vaerah Vahrokha wrote:
The first step at solving a problem, is to rationalize and accept it exists.
As long as we'll have people who just won't accept times are changing and that the "old, golden times" are over, EvE is going to decline a bit every year.

I believe you are trying to rationalize a problem into existence, EVE is dying because of lack of casual players, that is not there. If it were true that EVE is dying, it is not dying (since 2004 by the way) because it has not catered to casual players.

The "silver bullet" to fixing EVE is not to just make it like every other MMO except "in space." You are an admitted developer and that is great. I am in marketing - for over 25 years. Please believe me when I tell you that just doing what everyone else is doing is not "understanding your customer base."

Do you honestly believe that CCP is not aware of the popularity of casual gaming? Do you honestly believe that CCP is not aware of the changing demographics of online gamers? Is it possible for you to admit that CCP might just actually know a little bit more about their game, their target market, their goals and their definition of success than you?

The simple fact is that CCP did not design THIS game for the casual player. This game can not be changed into a game for the casual player. They are developing other games within the EVE IP to attract these people.

In summary, go completely change the foundation and core mechanics of some other game but, please, leave this one the **** alone.
Teckos Pech
Hogyoku
Goonswarm Federation
#1154 - 2016-08-07 05:52:51 UTC
Shallanna Yassavi wrote:
Teckos Pech wrote:
Beta Maoye wrote:
Ralph King-Griffin wrote:
Beta Maoye wrote:
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

Eve has truly innovative features that identify it,
the bears never cease complaining about them.


The game was truly an amazingly innovative mmo a decade ago, but the edge has not much left now. Look, the reality is number of online players are declining. MMO is all about connection between players. If the down tredning of population continues and passes a certain threshold, it might trigger a death spiral effect. One way or another, they have to stop the bleeding. Cherishing the memory of good old days cannot solve the problem.


No. The source of innovation are players.

Yes and no.

The big innovation of EVE was giving this many players this much freedom on such a huge scale. That's what makes it so different from every other game out there.
That's why the difference between "all these other MMOs" and "EVE" is so huge: most other MMOs just don't do that.


Yes, that was an innovation, that does not mean that what the players did was not an innovation itself.

Players are what make EVE interesting. If you log in to be entertained by missions or mining...damn...not sure what to say to that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shallanna Yassavi
qwertz corp
#1155 - 2016-08-07 08:22:42 UTC
Teckos Pech wrote:
Yes, that was an innovation, that does not mean that what the players did was not an innovation itself.

Players are what make EVE interesting. If you log in to be entertained by missions or mining...damn...not sure what to say to that.

People are easily amused? People like shiny things and explosions? People like getting a trophy for showing up?

And the gaming world is full of people who don't understand:
Any solo game which requires you to be online to play alone is defective. Any small-group multiplayer game which requires you to be online to use it in a LAN party is also defective. Buying these kinds of games tells publishers they can continue to sell defective products.

A signature :o

March rabbit
Aliastra
Gallente Federation
#1156 - 2016-08-07 08:43:34 UTC
Teckos Pech wrote:

Players are what make EVE interesting. If you log in to be entertained by missions or mining...damn...not sure what to say to that.

Sandbox?Roll

The Mittani: "the inappropriate drunked joke"

Solecist Project
#1157 - 2016-08-07 09:01:17 UTC  |  Edited by: Solecist Project
March rabbit wrote:
Teckos Pech wrote:

Players are what make EVE interesting. If you log in to be entertained by missions or mining...damn...not sure what to say to that.

Sandbox?Roll

The point is that it's not interesting and he is right.

What kind of argument is "sandbox?" anyway? the "people do what they like" thing is complete hogwash, because it's a catchall for every single one out there, completely dismissing the initial influence that pushes into certain directions. Arguments using "individuality" more often than not lack any depth, meaning and consideration.

People don't just do what they like, they learn what they like and then stick with it or try something else. Many just stick with the initial activity that gave them a reward. This is a situation caused by ccp themselves, who pushes people into restricting pve and mining, which does not even offer anything interesting that makes the game and worse pushes people into isolation because it encourages isolated solo-play which ccp admitted is not so great from a retention perspective.

the sad part is that it's not afk mining (mining with three accounts in covetors and an orca is fun though, always busy!) they like, it's that they like the easy rewards combined with watching netflix/etc. That's simply not how a game should be played, or will you argue that watching TV is part of the sandbox experience? ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dracvlad
Taishi Combine
Astral Alliance
#1158 - 2016-08-07 09:36:59 UTC
Solecist Project wrote:
March rabbit wrote:
Teckos Pech wrote:

Players are what make EVE interesting. If you log in to be entertained by missions or mining...damn...not sure what to say to that.

Sandbox?Roll

The point is that it's not interesting and he is right.

What kind of argument is "sandbox?" anyway? the "people do what they like" thing is complete hogwash, because it's a catchall for every single one out there, completely dismissing the initial influence that pushes into certain directions. Arguments using "individuality" more often than not lack any depth, meaning and consideration.

People don't just do what they like, they learn what they like and then stick with it or try something else. Many just stick with the initial activity that gave them a reward. This is a situation caused by ccp themselves, who pushes people into restricting pve and mining, which does not even offer anything interesting that makes the game and worse pushes people into isolation because it encourages isolated solo-play which ccp admitted is not so great from a retention perspective.

the sad part is that it's not afk mining (mining with three accounts in covetors and an orca is fun though, always busy!) they like, it's that they like the easy rewards combined with watching netflix/etc. That's simply not how a game should be played, or will you argue that watching TV is part of the sandbox experience? ^_^


Here is that stupid arrogance yet again, I got to know someone who mined and did logistics, she does not sell her ore, she just mines because she spends most of her time talking to people and watching TV. She also keeps an eye out on local. She had 4 accounts, so you suggest she stops playing because she is not playing the game right. Well the funny thing is that all the people she used to talk to have largely quit, so a couple of days back she was playing another game with her brother who is also an old ex-Eve player. There you go, she told me she will stop playing soon too. ..

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#1159 - 2016-08-07 09:37:34 UTC
Lex Gabinia wrote:


The "silver bullet" to fixing EVE is not to just make it like every other MMO except "in space." You are an admitted developer and that is great. I am in marketing - for over 25 years. Please believe me when I tell you that just doing what everyone else is doing is not "understanding your customer base."

Do you honestly believe that CCP is not aware of the popularity of casual gaming? Do you honestly believe that CCP is not aware of the changing demographics of online gamers? Is it possible for you to admit that CCP might just actually know a little bit more about their game, their target market, their goals and their definition of success than you?

The simple fact is that CCP did not design THIS game for the casual player. This game can not be changed into a game for the casual player. They are developing other games within the EVE IP to attract these people.

In summary, go completely change the foundation and core mechanics of some other game but, please, leave this one the **** alone.


This should be obvious.

If there are lots of games for casual players, then entering a highly competitive market with a game not suited to casuals and then trying to make it suitable for casuals is almost surely not going to end well.

What are you going to do, compete for a tiny sliver of players? Yeah, that will work. To be clear, a competitive market like this any game is going to have a tough time surviving for long because there will always be a newer and cooler and better game for people to flock too. If this is the strategy it is not one, IMO, for long term success.

Think of it this way, it is like going to Vegas and opening a new casino. Sure you'll pull in customers, but the vast majority if not all of them are going to be from other casinos. And those casinos are not going to just sit idly by and let their customers be wooed away to another casino. They'll respond to bring them back or keep them. Thus, a new casino is going to have a hard time of it.

This is a game for people who plan on spending some time with it and getting good at it. Now it appears that people do not want to stick with it. How do you stop that? To be quite honest, I do not have a clue...and neither does anyone else here. It is like trying to pick the next google. If it were easy we'd all be billionaires. Since we aren't; it isn't.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1160 - 2016-08-07 09:39:18 UTC
Shallanna Yassavi wrote:
Teckos Pech wrote:
Yes, that was an innovation, that does not mean that what the players did was not an innovation itself.

Players are what make EVE interesting. If you log in to be entertained by missions or mining...damn...not sure what to say to that.

People are easily amused? People like shiny things and explosions? People like getting a trophy for showing up?

And the gaming world is full of people who don't understand:
Any solo game which requires you to be online to play alone is defective. Any small-group multiplayer game which requires you to be online to use it in a LAN party is also defective. Buying these kinds of games tells publishers they can continue to sell defective products.


People who are easily amused are also easily bored...and after you've killed the saboteur or rescued the damsel for the 50th time you too would get bored.

If this is the basis for success....pack it in now.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online