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(Non-CCP) Game Developer Perspective on Eve

Author
Lex Gabinia
Res Repetundae
#21 - 2016-08-05 19:38:16 UTC
You know mother always said if you can't say something nice, well I can honestly say there is not one good thing about your post.

Wait, it was formatted well.
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2016-08-05 21:34:53 UTC
For activities involving lots of scanning and short bursts of big payouts why dont you do exploration?

Then mining can stay netflix friendly for those who partake in it for such

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cade Windstalker
#23 - 2016-08-06 01:55:48 UTC
If you're a dev you're an amateur or someone who doesn't understand how to keep a game appealing to its core fan base.

First off you're proposing too many sweeping changes to playstyles and mechanics that have been popular and stable for years. On top of that you're not changing them in accordance with feedback from people who are invested in them, you're changing them to meet your personal vision of the game and how that part of it should play.

You're also completely wrecking a huge economic swath of the game without any math to back up why these would be good changes. The moon mining change alone is terrible *AND* shows a complete lack of understanding of Eve economics. For example is that 150m a month at the ISK price for 2007, 2010, 2013, or 2016 for various moon products?

Seriously this entire proposal is a mess. You are certainly no professional game designer. You failed to justify any of this, it goes against several basic principals of design, and completely fails to take into account the reality of the game as it stands now.
Rovinia
Exotic Dancers Union
#24 - 2016-08-06 03:12:40 UTC
Derek?
Shallanna Yassavi
qwertz corp
#25 - 2016-08-06 15:25:55 UTC
Lan Wang wrote:
why would ccp want to make it harder to multibox? you know they promote more accounts because it makes them money.

lets get everyone into expensive ships really fast so they can lose them while also raising the bar for mining and killing multiboxing which in turn raises the cost of producing ships, it has a knock on effect for everything...

Who needs multiboxing when you can farm injectors?

A signature :o

zus
TxivYawg
#26 - 2016-08-06 16:00:24 UTC
EVE's development was accomplished via trial and error over the years by the feedback of people like Us , not DVS
Bumblefck
Kerensky Initiatives
#27 - 2016-08-06 16:05:28 UTC
zus wrote:
EVE's development was accomplished via trial and error over the years by the feedback of people like Us , not DVS



Well, not you specifically, really, given the content of your other threads

Perfection is a dish best served like wasabi .

Bumble's Space Log

Jonah Gravenstein
Machiavellian Space Bastards
#28 - 2016-08-06 16:08:45 UTC  |  Edited by: Jonah Gravenstein
Bumblefck wrote:
zus wrote:
EVE's development was accomplished via trial and error over the years by the feedback of people like Us , not DVS



Well, not you specifically, really, given the content of your other threads
Thank Bob for small mercies.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

zus
TxivYawg
#29 - 2016-08-06 19:53:37 UTC  |  Edited by: zus
Bumblefck wrote:
zus wrote:
EVE's development was accomplished via trial and error over the years by the feedback of people like Us , not DVS



Well, not you specifically, really, given the content of your other threads



- I Was there where were you -

https://forums.eveonline.com/default.aspx?g=posts&m=2132270#post2132270

https://forums.eveonline.com/default.aspx?g=posts&m=2032427#post2032427
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