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[Proposal] Buff to Loot Drops Across the Board

Author
Dane Ge
Ritoru Aroha
#1 - 2016-08-05 21:16:11 UTC  |  Edited by: Dane Ge
Hello,

As a new player I have had a real time since I began a few months ago earning a living and keeping in PvP ships besides basic T1 Frigates. I have tried several different methods recommended to me by Corp mates, Youtube tutorials, and this forum board. I've moved from Relic and Data hunting in Sansha space, to running C5's in a Stratios for blue loot and data/relic sites I can 'ninja' run, to now highsec anomoly running for DED escalations in highsec/lowsec. All of these, one after the other, have proved to be a general waste of time and not much return for my effort and time spent in these activities. Long time players in my corp have also stopped doing any PvE activities at all and rested on their 'banks' earned in previous years and sometimes buying Plex to supplement their income from station trading. As a new player I dont yet have a bank or infrastructure, or even the skills, necessary to efficiently Station trade across regions or even in Jita or Amarr.

Loot has become worth even less and rarer and harder to obtain, this trend started even before I began my journey in EvE I am told. I think the community, market, and especially newer players would greatly benefit from some kind of 'Buff' or control system put in place for the loot/reward system in this game. For new players in particular station trading and other guaranteed isk making methods are not available for months or years due to skills and needing enough isk to even start these activities. I think this game would greatly benefit from a 'Base' amount guaranteed to drop from a wreck, data site, relic site, or any other RNG based loot delivery system. I get that the valuable drops need to be rare, otherwise they lose their value in the monetary and personal feeling of reward sense. But grinding for hours to find that relic site or get that DED escalations spawn only to open the can or wreck and get nothing is unacceptable to me. And it keeps happening over and over with no reward or incentive to keep me going, spending time on activities other than the funner parts of the game I am trying to simply fund.

I think there needs to be some sort of control in place that keeps this from happening, some guaranteed return for grinding activities exists in any other MMO I have ever played except this one. And it's a bit crazy because losing one ship can be so much more devastating in this game than losing a fight in any other I have ever played. Which is why the PvP is so great, but at the same time if I can never undock expensive ships because I can't afford to replace it in a reasonable amount of time then it hurts the gameplay for everyone.

Again I think there needs to be a general boost in the amount and value of the loot that is available to drop, and also a guaranteed (say 5-10% of the max value loot available) that is definitely going to be obtained from an activity given the amount of time it takes to do it. Then the RNG kicks in for the really good drops and keeps things even and incentive there so that the activity eventually 'evens out' by getting a great drop fast while slow periods you are at least seeing some return, not NO return.

I'd love to hear any opinions or any other methods you guys recommend to earn my living, I don't need much to keep in fighting/fleet ships but a skill injector or ship skin purchase every so often would go a long way to improve my enjoyment of this game. I soon plan on starting station trading after purchasing a second account to train my trading alt to the required skills so hopefully that will help things. But in general I dont think players should be forced to buy Plex or turn to afk activities to fund their EvE life. We already have jobs in the real world we don't need second ones online. I play EvE to PvP and Fleet with my friends and corp but more and more I find myself grinding day after day with my available playtime just to earn enough to spend one or two days PvPing. If this trend continues as much as I love EvE and its gameply and community there are too many other games I can play and immediately get to the fun 'meat' of the game and not have to spend time in activities I don't enjoy just to earn my way into the fun parts.


Thanks for reading, I've already mailed a GM who referred it to the Dev team so hopefully we see some changes soon.
-Dane Ge

Edit: Just for more context over the past few weeks running DED escalations I have not once received the Adaptive Invulnerability Field which is the most valuable Gurista loot drop. Only once out of about 40 sites have I gotten a wreck worth $400 million from a 5/10 and only about 6 times out of 50 or so 4/10's have I gotten anything other than the Overseer Personal Effect. I realize this just may be bad luck but thats my point, it should not be possible to spend so much time and effort for so little return. Complete RNG for ALL the loot can leave situations like this happening, whereas RNG for the better loot at least means I make some return on my investment, not a possibility for none.

FINAL EDIT: TOPIC CLOSED ILL GO **** MYSELF THANKS
Bumblefck
Kerensky Initiatives
#2 - 2016-08-05 21:39:29 UTC
RNG is R



And, as you yourself say, if you increase supply, the market value of them will simply fall. What would be the point, in that case?



Quote:
If this trend continues as much as I love EvE and its gameply and community there are too many other games I can play and immediately get to the fun 'meat' of the game and not have to spend time in activities I don't enjoy just to earn my way into the fun parts.




If this is the case and this is how you truly feel, then - deep down - perhaps this isn't the game for you? Just an observation.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Dane Ge
Ritoru Aroha
#3 - 2016-08-05 21:50:18 UTC  |  Edited by: Dane Ge
Bumblefck wrote:
RNG is R



And, as you yourself say, if you increase supply, the market value of them will simply fall. What would be the point, in that case?



Quote:
If this trend continues as much as I love EvE and its gameply and community there are too many other games I can play and immediately get to the fun 'meat' of the game and not have to spend time in activities I don't enjoy just to earn my way into the fun parts.




If this is the case and this is how you truly feel, then - deep down - perhaps this isn't the game for you? Just an observation.



I appreciate that but I'm not asking for a major change or even an increase in the valuable drops. What I'm suggesting is a small 'For Sure' amount you will walk away from from each site or wreck. That way theres not long stretches of nothing but long stretches of small return and then the big valuable drops make up for it. But complete randomness for even the smallest of loot leaves chance for no return and the loot you can get is even rarer and less valuable than ever before.

Also I love this game like I said, I have no problem with grinding for my money until I can afford other ways of making it but grinding for no money in any MMO is unacceptable.

Edit: also thanks for getting the typical 'go play other games' response out of the way right out front :). Thanks for making a newbro feel welcome mate
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2016-08-05 22:44:34 UTC
I'm curious now. What do you define as an acceptable amount of return for your effort?

And what do you want to actually be a guaranteed drop? Salvage? Faction mods? t1 ****?

Whatever it is, how do you then stop the market for it from cratering?
ShahFluffers
Ice Fire Warriors
#5 - 2016-08-05 23:05:19 UTC  |  Edited by: ShahFluffers
I do not think you understand economics OP.

If more loot drops, supply of that loot increases, which makes the value go down.
If less loot drops, supply of that loot decreases, which makes the value go up.

If the value of certain kinds of loot is low despite being rare... then a few things could be at fault;
- the item is "useless" compared to other, cheaper mods
- you are over estimating how "rare" the item is (hint; it isn't rare)
- you are not looking for the item at the right place of time (hint: someone may have gotten to it before you!)


As for "guaranteed" income... no. EVE does not guarantee that. Ever. Even station traders do not always make profit.
Mind you... the closest you can get is running missions and mining... but even with this you run the risk of interference from others.
Valkin Mordirc
#6 - 2016-08-05 23:17:08 UTC  |  Edited by: Valkin Mordirc
Pretty much what Shah has said. if you increase the amount of loot from DED sites or just across the bored in general. The sell value of everything will go down. Which means you will make less in the long run. EVE's entire economy is based on a free market. If the supply becomes to much the price will go down.


You see it everytime a plex sale happens, and if you want to see it happen pay attention to how the price flux when a sale happens. You have to people who want to sell there plex right away and get that instant reward constantly undercutting everyone else. During the Greenman Gaming plex sale, followed by a CCP plex sale drop plex price down 100mil. Some people where undercutting other sellers by 50mil isk just to try and get that instant sale.


Basically it will hurt everyone who depends on loot drops as a source of income.



EDIT: If you want to help newbros with making more isk, it would better to ask for better payouts for Lower level missions, Isk Faucets for the new bros isn't really a bad thing, just as long as it doesn't effect the veterans.
#DeleteTheWeak
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2016-08-05 23:42:07 UTC
Stop using expensive ships?

Not that long ago i was telling another new player making the same silly mistake; fly cheap if you aren't space rich. An hours work doing level 4's mission will get you a cruiser with money to spare.

Think about it. If expensive ships were easy to get and we were all as entitled to fly them as you think we should be, what would be the point in expensive ships? They'd just be normal ships.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Solecist Project
#8 - 2016-08-06 00:38:00 UTC
there are a lot of players who started rew chars and reached a billion through trading relatively quickly.

to me it seems you need the isk to compensate your lack of experience.


you seem to be assuming you need lots of money for trading ...
... while not even understanding basic market mechanics: more loot = lower price.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Cade Windstalker
#9 - 2016-08-06 01:49:17 UTC
This wouldn't significantly increase earnings. If you buff loot drops the value of what's dropped plummets. For an example of this in action look at the cost of Meta 4 Medium and Small Blasters, both of which are dropped by the Serpentis event Battlecruisers. Just this increase in supply has caused their price to noticeably fall in the last month.

For really rare drops like Faction Loot the value is *entirely* based on rarity and the price other players are willing to pay. What you're asking for is not only unreasonable but impossible. If you want a steady income then run missions or do Incursions.

Quote:
Thanks for reading, I've already mailed a GM who referred it to the Dev team so hopefully we see some changes soon.


"referred to the dev team" does not mean that anything is actually going to change. Mostly it's probably something to make you feel better. If you haven't noticed there are a *ton* of ideas posted every day in various places, and most of them are, like this one, poorly thought out and not worth implementing. They get thrown in a pile of feedback that's aggregated but nothing specific generally comes of any of them.
Blade Darth
Room for Improvement
Good Sax
#10 - 2016-08-06 03:13:07 UTC
It would be nice to sell a blueprint or an x-type for 850m instead of 130...

- decrease drop chance (same average isk/h, even more rng- bad choice)
- make the sites harder (sleepers in relic sites, 2x more dps in combat, more ships that point, better AI etc.) so that players need top gear all the time and lose it more often. Less supply, more value.
- increase demand to the point where farmers can't keep up. Easiest would be to get more players. Promoting t3/ faction fit pvp also helps.

I see only point 2 having a chance to work, even mentioning it on the roadmap would bump prices up as station traders keep an eye on updates.
Dane Ge
Ritoru Aroha
#11 - 2016-08-06 05:23:08 UTC
Solecist Project wrote:
there are a lot of players who started rew chars and reached a billion through trading relatively quickly.

to me it seems you need the isk to compensate your lack of experience.


you seem to be assuming you need lots of money for trading ...
... while not even understanding basic market mechanics: more loot = lower price.



lol I specifically addressed this in my initial post. I said I know an increase in the same loot being dropped would lower the value, but they could offer a wider variety of loot or even introduce new items like the Overseer Personal Effects that have some use or can be broken down for building materials that offer more value than currently given. Or even just a bounty reward for completing the site.
Dane Ge
Ritoru Aroha
#12 - 2016-08-06 05:24:32 UTC
Daichi Yamato wrote:
Stop using expensive ships?

Not that long ago i was telling another new player making the same silly mistake; fly cheap if you aren't space rich. An hours work doing level 4's mission will get you a cruiser with money to spare.

Think about it. If expensive ships were easy to get and we were all as entitled to fly them as you think we should be, what would be the point in expensive ships? They'd just be normal ships.



When I solo I only fly t1 frigates, I have no problem affording these. What I do have a problem affording is ratting/exploration and fleet fits that allow me to fleet up with my corp and other friends who usually have a specific fleet doctrine in mind and bringing along a t1 frigate is not allowed or just gets primaried the first engagement.
Dane Ge
Ritoru Aroha
#13 - 2016-08-06 05:26:24 UTC
Valkin Mordirc wrote:
Pretty much what Shah has said. if you increase the amount of loot from DED sites or just across the bored in general. The sell value of everything will go down. Which means you will make less in the long run. EVE's entire economy is based on a free market. If the supply becomes to much the price will go down.


You see it everytime a plex sale happens, and if you want to see it happen pay attention to how the price flux when a sale happens. You have to people who want to sell there plex right away and get that instant reward constantly undercutting everyone else. During the Greenman Gaming plex sale, followed by a CCP plex sale drop plex price down 100mil. Some people where undercutting other sellers by 50mil isk just to try and get that instant sale.


Basically it will hurt everyone who depends on loot drops as a source of income.



EDIT: If you want to help newbros with making more isk, it would better to ask for better payouts for Lower level missions, Isk Faucets for the new bros isn't really a bad thing, just as long as it doesn't effect the veterans.


It's like no one read my initial post. I specifically stated that I know this would happen if the SAME loot is increased in how much it drops. What they could do is offer a wider variety of modules available from each site, or introduce new items like the Overseer Personal Effects which have market value as they are used for industry or can be broken down for building materials. Or they could simply offer a bounty reward for completing the site, DED or Relic/Data or even anomolies instead of just the rat bounties.
Dane Ge
Ritoru Aroha
#14 - 2016-08-06 05:28:08 UTC
Ok consider this topic closed I'll just go **** myself everyone thanks for the input.

I don't know why this community is so against an increase in the amount of isk you can earn per hour for some of these activities that are seriously broken right now. As new players these are the main activities that are recommended to us to earn isk and they have very little return for your invested time right now.

I'll just buy plex like CCP wants and start a trading alt or quit this game if it's going to keep me grinding for no reward.
John Henke
Schweine im Weltall GmbH
Invidia Gloriae Comes
#15 - 2016-08-06 08:18:45 UTC
The value of most of the loot is defined by the value of the minerals, you get, if you refine the loot. If you increase the amount of loot dropping, you also increase the mineral supply ("gun mining"), which decreases the value of the minerals and impacts the income of the miners.
Solecist Project
#16 - 2016-08-06 09:44:37 UTC  |  Edited by: Solecist Project
Dane Ge wrote:
Ok consider this topic closed I'll just go **** myself everyone thanks for the input.

I don't know why this community is so against an increase in the amount of isk you can earn per hour for some of these activities that are seriously broken right now. As new players these are the main activities that are recommended to us to earn isk and they have very little return for your invested time right now.

I'll just buy plex like CCP wants and start a trading alt or quit this game if it's going to keep me grinding for no reward.

You don't understand economics.

More money in economy = more people buying more things = higher prices = nothing changes

Use your brain and deduct. The vast majority of people has no issues making enough money,
therefore it is not too hard to make money, especially enough of it, therefore the issue is with you.

There are people who make billions trading with a new char, therefore the issue is with you.

Your reasons for needing more money, as stated in the op, are purely based on your shortcomings.
You're being selfish, don't understand what you actually want and act like a child for facing opposition.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nevyn Auscent
Broke Sauce
#17 - 2016-08-06 09:58:13 UTC
Solecist Project wrote:

You don't understand economics.

More money in economy = more people buying more things = higher prices = nothing changes

Use your brain and deduct. The vast majority of people has no issues making enough money,
therefore it is not too hard to make money, especially enough of it, therefore the issue is with you.

There are people who make billions trading with a new char, therefore the issue is with you.

Your reasons for needing more money, as stated in the op, are purely based on your shortcomings.
You're being selfish, don't understand what you actually want and act like a child for facing opposition.

This is only true if the highest incomes change actually.
If incomes between professions are instead more equitable actually what happens is the economy gets healthier overall because everyone is able to spend money rather than just a few people who are sitting on top of the food chain.
Blade Darth
Room for Improvement
Good Sax
#18 - 2016-08-06 10:17:52 UTC
This topic took a strange turn, from economics grad school to Kestrel Kickstarter.....

It's possible to get a faction cruiser within a hour or two of gameplay, roam for hours, and well, if it doesn't blow up, next one is "free". Just go for guaranteed isk instead of RNG.

Speaking of isk... nowdays it's EASIER to get a faction fit pvp boat (due to low prices). Just go for liquid isk instead of the loot (because it's low price, duh).
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2016-08-06 10:33:17 UTC
Dane Ge wrote:
Ok consider this topic closed I'll just go **** myself everyone thanks for the input.

I don't know why this community is so against an increase in the amount of isk you can earn per hour for some of these activities that are seriously broken right now. As new players these are the main activities that are recommended to us to earn isk and they have very little return for your invested time right now.

I'll just buy plex like CCP wants and start a trading alt or quit this game if it's going to keep me grinding for no reward.



But seriously, please define what you consider to be an acceptable amount of isk per hour from nullsec ratting.
Valkin Mordirc
#20 - 2016-08-06 10:44:15 UTC
This just in,


Disagreeing with somebody may cause them to kill themselves.


Sirry bro, Just because some random people disagree with you on the internet, about a video game, doesn't justify a freak out of that nature. So GG on showing maturity.
#DeleteTheWeak
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