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EVE Fiction

 
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PVE NPC Story Arcs and Eve Fiction

Author
Varcutii Renalard
#1 - 2016-05-17 16:42:12 UTC
Eve's PVE environment, particularly the missions featuring Draven Kuvakei, "The Anomaly" arc, and others seem disconnected from Eve's more public story arc and fiction. Fiction which usually adds background flavor to much of the game's various feature additions with every noteworthy, titled, patch.

How do the characters presented in eve's PVE environment fit into Eve's present day setting? Should Eve's PVE environment be completely ignored, in favor of the material presented in The Chronicles and various 'event' activities such as the blood raider & serpentis events that come along?

Or is Draven Kuvakei a variable of note in Sansha related fiction? Is there a mysterious, haunted Orca with a jump drive ceaselessly appearing and vanishing in and around New Eden?
Astra Starshine
New Eden Crab Syndicate
#2 - 2016-07-26 22:15:00 UTC
I was hailed to assist Fajah Ateshi in restoring communication with this "Orca" ship that appeared suddenly in star system I was traversing today. I watched over her boarding of it, and then it suddenly "jump" from all my sensor detectors. I'd love to hear more accounts of Pilot encounters with it.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#3 - 2016-07-31 11:28:40 UTC  |  Edited by: Nana Skalski
The Orca mission: I see it as a reference to Event Horizon film, where the crew has been influenced in some manner by travel device, and they saw/experienced something what made them turn crazy hostile.

Make out from this what you want. Its open ended resolution of the mission.
Valerie Valate
Church of The Crimson Saviour
#4 - 2016-08-03 16:55:30 UTC
the 'named' characters in missions and COSMOS sites and the pirate officers and other such things are a bit problematic, because of their repeatable nature, and the fact that lots of people have done the same missions and sites and so on. "Oh, you killed Draben Kuvakei as well ? I killed them twice yesterday myself" and so on.

there are though, many interesting stories in some missions, some of which link to the chronicles, while others show opposing viewpoints to the stories in the chronicles, while others have stories that are not mentioned elsewhere, in chronicles or in the EVE Source book. It all adds to the detail of the universe, and particularly, how different people might see events. E.g. an event that occurred in a chronicle, there are sometimes missions connected with it - and sometimes there will be e.g. a Caldari mission, given out only by Caldari agents, while Gallente agents give a different mission, with a different perspective on the events mentioned in the chronicle.

There are though, some missions that date back many years, some to before the events of Faction war, which can be a bit jarring and don't always fit with what is actually happening in the current story. E.g. a mission about a Gallente force building a secret stargate, an act that "could lead to war", but well, the Gallente and Caldari are at war already, and have been for some time.

So... some parts of the PVE story are relevant and should not be ignored, but others maybe should be ignored.


Ofc, because of the nature of PVE, and how it takes longer for devs to produce than for players to complete it, means that the story in the PVE part of things is always likely to be a bit behind.


I think though, that as you encounter more things in PVE, and read more and more of the chronicles and more recent news things, you begin to develop a sense for what things should be ignored, and what things are relevant.

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Varcutii Renalard
#5 - 2016-08-04 16:32:53 UTC
Valerie Valate wrote:
the 'named' characters in missions and COSMOS sites and the pirate officers and other such things are a bit problematic, because of their repeatable nature, and the fact that lots of people have done the same missions and sites and so on. "Oh, you killed Draben Kuvakei as well ? I killed them twice yesterday myself" and so on.

there are though, many interesting stories in some missions, some of which link to the chronicles, while others show opposing viewpoints to the stories in the chronicles, while others have stories that are not mentioned elsewhere, in chronicles or in the EVE Source book. It all adds to the detail of the universe, and particularly, how different people might see events. E.g. an event that occurred in a chronicle, there are sometimes missions connected with it - and sometimes there will be e.g. a Caldari mission, given out only by Caldari agents, while Gallente agents give a different mission, with a different perspective on the events mentioned in the chronicle.

There are though, some missions that date back many years, some to before the events of Faction war, which can be a bit jarring and don't always fit with what is actually happening in the current story. E.g. a mission about a Gallente force building a secret stargate, an act that "could lead to war", but well, the Gallente and Caldari are at war already, and have been for some time.

So... some parts of the PVE story are relevant and should not be ignored, but others maybe should be ignored.


Ofc, because of the nature of PVE, and how it takes longer for devs to produce than for players to complete it, means that the story in the PVE part of things is always likely to be a bit behind.


I think though, that as you encounter more things in PVE, and read more and more of the chronicles and more recent news things, you begin to develop a sense for what things should be ignored, and what things are relevant.


I don't see how the Caldari State is at war with the Federation. At most they have militias in lowsec fighting one another in what's ultimately a proxy war. It's not war in the cluster legal sense which nearly happened a few years ago. Being very limited and ultimately overseen / permitted by The Concord Assembly.... - the "Preparations for War" storyline missions do seem to still make perfect sense today.

Furthermore of the Officers and Draven's out there, ... i don't really see it as a far stretch to see them as simply Capsuleers.

Still, even with capsuleer concessions made to characters like Draven, ... What of the Seven & Zor? ... & the amusing orca..(that no doubt is a nod to known films / sci-fi story themes.. )... Are these things / characters real as far as the actual plot of eve is concerned? Have any slight bearing at all? Or are they... lol .... instanced fiction. Completely detached from the setting without relevance even as a minor footnote?
Varcutii Renalard
#6 - 2016-08-04 16:40:43 UTC
I'd even go so far as to note that no one is actually unhappy with the Drifters. No one is at war with the drifters. Sure they killed an empress. But the empire didn't actually care. Didn't need that empress anyway. Everyone, is completely neutral to the Drifters. On the other hand. Shoot at a drifter? And the Drifters will genuinely be unhappy with -you-.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#7 - 2016-08-04 16:48:40 UTC  |  Edited by: Nana Skalski
Christer Fuglesang is giving you mission in EVE and also a medal for completion. Christer Fuglesang was an astronaut in real world here on earth.

There is many such things, they are added for example if someone notable leaves CCP, or if he leaves this world (dies, like David Bowie, and we got site "space oddity"). Ties to reality are not so obvious to everybody. How they are presented, fit in EVE, can cause at worst feeling of similarity to certain events or people in everyday capsuleer life, but nothing disruptive.
Varcutii Renalard
#8 - 2016-08-04 16:52:40 UTC
Nana Skalski wrote:
Christer Fuglesand is giving you mission in EVE and also a medal for completion. Christer FFuglesang was an astronaut in real world here on earth.

There is many such things, they are added for example if someone notable leaves CCP, or if he leaves this world (dies, like David Bowie, and we got site "space oddity"). Ties to reality are not so obvious to everybody. How they are presented, fit in EVE, can cause at worst feeling of similarity to certain events or people in everyday capsuleer life, but nothing disruptive.


Naturally. Just as there are references to 2001... via a monolith. The point is more the things that occur in pve that clearly imply they are linked to the setting. Yet... just as equally seem divorced.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9 - 2016-08-04 17:07:59 UTC
Maybe its like main and side quests in many other games.

Side stories in EVE, a relaxation after the main story part.

There may be some lore artifacts form older days, but I think removing them would cause some content to get thrown away and nothing would get in this place, and while many think, they can be justified in some sense, as for example war can have many faces and current thing with FW is only a special area of relaxing militaries of the empires and capsuleer forces in a lawfull manner, violent but still lawfull, I dont see why they should go.
Varcutii Renalard
#10 - 2016-08-04 17:21:23 UTC
Nana Skalski wrote:
Maybe its like main and side quests in many other games.

Side stories in EVE, a relaxation after the main story part.


Except that here in eve, often the pve is not just casual play without consequence. While you can bribe concord to improve sec status, you will terminally deal with consequences for the choices of which factions you shoot at in eve (even if some of that can be limited via Diplomacy). The lore, its characters, & related story activities do tend to have consequence on your future. Be it immediate, and far reaching future. Something i think alot of people forget about short term only to be faced with horrific, unavoidable grinds later if at all (see killing too many concord blockades & wanting to fix concord assembly standing).

This idea that there are mechanical consequences to the choices you make in PVE, adds a certain seriousness to the lore it self. Sufficiently, to the point that one might wonder about the unanswered lore bits that seem divorced from normal play.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#11 - 2016-08-04 18:01:07 UTC
Yes, there are consequences. Reactive system. It does make your character feel like he is a part of the story.

I still keep the medal from Christer Fuglesand and still have this 5.4 security status on that other character.
Varcutii Renalard
#12 - 2016-08-04 18:34:47 UTC
Nana Skalski wrote:
Yes, there are consequences. Reactive system. It does make your character feel like he is a part of the story


In an effectively instanced, bit of pve not unlike the presence of monoliths, this isn't really relevant. How your character 'feels' doing some instanced lore nod of the head to something RL related doesn't matter.

However, - the parts of pve fiction which are -not- references to RL fiction, or sci-fi culture or similar. Do raise some questions. PVE Lore thrown in and seemingly forgotten.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#13 - 2016-08-04 18:53:33 UTC  |  Edited by: Nana Skalski
They are waiting there for you to ask questions like that.

But they are also waiting for ending. As in real life, not all things end with solution to a problem. Some are continuing in the future. Can you make that future? It would not be a canon, but it would be your story, somewhere there, in the space. Your own ending, of your own design, can you write it?
A lot of people have done some tinfoil theories even about abandoned stations in space.

One little snippet of days past, these are the old agent divisions, together with mission types from the time I started playing.

It had some potential of even more immersive RP with agents and corporations.