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Rigging Question for my Condor

Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#21 - 2016-08-02 21:23:07 UTC
missiles only care about 3 things:

your sig radius
your velocity
your distance

Paranoid Loyd
#22 - 2016-08-02 23:41:55 UTC
@ Elita & Suki

I consider you both to be good posters but your recent increase of bickering is degrading the quality of your posts.

You're both pretty and you're both smart, please stop bickering.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Shallanna Yassavi
qwertz corp
#23 - 2016-08-03 04:05:11 UTC
Guns care about sig radius, angular velocity, and distance.
Angular velocity comes from transversal velocity and distance. If you are facetanking or autopilot orbiting from far away from your target, transversal (and angular) velocity are near zero, so you die fast.
Then there's the optimal range-falloff mechanic. If you're outside optimal, the falloff mechanic comes into play.

Missiles care about sig radius, your speed, and if you're in range. Light missiles care a lot less about sig radius and speed than heavier missiles, which is why you shouldn't mess with light missile spammers unless a friend has serious missile disruption.

You could always run dual prop mods if they fit: once you're in range, it will be a little tricker to snipe you with an active afterburner than MWD.

A signature :o

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#24 - 2016-08-03 04:45:27 UTC
Its either transversal and distannce or angular. Otherwise (as you stated yourself) you are repeating yourself.
elitatwo
Zansha Expansion
#25 - 2016-08-03 07:08:19 UTC
Paranoid Loyd wrote:
@ Elita & Suki

I consider you both to be good posters but your recent increase of bickering is degrading the quality of your posts.

You're both pretty and you're both smart, please stop bickering.


This is something I really do not want to do. And yes I know Tsukino is smart, so are you, there is no doubt in that. I am just really upset that all my observations are getting questioned all the time as of late.

When I tell you about something I have noticed very recent and even have all the logs to back it up, I am called a liar or giving bad advice.
I did answer all questions asked by the letter. Sometimes the questions asked may need more information or they were not the questions they want an answer to.

However, I did answer the questions to the best of my knowledge and experience.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#26 - 2016-08-04 02:15:48 UTC
elitatwo wrote:
Paranoid Loyd wrote:
@ Elita & Suki

I consider you both to be good posters but your recent increase of bickering is degrading the quality of your posts.

You're both pretty and you're both smart, please stop bickering.


This is something I really do not want to do. And yes I know Tsukino is smart, so are you, there is no doubt in that. I am just really upset that all my observations are getting questioned all the time as of late.

When I tell you about something I have noticed very recent and even have all the logs to back it up, I am called a liar or giving bad advice.
I did answer all questions asked by the letter. Sometimes the questions asked may need more information or they were not the questions they want an answer to.

However, I did answer the questions to the best of my knowledge and experience.


Dont asnwer wrong or do it in a very misleading fashion then.
Astra Starshine
New Eden Crab Syndicate
#27 - 2016-08-04 02:48:26 UTC
elitatwo wrote:
Paranoid Loyd wrote:
@ Elita & Suki

I consider you both to be good posters but your recent increase of bickering is degrading the quality of your posts.

You're both pretty and you're both smart, please stop bickering.


This is something I really do not want to do. And yes I know Tsukino is smart, so are you, there is no doubt in that. I am just really upset that all my observations are getting questioned all the time as of late.

When I tell you about something I have noticed very recent and even have all the logs to back it up, I am called a liar or giving bad advice.
I did answer all questions asked by the letter. Sometimes the questions asked may need more information or they were not the questions they want an answer to.

However, I did answer the questions to the best of my knowledge and experience.


I think you're awesome and helped me a lot with your answers. so thank you!
May Arethusa
Junction Systems
#28 - 2016-08-05 04:13:10 UTC
While the Condor is a great starting point, the Crow is pretty awful as a fleet interceptor. Compared to the others, it is slower, less agile, and doesn't tank as well. It can also be a pain to fit. While it might serve as an introduction, you should train to use another as soon as possible. The Stiletto is much more versatile, can fit decent armour or shield tank, can be fit to insta-lock while maintaining that tank, and performs marginally better than the Crow. If missiles are your thing, the Malediction is substantially better than the Crow. The Ares is just a Malediction with turret slots.

As to your original question, they both have their uses. Hyperspacials are situationally useful, great for keeping up or outrunning small ships across short distances. Anything larger than your Condor will be warping and aligning slower than you, so it's neither here nor there, you're just increasing that gap. Fitting them might make you warp like an interceptor, but once you land on grid that benefit is lost and you're back to being a T1 frig. A T1 frig missing the speed and agility it needs to stay alive. Getting point is one thing, staying alive long enough for it to mean anything is another matter entirely. You should bear that in mind.

To clarify what others have said, missile boats will be problematic for your Condor. Specifically anything fitted with Rapid Lights. Similarly, drone boats can be an issue depending on if the pilot was smart enough to carry light drones or not. Solo Battleships will almost invariably have a heavy neut, which will leave you dead in the water even at the edge of your point range. Using the orbit button against brawling turret-based ships is fine after you've made your intial approach, and kiting turret-based ships once they've been scrammed. You are far from safe though, if your tranversal drops and they land a good hit, go back to manually piloting until they switch to an easier target. If you're the first on field or the only tackle, shoot their drones as these are your primary concern. If you have other tackle frigs with you, shooting drones is still a good idea, but you're free to pull range once you know someone else has point and kite the drones away from your fleet. Be aligned, and only warp when you need to.

There's like... a bunch of other stuff too, but that should get you started.
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