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The end of an era - the T3 nerf thread

Author
elitatwo
Zansha Expansion
#1 - 2016-08-03 07:59:56 UTC
This is brewing for a while now and while this may not be ready for deployment yet, I want your thoughts about this and I promise, it will cause a lot of tears and drama.

Just a heads up, I don't know all the subsystem names by heart, so I refer to them as "Recon", "Hac", "Command Ship" and so on subsystems.
And to make this very clear, I lived in wormholes before and I know the most of my proposals will hurt your feelings but will be very good for the game, promise.

Now this for all tech 3 cruisers, in case you want to fly a HAC, fly a hac!

If you want to fly a Recon, fly a Recon!

If you want to fly a Command Ship, fly a Command Ship!

If you want logi, fly a logi!

If you want a swiss army knife, I suggest you get tissues now.


The Proteus:
HAC:
- the HAC subsystem gives you 5 turrets and a +5% medium hybrid damage per level bonus or
- 10% drone damage and hitpoints per level and 125m³ bandwidth
- the Recon subsystem cannot be fit with the HAC subsystem
- gives 6 lows, not matter what other subsystem you fit
- gives 4 med slots and full t2 resist
- the plate subsystem goes out the window
- the nullifier sub cannot be fit in HAC config
- Deimos armor and hull hp

Recon
- get 4 highslot
- can fit nullifier
- gives 5 med slots
- gives 5 low slots and Recon resist and armor/hull hp
- can fit covert ops cloak, cloak reactivation time 5 seconds, regular sensor reactivation time
- 7.5% point and scram range per level
- 5% dampener effectiveness per level
- 100m³ dronebay and 50mbit
- can fit nullifier and cynos

Logistic
- gives 4 high slots
- cannot fit nullifier
- cannot fit Recon subsystem
- 50m³ dronebay 50mbit +10 logi drone effectiveness per level
- Oneiros armor and hull hp, logi resistance


loki:
HAC:
- the HAC subsystem gives you 5 turrets and a +5% medium projective damage per level bonus or
- 10% missiles speed per level
- the Recon subsystem cannot be fit with the HAC subsystem
- gives 5 lows, not matter what other subsystem you fit
- gives 5 med slots and full t2 resist
- the plate / shield hp subsystem goes out the window
- the nullifier sub cannot be fit in HAC config
- munin shield, armor and hull hp and resistance

Recon
- get 6 highslot
- can fit nullifier
- gives 4 med slots
- gives 4 low slots and Recon resist and armor/hull hp
- can fit covert ops cloak, cloak reactivation time 5 seconds, regular sensor reactivation time
- 7.5% webifier range per level
- 10% target painter optimal range per level
- 60m³ dronebay and 40mbit
- can fit nullifier and cynos

Logistic
- gives 4 high slots with scimitar fitting
- cannot fit nullifier
- cannot fit Recon subsystem
- 50m³ dronebay 50mbit +10 logi drone effectiveness per level
- scimitar shield, armor and hull hp, scimitar resistance


Tengu:
HAC:
- the HAC subsystem gives you 5 turrets or launchers and +5% medium hybrid damage per level bonus or
- 10% missiles speed per level and +5% explosion radius for hams and heavy missiles
- the Recon subsystem cannot be fit with the HAC subsystem
- gives 3 lows, not matter what other subsystem you fit
- gives 7 med slots and full t2 resist
- the plate / shield hp subsystem goes out the window
- the nullifier sub cannot be fit in HAC config
- Eagle shield, armor and hull hp and resistance

Recon
- get 4 highslot
- can fit nullifier
- gives 6 med slots
- gives 4 low slots and Recon resist and armor/hull hp
- can fit covert ops cloak, cloak reactivation time 5 seconds, regular sensor reactivation time
- 10% ecm strength and range per level
- 25m³ dronebay and 25mbit
- can fit nullifier and cynos

Logistic
- gives 6 high slots with Basilisk fitting
- cannot fit nullifier
- cannot fit Recon subsystem
- 50m³ dronebay 50mbit +10 logi drone effectiveness per level
- Basilisk shield, armor and hull hp, scimitar resistance

By now you should have an idea where I am going with this and make the Command Ship equal for all four of them:

- gives 6 high, no turret, no launcher
- gives 5 med
- gives 4 lows
- can fit 3 warfare links
- command processor 50% cpu use reduction, limits to 3 command processors
- 250m signature radius
- cannot fit nullifier
- cannot fit Recon subsystem
- can fit medium mjd
- no dronebay
- Recon racial shield, armor, hull hp and resistance

the hacking config:
- gives 4 med
- gives 4 high
- gives 4 low
- Recon resistance
- 5% salvager duration and difficulty bonus
- the relic and data modules bonuses from the covet ops
- can fit covert ops
- cloak reactivation time 5 seconds
- can fit nullifier
- cannot fit Recon, Hac, Logi or whatever else you can think of subsystem
- +1 warp strength bonus

And the heat bonus of course.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

baltec1
Bat Country
Pandemic Horde
#2 - 2016-08-03 10:04:13 UTC
The goals should be as follows.

T3 must not invalidate T1 ships, they can be more powerful sure but not to the point where a t1 will get crushed.

T2 cruisers must be better at their job than a T3. They are specialists, T3s should not do their job better.

T3 should not be invalidating ships of a higher class. For example, T3 cruisers should not be sporting battleship level tanks.

T3 should be jack of all traits, masters of none.

Nullification and covert ops should not be allowed to be on the same ship.
elitatwo
Zansha Expansion
#3 - 2016-08-03 10:25:39 UTC
I agree.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nevyn Auscent
Broke Sauce
#4 - 2016-08-03 11:47:21 UTC
T3's seem better suited to be adjusted to actually being BC's rather than Cruisers really. That would allow them to keep more capability.
The other thing I think would really make them much easier to balance is take the Tactical route with 'modes' rather than the current 5000 or so combinations of subsystems that you can make with them. Subsystems could be kept as you could make the T3 have 3-5 modes, and you pick the mode by plugging in a subsystem rather than the modes that are available being hard wired.

To make them actually the jack of all trades they are meant to be rather than the master of all trades, they need to get double the number of bonuses. An example might be 'Aggressive mode' for a tengu. (Someone other than I can come up with cooler names). Damage bonus to missiles, velocity bonus to missiles, kinda like a T1 Cruiser/BC might get, then Strength bonus to ECM & Range bonus to ECM just like a T1 Ewar ship might get.
Ok sure they'll end up better than a T1 ship, but I think we can like with them being better than T1's, but they won't be better than a T2 ship at it's speciality. And they will still be quite powerful.
FT Diomedes
The Graduates
#5 - 2016-08-03 12:09:21 UTC
baltec1 wrote:
The goals should be as follows.

T3 must not invalidate T1 ships, they can be more powerful sure but not to the point where a t1 will get crushed.

T2 cruisers must be better at their job than a T3. They are specialists, T3s should not do their job better.

T3 should not be invalidating ships of a higher class. For example, T3 cruisers should not be sporting battleship level tanks.

T3 should be jack of all traits, masters of none.

Nullification and covert ops should not be allowed to be on the same ship.


As much as I agree with that philosophically, why would I want to fly a jack of all trades, master of none? If they are somewhere between T1 and T2 in power, why would I fly it?

The versatility thing is vastly over rated - and frankly pointless. If the ship does not have the ability to carry the full range of modules and subsystems to refit, then I am better off just using multiple, specialized T2 Cruisers/Battlecruisers and reshipping.

The cure for T3's is to remove their rig slots. Plain and simple. Then adjust the subsystem sizes and bonuses accordingly. Take off the rigs from a current Tengu, Loki, or Legion, Proteus, then compare it to the T2 counterpart. For example, an old fleet Proteus fit I had laying around:

1256 m/s, 481 DPS (18+23), 162.5k EHP, 176m sig (MWD off)

Just dropping the three Trimark II's takes it down to 99.4k EHP. The speed goes up to 1423 m/s.

It is still better than a Zealot in terms of EHP (similarly fit Zealot gets 79k EHP), but not more than 2x better. Now you have a small margin better, but still balanced by SP loss and not insanely better. And it is not as good as a fleet-fit Sleipnir or other Command Ship, so I still have a better T2 Battlecruiser option(s).

I can see the virtue in being able to fly a ship that can be quickly reconfigured to be roughly equivalent to an Ishtar, or a Deimos, or an Arazu, but which does not have rig slots - so it can actually be configured to fill multiple roles.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2016-08-03 12:11:14 UTC
baltec1 wrote:
T3 must not invalidate T1 ships, they can be more powerful sure but not to the point where a t1 will get crushed

That does not make any sense. T3s are by definition superior to T1: they are build with and base on more advanced technology than T1 ships. Making T3 worse than T1 obsoletes the more expensive T3.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nevyn Auscent
Broke Sauce
#7 - 2016-08-03 12:13:59 UTC
Rivr Luzade wrote:

That does not make any sense. T3s are by definition superior to T1: they are build with and base on more advanced technology than T1 ships. Making T3 worse than T1 obsoletes the more expensive T3.

Dear god, I'm defending Baltec.
Literacy, that thing you don't have today.
He specifically said T3 should be Better, just not so much better than a skilled pilot in a T1 can't even have a chance against a T3.

& to answer FT.
You would fly it because it could do the roles of 2 T1 cruisers at once. So yes, it can be worse than a T2 ship at it's speciality while still worth flying.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2016-08-03 12:39:15 UTC
Nevyn Auscent wrote:
Rivr Luzade wrote:

That does not make any sense. T3s are by definition superior to T1: they are build with and base on more advanced technology than T1 ships. Making T3 worse than T1 obsoletes the more expensive T3.

Literacy, that thing you don't have today.
He specifically said T3 should be Better, just not so much better than a skilled pilot in a T1 can't even have a chance against a T3.

That puts balancing into an unresolvable position: You cannot have a ship that is just a bit better than T1 ships but also not obliteratingly worse than the T2 specialized ship. My point stands.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

FT Diomedes
The Graduates
#9 - 2016-08-03 13:30:07 UTC  |  Edited by: FT Diomedes
Nevyn Auscent wrote:
Rivr Luzade wrote:

That does not make any sense. T3s are by definition superior to T1: they are build with and base on more advanced technology than T1 ships. Making T3 worse than T1 obsoletes the more expensive T3.

Dear god, I'm defending Baltec.
Literacy, that thing you don't have today.
He specifically said T3 should be Better, just not so much better than a skilled pilot in a T1 can't even have a chance against a T3.

& to answer FT.
You would fly it because it could do the roles of 2 T1 cruisers at once. So yes, it can be worse than a T2 ship at it's speciality while still worth flying.


What two roles can these two ships do better at the same time?

The T3 Cruisers are not currently overpowered because they are versatile, they are overpowered because when you specialize them for a role they are better than the T2 counterpart.

A properly fit Tengu is a better "fleet ship of the line" than any other Caldari ship. It is a better Guristas 10/10 runner than any other ship. Arguably, the Falcon is better at its role than than the ECM Tengu, but that is also debatable.

A Loki is a better "armor fleet web support ship" than any other ship.

A Legion is a better Zealot than the Zealot.

And so on and so forth.

Balancing T3 Cruisers so that a Legion can be a Curse and a Zealot at the same time - without refitting - is stupid and overpowered.

Balancing T3 Cruisers so that a Legion can be an Arbitrator and Omen at the same time - without refitting - is stupid and useless.

Balancing T3 Cruisers so that a Legion can be a Curse or a Zealot with just swapping subsystems and modules is fine - if the subsystems are small enough that the Legion can carry both and the modules required to swap. Then you have a versatile ship, worth a slight premium on the hull, and worth the potential for SP loss. This is best accomplished by removing rigs from T3 Cruisers.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Donnachadh
United Allegiance of Undesirables
#10 - 2016-08-03 13:46:12 UTC
elitatwo you are asking for opinions and that is what I will give you.

Taken as a whole the T3 ships are one of the worst things CCP ever did to this game. It was somewhat tolerable when there was just the 4 cruisers but then they doubled down on the disaster by introducing the T3 destroyers which overnight rendered the entire assault frigate class of ships virtually worthless. The best thing CCP could do to balance these nightmares is to remove them from the game completely and yes I mean ALL of them cruiser and destroyer.

However since it is unlikely that CCP will remove them from the game we are left with what to do with them and for that I turn to a few comments from others.
FT Diomedes wrote:
The versatility thing is vastly over rated - and frankly pointless. If the ship does not have the ability to carry the full range of modules and subsystems to refit, then I am better off just using multiple, specialized T2 Cruisers/Battlecruisers and reshipping.

Versatility and not dominance was the idea behind the T3 ships from the beginning. As I remember from back in the day the whole idea was that it is easier to have extra sub systems lying around that you can plug in as needed instead of multiple ships and this is especially true when it comes time to move from one location to another. In the end analysis the fact that you cannot haul multiple sets of subsystems around in your cargo hold does not in any way diminish the versatility of the ships.

To get specific to you comment quoted here what does it matter? If you have to warp back to refit with new subsystems OR warp back to get another ship either way you still have to warp back.

Rivr Luzade wrote:
baltec1 wrote:
T3 must not invalidate T1 ships, they can be more powerful sure but not to the point where a t1 will get crushed

That does not make any sense. T3s are by definition superior to T1: they are build with and base on more advanced technology than T1 ships. Making T3 worse than T1 obsoletes the more expensive T3.

Ahh Rivr what to say here.
I agree that any T3 ship should be equal to or better than a T1 dedicated ship since that would ring true with the whole different tech aspect. Considering their extreme versatility they should never be better at any single task than a dedicated T2 and yet that is exactly what we have now.

To sum up the entire T3 line of ships should sit right in the middle between T1 and T2 in capabilities, never worse than T1 and never better than T2. This in between status would be about the right penalty for the extreme versatility these ships offer.
Tragot Gomndor
Three Sword Inc
#11 - 2016-08-03 13:48:19 UTC
I hate T3 and i say YES to every nerf. Nerf and get rid of skillloss.

And then disallow unplugging implants in space, but thats a different case ^^

NONONONONONO TO CAPS IN HIGHSEC NO

Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2016-08-03 15:14:33 UTC
An interesting module to study for this subject are the 2 new Multi-Purpose Analyzers, Ligature and Zeugma. They both combine Data and Relic analyzer functionalities in one module, the Zeugma at least is better than T1/worse than T2 (Ligature is worse than T1) but cost 150/350 million ISK, respectively. Except for the 1 free slot that you gain with this module:

How many people use these over the T2/T1 variations for the reason of versatility/1 gained slot?
How many people have lost more cans in sites due to these modules compared to people with the specialized modules?
How willing are people to pay an extra premium for slight increase in versatility over the specialized version if the versatility comes at such high cost (both in terms of ISK and performance drop)?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

baltec1
Bat Country
Pandemic Horde
#13 - 2016-08-03 17:00:50 UTC
Rivr Luzade wrote:
baltec1 wrote:
T3 must not invalidate T1 ships, they can be more powerful sure but not to the point where a t1 will get crushed

That does not make any sense. T3s are by definition superior to T1: they are build with and base on more advanced technology than T1 ships. Making T3 worse than T1 obsoletes the more expensive T3.


Where did I say worse than T1?

Lets take for example the T1 destroyers vs the Svipul. Right now they stand zero chance of ever beating the Svipul which is very poor game balance.
elitatwo
Zansha Expansion
#14 - 2016-08-03 17:11:03 UTC
Sorry for interrupting your vivid discussion but what are your thoughts on the stats I listed?

My intend was to brainstorm over those, thought I still agree with baltec1

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

unidenify
Deaf Armada
#15 - 2016-08-03 18:01:40 UTC
I think it would be simple if we reclassify T3C to BC level instead Cruiser, then nerf their mobility to BC.
Vic Jefferson
Stimulus
Rote Kapelle
#16 - 2016-08-03 20:22:34 UTC  |  Edited by: Vic Jefferson
You need to address one thing here, namely, recons do not do (fully) their job in the first place. Let me expand on that idea before these words are jumped on in true EvE-O forum style.

So recons are in a good spot for micro and small gang, and really do bring the best in class support to the fight in terms of their respective specialties. However, on any engagement that is larger than say, 50 ish, they are absolutely nonviable as fleet ships due to an acute lack of tank. Proteus and Loki have been (for better or worse) the bread and butter point/scram and webbing ships of any serious engagement for quite some time - if they lose their tank, there will be effectively zero fleet ships that can do their role well.

Fleet engagements in the current meta are already way too much kite/snipe/alpha; removing the viability of the only two good control ships from the equation will surely exacerbate this even worse. It is a crutch that the game needs at this point.

The problem of 'T3' in general was the philosophy was tradeoffs and versatility, but it degenerated into, you get all of the things, rather than a protean (pun intended) mix.

Vote Vic Jefferson for CSM X.....XI.....XII?

Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2016-08-03 20:32:32 UTC  |  Edited by: Rivr Luzade
baltec1 wrote:
Rivr Luzade wrote:
baltec1 wrote:
T3 must not invalidate T1 ships, they can be more powerful sure but not to the point where a t1 will get crushed

That does not make any sense. T3s are by definition superior to T1: they are build with and base on more advanced technology than T1 ships. Making T3 worse than T1 obsoletes the more expensive T3.


Where did I say worse than T1?

Lets take for example the T1 destroyers vs the Svipul. Right now they stand zero chance of ever beating the Svipul which is very poor game balance.

Poor wording on my side, my bad. Yet, I do not see why a T1 destroyer should have a chance against a properly fitted and piloted T3D, even if the T1 destroyer is piloted very well. If a Thrasher can win against a properly flown Svipul, what is the point of a Svipul? (Not that I agree that the T3D should be in the game in the first place, but that's a different discussion.)

elitatwo wrote:
Sorry for interrupting your vivid discussion but what are your thoughts on the stats I listed?

My intend was to brainstorm over those, thought I still agree with baltec1

Very well. I do not really agree with them, but rather with the propositions of either turning them into battlecruiser class ships and/or removing the rig slots. Their DPS is not that much better than the HACs', only their tank is.

Other than that, I also wholeheartedly agree with Vic Jefferson. In one of my previous alliances, we discussed the merits of using Recons over T3s (Lachs instead of Prots, Hugs instead Lokis mostly) due to cost, but they are simply to flimsy and the No 1 primary target in any fleet that we would encounter so that repping them would be impossible due to alpha or too much sustained DPS. Of course, more destroyed ships are great, but if they cannot even remotely fulfill their role in a fleet, there is little point in using them.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

baltec1
Bat Country
Pandemic Horde
#18 - 2016-08-03 20:34:14 UTC
unidenify wrote:
I think it would be simple if we reclassify T3C to BC level instead Cruiser, then nerf their mobility to BC.


They still need a hefty nerf to EHP, sig and utility to make them BC.
Ralph King-Griffin
New Eden Tech Support
#19 - 2016-08-03 20:36:34 UTC
Agreed with baltec ... Mostly,
i think the level of tank they can achieve is fine

but

i dont think they compramise nearly as much as they should to do so.
It rightly should gimp the rest of the fit.
I dont mind bs levels of ehp but doing so and having the same level of dps and still being mobile with whatever application mods you want is a bit much.

You want to tank jesuschrist himself? Fine but thats prettymuch all you can do.
baltec1
Bat Country
Pandemic Horde
#20 - 2016-08-03 20:41:00 UTC
Rivr Luzade wrote:

Poor wording on my side, my bad. Yet, I do not see why a T1 destroyer should have a chance against a properly fitted and piloted T3D, even if the T1 destroyer is piloted outstandingly. If a Thrasher can win against a properly flown Svipul, what is the point of a Svipul?


Because isk and time should not trump skill. Ships must be balanced otherwise why bother with anything other than the FOTM? Right now the svipul invalidates everything below and around it to the point where there is no point in engaging the svipul. This means newer players who don't have the SP or isk to fund a svipul but do have raw talent can do **** all to even a bad pilot in a svipul.

A thrasher has every right to be viable to fly, it will probably die but it does have the right to at least stand some chance at winning.
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