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Player Features and Ideas Discussion

 
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Idea to for allowing capital ships in high security space

Author
afk phone
Repo Industries
#41 - 2016-07-26 16:47:48 UTC
zus wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650



The horror of the linked idea is explained in enough detail as you scroll down in that topic.

This is features and ideas, not some kind of garbage recycle bin.
GsyBoy
Doomheim
#42 - 2016-08-02 14:55:41 UTC
Like the idea of access just for travel, solution to shite jump range.

All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer.

https://www.twitch.tv/gsyboy

baltec1
Bat Country
Pandemic Horde
#43 - 2016-08-02 20:20:44 UTC
GsyBoy wrote:
Like the idea of access just for travel, solution to shite jump range.

All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer.


If you have to nerf something that badly to let it into highsec then doesn't belong there.
GsyBoy
Doomheim
#44 - 2016-08-02 20:44:37 UTC
baltec1 wrote:
GsyBoy wrote:
Like the idea of access just for travel, solution to shite jump range.

All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer.


If you have to nerf something that badly to let it into highsec then doesn't belong there.


Not a nerf, when ami to saranen is nine...I repeat, NINE mids, with cal V, this is a way to solve moving without changing fozzie sov. Nothing else is affected.

https://www.twitch.tv/gsyboy

Tragot Gomndor
Three Sword Inc
#45 - 2016-08-02 20:47:05 UTC
Didnt read thread, but NO to caps in highsec...
Only maybe with a highslot module, that costs ALL cpu and powergrid, lowers cargos to 0 and deployable drones to 0...

Carriers in highsec would also make the bowhead obsolete
It would make ganking impossible
And all the other things about completly secure any structures in the game



NO COMBATREADY CAPS IN HIGHSEC
Maybe allow movement, but set any combat AND trading ability to TOTAL ZERO

NONONONONONO TO CAPS IN HIGHSEC NO

GsyBoy
Doomheim
#46 - 2016-08-02 21:41:29 UTC
Tragot Gomndor wrote:
Didnt read thread, but NO to caps in highsec...
Only maybe with a highslot module, that costs ALL cpu and powergrid, lowers cargos to 0 and deployable drones to 0...

Carriers in highsec would also make the bowhead obsolete
It would make ganking impossible
And all the other things about completly secure any structures in the game



NO COMBATREADY CAPS IN HIGHSEC
Maybe allow movement, but set any combat AND trading ability to TOTAL ZERO


You seem confused chap...

https://www.twitch.tv/gsyboy

baltec1
Bat Country
Pandemic Horde
#47 - 2016-08-03 00:12:32 UTC
GsyBoy wrote:


Not a nerf, when ami to saranen is nine...I repeat, NINE mids, with cal V, this is a way to solve moving without changing fozzie sov. Nothing else is affected.


You assume that is unintended.
FT Diomedes
The Graduates
#48 - 2016-08-03 01:13:04 UTC
baltec1 wrote:
GsyBoy wrote:


Not a nerf, when ami to saranen is nine...I repeat, NINE mids, with cal V, this is a way to solve moving without changing fozzie sov. Nothing else is affected.


You assume that is unintended.


I'm with Baltec on that one. Working as intended...

This is the equivalent of saying, "Chess would be better if the board was one square smaller on each side, and knights could jump 3:2 instead of 2:1."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

elitatwo
Zansha Expansion
#49 - 2016-08-03 03:11:43 UTC  |  Edited by: elitatwo
GsyBoy wrote:
baltec1 wrote:
GsyBoy wrote:
Like the idea of access just for travel, solution to shite jump range.

All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer.


If you have to nerf something that badly to let it into highsec then doesn't belong there.


Not a nerf, when ami to saranen is nine...I repeat, NINE mids, with cal V, this is a way to solve moving without changing fozzie sov. Nothing else is affected.


If only there was some sort of shortcut to go through in space, maybe some sort of Einstein-Rosen bridge that would connect to places of space with a manifold you could go through and end up where you want to,

Oh wait.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

killerkeano
Doomheim
#50 - 2016-08-03 14:15:11 UTC
No!

there is little enough incentive drawing people to Low / Null sec as it is!



killerkeano
Doomheim
#51 - 2016-08-03 14:19:25 UTC
afk phone wrote:
zus wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650



The horror of the linked idea is explained in enough detail as you scroll down in that topic.

This is features and ideas, not some kind of garbage recycle bin.



The keyboard warrior trolling every thread has passed judgement and spoken.

Oh Mr know it all Feel free to contribute to the foum in a constructive way. i.e your own thread.

Stick to what you're good at, losing haulers to dreads
afk phone
Repo Industries
#52 - 2016-08-03 18:18:57 UTC  |  Edited by: afk phone
killerkeano wrote:
afk phone wrote:
zus wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650



The horror of the linked idea is explained in enough detail as you scroll down in that topic.

This is features and ideas, not some kind of garbage recycle bin.



The keyboard warrior trolling every thread has passed judgement and spoken.

Oh Mr know it all Feel free to contribute to the foum in a constructive way. i.e your own thread.

Stick to what you're good at, losing haulers to dreads



I can't fly a hauler.... can I?? I'm not sure what you are on about, but I'm just a ceo alt. But thanks for the love. I can't say I think of you as often as you do of me, but sometimes (just like eve) life is poorly balanced.

To the topic - capitals have no place in HS. If a player wants to fly a capital, they need to move out of HS. I think the OP is looking to use caps to run HS missions - sadly for the OP, if you want to play w/ big boy toys - you have to go to the big boy playground to do it. For those looking for a shortcut through HS - WWB wouldn't have been possible w/out todays mechanics. The ONLY reason that WWB wasn't the most awesome thing to happen in online gaming to date is that goons chose to be corporate poooooosays and not fight. Don't for a second buy that they couldn't because: (fill in all the excuses here). So, don't blame the game (and it's lack of capital shortcuts through HS) when a 10000+ dude coalition refuses to undock over a 2 month period. That isn't the games fault. The game isn't broken it's the risk aversion that has permeated SOV null for several years that is making it suck.

Edit: I get it now, you're salty about the crack in the "Help help I can't fit my avatar" thread you started. See Baltec1 - if he can fit a mega for a harpy fleet (true story) he can help you somehow squeeeeeeeeeeze into an avatar.
zus
TxivYawg
#53 - 2016-08-03 22:29:49 UTC  |  Edited by: zus
ShahFluffers wrote:
Frostys Virpio wrote:
Celthric Kanerian wrote:


If Capitals were able to access hisec, alliances would store them in hisec for safekeeping until they need them, thereby removing all risk in owning them.

You do realize people already do that in 100% safe low-sec NPC stations right?

Except the "rules of engagement" are open-ended enough that there is always a possibility for someone to make a mistake.

In high-sec... the only ways to engage someone are through war declarations or aggression shenanigans... both of which can be worked around (see: avoided) with extreme ease.

And Suicide Ganking isn't a reasonable possibility given Dred/Carrier+ tanks.




With all due respect most Capitals assets are logged off with a specialized character, not stored in POS / stations
zus
TxivYawg
#54 - 2016-08-03 22:53:58 UTC
I guess then we the High secers have reached our limit of character experiences and ambitions
elitatwo
Zansha Expansion
#55 - 2016-08-03 22:57:20 UTC
zus wrote:
I guess then we the High secers have reached our limit of character experiences and ambitions


Yep, so stop spamming station systems with 6 gajillion citadels nobody needs. Try some station-less systems. And always follow the traffic sign, green okay, yellow okay, orange good, red goodest.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lan Wang
Federal Navy Academy
Gallente Federation
#56 - 2016-08-04 10:02:06 UTC
go to low and null if you want to play with the big toys -1

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

afk phone
Repo Industries
#57 - 2016-08-04 10:43:34 UTC
zus wrote:
I guess then we the High secers have reached our limit of character experiences and ambitions



You have reached the limit of HS experiences and ambitions.


Big difference between what you're saying and what I'm saying!
Dark Lord Trump
Infinite Point
Pandemic Horde
#58 - 2016-08-04 11:05:46 UTC
zus wrote:
ShahFluffers wrote:
Frostys Virpio wrote:
Celthric Kanerian wrote:


If Capitals were able to access hisec, alliances would store them in hisec for safekeeping until they need them, thereby removing all risk in owning them.

You do realize people already do that in 100% safe low-sec NPC stations right?

Except the "rules of engagement" are open-ended enough that there is always a possibility for someone to make a mistake.

In high-sec... the only ways to engage someone are through war declarations or aggression shenanigans... both of which can be worked around (see: avoided) with extreme ease.

And Suicide Ganking isn't a reasonable possibility given Dred/Carrier+ tanks.




With all due respect most Capitals assets are logged off with a specialized character, not stored in POS / stations

Most supercapital assets stay logged off. Capital assets stay in a station because they fit there and it's highly unlikely to lose them there.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#59 - 2016-08-04 15:52:33 UTC
Danika Princip wrote:
Please tell me how, in highsec, you would break a group of four FAX in triage repping a citadel. Hell. please tell me how you would deal with ONE of the near infinite cap booster FAX in highsec.


Capitals (also you can't repair a citadel, you have to remove all damage from grid and wait for the repair time to finish)

Quote:


Please tell me how, in highsec, you would break a carrier gang defending thier citadel.


Capitals.

Quote:


Please tell me how, in highsec, you would deal with a HAW dread gang defending said citadels.


You might have guessed it: Capitals.


Quote:

Would it be considered defending a citadel if a wardec group is sitting in their citadel 3000km off the jita gate in perimeter, with their fighters all over the gate ready to defend their citadel from any war targets on grid with it?


Sure. But I am also pretty sure there will be some caps on the attackers side.

Quote:

Please explain why, after all the nerfs we had to a capital ship's ability to traverse the galaxy, you feel that caps should have unrestricted movement through highsec.


The nerfs to the ability to traverse the galaxy are still there. Jump fatique is unaffected by the security status your ship is in

Elenahina
Federal Navy Academy
Gallente Federation
#60 - 2016-08-05 16:17:50 UTC
Chribba wrote:
I'm with Bondor on this. They will return, I'm nearly 100% sure of it. And before that day comes we'll all watch a glorious explosion of the Veldnaught to end the decade era of them being banned Smile

Letting supercaps use gates was the first move. Allowing them to dock in Keepstars the second. So it's only matter of time before they allow at least regular caps to use gates to whizz through high-sec, and also that of being able to even contest and destroy high-sec citadels (mainly thinking the bigger ones).

/c


I sincerely hope you're wrong. The idea of a couple of Wyverns running level 4s makes my skin crawl.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno