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Issues with High Sec PvP - The other side of the coin

First post
Author
Maekchu
Doomheim
#1 - 2016-08-02 14:56:55 UTC
For the past few weeks, the GD has been filled with so many threads complaining about suicide ganking in highsec.

For the sake of variation, I figured I'll tell the story of my recent wardecs and show the issues the "other side" faces and why suicide ganking makes sense with the current mechanics, opposed to wardecs.

So we are a fairly small corp. I started with a few wardecs on some local mining corps, just to give people a feel for hunting down things, using d-scan, local and such.

This is the results of wardeccing 3 corporations.

The members of corp one left after taking some losses and joined NPC corps.

The members of corp two just left and joined NPC corps. after observing that we were rather active and wouldn't mind camping some systems to disrupt their activities.

A few members of corp three have left corp to join another player corp and keeps doing what they have been doing. The rest are just not logging in.

Using suicide ganks is just much more effective to disrupt player activity, compared to wardecs. Wardecs are still fine, when done on much bigger corporations or when done to take down structures. But they are basically useless to create conflict between smaller corporations. Our wardec on corp two was not part of the original plan, but was done because they were talking **** after we stole some of their jetcanned ore. They were very confident that they would crush us if we wardecced them, so we did. Their resolve faded quickly I suppose and the mechanics provide no consequence for them creating a corp they can't defend.

The point of this post is to show, that the aggressors also face issues in highsec and that staying safe is rather easy. Only the lazy, greedy or oblivious will get killed in highsec. So before you go on a rant about how suicide ganking is unfair or how wardecs are unbalanced in favor of the aggressor, maybe you should consider being the aggressor and see how the other side of the fence feels. Highsec is not supposed to be a completely safe space. It is just space with different engagement rules than low, null or WH. But as it is now, highsec is very close to being completely safe.

I'm not here to preach solutions, since I honestly don't know how to fix highsec. I just wanted a little variation to all the threads whining about how highsec needs more safety.
Yochi Miyatsuda
Doomheim
#2 - 2016-08-02 14:59:52 UTC
3...2...1...
Memphis Baas
#3 - 2016-08-02 15:20:08 UTC
You should post this as a reply to one of the whine threads you mention, rather than your own thread. Because you're just re-igniting a discussion that's already been locked 3 times by the moderators.

And, to continue your coin analogy, there is no "balance" in EVE. Any gameplay mechanic that's initially "balanced" by the devs is quickly min-maxed by both sides, to the point where the outcome is a coin toss. Wardecs are an example: you're doing everything you can to get fights, and they're doing everything they can to avoid them. Suicide ganking is the same: you'll have "dealing with Concord" down to a science, you'll have the ships and the fleet setup perfect, and it won't be a roam looking for targets, it'll be more like a well-executed assassination that you'll have to plan to perfection.

Everything gets like that: insta-lock vs. insta-warp, cloaky vs. interceptor ctrl-tripleclick, and so on.

So it's not laziness, greed, or lack of attention. When your gank is planned to perfection so the target doesn't have a chance, the target's chance really depends on luck more than anything. You will gank everyone who plays their mining or transport casually, 100% they won't escape. Not because they're lazy or greedy, but because it's a game that they're not playing as OCD as you do.
Yochi Miyatsuda
Doomheim
#4 - 2016-08-02 15:26:34 UTC
Memphis Baas wrote:
You should post this as a reply to one of the whine threads you mention, rather than your own thread. Because you're just re-igniting a discussion that's already been locked 3 times by the moderators.

And, to continue your coin analogy, there is no "balance" in EVE. Any gameplay mechanic that's initially "balanced" by the devs is quickly min-maxed by both sides, to the point where the outcome is a coin toss. Wardecs are an example: you're doing everything you can to get fights, and they're doing everything they can to avoid them. Suicide ganking is the same: you'll have "dealing with Concord" down to a science, you'll have the ships and the fleet setup perfect, and it won't be a roam looking for targets, it'll be more like a well-executed assassination that you'll have to plan to perfection.

Everything gets like that: insta-lock vs. insta-warp, cloaky vs. interceptor ctrl-tripleclick, and so on.

So it's not laziness, greed, or lack of attention. When your gank is planned to perfection so the target doesn't have a chance, the target's chance really depends on luck more than anything. You will gank everyone who plays their mining or transport casually, 100% they won't escape. Not because they're lazy or greedy, but because it's a game that they're not playing as OCD as you do.


TRIGGERED! Lol
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#5 - 2016-08-02 15:29:59 UTC  |  Edited by: Nana Skalski
Yochi Miyatsuda wrote:
Memphis Baas wrote:
You should post this as a reply to one of the whine threads you mention, rather than your own thread. Because you're just re-igniting a discussion that's already been locked 3 times by the moderators.

And, to continue your coin analogy, there is no "balance" in EVE. Any gameplay mechanic that's initially "balanced" by the devs is quickly min-maxed by both sides, to the point where the outcome is a coin toss. Wardecs are an example: you're doing everything you can to get fights, and they're doing everything they can to avoid them. Suicide ganking is the same: you'll have "dealing with Concord" down to a science, you'll have the ships and the fleet setup perfect, and it won't be a roam looking for targets, it'll be more like a well-executed assassination that you'll have to plan to perfection.

Everything gets like that: insta-lock vs. insta-warp, cloaky vs. interceptor ctrl-tripleclick, and so on.

So it's not laziness, greed, or lack of attention. When your gank is planned to perfection so the target doesn't have a chance, the target's chance really depends on luck more than anything. You will gank everyone who plays their mining or transport casually, 100% they won't escape. Not because they're lazy or greedy, but because it's a game that they're not playing as OCD as you do.


TRIGGERED! Lol

Triggered. Roll

Just lock it down and throw away the keys.
Maekchu
Doomheim
#6 - 2016-08-02 15:38:48 UTC  |  Edited by: Maekchu
Memphis Baas wrote:
You should post this as a reply to one of the whine threads you mention, rather than your own thread. Because you're just re-igniting a discussion that's already been locked 3 times by the moderators.

And, to continue your coin analogy, there is no "balance" in EVE. Any gameplay mechanic that's initially "balanced" by the devs is quickly min-maxed by both sides, to the point where the outcome is a coin toss. Wardecs are an example: you're doing everything you can to get fights, and they're doing everything they can to avoid them. Suicide ganking is the same: you'll have "dealing with Concord" down to a science, you'll have the ships and the fleet setup perfect, and it won't be a roam looking for targets, it'll be more like a well-executed assassination that you'll have to plan to perfection.

Everything gets like that: insta-lock vs. insta-warp, cloaky vs. interceptor ctrl-tripleclick, and so on.

So it's not laziness, greed, or lack of attention. When your gank is planned to perfection so the target doesn't have a chance, the target's chance really depends on luck more than anything. You will gank everyone who plays their mining or transport casually, 100% they won't escape. Not because they're lazy or greedy, but because it's a game that they're not playing as OCD as you do.

I probably could have posted in one of the whine threads. I suppose, I just wanted to emphasize that the aggressor also face issues. Avoiding a wardec does not really require much effort, unless you are in a corp you don't want to leave.

I also wanted to emphasize, people should consider trying out the activities they are whining about to see that not always is the grass greener on the other side. I've tried highsec mining. While the activity bores me to death and it is not something I would do again, I understand that you can do this very safe even while being permadecced in Eve University. It just requires some effort.

If you hate suicide ganking, then do some suicide ganking in order to understand it better and how to avoid being killed.
Ralph King-Griffin
New Eden Tech Support
#7 - 2016-08-02 15:40:01 UTC
we have been having this conversation here for months now
Elenahina
Federal Navy Academy
Gallente Federation
#8 - 2016-08-02 15:41:43 UTC
Honestly, you hit on the root of the problem in your OP. Highsec corporations have nothing that has to be defended, except perhaps their name, if it really matters to them. Everything else can be folded up in a matter for a few hours, and either moved to a new corporation, or simply shelved until the wardec ends.

At issue here is human nature. You're trying to disrupt their operations, and you do...for a couple of hours, then they carry on as if nothing ever happened, and you're left chasing your tail like a gormless puppy. People will always use the most expedient way to avoid a fight they either don't want or can't win. In Eve that just happens to be not being the entity you wardecced anymore.

As you said, there's no real penalty for jumping ship, and there's no good way to add one to the game without making people just stop playing when they get wardecced, which is the last thing CCP wants.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Vincent Athena
Photosynth
#9 - 2016-08-02 17:07:26 UTC
I found your problem:

"issues in highsec"

If the issue is highsec, don't be there.

Know a Frozen fan? Check this out

Frozen fanfiction

Maekchu
Doomheim
#10 - 2016-08-02 17:14:05 UTC
Vincent Athena wrote:
I found your problem:

"issues in highsec"

If the issue is highsec, don't be there.

Yeah, we don't plan to be here for long. It was just some introduction time for my corpmates, since they just joined EvE.

Just wanted to mention the glaring issues with highsec from the aggressors perspective after trying out some wardecs.
Roenok Baalnorn
Baalnorn Heavy Industries
#11 - 2016-08-02 18:44:53 UTC
I can solve both sides of the coin issues....

1) Create a couple of constellations per race for newbies only
2) Make the rest of eve lowsec and null
3) Profits!

Pvers complain about be ganked...

....Ive pved in null for better than 2 years without a single pve loss. Seems like that solution works for being ganked.

PVPers complain about not being able to find targets...

... Everything in null that isnt in my alliance is a target and as a bonus you dont have to pay to shoot at them....seems like i found the solution to that problem.


Conclusion: People need to GTFO of high sec and quit complaining not being able to gank to much gank, to many wardecs not enough war targets... All your problems, no matter what they are in the new eden universe would literally be solved by just leaving the newbie pool and getting in the big boy pool called null.
Serene Repose
#12 - 2016-08-02 19:07:30 UTC  |  Edited by: Serene Repose
Hey. OP. That's what we've been saying - the game mechanics cause people to do this activity. The rest of your post - nice story, bro. Clue for you: Disrupting your customers' ability to enjoy what they paid you for isn't good for business. In fact it's a great way to kill repeat customer activity (lose subscribers). This means people paying in PLEX in order to disrupt paying customer's game activity is a sure way to find yourself either in bankruptcy, or in austerity measures (like firing your talent and hiring from the bottom of the barrel, closing down other ventures as your capital is now paying your overhead...you know, the LITTLE stuff.)

But, hey. Thanks for trying to think. We always find that amusing around here. Oh, and...the past twelve weeks the forum is full? I count four posts on the front page that can remotely be dragged into this subject here. And, just this one that pretends to deal with high sec pvp as an issue....exaggerate much?

We must accommodate the idiocracy.

Eduard Limonov
Dreamweb Industries
Novus Ordo.
#13 - 2016-08-02 19:11:29 UTC
Roenok Baalnorn wrote:
I can solve both sides of the coin issues....

1) Create a couple of constellations per race for newbies only
2) Make the rest of eve lowsec and null
3) Profits!

Pvers complain about be ganked...

....Ive pved in null for better than 2 years without a single pve loss. Seems like that solution works for being ganked.

PVPers complain about not being able to find targets...

... Everything in null that isnt in my alliance is a target and as a bonus you dont have to pay to shoot at them....seems like i found the solution to that problem.


Conclusion: People need to GTFO of high sec and quit complaining not being able to gank to much gank, to many wardecs not enough war targets... All your problems, no matter what they are in the new eden universe would literally be solved by just leaving the newbie pool and getting in the big boy pool called null.


This guy gets it right. In the end of the day, all highsec gankers and mass wardeccers are just as much carebears as the people they're preying on. Actually, I won't even do actual carebears justice by putting the in one line with the those folks - the former admit they aren't fit for PvP, at least.

Highsec is a broken place, full of faulty game mechanics. It distracts less confident players with its safety and, more importantly, eats up a lot of developer resources. If those pathetic self-proclaimed "elite pvpers" can't man up and play the real game - well, sucks for them, but the game shouldn't suffer because of them.
Maekchu
Doomheim
#14 - 2016-08-02 19:28:02 UTC
Roenok Baalnorn wrote:
I can solve both sides of the coin issues....

1) Create a couple of constellations per race for newbies only
2) Make the rest of eve lowsec and null
3) Profits!

I would love this. It is also what I personally think would fix the whole highsec issue. But we all know, this would not sit well with the highsec community.
Maekchu
Doomheim
#15 - 2016-08-02 19:30:18 UTC
Serene Repose wrote:
Clue for you: Disrupting your customers' ability to enjoy what they paid you for isn't good for business. In fact it's a great way to kill repeat customer activity (lose subscribers).

But PvPers are paying customers as well. So, we don't care about them? Why are PvPers less viable a subscriber than a carebear?
Mara Pahrdi
The Order of Anoyia
#16 - 2016-08-02 19:39:16 UTC
Roenok Baalnorn wrote:
I can solve both sides of the coin issues....

1) Create one constellation per race for newbies only
2) Move anything worth doing out of those constellations
2) Make the rest of eve lowsec
3) Profits!

Pvers complain about be ganked...

....Ive pved in null for better than 2 years without a single pve loss. Seems like that solution works for being ganked.

PVPers complain about not being able to find targets...

... Everything in null that isnt in my alliance is a target and as a bonus you dont have to pay to shoot at them....seems like i found the solution to that problem.


Conclusion: People need to GTFO of high sec and quit complaining not being able to gank to much gank, to many wardecs not enough war targets... All your problems, no matter what they are in the new eden universe would literally be solved by just leaving the newbie pool and getting in the big boy pool called null.

/Fixed

Remove standings and insurance.

Lex Gabinia
Res Repetundae
#17 - 2016-08-02 19:54:20 UTC  |  Edited by: Lex Gabinia
Serene Repose wrote:
Hey. OP. That's what we've been saying - the game mechanics cause people to do this activity. The rest of your post - nice story, bro. Clue for you: Disrupting your customers' ability to enjoy what they paid you for isn't good for business. In fact it's a great way to kill repeat customer activity (lose subscribers). This means people paying in PLEX in order to disrupt paying customer's game activity is a sure way to find yourself either in bankruptcy, or in austerity measures (like firing your talent and hiring from the bottom of the barrel, closing down other ventures as your capital is now paying your overhead...you know, the LITTLE stuff.)

But, hey. Thanks for trying to think. We always find that amusing around here. Oh, and...the past twelve weeks the forum is full? I count four posts on the front page that can remotely be dragged into this subject here. And, just this one that pretends to deal with high sec pvp as an issue....exaggerate much?

Again - plex and subscription are both hard currency revenue to CCP. After all someone bought the plex with real money to sell for ISK in game. CCP doesn't care how you sub.

I really wish people could quit thinking they are superior and deserve special treatment for paying with real money instead of ISK. And I pay for three accounts with real money.
ISD Buldath
#18 - 2016-08-02 20:24:35 UTC
Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


Locked.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.