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Wormholes

 
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Wormhole Town Hall Aug 13th 19:00

First post
Author
Oddsodz
Federal Navy Academy
Gallente Federation
#41 - 2016-08-02 18:44:59 UTC
Just going to post this here as I feel it would be of some interest to some wormholers.

Clone Swapping and Citadels. I humbly ask that the CSM push CCP for the ability to have more than one clone inside a citadel.

Right now you can only get 2 clones into a citadel. This means I can have 1 empty clone head for stuff that I know I am going to get podded doing (IE: Flying a dictor). And 1 Clone with a set of snake implants in for my other PVP stuffs. But I would also like to be able to have a Crystals set and a slave set. Yes I know I can stick them in another citadel and so on. But if all you PvP assets are in the your home citadel but you clones for the job at hand are not., Then you are kind of stuck so to speak.


Also the issue of when you do have 2 clones in 1 citadel (stations too) That when you try to "Jump Clone" away from the citadel,. You can destroy your implants just for doing so. To me that seems so silly and needs to be removed.

Thank you for reading.

Oddsodz
Bloodoff
Aliastra
Gallente Federation
#42 - 2016-08-02 18:47:28 UTC  |  Edited by: Bloodoff
I will add things separately so that we can know if the community supports or doesn't:
Arrow Rolling Yachts are still able to roll a hole quite fast if you have 3+ of them (even w/o Higgs Anchor Rigs). Because of the server tick/lag they cannot be pointed and tackled by an interceptor with 5000+ scan resolution. Invulnerable.... invlulnerable... invulnerable... Gone What? So I guess it shouldn't be that way.
Bloodoff
Aliastra
Gallente Federation
#43 - 2016-08-02 19:03:26 UTC
Arrow I agree with those who are worried about the IGB being removed. A simple example explains what kind of hassle awaits us: if a player has only 1 monitor, then he/she should prepare for Alt-Tab'ing all the time or splitting the display to accommodate both a game client and a browser. The same applies to other people who have multiple accounts (X) and multiple monitors (X) and the numbers (X) are equal. This is not something that will attract new pilots to the Wormhole space for sure.
All K-space pilots at least have something - the map that shows connections, gates, routes. So maybe CCP can invest (maybe even somehow hire those who created Siggy, Tripwire etc.) into an embedded into the game Wormhole mapping tool.
Bloodoff
Aliastra
Gallente Federation
#44 - 2016-08-02 19:31:49 UTC
Arrow I'm not sure if I missed it somehow or not but Citadels should also send 'low fuel' notifications as POSes have always done + it would be nice to see it in the calendar for better planning.
Samsara Nolte
Untethered
#45 - 2016-08-02 19:32:37 UTC
Bloodoff wrote:
Arrow I agree with those who are worried about the IGB being removed. A simple example explains what kind of hassle awaits us: if a player has only 1 monitor, then he/she should prepare for Alt-Tab'ing all the time or splitting the display to accommodate both a game client and a browser. The same applies to other people who have multiple accounts (X) and multiple monitors (X) and the numbers (X) are equal. This is not something that will attract new pilots to the Wormhole space for sure.
All K-space pilots at least have something - the map that shows connections, gates, routes. So maybe CCP can invest (maybe even somehow hire those who created Siggy, Tripwire etc.) into an embedded into the game Wormhole mapping tool.


i completly forgot about this -
would be nice if this could be addressed in some way not sure how good stuff like overlays will be able to handle mapping tools.
Shiroe Kumamato
SoulPepper Expeditionary Force
#46 - 2016-08-03 03:06:17 UTC
It would be nice if we could mine moons in wh space....
Seraph Essael
Air
The Initiative.
#47 - 2016-08-03 04:15:21 UTC
Shiroe Kumamato wrote:
It would be nice if we could mine moons in wh space....

No...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Jack Miton
School of Applied Knowledge
Caldari State
#48 - 2016-08-03 04:54:59 UTC
Shiroe Kumamato wrote:
It would be nice if we could mine moons in wh space....

cut out the middle man, just deposit isk directly into my wallet.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Winthorp
#49 - 2016-08-03 06:52:32 UTC
This is going to be such a clusterfuck, much like every other Wh townhall.

Ohh god i hope it gets recorded.
Braxton Tscharke
Royal Amarr Institute
Amarr Empire
#50 - 2016-08-03 08:21:03 UTC
Any chonce this will be uploaded on SoundCloud or recorded on DTP?
Eikin Skjald
Ars Venandi
#51 - 2016-08-03 11:25:42 UTC
Remove shattered WHs or allow to anchor Citas in there. Remove C13.
NoobMan
Perkone
Caldari State
#52 - 2016-08-07 05:07:11 UTC
MAX HYPE!

This coming up Saturday!

Operations Director of Hard K(n)ocks Inc.

Missy Bunnz
Shadow Legion X
Seriously Suspicious
#53 - 2016-08-08 14:10:04 UTC
Doubt I can make your session, but some off the cuff thoughts from a WH veteran.

A reason to field capitals in c5/c6 space again, other than just 'because we can'.

The changes to running PVE sites has had a huge impact (as I expected) on PVP content. Now people are using most/all of the mass of their static connections to put a site running fleet into their static wormhole, so when we inevitably roll into them (either their home, or their static), their options to ship up for a fight are limited/removed.

Previously, that same group deploying capitals had a 1-5 minute vulnerability window for us to force a fight. Now they have 6-8 seconds before the Rattlers MJD away, warp back home to either their tower or pop the static connection on the way out. Even if they wanted to fight, in some cases half of the mass of the WH is already gone by the time the Rattlers go home to reship.

Retain some of the changes:
- no hero dreading
- no spawn a wave and warp your capital away
- no bombing escalation waves
- no downtime respawns of escalation waves
- continue to force site completion

But return a large reward back into the capital escalation spawns. Simply not being able to farm them already limits the impact and cuts by 1/4th the potential income. What we have now has removed this playstyle and option and the entire wspace community is worse for it, both those who want to site this way, and those who like killing those who site this way. I agree it shouldn't be the only way, and the rattler fleets in the systems should remain viable, but it should be an economically viable option for those that want it.

Hell, get creative maybe. More open connections = more sleepers spawned? No open connections = less sleepers spawned. Reward the groups who use 10-15 pilots, in c5/c6 space and put big, shiney, immobile capitals on the field again.


Fix the FAX

A triage archon used to be hard to break. A FAX is a whole different ballgame. Yes of course there are fleets to do it, but the FAX is such a force multiplier that I personally find it stiffling for fights in wspace.


Ability to reduce the numbers in gangs

I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.


Jove citadels in shattered space!

Anchor a single Jove Astrahaus in each shattered wormhole. The Jove need to move somewhere right? Or Sisters of Eve. Or some other faction. Make them thriving little mini Thera's, get people more familiar with actual wormhole living, rather than the fishbowl that Thera is without the need for large upfront investment. It will also work toward resolving the fact that sites in these systems pile up for months at a time and are never cleared down.
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#54 - 2016-08-08 14:36:47 UTC
Missy Bunnz wrote:
Ability to reduce the numbers in gangs

I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.

The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course.
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#55 - 2016-08-09 01:07:25 UTC
I'm going to also add to the issue of NOT being able to see the red dots or any other coloring of signatures especially when I am scanning down a sig. This I believe is a major draw back as far as scanning goes, and unless I scroll in really close then it's almost impossible to see them. I would also like to just listen in as well, thank you.
Jack Miton
School of Applied Knowledge
Caldari State
#56 - 2016-08-09 04:26:59 UTC
Hidden Fremen wrote:
Missy Bunnz wrote:
Ability to reduce the numbers in gangs

I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.

The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course.

yeah, im sure that would go down REAL well with all the kspace people who already hate the 'solo' players who fly around with links and a falcon alt.

I do get what you're trying to do but it's not remotely viable to do it this way.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Marox Calendale
Xynodyne
The Initiative.
#57 - 2016-08-09 11:32:04 UTC  |  Edited by: Marox Calendale
Asset Safety Mechanics for C1 Holes

Just to clear out this first, I´m not living in a C1 but in low Class too. We often had questions from small Hi Sec Corps which were thinking about joining J-Space. And the most common reason for them not to do it wasn´t even the fact of the high invest in assets, but the possibility to lose this invest very quickly.
C1 Space now is mostly used by PI Alts only which disappear and quit fast, if they see anything on the D-Scan. But its perfect for small Corps to learn about Wormhole Mechanics without having the greatest benefits of it. You can only bring in Medium sized ships, so even an orca must be build inside, the PVE income isn´t that high and they have only 1 static that always leads to K-Space I think.
Asset safety mechanics like they were originally discussed for WH´s could be a good reason for small corps just to try out living in J-Space.
For those who don´t know what I mean: The Idea is to allow only in C1 Holes that when a citadel is destroyed, the ships and Modules inside it, but not the citadel itself, will be delivered automatically to another citadel of the same corp and only in the same system. If there is no additional citadel you will have some days to set up a new one, otherwise assets will drop like loot at the position of the old citadel.


Obil Que wrote:

    ...
  • Leave frig holes. If I was to do anything with them, I would remove mass regeneration. There should be some way to deal with them offensively outside of a HIC "trick".
I don´t like them either, but they really are a good way for explorers, Ninja Gas miners and other daytrippers so I would leave them as they are. They don´t hurt any real WH resident. They´re just annoying.

Quote:
  • Site despawning needs to be fixed. It is hurting PvE in general by massing anoms in unused holes
  • Absolutely no! Massing Anoms in unused holes is the way PVE in C2 works. Doing sites or not in your home systems is just to make it interesting or not for others to visit you. But the main income is in leaving your home and do sites in your static. Mass Anom holes are very important for isk/h if you live in C2.

    Quote:
  • Income does not necessarily need to be increased. I still believe the answer lies in the income relative to other parts of the game. Wormhole sites should be slightly more profitable than null-sec and significantly more profitable than incursions in high-sec. I don't believe this is the case. Null-sec isn't "easier" to live in relative to w-space. It just has different challenges and therefore should be comparable in income. High-sec incursions are stupid easy ISK and need to die.
  • ...
    Absolutely yes! Nothing more to say.
    helana Tsero
    Science and Trade Institute
    Caldari State
    #58 - 2016-08-09 12:29:09 UTC  |  Edited by: helana Tsero
    Hidden Fremen wrote:
    Missy Bunnz wrote:
    Ability to reduce the numbers in gangs

    I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.

    The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course.


    Not a bad idea at all. Though I would give a 10 man fleet full boosts. and start reducing at 11 and then 20 etc.
    10 man fleets are not really the problem. Its the 15 + that make most medium size corps dock up and not fight.

    A wh struture that gives out a home ground advantage buff to the owning corp but is also vulnerable to attack and destruction (during the owining corps prime) would also be cool. This structure would also drop loot. So it could potentialy generate fights or atleast u could punish people for ball balling you.

    "...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

    Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

    Missy Bunnz
    Shadow Legion X
    Seriously Suspicious
    #59 - 2016-08-09 12:32:07 UTC
    Hidden Fremen wrote:

    The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course.


    I get where you are coming from but I'm not sure I agree. Incentivising behaviour works sometimes, but only where the incentive will overcome the alternative. Incentivising smaller fleets (either the way you suggest, or some other way) will not for one moment make someone leave a pilot behind if the pilot is available, which returns the N+1 mechanic that drives so many fights. And to reduce fleet numbers and break this N+1, what you need to do is have a reason and motivation to leave someone behind, sometimes.

    Sometimes, you have to be rewarded to moving light and taking fewer numbers. Maybe you can transit the wh quicker. Maybe you use less mass. Maybe you get better boosts. Maybe you restrict the enemy numbers. Maybe your mods work better. I really am not sure. But, to break N+1 there must be a compelling reason to leave someone home, and that reason must be of greater benefit than bringing the extra pilot along.

    Incentivisation can only do so much and at some point, you have to impose an actual mechanical limit on the larger fleet to keep this in balance, or every man will fly solo with a links alt. And by no means should you remove the ability of people to field large numbers, just make such deployment slower in some situations, in some fights or some sections of space.

    Quick examples, for specific Shattered wormholes
    - only 10 ships from any corp or alliance can pass through the entrance system in any 5 minute period.
    OR
    - only x mass out of the available total can be used in any 5 minute period



    Jack Miton
    School of Applied Knowledge
    Caldari State
    #60 - 2016-08-09 23:23:40 UTC
    Any corp that can field 50 member fleets can also just field 5x 10 member fleets with their own boosts so it doesnt fix anything.

    There is no Bob.

    Stuck In Here With Me:  http://sihwm.blogspot.com.au/

    Down the Pipe:  http://feeds.feedburner.com/CloakyScout