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Every year, there are less users playing, why??

First post
Author
Geronimo McVain
The Scope
Gallente Federation
#821 - 2016-08-02 17:31:42 UTC
Caco De'mon wrote:
Quote:
Is ratting in Null Sov such a dangerous activity?

Way more than mining in HS.


Maybe, but the rewards are also much higher then HS mining. They are around 3 times higher so are the risk REALLY higher, if you include the much better intel? Eve is about risk vs reward and so a low income activity should involve lower risk.[/quote]

Caco De'mon wrote:
Quote:
Everyone NEEDs a source of easy income

But there is some risk in all of them OR a significant investment OR pretty good skill/knowledge. There are degrees when it comes to "easy" ISK and I agree with you. But what is always being argued here is that HS should totally safe to mine and obviously that would kill EVE because everyone just AFK mine for their PLEX.

This thread was about less players or why there are less new players. If there is such an abundance of HS-AFK-miners why not spare anything under 6 Month? Some of CODE said they would gank everything in a venture: which vet is mining in a venture? Most likely none but noobs that can't afford anything else. It's the arrogance of vets which kill everything because they can. Farming noobs just for fun, even if you are loosing money, may be fun but is destructive to as a whole.
It's the same as Mittens STATING that the new tactic is "denying fun" and he doesn't get tarred and feathered by his corp. We are ALL here to have fun that's the reason why we are committing RL money and free time to this game. If everyones tactic is to deny everyone else fun, as the other one defines fun, this game will die.
Dirty Forum Alt
Forum Alts Anonymous
#822 - 2016-08-02 17:34:57 UTC  |  Edited by: Dirty Forum Alt
For the record - you guys got me curious enough to go to the Red Frog page and actually calculate the *actual* statistics from Red Frog Freight. My primary assumption here is that a "failed" contract = a gank. It is pretty well established that Red Frog is not a scamming organization and vets their pilots well - so I think this is a reasonably fair assumption:

2011: 54,530 contracts total - 16 failed = 0.0293%
2012: 110,290 contracts total - 194 failed = 0.1759%
2013: 223,414 contracts total - 260 failed = 0.1164%
2014: 235,505 contracts total - 245 failed = 0.1040%
2015: 149,028 contracts total - 382 failed = 0.2563%


Make of them what you will - they are only statistics after all - but THOSE are the actual Red Frog numbers per their annual reports.


edit: Additional note - I used *only* the actual "Red Frog* division's numbers - as they are the high-sec branch.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#823 - 2016-08-02 17:38:43 UTC  |  Edited by: Teckos Pech
Geronimo McVain wrote:

This thread was about less players or why there are less new players. If there is such an abundance of HS-AFK-miners why not spare anything under 6 Month? Some of CODE said they would gank everything in a venture: which vet is mining in a venture? Most likely none but noobs that can't afford anything else. It's the arrogance of vets which kill everything because they can. Farming noobs just for fun, even if you are loosing money, may be fun but is destructive to as a whole.
It's the same as Mittens STATING that the new tactic is "denying fun" and he doesn't get tarred and feathered by his corp. We are ALL here to have fun that's the reason why we are committing RL money and free time to this game. If everyones tactic is to deny everyone else fun, as the other one defines fun, this game will die.


You know what I have a problem with this post is the blatant display of gross entitlement.

When I started we did not have dedicated noob mining ships. Now, before some idiot comes along and says, stop complaining that you had it harder....

My point is that noob mining income has gotten buffed via a number of changes by CCP including the introduction of the venture. The price of tritanium and other HS minerals was **** when I was mining as a source of income.

So you have a buffed source of income and here you are still whining because once in a great while another player comes along and ganks you when you are not paying attention.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gadget Helmsdottir
Gadget's Workshop
#824 - 2016-08-02 17:45:30 UTC
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Caco De'mon
The Conference Elite
Safety.
#825 - 2016-08-02 17:46:01 UTC
Geronimo McVain wrote:
Maybe, but the rewards are also much higher then HS mining. They are around 3 times higher so are the risk REALLY higher, if you include the much better intel? Eve is about risk vs reward and so a low income activity should involve lower risk.
Yes but at the one end of the scale where some are demanding that HS be risk free, they are asking to have risk removed and be able to PLEX via mining (or whatever) with no chance of losing a ship. That would destroy EVE.

If Hauling or mining in HS was really that risky then people wouldn't be doing it....yet they are everywhere. Something doesn't compute...

Quote:
This thread was about less players or why there are less new players. If there is such an abundance of HS-AFK-miners why not spare anything under 6 Month?
CODE members are free to interact and enforce The Code as they see fit. Some are more hardcore than others. We all don't operate exactly the same. I personally try not to touch Vents that are "new" and actually let them know to change their damn ship name....sadly most don't even have local open.


Quote:
If everyones tactic is to deny everyone else fun, as the other one defines fun, this game will die.

That's a false dichotomy. It's not one thing or the other but rather ALL things, you know, as CCP intended. If CODE is so evil then why don't more come after us? HS needs threats (we're not the only ones BTW) just as it needs saviors...except sadly, most just ask CONCORD/Popo/CCP to help rather than doing it themselves.

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Teckos Pech
Hogyoku
Goonswarm Federation
#826 - 2016-08-02 17:46:56 UTC
Dirty Forum Alt wrote:
For the record - you guys got me curious enough to go to the Red Frog page and actually calculate the *actual* statistics from Red Frog Freight. My primary assumption here is that a "failed" contract = a gank. It is pretty well established that Red Frog is not a scamming organization and vets their pilots well - so I think this is a reasonably fair assumption:

2011: 54,530 contracts total - 16 failed = 0.0293%
2012: 110,290 contracts total - 194 failed = 0.1759%
2013: 223,414 contracts total - 260 failed = 0.1164%
2014: 235,505 contracts total - 245 failed = 0.1040%
2015: 149,028 contracts total - 382 failed = 0.2563%


Make of them what you will - they are only statistics after all - but THOSE are the actual Red Frog numbers per their annual reports.


edit: Additional note - I used *only* the actual "Red Frog* division's numbers - as they are the high-sec branch.


These are indicative of how likely ganking would be if players stopped being imprudent and foolish, IMO.

It shows, IMO, that Dracvlad and everyone else complaining about freighter ganking have precisely zero on their side of the argument.

As an aside, a failed contract could be due to the nature of the contract--e.g. wanting to move 10 billion or some other factor, so I'd consider these numbers an upper bound on the gank rate for RFF.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lex Gabinia
Res Repetundae
#827 - 2016-08-02 17:47:35 UTC
Dracvlad wrote:
Dirty Forum Alt totally nailed it

My focus is on what I would call casual hisec players, what was once a large subset of the Eve population.





How do you know this to be a factual statement?
Dirty Forum Alt
Forum Alts Anonymous
#828 - 2016-08-02 17:49:57 UTC
Teckos Pech wrote:
These are indicative of how likely ganking would be if players stopped being imprudent and foolish, IMO.

It shows, IMO, that Dracvlad and everyone else complaining about freighter ganking have precisely zero on their side of the argument.

As an aside, a failed contract could be due to the nature of the contract--e.g. wanting to move 10 billion or some other factor, so I'd consider these numbers an upper bound on the gank rate for RFF.

I don't believe they count a contract as "failed" unless they accept it - but yes there are other reasons for a failure... Honestly though the numbers are so low I don't think it is statistically significant or worth worrying about.

And I agree they are quite low - and easily reproducible by all haulers if they followed the same practices as Red Frog (their haulers have no super-powers after all).

Honestly though I'd be surprised if even the most careless pilots bring the average up to more than ~1% across all of EVE for freighters.

It would be nice if CCP tracked data for everybody and released some official statistics - server side monitoring is really the only way it could be done at that scale.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#829 - 2016-08-02 17:51:04 UTC
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


--Gadget



Probably in a variety of ways. From other players talking about, by having been ganked, or not even learning it at all until they are not a new player and foolishly think that they can load up their freighter with 8 billion ISK worth of cargo and then get ganked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Doc Fury
Furious Enterprises
#830 - 2016-08-02 17:51:38 UTC
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


--Gadget




New players should stick to the rookie systems where they are safe from ganking until they are more educated.

There's a million angry citizens looking down their tubes..at me.

Lex Gabinia
Res Repetundae
#831 - 2016-08-02 17:52:09 UTC
Pandora Carrollon wrote:
Lex Gabinia wrote:
Pandora Carrollton wrote:

I can think of several things off the top of my head right now that would be fair and fun for the gankers as well as the AFK miners and haulers. There are solutions and we don't need these walls of text to deal with the relatively minor play issues being discussed.

I just do not get this last bit in bold. I think you post reasonably and positively so please do not think I am attacking you.

Why should we or the game designers do anything to encourage AFK ship activity that allows someone to profit?


It's the very reason your supposition points out. Your comment demonstrates you have a negative bias against AFK miners. There's no way I can convince you to change that. As long as you have a negative bias toward ANY play style, you are in jeopardy of hypocrisy.

Clearly CCP allows this play style. That should be good enough of an endorsement for every player of EVE.

Your play style may be attacking AFK miners. That's allowed as well. Good enough of an endorsement for me.

I'm saying, we need to advocate change that respects everyone's play style, even if we don't like it.

Agreed, then the AFK players should not expect CCP to change the basis of the game to make their playstyle easier. It is possible to play AFK but it comes with a possible cost.
Lex Gabinia
Res Repetundae
#832 - 2016-08-02 17:58:33 UTC  |  Edited by: Lex Gabinia
Geronimo McVain wrote:
This thread was about less players or why there are less new players. If there is such an abundance of HS-AFK-miners why not spare anything under 6 Month? Some of CODE said they would gank everything in a venture: which vet is mining in a venture? Most likely none but noobs that can't afford anything else. It's the arrogance of vets which kill everything because they can. Farming noobs just for fun, even if you are loosing money, may be fun but is destructive to as a whole.
It's the same as Mittens STATING that the new tactic is "denying fun" and he doesn't get tarred and feathered by his corp. We are ALL here to have fun that's the reason why we are committing RL money and free time to this game. If everyones tactic is to deny everyone else fun, as the other one defines fun, this game will die.


Deny it back
Shallanna Yassavi
qwertz corp
#833 - 2016-08-02 18:00:20 UTC
Doc Fury wrote:
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


--Gadget




New players should stick to the rookie systems where they are safe from ganking until they are more educated.


How are they going to get educated in there?

A signature :o

Doc Fury
Furious Enterprises
#834 - 2016-08-02 18:03:28 UTC
Shallanna Yassavi wrote:
Doc Fury wrote:
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?

--Gadget



New players should stick to the rookie systems where they are safe from ganking until they are more educated.


How are they going to get educated in there?


Are you being intentionally obtuse?


There's a million angry citizens looking down their tubes..at me.

Teckos Pech
Hogyoku
Goonswarm Federation
#835 - 2016-08-02 18:06:10 UTC
Dracvlad wrote:


If red frog did all the hauling in the game then yes, but they don't:...


No they don't. Fortunately for CODE. and all other ganking groups, there are still plenty of imprudent and foolish freighter pilots around.

Maybe AG should focus on helping these pilots not be imprudent and foolish--i.e. try to contact them and warn them before bullets start flying.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#836 - 2016-08-02 18:57:57 UTC
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


He dies once or twice. Then he knows.
Geronimo McVain
The Scope
Gallente Federation
#837 - 2016-08-02 19:35:24 UTC
Brokk Witgenstein wrote:
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


He dies once or twice. Then he knows.

What stops you from just pointing, shooting once, without killing him, and then telling him what he did wrong? You will loose your ship anyway and get nothing back.
But I don't think that this is the real problem. In the beginning you are totally on your own and don't get any guidelines what to do next. The gaming industry changed since 2006 and so the expectations change too. In other games you either have a class or story to go along. In eve you are kicked out and have to find your way and to top it you are told a lot of ways to make money (industry, research) that are just not fitting for a noob.
Lex Gabinia
Res Repetundae
#838 - 2016-08-02 19:44:39 UTC
Geronimo McVain wrote:
Brokk Witgenstein wrote:
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


He dies once or twice. Then he knows.

What stops you from just pointing, shooting once, without killing him, and then telling him what he did wrong? You will loose your ship anyway and get nothing back.
But I don't think that this is the real problem. In the beginning you are totally on your own and don't get any guidelines what to do next. The gaming industry changed since 2006 and so the expectations change too. In other games you either have a class or story to go along. In eve you are kicked out and have to find your way and to top it you are told a lot of ways to make money (industry, research) that are just not fitting for a noob.

Yep - that's now EVE works.

There is in game help chat channel, there is New Character QA on these forums, there are subforums for industrial, wormholes, missions, etc. There are numerous player run websites/guides and a vibrant EVE reddit.

All the information, and there is a ridiculous amount of it, is available but not without any effort. The complexity is what makes the game playable long term. This is not a game with a defined starting and end point. That is why people can play it for 13 years.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#839 - 2016-08-02 19:48:29 UTC
Geronimo McVain wrote:
Brokk Witgenstein wrote:
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


He dies once or twice. Then he knows.

What stops you from just pointing, shooting once, without killing him, and then telling him what he did wrong? You will loose your ship anyway and get nothing back.


Dude I don't even bother with highsec belts, rookie ships, capsules, ventures, shuttles or whatever else people are flying unless I perceive them as a threat or an immediate target. I'll open fire on a suspect or criminal if I happen to run across one but you don't expect me to hug every venture along the way to make sure they are feeling okay mmm?

When I see a miner I also do not get this urge to kill it dead and club it till it unsubs. I've actually done just what you described on multiple occasions in nullsec: pointed them, shot them through shield, then ran off to assist friends who had tackled something far more interesting. Out of the kindness of my heart.

Did you know I've even reimbursed several obvious rookies (rifters, algos, a probe and a venture who was apparently unaware of the inner workings of drag bubbles) as soon as I glanced over the killmails and saw they must have took a wrong turn and wound up a little too far from Heimatar?

Nah man. Barking up the wrong tree here. When I do shoot someone completely out of their league I reimburse, open a convo and try to help them along and do you know what they do? They either close convo, start insulting me or put a bounty on my head hoping their merc friends will come show me the error of my ways. Only once did such a victim take my advice and thank me for it. ONCE.
Geronimo McVain
The Scope
Gallente Federation
#840 - 2016-08-02 19:50:37 UTC
Doc Fury wrote:
Gadget Helmsdottir wrote:
And we circle back to the beginning...

How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?


--Gadget




New players should stick to the rookie systems where they are safe from ganking until they are more educated.


Eve is about player made content but with such a lot of freedom there is also some responsibility. So we all might sometimes think twice.