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Trading reform

First post
Author
William Legrand-Marx
Nemesis Ad Astra
#21 - 2016-08-02 14:58:08 UTC
Salah ad-Din al-Jawahiri wrote:
Wow. That was... original?

I honestly tried to think about the possible outcomes for this. They would be good for some, bad for others, but in any case I've got to disappoint you: if .01 ISK games are your problem, the suggested changes sure as hell aren't going to solve them for you.


Hypothetically, that would make market competition more strategic, requiring from traders to think ahead and study their competitirs' order patterns. At the same time, everyone would start placing items for sell in much smaller increments lest they have all their wares locked down for the day.

And it will favor those who can afford to spend more orders on a particular item. Oh, James, will it favor them. Right now, casual traders with one account and low trading skills can still have their 20 seconds of fame every 5 minutes even when bidding for a hot item. Even I am able to sell all my (significant enough) loot through sell orders in Jita (eventually) by updating the order 1-2 times a day. With your idea, casuals go straight out the window. It won't be any easier for the big traders either: they'll have to specialize more and waste lots of orders on one item.

To think of it, right now I'm even failing to find anyone who would be happy with this.


Verdict: if you don't want to play .01 ISK games, get out of Jita. Work hard or work smart, that's your choice. Either babysit your orders while station trading or do some legworkand bring your stuff to where people will buy it.


Yet again, I dont play it. Now, about newbies, more relaxed sequencing for them would mean easier life but it would also mean that other people would need more alts to have those restrictions, thus they will have to spend on subscriptions. Better for CCP. I feel like I need to describe this in full and send to CCP directly. But first, we got to discuss.

There is nothing worthy in this world even if others think it is worth something...

Yochi Miyatsuda
Doomheim
#22 - 2016-08-02 14:58:55 UTC
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Dirty Forum Alt wrote:
They would simply break their orders out into more orders and continue undercutting you by 0.01 isk - and you couldn't even change your price to compete with them...

This is a horrible idea.


So order limits do not exist? Please, think before posting.

If you had read the rest of the replies you would realize how stupid you sound right now...and how ironic that statement truly is...


OH YEAH! I'M FINDING OUT ALL YA'LL SEXY TRIGGERS TODAY! LOLOLOL Lol
William Legrand-Marx
Nemesis Ad Astra
#23 - 2016-08-02 14:59:55 UTC
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Dirty Forum Alt wrote:
They would simply break their orders out into more orders and continue undercutting you by 0.01 isk - and you couldn't even change your price to compete with them...

This is a horrible idea.


So order limits do not exist? Please, think before posting.

If you had read the rest of the replies you would realize how stupid you sound right now...and how ironic that statement truly is...


I am afraid you are wrong, assuming that I didn't read and that I didn't think. Yet another hasty move.

There is nothing worthy in this world even if others think it is worth something...

Dirty Forum Alt
Forum Alts Anonymous
#24 - 2016-08-02 15:02:21 UTC
William Legrand-Marx wrote:
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Dirty Forum Alt wrote:
They would simply break their orders out into more orders and continue undercutting you by 0.01 isk - and you couldn't even change your price to compete with them...

This is a horrible idea.


So order limits do not exist? Please, think before posting.

If you had read the rest of the replies you would realize how stupid you sound right now...and how ironic that statement truly is...


I am afraid you are wrong, assuming that I didn't read and that I didn't think. Yet another hasty move.

Then you should already know order limits are not limiting...

305 per character times as many characters as you want to use...

Your change will only hurt the casual traders and new players.

But since you clearly read all the posts and thought through your reply very carefully, I assume you already knew that. So your goal is to remove all small-time traders and give the market over entirely to the large-scale traders and bots? Good to know.

Request denied.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

William Legrand-Marx
Nemesis Ad Astra
#25 - 2016-08-02 15:05:34 UTC
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Dirty Forum Alt wrote:
They would simply break their orders out into more orders and continue undercutting you by 0.01 isk - and you couldn't even change your price to compete with them...

This is a horrible idea.


So order limits do not exist? Please, think before posting.

If you had read the rest of the replies you would realize how stupid you sound right now...and how ironic that statement truly is...


I am afraid you are wrong, assuming that I didn't read and that I didn't think. Yet another hasty move.

Then you should already know order limits are not limiting...

305 per character times as many characters as you want to use...

Your change will only hurt the casual traders and new players.

But since you clearly read all the posts and thought through your reply very carefully, I assume you already knew that. So your goal is to remove all small-time traders and give the market over entirely to the large-scale traders and bots? Good to know.

Request denied.


Alright, I see this is a hard case. Creating a more chalenging game for experienced traders by limiting them and their orders and less limits on new players and those with less SP. Thus old players will be making more alts for which they have to pay. Be it with PLEX or subscription. Not allowing some old traders to dominate whole market or niche. It will be Physically hard for old players to keep up and dominate everything. Giving more chance to the new players. Clear?

There is nothing worthy in this world even if others think it is worth something...

Dirty Forum Alt
Forum Alts Anonymous
#26 - 2016-08-02 15:08:20 UTC  |  Edited by: Dirty Forum Alt
William Legrand-Marx wrote:
Alright, I see this is a hard case. Creating a more chalenging game for experienced traders by limiting them and their orders and less limits on new players and those with less SP. Thus old players will be making more alts for which they have to pay. Be it with PLEX or subscription. Not allowing some old traders to dominate whole market or niche. It will be Physically hard for old players to keep up and dominate everything. Giving more chance to the new players. Clear?

So does your limit of only 1 order update per day only apply to players over a certain character age or sp threshhold then? Otherwise I'm not seeing how limiting a new player who can only put up a few market orders to 1 order update per day is going to help him, when his competition can update their order 305 times per day or more to out-bid him by 0.01 isk...

Right now he has an equal chance - you are saying we should take that away from him. How is that good for him?

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

William Legrand-Marx
Nemesis Ad Astra
#27 - 2016-08-02 15:13:05 UTC
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Alright, I see this is a hard case. Creating a more chalenging game for experienced traders by limiting them and their orders and less limits on new players and those with less SP. Thus old players will be making more alts for which they have to pay. Be it with PLEX or subscription. Not allowing some old traders to dominate whole market or niche. It will be Physically hard for old players to keep up and dominate everything. Giving more chance to the new players. Clear?

So does your limit of only 1 order update per day only apply to players over a certain character age or sp threshhold then? Otherwise I'm not seeing how limiting a new player who can only put up a few market orders to 1 order update per day is going to help him, when his competition can update their order 305 times per day or more to out-bid him by 0.01 isk...


One order update per order per day. More times for new players, less for olds. Also bots will be out because a bot without margins will go bankrupt. Bot with margins will be the only one to play .01 isk game and can be easily identifiable(in perfect scenario).

If you remove the least changable value and the most changable as unatractive the guy who uses bot will be facing changing constants of prices. He can make a clever guess but that will be quite hard.

Anyway, new players can update one order more time, older players can update 1 time for example. This way small traders can have same access or bigger access to goods. Which is more attractive for trader. What it means is the bigger you get the less orders and the more volume, unless you want to upkeep fleet of alts which is time consuming.

There is nothing worthy in this world even if others think it is worth something...

Dirty Forum Alt
Forum Alts Anonymous
#28 - 2016-08-02 15:18:11 UTC
William Legrand-Marx wrote:
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Alright, I see this is a hard case. Creating a more chalenging game for experienced traders by limiting them and their orders and less limits on new players and those with less SP. Thus old players will be making more alts for which they have to pay. Be it with PLEX or subscription. Not allowing some old traders to dominate whole market or niche. It will be Physically hard for old players to keep up and dominate everything. Giving more chance to the new players. Clear?

So does your limit of only 1 order update per day only apply to players over a certain character age or sp threshhold then? Otherwise I'm not seeing how limiting a new player who can only put up a few market orders to 1 order update per day is going to help him, when his competition can update their order 305 times per day or more to out-bid him by 0.01 isk...


One order update per order per day. More times for new players, less for olds. Also bots will be out because a bot without margins will go bankrupt. Bot with margins will be the only one to play .01 isk game and can be easily identifiable(in perfect scenario).

If you remove the least changable value and the most changable as unatractive the guy who uses bot will be facing changing constants of prices. He can make a clever guess but that will be quite hard.

Anyway, new players can update one order more time, older players can update 1 time for example. This way small traders can have same access or bigger access to goods. Which is more attractive for trader. What it means is the bigger you get the less orders and the more volume, unless you want to upkeep fleet of alts which is time consuming.

Or they could just create a new player alt and take advantage of not being limited to 1 bump per day...

Also as previously stated most 0.01 isk orders aren't even bots. These non-bots are the ones who will be hurt by having to maintain a bunch of alts. Bots will actually gain an additional advantage as they don't care how many alts they have to log into...

I really don't think you understand how this system works...



Also - since when is it a good idea to *punish* people for putting a lot of time and effort into becoming good at something like trading, and to reward people with minimal time/effort invested? This just seems backwards to me...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

KaarBaak
Squirrel Team
#29 - 2016-08-02 15:22:40 UTC
William Legrand-Marx wrote:
KaarBaak wrote:
TL;DR--

"People don't play the game the same way I do, so please change the mechanics CCP."


Is that about correct? Just wanted to make sure I was correct in lumping you in with the "anti-gank HS miners" and "delayed local" folk.

KB


You are individual that makes assumption regarding individual rather than constructively criticising the idea. So idea will live as long as people like you won't deal with the ideas. Your mindset is dangerous, including for yourself, and I am talking about real life as well.


"That's right! ICE....man. I am dangerous."

Dum Spiro Spero

William Legrand-Marx
Nemesis Ad Astra
#30 - 2016-08-02 15:24:29 UTC  |  Edited by: William Legrand-Marx
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Dirty Forum Alt wrote:
William Legrand-Marx wrote:
Alright, I see this is a hard case. Creating a more chalenging game for experienced traders by limiting them and their orders and less limits on new players and those with less SP. Thus old players will be making more alts for which they have to pay. Be it with PLEX or subscription. Not allowing some old traders to dominate whole market or niche. It will be Physically hard for old players to keep up and dominate everything. Giving more chance to the new players. Clear?

So does your limit of only 1 order update per day only apply to players over a certain character age or sp threshhold then? Otherwise I'm not seeing how limiting a new player who can only put up a few market orders to 1 order update per day is going to help him, when his competition can update their order 305 times per day or more to out-bid him by 0.01 isk...


One order update per order per day. More times for new players, less for olds. Also bots will be out because a bot without margins will go bankrupt. Bot with margins will be the only one to play .01 isk game and can be easily identifiable(in perfect scenario).

If you remove the least changable value and the most changable as unatractive the guy who uses bot will be facing changing constants of prices. He can make a clever guess but that will be quite hard.

Anyway, new players can update one order more time, older players can update 1 time for example. This way small traders can have same access or bigger access to goods. Which is more attractive for trader. What it means is the bigger you get the less orders and the more volume, unless you want to upkeep fleet of alts which is time consuming.

Or they could just create a new player alt and take advantage of not being limited to 1 bump per day...

Also as previously stated most 0.01 isk orders aren't even bots. These non-bots are the ones who will be hurt by having to maintain a bunch of alts. Bots will actually gain an additional advantage as they don't care how many alts they have to log into...

I really don't think you understand how this system works...



Also - since when is it a good idea to *punish* people for putting a lot of time and effort into becoming good at something like trading, and to reward people with minimal time/effort invested? This just seems backwards to me...



Now i see your flaw. You are against equality of opportunity and for equality of outcome as you make such difference. The person with less changes to orders will not bankrupt, he will have to trade in bigger volumes. Besides such trading will greatly help producers. Specially those who lose from being ripped by intermediators that dont mind trading, they will be able to trade themselves and with better capabilities, and wont have to compete with hordes of players that do isk games. Younger players will have more possibilities and if you dont see logic behind it then I suggest you move on. Also bots are less of a burden and I do know how they work and I know that CCP does a good job catching them. Almost good.

Also it will make older traders innovate to outcompete younger players.

There is nothing worthy in this world even if others think it is worth something...

William Legrand-Marx
Nemesis Ad Astra
#31 - 2016-08-02 15:26:12 UTC
KaarBaak wrote:
William Legrand-Marx wrote:
KaarBaak wrote:
TL;DR--

"People don't play the game the same way I do, so please change the mechanics CCP."


Is that about correct? Just wanted to make sure I was correct in lumping you in with the "anti-gank HS miners" and "delayed local" folk.

KB


You are individual that makes assumption regarding individual rather than constructively criticising the idea. So idea will live as long as people like you won't deal with the ideas. Your mindset is dangerous, including for yourself, and I am talking about real life as well.


"That's right! ICE....man. I am dangerous."


Dangerous person never says about own capabilities of inflicting harm to others. Also, you are just a fallacy pubbie...

There is nothing worthy in this world even if others think it is worth something...

Dirty Forum Alt
Forum Alts Anonymous
#32 - 2016-08-02 15:29:25 UTC
William Legrand-Marx wrote:
Now i see your flaw. You are against equality of opportunity and for equality of outcome as you make such difference. The person with less changes to orders will not bankrupt, he will have to trade in bigger volumes. Besides such trading will greatly help producers. Specially those who lose from being ripped by intermediators that dont mind trading, they will be able to trade themselves and with better capabilities, and wont have to compete with hordes of players that do isk games. Younger players will have more possibilities and if you dont see logic behind it then I suggest you move on. Also bots are less of a burden and I do know how they work and I know that CCP does a good job catching them. Almost good.

So you are *not* proposing this as a new idea - because someone recommended posting it in the ideas section and you said you didn't want to, it is just general discussion...

But you aren't willing to listen to anything anybody says unless they blindly support your idea...

And when people point out legitimate problems with your idea you just sweep them under the rug and tell them to go away...


So i can only presume you are trolling for the sake of trolling, and your thread will only go down-hill from here...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Gadget Helmsdottir
Gadget's Workshop
#33 - 2016-08-02 15:29:37 UTC
William Legrand-Marx wrote:


Alright, I see this is a hard case. Creating a more chalenging game for experienced traders by limiting them and their orders and less limits on new players and those with less SP. Thus old players will be making more alts for which they have to pay. Be it with PLEX or subscription. Not allowing some old traders to dominate whole market or niche. It will be Physically hard for old players to keep up and dominate everything. Giving more chance to the new players. Clear?


Your proposals add a large amount of limits for all traders... not less.

This time-zone thing is completely arbitrary. Want to trade in real time, you MUST play in the area that was set for you by the authorities.... That's not EvE. These proposals are totally taking away a player's actual choice by changing the choices from 'any and/or all places to trade' to ' the one place set for you by your playtime'. How is that less restrictive?

Real time trading is fun for some. Inter-empire trading is also fun... and rather integral to EvE. There are many items that just can't be found in all empires. That's by design, BTW, to encourage trading. (As an aside... how would your proposals even work outside of HS?)

But the biggest problem I see from these proposals, is that it wouldn't curtail the .01 game at all. It would just remove the inter-empire trader as a viable form of game play... especially for new players. Only large trading conglomerates would be able to survive on the inter-empire scene just by having enough bodies in the correct stations at the corrects times of day. They'll get their .01 increase in, while the budding trader gets left behind.

Now follow this to other professions... Haulers... then to gankers.

These proposals won't change the stymie the .01 trade game, but they will alter EvE to be nigh unrecognizable.


--Gadget




Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

William Legrand-Marx
Nemesis Ad Astra
#34 - 2016-08-02 15:45:48 UTC  |  Edited by: William Legrand-Marx
Gadget Helmsdottir wrote:
William Legrand-Marx wrote:


Alright, I see this is a hard case. Creating a more chalenging game for experienced traders by limiting them and their orders and less limits on new players and those with less SP. Thus old players will be making more alts for which they have to pay. Be it with PLEX or subscription. Not allowing some old traders to dominate whole market or niche. It will be Physically hard for old players to keep up and dominate everything. Giving more chance to the new players. Clear?


Your proposals add a large amount of limits for all traders... not less.

This time-zone thing is completely arbitrary. Want to trade in real time, you MUST play in the area that was set for you by the authorities.... That's not EvE. These proposals are totally taking away a player's actual choice by changing the choices from 'any and/or all places to trade' to ' the one place set for you by your playtime'. How is that less restrictive?

Real time trading is fun for some. Inter-empire trading is also fun... and rather integral to EvE. There are many items that just can't be found in all empires. That's by design, BTW, to encourage trading. (As an aside... how would your proposals even work outside of HS?)

But the biggest problem I see from these proposals, is that it wouldn't curtail the .01 game at all. It would just remove the inter-empire trader as a viable form of game play... especially for new players. Only large trading conglomerates would be able to survive on the inter-empire scene just by having enough bodies in the correct stations at the corrects times of day. They'll get their .01 increase in, while the budding trader gets left behind.

Now follow this to other professions... Haulers... then to gankers.

These proposals won't change the stymie the .01 trade game, but they will alter EvE to be nigh unrecognizable.


--Gadget



In presence of other limits, more limits are not as strong as few limits introduced into a limit-free concept.

Time zone thing is by far, the most versatile mechanic that can be added. Let us say Factional warfare affects by who can decide trading hours in certain regions. Something like that will be temporary and will have temporary effect on certain regional hubs. This can even stat as an experiment with econdary and terciary hubs. Again, you can put orders in region where you have no time to trade in actively. And when trading hours start your order wil be there hanging with forecasted prices as an example. There are many variables.

Now about the isk game. Only relatively young players will be able to change order's price more often. This means, even though you can change price be .01 isk, if you are an older player, your order will hang longer with that price and younger players will eb able to put another .01 isk right?

Now look, older players posses more wealth and thus are more able to increase a price unlike the realitvely young players. So when old trader puts up 10k + isk instead of .01 he eliminates all young players that cannot compete from doing that. Now this will promote difference on goods that are heavy weighters yet there are .01 isk gamers. So these small scale gamers at first will be starting at products for which 10k+ increase in price is madness, like minerals for example. And then as they get wealthier they progress onto bigger volumes with less small increases of price or more time to modify order where .01 isk doesnt work because all traders can shift price few times thus more chance that all traders will be able to buy or sel all their goods.

This follows the established way where older richer traders trade in areas where they have same level traders as them and newbies play with newbies in the small changes market sections. Seems legit? If something doesnt seem clear, pinpoint so that I can answer, or not. We ll see.

There is nothing worthy in this world even if others think it is worth something...

Cytherea Deesse
University of Caille
Gallente Federation
#35 - 2016-08-02 16:07:49 UTC
This is a roleplay game , may I suggest, that you roleplay when you login?

So when you login you just roleplay that Jita has just opened, Amarr is in the after market, while Rens and Hek are closed for buisness for the day.

Why do you need realism in a roleplay game?
William Legrand-Marx
Nemesis Ad Astra
#36 - 2016-08-02 16:11:48 UTC  |  Edited by: William Legrand-Marx
Cytherea Deesse wrote:
This is a roleplay game , may I suggest, that you roleplay when you login?

So when you login you just roleplay that Jita has just opened, Amarr is in the after market, while Rens and Hek are closed for buisness for the day.

Why do you need realism in a roleplay game?


When company makes it as real as possible, it is hard not to ask for more. Unless you like shallow experience...
Such games are not very real to make them less hard than reality you try to escape but make them interesting enough to be entertained.

There is nothing worthy in this world even if others think it is worth something...

Dirty Forum Alt
Forum Alts Anonymous
#37 - 2016-08-02 16:17:35 UTC
William Legrand-Marx wrote:
Cytherea Deesse wrote:
This is a roleplay game , may I suggest, that you roleplay when you login?

So when you login you just roleplay that Jita has just opened, Amarr is in the after market, while Rens and Hek are closed for buisness for the day.

Why do you need realism in a roleplay game?


When company makes it as real as possible, it is hard not to ask for more. Unless you like shallow experience...
Such games are not very real to make them less hard than reality you try to escape but make them interesting enough to be entertained.

If you think that the market system of EVE is "realistic"...you must shop at different stores than I do...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Lady Ayeipsia
BlueWaffe
#38 - 2016-08-02 16:24:26 UTC
I represent a group of hi sec players who's sole purpose is to destroy each other over the right to make pot noodles in the sacred tea pot. As such, I have a problem with these trade hours. My group fights in hi sec from the end of downtime right up till it begins the next day. We fight in a small part of hi sec where we basically enjoy turning eve into our own strange first person shooter (hence the names Red vs Blue).

The problem with your time zone mechanic is that it screws our style of play. People need to purchase items from our local area constantly. Need a new ship quick, but it local. This occurs at all hours of the day. And we have traders who enjoy stocking our market. Each player tends to find a trading niche to fill. One may supply ammo, another hulls. Your proposal would screw over 3/4 of our traders because only one group would fit these hours leaving the rest screwed. Why should we give up our current style just to fit your desire? It seems to actually greatly limit our little market.

Now let's carry this further... I play mainly at night in the US. However at breakfast each morning, I can login and spend 10 minutes fixing orders. To meet your system I would have to make orders in one region and play in another which adds way too much travel time turning a fun game into a grind. Why?

I'm sorry but I do not think your time zone idea reflects the global nature of corps in eve. Many are strung out across all time zones. Limitng which zones get to play where seems to go against the idea of an open sand box. Why do it?
Yourmoney Mywallet
Doomheim
#39 - 2016-08-02 16:30:09 UTC
William Legrand-Marx wrote:
Certainly this wil shift traders dynamics as where to trade due to their time zones irl.

William Legrand-Marx wrote:
their time zones irl.

William Legrand-Marx wrote:
irl.

Dafuq does irl have to do with EVE?



THIS IS GAEEEM!
Dirty Forum Alt
Forum Alts Anonymous
#40 - 2016-08-02 16:35:41 UTC  |  Edited by: Dirty Forum Alt
William Legrand-Marx wrote:
as one man said: "I am here to destroy your game..."

I see the OP has edited his first post to reflect his true intentions - his goal is to destroy "our game" - aka: EVE Online

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

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