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Every year, there are less users playing, why??

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#741 - 2016-08-01 21:06:08 UTC  |  Edited by: Dracvlad
Lex Gabinia wrote:
Dracvlad wrote:
Herzog Wolfhammer wrote:
Ralph King-Griffin wrote:

Tell you what so, you go tell the rest of eve to stob being beligerant gobshites to one another and we'll take it from there .


We're trying to tell CCP not to pick sides. That's all.



That's what I would say too.

Just in case you missed it:

CCP designed a game to be harsh, dark and gritty. They picked sides before anyone started playing. This seems to be hard for some people to grasp.

If EVE is to stay EVE then CCP will always side with a harsher play style. Accept it, adapt or move on seem to be the only choices.


Except if you are a ganker loot scooping, you can point someone with no consequences, you can loot scoop for the risk of a noob ship, so I have to accept that gankers have it really easy? Yeah right, harsh dark gritty, tha's a total laugh...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dwai Attic
TheAtticKo
#742 - 2016-08-01 21:12:08 UTC  |  Edited by: Dwai Attic
Hmm, good question!

I used to play a LOT, then a lot less, now I barely log in.

Why?

Because I don't really find Eve that exciting anymore, unfortunately.

What can I say. Been playing since 2009. Eve has changed since then, but at the same time, not really. I do still love the game to death, but I don't enjoy playing it as much as I used to...it just got old.

But hell, what do I expect after 7 years of playing.


I think, it's just harder to attract people these days. People aren't into challenging games anymore. Especially new gamers. I grew up playing Morrowind, my most favorite RPG to date, but would people like it today? I don't think so. For example, there are no waypoints in Morrowind. You had to figure out the location by yourself.

Average gamer of 2016 probably wouldn't handle Morrowind. Average gamer of 2003 did.

Gaming has changed, it's for the masses now. Eve players are a dying breed.
Ralph King-Griffin
New Eden Tech Support
#743 - 2016-08-01 21:15:26 UTC
Dracvlad wrote:
Lex Gabinia wrote:
Dracvlad wrote:
Herzog Wolfhammer wrote:
Ralph King-Griffin wrote:

Tell you what so, you go tell the rest of eve to stob being beligerant gobshites to one another and we'll take it from there .


We're trying to tell CCP not to pick sides. That's all.



That's what I would say too.

Just in case you missed it:

CCP designed a game to be harsh, dark and gritty. They picked sides before anyone started playing. This seems to be hard for some people to grasp.

If EVE is to stay EVE then CCP will always side with a harsher play style. Accept it, adapt or move on seem to be the only choices.


Except if you are a ganker loot scooping, you can point someone with no consequences, you can loot scoop for the risk of a noob ship, so I have to accept that gankers have it really easy? Yeah right, harsh dark gritty, tha's a total laugh...

Bumping is being adressed,
loot scooping requires two additional people to coordinate with [insert however many] required for the gank.
Its a non trivial fleet op.

CCP regularly slap the predators down, they also have to slap the prey from time to time too,
thay arent takang sides here theyre just habing a rough times lapping both of us equaly as hard.
Lex Gabinia
Res Repetundae
#744 - 2016-08-01 21:20:06 UTC  |  Edited by: Lex Gabinia
Dracvlad wrote:
Lex Gabinia wrote:
Dracvlad wrote:
Herzog Wolfhammer wrote:
Ralph King-Griffin wrote:

Tell you what so, you go tell the rest of eve to stob being beligerant gobshites to one another and we'll take it from there .


We're trying to tell CCP not to pick sides. That's all.



That's what I would say too.

Just in case you missed it:

CCP designed a game to be harsh, dark and gritty. They picked sides before anyone started playing. This seems to be hard for some people to grasp.

If EVE is to stay EVE then CCP will always side with a harsher play style. Accept it, adapt or move on seem to be the only choices.


Except if you are a ganker loot scooping, you can point someone with no consequences, you can loot scoop for the risk of a noob ship, so I have to accept that gankers have it really easy? Yeah right, harsh dark gritty, tha's a total laugh...


Point without consequence?

Also, yes the act of ganking is harsh.

Can you not also use a nob ship and scoop loot to DST? Is this a mechanic only reserved for the gankers? Where is that check box for me to activate/deactivate this special mechanic on my character?
Ralph King-Griffin
New Eden Tech Support
#745 - 2016-08-01 21:22:06 UTC
Lex Gabinia wrote:
Point without consequence?

bumping
Lex Gabinia
Res Repetundae
#746 - 2016-08-01 21:25:25 UTC
Ralph King-Griffin wrote:
Lex Gabinia wrote:
Point without consequence?

bumping

Well, yeah, duh. That's what happens when you hit reply too fast. My bad.
Teckos Pech
Hogyoku
Goonswarm Federation
#747 - 2016-08-01 21:26:07 UTC
Pandora Carrollon wrote:
Teckos Pech wrote:
Yes because rewarding imprudence and foolishness is always good. Roll


Nobody is being rewarded with anything. Reward implies that CCP actively advocates an AFK mining play style. Just the opposite appears to be true as it's the worst common ISK generator in the game.

HiSec AFK mining is a horrific trade of game time for relatively low ISK return. For that terrible trade off, it's relatively safe to do. If two companies with identical resources exist, one in HiSec and one in NullSec, mine for 30 days in their respective 'safe' areas (High, Concord guarding: Null, guarded gates, etc.) the NullSec corp will be piles upon piles richer than the HiSec corp. The reason the HiSec corp exists is they don't have to fight and keep up the military assets the NullSec corp would.

Your comment utterly denies the right of choice of a corp not to engage in ship to ship PvP and that goes against everything the sandbox is made for. You have to make room for everyone to play or risk the game's very existence. Don't even bother with the EVE is PvP comments because AFK mining is also PvP. EVE is entirely PvP.

Another way to put it is: you either respect the idea that all play styles are valid or risk your own being eliminated because it's not recognized by the powers that be that it's valid. Just ask the Mercenaries how they feel about their play style being nerfed into an endangered species.

I suggest everyone let go of their bias toward their own play styles and allow everyone to play and have fun in the box, using the tools CCP gives us to build our sand empires the way we all feel like building in, and playing with them.

Even the DEV's need to be careful of, and respect this concept, which I guarantee you they are well aware of. Sometimes they have to choose the lesser of two evils (breaking something to fix something else) but it's frustrating as heck to those of us that watch these changes and aren't told how they are going to fix what they just broke.

So I understand your frustrations Teckos...


No you don't. In fact, you completely misunderstand me. I am not saying people should not AFK mine, or over fill their freighter and autopilot around.

Here is what I am saying. Nice and simple.

IF you AFK mine or IF you over fill your freighter and do not take precautions....then you were imprudent and foolish and sometimes you get punished for that. People who come here and want to nerf that punishment are implicitly saying that being imprudent and foolish should be rewarded. People who gank are in essence correcting errors. Errors in judgement. They are showing other players the consequences of their actions.

I have used an analogy before and I'll use it again.

If you are over filling your freighter an not even using a scout let alone a webber....you are risk seeking. You are like the guy who gambles away everything he has in Vegas and is sitting on the curb wondering what happened....he was due for a win.

As for not wanting to engage in ship-to-ship PvP...that is just it. You cannot be sure of that in this game provided you actually undock. That is it. If you want to avoid, 100%, ship-to-ship PvP never ever undock. That is your only choice. People who say they do not want to engage in ship-to-ship PvP and want to undock are literally playing the wrong game. You are quite simply wrong if you think that is an option in this sandbox. If I am willing to accept the consequences of shooting you in a 1.0 system...I can shoot you. That is ship-to-ship PvP. Your desire to not have that type of play in this game is irrelevant.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#748 - 2016-08-01 21:28:23 UTC
Lex Gabinia wrote:
Ralph King-Griffin wrote:
Lex Gabinia wrote:
Point without consequence?

bumping

Well, yeah, duh. That's what happens when you hit reply too fast. My bad.


It has happened to all of us.... P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#749 - 2016-08-01 21:30:10 UTC
Dracvlad wrote:


Except if you are a ganker loot scooping, you can point someone with no consequences, you can loot scoop for the risk of a noob ship, so I have to accept that gankers have it really easy? Yeah right, harsh dark gritty, tha's a total laugh...


Yeah, lets ignore all the consequences and costs up to that point. Roll

Holy crap, that is one of the dumbest things I've read.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#750 - 2016-08-01 21:36:46 UTC
Ralph King-Griffin wrote:

loot scooping requires two additional people to coordinate with [insert however many] required for the gank.
Its a non trivial fleet op.


Oh please it is the easiest thing in the world. Anyone can do it. That is why AG scoop loot and give....it...back.....hmmmm......

Okay, never mind.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vaerah Vahrokha
Vahrokh Consulting
#751 - 2016-08-01 22:03:35 UTC
baltec1 wrote:

Pirates go where the trade lanes are, their content does not exist outside of highsec.


Yeah, their "content" shoots back outside of hisec Pirate
Teckos Pech
Hogyoku
Goonswarm Federation
#752 - 2016-08-01 22:22:14 UTC
Vaerah Vahrokha wrote:
baltec1 wrote:

Pirates go where the trade lanes are, their content does not exist outside of highsec.


Yeah, their "content" shoots back outside of hisec Pirate


There is that, but outside of HS you'll be hard pressed an imprudent freighter pilot flying around with billions in his cargo hold.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dirty Forum Alt
Forum Alts Anonymous
#753 - 2016-08-01 22:25:40 UTC  |  Edited by: Dirty Forum Alt
Teckos Pech wrote:
Vaerah Vahrokha wrote:
baltec1 wrote:

Pirates go where the trade lanes are, their content does not exist outside of highsec.


Yeah, their "content" shoots back outside of hisec Pirate


There is that, but outside of HS you'll be hard pressed an imprudent freighter pilot flying around with billions in his cargo hold.

True, the wormhole-bears usually use orcas to move their billions of isk in easy loot from the low-sec WH exit to try to get it to a market hub... Or at least they did last time I lived in low-sec Pirate

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#754 - 2016-08-01 22:38:06 UTC
Dirty Forum Alt wrote:
Teckos Pech wrote:
Vaerah Vahrokha wrote:
baltec1 wrote:

Pirates go where the trade lanes are, their content does not exist outside of highsec.


Yeah, their "content" shoots back outside of hisec Pirate


There is that, but outside of HS you'll be hard pressed an imprudent freighter pilot flying around with billions in his cargo hold.

True, the wormhole-bears usually use orcas to move their billions of isk in easy loot from the low-sec WH exit to try to get it to a market hub... Or at least they did last time I lived in low-sec Pirate


Were they doing things like not using a scout. Autopiloting? No webber? No escort at all?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#755 - 2016-08-01 23:23:58 UTC
Teckos Pech wrote:

There is that, but outside of HS you'll be hard pressed an imprudent freighter pilot flying around with billions in his cargo hold.

That's because they use JF's to get everywhere instead. Because escorting Freighters was boring & tedious and too much work..... Hmmmm, yet they claim high sec players should do exactly what Null Sec players refused to and asked CCP for solutions so they didn't have to......
Dirty Forum Alt
Forum Alts Anonymous
#756 - 2016-08-01 23:44:11 UTC
Teckos Pech wrote:
Were they doing things like not using a scout. Autopiloting? No webber? No escort at all?

TBH I only saw a few groups... but 2 of them did not use scouts, and the third used a *very* expensively fit tengu to scout... He did manage to get his orca through with that one - but we still got 4 billion isk in loot from the tengu escort, so we were happy lol.

Idiocy is not limited to high-sec in EVE - it is universe-wide.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Pandora Carrollon
Provi Rapid Response
#757 - 2016-08-02 00:04:01 UTC
Teckos Pech wrote:

As for not wanting to engage in ship-to-ship PvP...that is just it. You cannot be sure of that in this game provided you actually undock. That is it. If you want to avoid, 100%, ship-to-ship PvP never ever undock. That is your only choice. People who say they do not want to engage in ship-to-ship PvP and want to undock are literally playing the wrong game. You are quite simply wrong if you think that is an option in this sandbox. If I am willing to accept the consequences of shooting you in a 1.0 system...I can shoot you. That is ship-to-ship PvP. Your desire to not have that type of play in this game is irrelevant.


Sorry if I mis-analyzed your statement. I was working mostly off of 'tone' and that's hard to get in text. My apologies there.

As to this last part, no, just no. That interpretation of my comments applies taking what I was saying totally wrong.

While the statement about never undocking is technically correct, everyone knows that's functionally incorrect. You've said it yourself, if you know what you are doing in HiSec, for all intents and purposes you are pretty much 99.9999% safe. Can you shoot me in a 1.0 security system, certainly but you'll be dead before you've got my shields down and I'll still get to pick your corpse clean if I pop you once when Concord tackles you. That's not a brilliant way to give me your ships modules.

I wasn't talking about 100% safety, nobody was. I was talking about people with a PvE play style. We, as players, have a responsibility to the games that we like. In EVE, that responsibility comes in the form of respecting the sandbox and how other people want to play. I've never seen anyone advocate for a 100% safe gaming experience in space. Some people have mentioned methods it might be possible but the only place I can think of that it might apply would be in a rookie system with small ships.

It's really about players that want to play in a certain method for a certain reason. Haulers know they can be bumped and ganked, but hauling is a horrible profession with the insurance costs. Not only do they have to pay for what they lose, they lose the ship and generally get podded too. It's why it's freaking expensive to contract a hauler. It's also why I didn't put that in my example. Most of the ire is around the AFK miners. The haulers are usually pretty classy and know what they are in for.

I'm not arguing against your points Teckos, I do get them. I'm trying to get everyone to see how important each others play styles are to EVE. HiSec doesn't need to be 100% safe, I've never advocated that. I'm advocating that you guys actually listen to each other and come up with a common solution that sets the balance point in an area that everyone can have fun with.

I can think of several things off the top of my head right now that would be fair and fun for the gankers as well as the AFK miners and haulers. There are solutions and we don't need these walls of text to deal with the relatively minor play issues being discussed.
Lex Gabinia
Res Repetundae
#758 - 2016-08-02 00:18:51 UTC
Pandora Carrollton wrote:

I can think of several things off the top of my head right now that would be fair and fun for the gankers as well as the AFK miners and haulers. There are solutions and we don't need these walls of text to deal with the relatively minor play issues being discussed.

I just do not get this last bit in bold. I think you post reasonably and positively so please do not think I am attacking you.

Why should we or the game designers do anything to encourage AFK ship activity that allows someone to profit?
Jonah Gravenstein
Machiavellian Space Bastards
#759 - 2016-08-02 00:27:46 UTC  |  Edited by: Jonah Gravenstein
Lex Gabinia wrote:
Pandora Carrollton wrote:

I can think of several things off the top of my head right now that would be fair and fun for the gankers as well as the AFK miners and haulers. There are solutions and we don't need these walls of text to deal with the relatively minor play issues being discussed.

I just do not get this last bit in bold. I think you post reasonably and positively so please do not think I am attacking you.

Why should we or the game designers do anything to encourage AFK ship activity that allows someone to profit?
Neither do I, if you're afk you're not playing the game, you're doing something else. Any fun that there is to be had is from the activity you're engaged in, not the one that you're not.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#760 - 2016-08-02 01:03:20 UTC
Dirty Forum Alt wrote:
Teckos Pech wrote:
Were they doing things like not using a scout. Autopiloting? No webber? No escort at all?

TBH I only saw a few groups... but 2 of them did not use scouts, and the third used a *very* expensively fit tengu to scout... He did manage to get his orca through with that one - but we still got 4 billion isk in loot from the tengu escort, so we were happy lol.

Idiocy is not limited to high-sec in EVE - it is universe-wide.


Absolutely. But I would argue we tend to see more complaints coming from HS people than LS/NS (AFK cloaking aside, and even then seems to me the complainers there are often renters).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online