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Make Concord Consistent

Author
Dirty Forum Alt
Forum Alts Anonymous
#41 - 2016-08-01 01:51:09 UTC
Honestly I'd be more interested in this mechanic change as a means to make it viable to gank the freighter getting the loot - for profit.

I'm not an anti-ganker, I just enjoy destruction and chaos =P

...And I honestly do think that the for-profit gankers have entirely too little risk in their lives. Yes they put time and effort into setting up their ganks - but they are still pretty much untouchable unless they make a mistake, no matter how good their opponents are. At best you can invest 50-100m to deny them their loot, but not actually harm their looting alt.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

baltec1
Bat Country
Pandemic Horde
#42 - 2016-08-01 04:31:49 UTC
Dirty Forum Alt wrote:
Honestly I'd be more interested in this mechanic change as a means to make it viable to gank the freighter getting the loot - for profit.

I'm not an anti-ganker, I just enjoy destruction and chaos =P

...And I honestly do think that the for-profit gankers have entirely too little risk in their lives. Yes they put time and effort into setting up their ganks - but they are still pretty much untouchable unless they make a mistake, no matter how good their opponents are. At best you can invest 50-100m to deny them their loot, but not actually harm their looting alt.


This is only because AG has thus far put no effort into stopping them.
Teckos Pech
Hogyoku
Goonswarm Federation
#43 - 2016-08-01 04:55:28 UTC
Dirty Forum Alt wrote:
Honestly I'd be more interested in this mechanic change as a means to make it viable to gank the freighter getting the loot - for profit.

I'm not an anti-ganker, I just enjoy destruction and chaos =P

...And I honestly do think that the for-profit gankers have entirely too little risk in their lives. Yes they put time and effort into setting up their ganks - but they are still pretty much untouchable unless they make a mistake, no matter how good their opponents are. At best you can invest 50-100m to deny them their loot, but not actually harm their looting alt.


Gank the bumping ship. 475 million ISK ship destroyed for 80 million. Seems a fair trade to me.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Corvald Tyrska
Valknetra
#44 - 2016-08-01 05:52:09 UTC
Dirty Forum Alt wrote:
Teckos Pech wrote:
As for the ownership of the wreck, it is, unless I am mistaken (and I have never paid attention to this on the few times I have ganked ships--e.g. Burn Jita) it belongs to the person who ganked the ship (again I'm guessing the person who got the final blow) so not the person scooping the loot. Again, CODE. found a solution to that one too. Assuming I have not made a mistake here...CODE. are actually rather innovative players, IMO.

The wreck actually belongs to the original owner alone since they were killed illegally.

And CODE. is just abusing the mechanic that allows a rookie ship to transfer cargo directly into a fleet hangar bay and only suspect flags the rookie ship to loot items they do not own while avoiding the intended consequences. However that issue was raised on a different thread, and ignored.


That makes more sense then. Wasn't 100% certain on the wreck ownership. Regardless, the main issue long term with antiganking is that it is not sustainable even with changes to Concord response mechanics. People can gank freighters all day long and turn a profit as long as they pick their targets based upon some basic preparation. Antiganking all day long requires someone to bankroll it (unless you hope to re-scoop the original loot but the additional loot fairy makes the ability to break even highly doubtful). There is no cost-neutral or profitable way to counter ganking so in the long term you are reliant on players funding it themselves or the haulers paying for a level of revenge (which basically they need to have prepared to pay in advance to have you there for the antiganking). That is the fundamental problem, not the Concord response times. Even if you do get a large group of pilots keen on the activity in the short term, they cannot afford to sustain it indefinitely.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#45 - 2016-08-01 06:31:39 UTC
Teckos Pech wrote:

Gank the bumping ship. 475 million ISK ship destroyed for 80 million. Seems a fair trade to me.

It's not. None of that drops as loot, and the bumper (of all people) gets a killright on you. Meaning you basically "lose" that toon for anything else but ganking, while you were in fact trying to conduct legitimate business with it.

I can see why many people believe ganking the bumper to be an unacceptable solution: it is complete counterproductive to toons interested in keeping a positive sec status, who desire to undock a genuine ship.

Consequence were supposed to be for the one conducting the suspect activity- not the other way around yes? Won't matter in the end- indefinite bumping is gone. That said, carry on pls.
Teckos Pech
Hogyoku
Goonswarm Federation
#46 - 2016-08-01 06:56:06 UTC
Brokk Witgenstein wrote:
Teckos Pech wrote:

Gank the bumping ship. 475 million ISK ship destroyed for 80 million. Seems a fair trade to me.

It's not. None of that drops as loot, and the bumper (of all people) gets a killright on you. Meaning you basically "lose" that toon for anything else but ganking, while you were in fact trying to conduct legitimate business with it.

I can see why many people believe ganking the bumper to be an unacceptable solution: it is complete counterproductive to toons interested in keeping a positive sec status, who desire to undock a genuine ship.

Consequence were supposed to be for the one conducting the suspect activity- not the other way around yes? Won't matter in the end- indefinite bumping is gone. That said, carry on pls.


Oh...a kill right...you mean like the gankers get? Hmmmm....I'm seeing this "gankers have it too easy" slipping further and further away. And they lose that toon for other business....hmmm yet another cost Ganker's "pay". This "gankers have it too easy" is kind of like a wet bar of soap.

And you don't get the loot? So?

You have basically made the argument that baltec1 has been making: AG are not willing to put forth the ISK or accept the consequences to be as effective as the gankers.

And then running to CCP crying like a little *****....yeah, sorry, no sympathy from me.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#47 - 2016-08-01 06:59:07 UTC
Corvald Tyrska wrote:
Dirty Forum Alt wrote:
Teckos Pech wrote:
As for the ownership of the wreck, it is, unless I am mistaken (and I have never paid attention to this on the few times I have ganked ships--e.g. Burn Jita) it belongs to the person who ganked the ship (again I'm guessing the person who got the final blow) so not the person scooping the loot. Again, CODE. found a solution to that one too. Assuming I have not made a mistake here...CODE. are actually rather innovative players, IMO.

The wreck actually belongs to the original owner alone since they were killed illegally.

And CODE. is just abusing the mechanic that allows a rookie ship to transfer cargo directly into a fleet hangar bay and only suspect flags the rookie ship to loot items they do not own while avoiding the intended consequences. However that issue was raised on a different thread, and ignored.


That makes more sense then. Wasn't 100% certain on the wreck ownership. Regardless, the main issue long term with antiganking is that it is not sustainable even with changes to Concord response mechanics. People can gank freighters all day long and turn a profit as long as they pick their targets based upon some basic preparation. Antiganking all day long requires someone to bankroll it (unless you hope to re-scoop the original loot but the additional loot fairy makes the ability to break even highly doubtful). There is no cost-neutral or profitable way to counter ganking so in the long term you are reliant on players funding it themselves or the haulers paying for a level of revenge (which basically they need to have prepared to pay in advance to have you there for the antiganking). That is the fundamental problem, not the Concord response times. Even if you do get a large group of pilots keen on the activity in the short term, they cannot afford to sustain it indefinitely.


This is not true, you can turn a profit while fighting gankers. All gank ships are profitable to gank, escort service can be charged for, setting up your own freight business can be done and so on.
Teckos Pech
Hogyoku
Goonswarm Federation
#48 - 2016-08-01 07:09:27 UTC  |  Edited by: Teckos Pech
Corvald Tyrska wrote:
Dirty Forum Alt wrote:
Teckos Pech wrote:
As for the ownership of the wreck, it is, unless I am mistaken (and I have never paid attention to this on the few times I have ganked ships--e.g. Burn Jita) it belongs to the person who ganked the ship (again I'm guessing the person who got the final blow) so not the person scooping the loot. Again, CODE. found a solution to that one too. Assuming I have not made a mistake here...CODE. are actually rather innovative players, IMO.

The wreck actually belongs to the original owner alone since they were killed illegally.

And CODE. is just abusing the mechanic that allows a rookie ship to transfer cargo directly into a fleet hangar bay and only suspect flags the rookie ship to loot items they do not own while avoiding the intended consequences. However that issue was raised on a different thread, and ignored.


That makes more sense then. Wasn't 100% certain on the wreck ownership. Regardless, the main issue long term with antiganking is that it is not sustainable even with changes to Concord response mechanics. People can gank freighters all day long and turn a profit as long as they pick their targets based upon some basic preparation. Antiganking all day long requires someone to bankroll it (unless you hope to re-scoop the original loot but the additional loot fairy makes the ability to break even highly doubtful). There is no cost-neutral or profitable way to counter ganking so in the long term you are reliant on players funding it themselves or the haulers paying for a level of revenge (which basically they need to have prepared to pay in advance to have you there for the antiganking). That is the fundamental problem, not the Concord response times. Even if you do get a large group of pilots keen on the activity in the short term, they cannot afford to sustain it indefinitely.


Yeah, you'll have to convince people you are doing something they'll want to pay for. Kind of like Red Frog and other concerns in game. This is true of many things. You have to incur a cost and then have people buy it at a price that covers your costs and hopefully provides a profit.

I will grant you that the targets of ganks are basically players who just don't seem to realize they are playing an MMO. They don't seem to realize they are playing a game where if you do something imprudent and foolish somebody else will come along and rather unpleasantly show them exactly just how imprudent and foolish they were. And if you try to tell these players they are behaving imprudently and foolishly they'd likely react badly.

Frankly, I don't ge the anti-ganking community. It is like driving around Vegas and reimbursing people who have gambled everything away....then whining when they run out of money.

Here let me help you AG guys out. Lets come up with a motto, I'll start:

Anti-ganking, making stupid okay.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dirty Forum Alt
Forum Alts Anonymous
#49 - 2016-08-01 10:55:54 UTC
Teckos Pech wrote:
Dirty Forum Alt wrote:
Honestly I'd be more interested in this mechanic change as a means to make it viable to gank the freighter getting the loot - for profit.

I'm not an anti-ganker, I just enjoy destruction and chaos =P

...And I honestly do think that the for-profit gankers have entirely too little risk in their lives. Yes they put time and effort into setting up their ganks - but they are still pretty much untouchable unless they make a mistake, no matter how good their opponents are. At best you can invest 50-100m to deny them their loot, but not actually harm their looting alt.


Gank the bumping ship. 475 million ISK ship destroyed for 80 million. Seems a fair trade to me.

Fast-moving targets tend to be quite hard to gank - as many gankers have found out.

No I'd be more interested in having the option to gank the freighter that loots high-volume high-value cargo:

Like This

And I think the main thing missing from the anti-ganking movement right now is motivation. I think the prospect of earning roughly 4.5 billion isk profit from counter-ganking the freighter in a situation like that would provide the motivation to actually get some people up off their lazy rear ends and out doing something instead of just talking.



Would the anti-gankers shift from noble do-gooders to greedy pirates in their own right? Quite possibly....but honestly I'm OK with that. And yes, OK, I'll agree with you guys that the main reason gankers currently have no risk is because the people who oppose them are unwilling to put in the time, effort, and isk required to fight them....But I still think the game would be better if that changed - and I still think the chance at a multi-billion-isk payday is one of the few motivators that *might* actually get the antigankers off the bench and into the game.

And if I'm wrong? Then it just ends up being a slight buff to ganking with no downside whatsoever....Because if the anti-gankers aren't willing to act, there will still be 0 risk. Still an experiment worth making in my opinion.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#50 - 2016-08-01 11:50:30 UTC  |  Edited by: Brokk Witgenstein
Seconded: what is lacking, is some form of tangible profit.

Any ship required beyond the one hauler is cutting profit margins from 'mediocre' into 'not even worth undocking' -- a point made by Teckos on several occasions. Ironically because not enough freighters die to warrant an escort- fancy that. Oddly, according to Red Frog the cheapest way to haul is still per autopiloting freighter. Simply factor in the de-facto loss every once in a while, and at the end of the month you turn a tiny profit.

Blowing up the wrecks, short-lived as it was, was a neat idea... getting paid for antiganking would be even better... Still, with only a 30 second window at best, one would practically have to camp the pipe to keep it safe. Doing so would mean even less freighter death, and therefore no reward for your trouble at all.

To get decent escorted freight caravans going, there has to be a real risk. Already the risk is too low to cut a webbing buddy in on the profit-- hence why haulers use either their own alts or none at all.

So, while I'm not opposed to ganking, it is very unfortunate it always has to involve cheap tricks, exploits and highly questionable practice.

Not sure if it's worth tweaking any further. Perhaps concord was a bad idea and we should opt for something a little more drastic: keep the starter systems and surroundings "highsec". Turn everything from 0.1 -- 0.8 lowsec, with increasing number of gateguns as the sec level goes up. Cynos prohibited from .5-1.0 (nope, no carriers nor jumpfreighters)

Now before you think I'm trolling, consider this: the higher risk would yield a higher reward. People might be willing to PAY for their hauling needs for a change. Less ore flooding the market might allow miners to earn a buck as well. Wardecs could be dirt cheap again because all they'd do is basically turn off the station/gate guns. I could honestly see this "New" New Eden work. Including escorts, pay, and players policing themselves. You wouldn't even need to resort to catalysts because you could be a proper, real, honest-to-god (figure of speach...) pirate.

As I said ... it's a little more drastic but the endless rules and regulations will eventually leave highsec with nothing but lawyers. Unless perhaps filing spacelawsuits is also emergent gameplay, in which case I urge the forum council to get on with it, hold weekly sessions complete with tribunals, hearings, institute a parliament and watch me bail for the nearest airlock.

Just carve highsec up, turn most of it to lowsec and allow for both PvP and profit to happen? Think about it. Won't take long before peeps get organized I'm thinking ...
Dirty Forum Alt
Forum Alts Anonymous
#51 - 2016-08-01 12:37:54 UTC  |  Edited by: Dirty Forum Alt
Brokk Witgenstein wrote:
Seconded: what is lacking, is some form of tangible profit.

Any ship required beyond the one hauler is cutting profit margins from 'mediocre' into 'not even worth undocking' -- a point made by Teckos on several occasions. Ironically because not enough freighters die to warrant an escort- fancy that. Oddly, according to Red Frog the cheapest way to haul is still per autopiloting freighter. Simply factor in the de-facto loss every once in a while, and at the end of the month you turn a tiny profit.

Blowing up the wrecks, short-lived as it was, was a neat idea... getting paid for antiganking would be even better... Still, with only a 30 second window at best, one would practically have to camp the pipe to keep it safe. Doing so would mean even less freighter death, and therefore no reward for your trouble at all.

To get decent escorted freight caravans going, there has to be a real risk. Already the risk is too low to cut a webbing buddy in on the profit-- hence why haulers use either their own alts or none at all.

So, while I'm not opposed to ganking, it is very unfortunate it always has to involve cheap tricks, exploits and highly questionable practice.

Not sure if it's worth tweaking any further. Perhaps concord was a bad idea and we should opt for something a little more drastic: keep the starter systems and surroundings "highsec". Turn everything from 0.1 -- 0.8 lowsec, with increasing number of gateguns as the sec level goes up. Cynos prohibited from .5-1.0 (nope, no carriers nor jumpfreighters)

Now before you think I'm trolling, consider this: the higher risk would yield a higher reward. People might be willing to PAY for their hauling needs for a change. Less ore flooding the market might allow miners to earn a buck as well. Wardecs could be dirt cheap again because all they'd do is basically turn off the station/gate guns. I could honestly see this "New" New Eden work. Including escorts, pay, and players policing themselves. You wouldn't even need to resort to catalysts because you could be a proper, real, honest-to-god (figure of speach...) pirate.

As I said ... it's a little more drastic but the endless rules and regulations will eventually leave highsec with nothing but lawyers. Unless perhaps filing spacelawsuits is also emergent gameplay, in which case I urge the forum council to get on with it, hold weekly sessions complete with tribunals, hearings, institute a parliament and watch me bail for the nearest airlock.

Just carve highsec up, turn most of it to lowsec and allow for both PvP and profit to happen? Think about it. Won't take long before peeps get organized I'm thinking ...

*Personally*....I'd love it. As long as cynos stay blocked in 0.5 and up, I could enjoy that environment.

However...I don't think you'd ever get the majority of high-sec residents on-board. Even the "bad guys" would fight you because it would introduce too many variables they couldn't control and stop them from their peaceful carebear farming.

Sadly I think EVE may just be too far gone for anything short of drastic changes to the core mechanics and principles of the game to break us out of the current cycle (and I truly do believe CCP is slowly headed in that direction)...the players in high sec on both sides (yes, there are exceptions - but they are the minority) just lack any will to bring conflict back, they are all content to go with the status quo and vent whatever frustrations they may have by simply yelling at their opponents on the forums or in blog posts/etc... it isn't a problem of game mechanics ultimately - it is a problem of player attitudes. On *both* sides.



I do find it ironic that I literally proposed a *buff* to ganking, with less than a 50% chance that anybody would even take advantage of it to oppose gankers even if it happened.....and the anti-gankers have barely said a word here - it is the gankers who are arguing with me...whining that if ganking cost the same amount for your opponents that it does for you it would be unfair and horrible... Bunch of hypocritical cowards.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#52 - 2016-08-01 12:58:56 UTC
Teckos Pech wrote:
Anti-ganking, making stupid okay.

Teckos - from your posts one would think I was proposing something to keep idiots alive....

But none of this even begins to come into play until after the initial idiot is dead. They are a non-factor.

This is merely about offering a fair chance for revenge and murder - at the *same* cost that the gankers have to pay instead of a bit more than double the cost (based on the numbers you looked up) - and still with the large added logistical hurdles from having to be a reactionary force and not getting to choose the time or place of the counter-gank attempt. AKA: Still significantly harder and riskier than the initial gank - but *closer* to fair. Possibly even doable. Maybe.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

baltec1
Bat Country
Pandemic Horde
#53 - 2016-08-01 13:18:08 UTC
Dirty Forum Alt wrote:
Teckos Pech wrote:
Anti-ganking, making stupid okay.

Teckos - from your posts one would think I was proposing something to keep idiots alive....

But none of this even begins to come into play until after the initial idiot is dead. They are a non-factor.

This is merely about offering a fair chance for revenge and murder - at the *same* cost that the gankers have to pay instead of a bit more than double the cost (based on the numbers you looked up) - and still with the large added logistical hurdles from having to be a reactionary force and not getting to choose the time or place of the counter-gank attempt. AKA: Still significantly harder and riskier than the initial gank - but *closer* to fair. Possibly even doable. Maybe.


Your plan won't have the impact you want it to have.
Dirty Forum Alt
Forum Alts Anonymous
#54 - 2016-08-01 13:33:06 UTC
baltec1 wrote:
Your plan won't have the impact you want it to have.

In which case it is nothing but a slight buff to gankers...so why are they the ones opposing it?

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#55 - 2016-08-01 13:45:54 UTC
Out of curiosity ... do any of us theorycrafting all this even live in highsec?

I'm anxious to see just ONE highsec dweller pitch in (other than the People's Voice, whose opinion is crystal clear by now) and say "It's a good/bad idea because XXX and I would totally start doing that if CCP implemented it".
Dirty Forum Alt
Forum Alts Anonymous
#56 - 2016-08-01 13:56:40 UTC
Brokk Witgenstein wrote:
Out of curiosity ... do any of us theorycrafting all this even live in highsec?

I'm anxious to see just ONE highsec dweller pitch in (other than the People's Voice, whose opinion is crystal clear by now) and say "It's a good/bad idea because XXX and I would totally start doing that if CCP implemented it".

Well, I do live in high sec - but I probably don't count. I don't have enough alts to solo-gank a freighter, and I don't care enough about ganking/antiganking to actively participate on either side - I'd happily kill any/all of them if given the opportunity - and their targets too Pirate

For me it is more the principle of the thing, and the spirit of the game, rather than an activity I personally would engage in if it were an option...

So yeah, I'd be interested to hear what some people *actually involved* in this ganker/anti-ganker/gankee conflict have to say on the matter - if we can find any to speak up (other than the usual big talking heads of the forums here).

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#57 - 2016-08-01 16:30:03 UTC
Arya Regnar wrote:
Teckos Pech wrote:
To make a clarifying point. I think what Dirty Forum Alt is suggesting is that CONCORD's response time is fixed in all instances.

So, no change to CONCORD response times based on system security level.

You'd still get that fast response in a 1.0 system which drops as the systems security status drops. So for example, lets use the following numbers.

System Sec Leve: 1 CONCORD response time: 2 seconds
System Sec Leve: 0.9 CONCORD response time: 3 seconds
System Sec Leve: 0.8 CONCORD response time: 5 seconds
System Sec Leve: 0.7 CONCORD response time: 9 seconds
System Sec Leve: 0.6 CONCORD response time: 13 seconds
System Sec Leve: 0.5 CONCORD response time: 18 seconds

Now, what Dirty Forum Alt is suggesting is that those times apply EVEN IF CONCORD IS ALREADY ON GRID.

Currently if CONCORD is on grid, they will respond much, much faster in the 0.5 system which is why gankers will "pull CONCORD".

This would give AG more time to gank wrecks.

HOWEVER, it would also be a buff to ganking in that no more pulling CONCORD.

Current response time in pulled systems is about this much
1.0 11.5 sec
11.8
13 sec
16 sec
19 sec
24 sec

What you are suggesting is a nerf to ganking that is about as brutal as all nerfs so far put together.
Totally not a nerf gankers thread.

Yup

This right here illustrates the hypocrisy I'm talking about perfectly.

Here we have a ganker (or at least a ganking advocate) - calling a *6 second* reduction in concord response time (which nobody ever actually suggested anyway) a crippling nerf to ganking - "As brutal as all nerfs so far put together".

And then you guys turn around and say that the *9 second* reduction in concord response time with concord already on the grid is irrelevant and doesn't affect much...Your opponents should just "deal with it"...

Seriously guys - this is a very direct and literal double standard here. Hypocrisy at its absolute finest.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#58 - 2016-08-01 17:29:45 UTC
Dirty Forum Alt wrote:
Teckos Pech wrote:
Anti-ganking, making stupid okay.

Teckos - from your posts one would think I was proposing something to keep idiots alive....

But none of this even begins to come into play until after the initial idiot is dead. They are a non-factor.

This is merely about offering a fair chance for revenge and murder - at the *same* cost that the gankers have to pay instead of a bit more than double the cost (based on the numbers you looked up) - and still with the large added logistical hurdles from having to be a reactionary force and not getting to choose the time or place of the counter-gank attempt. AKA: Still significantly harder and riskier than the initial gank - but *closer* to fair. Possibly even doable. Maybe.


No I was talking about the Anti-Ganking "movement" in general, not your proposal. I see it as a combo of buff and nerf so...I'm more of less fine with it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#59 - 2016-08-01 17:31:58 UTC
Brokk Witgenstein wrote:
Out of curiosity ... do any of us theorycrafting all this even live in highsec?

I'm anxious to see just ONE highsec dweller pitch in (other than the People's Voice, whose opinion is crystal clear by now) and say "It's a good/bad idea because XXX and I would totally start doing that if CCP implemented it".


I have lived in HS, I have had alts that lived in HS even after I went to NS. I even still have alts in HS to this day.

Not sure if that counts since I also am firmly a NS person.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#60 - 2016-08-01 17:36:56 UTC
Dirty Forum Alt wrote:
baltec1 wrote:
Your plan won't have the impact you want it to have.

In which case it is nothing but a slight buff to gankers...so why are they the ones opposing it?


Because it fails to meet your goals and can be abused by gankers. This is where the difference in the two camps becomes clear, AG will support anything that hurts gankers no matter what. The bulk of gankers will call out a bad plan even if it would help them because the care about overall game balance.