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Every year, there are less users playing, why??

First post
Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#601 - 2016-08-01 00:10:55 UTC
I did something really stupid yesterday! And it was fun too LOOOL ^^^ This guy is on to something here Blink
Shae Tadaruwa
Science and Trade Institute
Caldari State
#602 - 2016-08-01 00:22:21 UTC
Brokk Witgenstein wrote:
I did something really stupid yesterday! And it was fun too LOOOL ^^^ This guy is on to something here Blink

I practice lowest common denominator every day of my life.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Herzog Wolfhammer
Sigma Special Tactics Group
#603 - 2016-08-01 03:30:24 UTC
Dracvlad wrote:
Let me continue something important:

Lets compare ganking in hisec to 0.0 roams, both are doing PvP:

The 0.0 roamers have to jump multiple gates, find systems that have activity, they have to catch someone to get a fight and often they will go for hours not finding something. They have to bait people take risk to get an engagement etc., its hard work and takes effort and waiting and patience and they often have to entice out people who have yet another roam in their space and are already fed up with yet another AFK cloaky camper.

The hisec ganker, he has targets galore, all he has to do is have a scout to spot one with something juicy then he gets a Macherial to bump it, perhaps he will have to use a suicide blackbird, then they bump that off the gate, this is happening with a number of different targets which are stacked up. All the ganker has to wait for is his 15 minute timer to end, jump in a easy to get away high DPS ship hit the freighter, in comes a noob ship, DTS and freighter and he uses the noob ship to go suspect and scoops the loot in to the DTS where the freighter pilot scoops it into the freighter. They stack up targets for the period they are active.

In 0.0 any loot has to be defended by holding the field and looting it before you are attacked, sometimes you have to bring in ships to scoop the loot over long distances. But in hisec your loot is protected by CONCORD and a 15,000 EHP that was put in to stop it being ganked by AG players.

So in effect easy kills against effort in hunting, no consequences in loss, just cheap ships they expect to loose, guaranteed loot scooping and there you go. Simple easy play that rewards lazy use of game mechanics.

And people have realised it...



Indeed. I skilled up at the worst times, like the great malaise of 2014 for example, in hope for a better day, and some pipe dream about real live events (like from the Dropbear era) coming back. The entire sphere of sci-fi and the dystopic feel of the game is gone.

Exploration was a thing. Finding something in the nothingness of space. Now it's just min-max content for the usual spergers.

Now I don't care any more. That Eve Source book used to have it's own place on the shelf. It's headed for the thrift store on the next run. Oh well. I'll remember the better days though. How my hands shook engaging a Sansha mothership in a real live event after chasing it, the confusion and panic around that, and FC0RD's great FCs holding it together. I don't even see these people any more. I remember how a system would look empty and you had to probe it to find some great rewards.

AG has kept me in the game longer actually, but seeing how fast we can get nerfed, what's the point? Screw it.

Glad I never got around to putting that Eve sticker on my car. Would be feeling stupid if I had.

Bring back DEEEEP Space!

Teckos Pech
Hogyoku
Goonswarm Federation
#604 - 2016-08-01 05:04:18 UTC
Herzog Wolfhammer wrote:


Indeed. I skilled up at the worst times, like the great malaise of 2014 for example, in hope for a better day, and some pipe dream about real live events (like from the Dropbear era) coming back. The entire sphere of sci-fi and the dystopic feel of the game is gone.


I'm sorry, but what? A dystopic feel in a game with no war decks and no ganking....I'm not sure that was the word you intended to use there.

Quote:
Exploration was a thing. Finding something in the nothingness of space. Now it's just min-max content for the usual spergers.

Now I don't care any more. That Eve Source book used to have it's own place on the shelf. It's headed for the thrift store on the next run. Oh well. I'll remember the better days though. How my hands shook engaging a Sansha mothership in a real live event after chasing it, the confusion and panic around that, and FC0RD's great FCs holding it together. I don't even see these people any more. I remember how a system would look empty and you had to probe it to find some great rewards.

AG has kept me in the game longer actually, but seeing how fast we can get nerfed, what's the point? Screw it.

Glad I never got around to putting that Eve sticker on my car. Would be feeling stupid if I had.


Can I have your stuff?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Detshni
ELPA Industries
#605 - 2016-08-01 05:13:02 UTC
Lex Gabinia wrote:
Nana Skalski wrote:



Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.



Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway?



You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment.

Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.
baltec1
Bat Country
Pandemic Horde
#606 - 2016-08-01 06:16:11 UTC
Detshni wrote:
Lex Gabinia wrote:
Nana Skalski wrote:



Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.



Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway?



You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment.

Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.


Fun fact.

As the game has become safer the rate of growth has declined.
Lex Gabinia
Res Repetundae
#607 - 2016-08-01 06:31:46 UTC  |  Edited by: Lex Gabinia
Detshni wrote:
Lex Gabinia wrote:
Nana Skalski wrote:



Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.



Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway?



You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment.

Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.


"nowhere is safe anymore"

Nowhere has ever been 100% safe because that is how the game was designed. There are multiple games out there that cater to what you call "costumers." Why is it not okay that this one caters to something different?

I've tried several other MMO's. I even enjoyed a few for the graphics, immersion and even the guided storyline where I got to be the hero. Those games are great, they have their place and their audience. I do not ask those companies to change their game to be more like EVE. EVE is not that type of game, and I think that is ok.

Now I've got to get back in game before someone tries to gank my Epithal filled with goodies.
Teckos Pech
Hogyoku
Goonswarm Federation
#608 - 2016-08-01 07:14:00 UTC
Detshni wrote:
Lex Gabinia wrote:
Nana Skalski wrote:



Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.



Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway?



You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment.

Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.


Or you could...you know...learn how to avoid being blown up by other players instead of having CCP make it farmville online.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NotTheSmartestCookie
Shooting Blues Everyday
Gimme Da Loot
#609 - 2016-08-01 08:29:17 UTC
Herzog Wolfhammer wrote:


Indeed. I skilled up at the worst times, like the great malaise of 2014 for example, in hope for a better day, and some pipe dream about real live events (like from the Dropbear era) coming back. The entire sphere of sci-fi and the dystopic feel of the game is gone.

...snip...

AG has kept me in the game longer actually, but seeing how fast we can get nerfed, what's the point? Screw it.

Glad I never got around to putting that Eve sticker on my car. Would be feeling stupid if I had.


  • Wants a dystopion sci-fi setting
  • Complains about CODE.

I guess you don't have a strong need for internal consistency.

If I want to roleplay I always imagine myself dispensing justice in a Judge-Dread-like fashion vs rapacious mining companies and their lick-spittle henchmen. Invariably these mining cartels are guilty of a combination of the following: 1> wholesale environmental destruction, 2> tax/permit evasion and 3> using illegal AI to run their operations. Small wonder it always feels good to be in CODE.

Making New Eden a better place 8 rounds of Void at a time.

Funny, smartest, pretty and relevant. Pick 3.

Proud shareholder in Halaima MinerBumping

Lucy Lollipops
State War Academy
Caldari State
#610 - 2016-08-01 08:50:15 UTC
Teckos Pech wrote:
Detshni wrote:
Lex Gabinia wrote:
Nana Skalski wrote:



Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.



Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway?



You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment.

Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.


Or you could...you know...learn how to avoid being blown up by other players instead of having CCP make it farmville online.


Farmville online....this is becoming ridicolous...

Gankers/wardeccers has plenty of places to go here in Eve online if they want to do (real) Pvp, from Factional Warfare to Wormholes, to exploration to nullsec....

A ton of places and opportunities to do Pvp.

The truth is that it's much more convenient to stay in hisec waiting for preys at the trading hubs or using cheap ships and gaining a huge amount of isks by it.

Eve is already incredibly challenging/hard/cruel everywhere, don't be ridiculous about farmville online..

Farmville online it's gankers/ardeccers playing it now..it's so clear.

It's Gankville/Wardecville here....
Lucy Lollipops
State War Academy
Caldari State
#611 - 2016-08-01 09:09:43 UTC
NotTheSmartestCookie wrote:
Herzog Wolfhammer wrote:


Indeed. I skilled up at the worst times, like the great malaise of 2014 for example, in hope for a better day, and some pipe dream about real live events (like from the Dropbear era) coming back. The entire sphere of sci-fi and the dystopic feel of the game is gone.

...snip...

AG has kept me in the game longer actually, but seeing how fast we can get nerfed, what's the point? Screw it.

Glad I never got around to putting that Eve sticker on my car. Would be feeling stupid if I had.


  • Wants a dystopion sci-fi setting
  • Complains about CODE.

I guess you don't have a strong need for internal consistency.

If I want to roleplay I always imagine myself dispensing justice in a Judge-Dread-like fashion vs rapacious mining companies and their lick-spittle henchmen. Invariably these mining cartels are guilty of a combination of the following: 1> wholesale environmental destruction, 2> tax/permit evasion and 3> using illegal AI to run their operations. Small wonder it always feels good to be in CODE.


I would be curious to see how much you gain every month in term of isks to see who's rapacious...Judge-Dread.
Teckos Pech
Hogyoku
Goonswarm Federation
#612 - 2016-08-01 09:10:17 UTC
Lucy Lollipops wrote:
Teckos Pech wrote:
Detshni wrote:
Lex Gabinia wrote:
Nana Skalski wrote:



Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.



Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway?



You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment.

Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.


Or you could...you know...learn how to avoid being blown up by other players instead of having CCP make it farmville online.


Farmville online....this is becoming ridicolous...

Gankers/wardeccers has plenty of places to go here in Eve online if they want to do (real) Pvp, from Factional Warfare to Wormholes, to exploration to nullsec....

A ton of places and opportunities to do Pvp.

The truth is that it's much more convenient to stay in hisec waiting for preys at the trading hubs or using cheap ships and gaining a huge amount of isks by it.

Eve is already incredibly challenging/hard/cruel everywhere, don't be ridiculous about farmville online..

Farmville online it's gankers/ardeccers playing it now..it's so clear.

It's Gankville/Wardecville here....


Or HS. No part of the Eve universe was ever intended to be 100% safe.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#613 - 2016-08-01 09:13:33 UTC
Quote:
So again with this topic coming up, I have to ask the super simple question that I ask many of our players who are unhappy with highsec ganking:

In a sandbox game that's designed purely around player interaction, cause and effect, action and reaction, why should the game provide you with a 100% safe option, and why should there be a position in EVE where you're isolated from interaction with other players?--CCP Falcon

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucy Lollipops
State War Academy
Caldari State
#614 - 2016-08-01 09:16:17 UTC
That sentence is becoming the ever-green exxcuse to justify this ganking/wardec mechanics, too easy.

I would love to have CCP removing some fit slots on every mining/hauling ship and integrate warp core stabs and a much stronger EHP on ships.

Just to force gankers to use 4/5 ships for the ganking.

No one complains for organized multi/ship ganking even in hisec, as no one complains if he lose expensive/big ships in wormhole or nullsec to small gangs/fleet.

It's something acceptable for anyone.

Free one ship ganking is totally different.....and the excuse for it is always the same "hisec not 100% sure"...
Lucy Lollipops
State War Academy
Caldari State
#615 - 2016-08-01 09:17:37 UTC
Teckos Pech wrote:
Quote:
So again with this topic coming up, I have to ask the super simple question that I ask many of our players who are unhappy with highsec ganking:

In a sandbox game that's designed purely around player interaction, cause and effect, action and reaction, why should the game provide you with a 100% safe option, and why should there be a position in EVE where you're isolated from interaction with other players?--CCP Falcon


What CCP Falcon said is not true, because no one asked a 100% safe option.
Geronimo McVain
The Scope
Gallente Federation
#616 - 2016-08-01 09:23:00 UTC
Lucy Lollipops wrote:
That sentence is becoming the ever-green exxcuse to justify this ganking/wardec mechanics, too easy.

I would love to have CCP removing some fit slots on every mining/hauling ship and integrate warp core stabs and a much stronger EHP on ships.

That's not really the problem. If you do your math you can kill any ship with almost 100% success rate. It must become unreliable so that you may, and just may, get away with less effort and on other occasions you will fail even with a lot more effort. Give E-War bonusses to freighters and industrials for burst jammers and target breakers.
baltec1
Bat Country
Pandemic Horde
#617 - 2016-08-01 09:29:48 UTC
Lucy Lollipops wrote:
Teckos Pech wrote:
Detshni wrote:
Lex Gabinia wrote:
Nana Skalski wrote:



Well, so much for safe high sec then...
You will see this game staying EVE for eternity, and with small playerbase.



Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway?



You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment.

Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.


Or you could...you know...learn how to avoid being blown up by other players instead of having CCP make it farmville online.


Farmville online....this is becoming ridicolous...

Gankers/wardeccers has plenty of places to go here in Eve online if they want to do (real) Pvp, from Factional Warfare to Wormholes, to exploration to nullsec....

A ton of places and opportunities to do Pvp.

The truth is that it's much more convenient to stay in hisec waiting for preys at the trading hubs or using cheap ships and gaining a huge amount of isks by it.

Eve is already incredibly challenging/hard/cruel everywhere, don't be ridiculous about farmville online..

Farmville online it's gankers/ardeccers playing it now..it's so clear.

It's Gankville/Wardecville here....


Pirates go where the trade lanes are, their content does not exist outside of highsec.
Jonah Gravenstein
Machiavellian Space Bastards
#618 - 2016-08-01 09:30:43 UTC
Lucy Lollipops wrote:
That sentence is becoming the ever-green exxcuse to justify this ganking/wardec mechanics, too easy.
Being able to ruin somebodies day is one of the cornerstones of Eve, hisec is not exempt from that cornerstone and CCP Falcons statement reflects it.

Quote:
I would love to have CCP removing some fit slots on every mining/hauling ship and integrate warp core stabs and a much stronger EHP on ships.

Just to force gankers to use 4/5 ships for the ganking.
Alternatively people could choose to fit their ships properly and/or use the advantages inherent to working with others to their advantage; fun fact, several of the T1 haulers can shrug off multiple attackers as can some of the mining ships.

Quote:
No one complains for organized multi/ship ganking even in hisec, as no one complains if he lose expensive/big ships in wormhole or nullsec to small gangs/fleet.

It's something acceptable for anyone.

Free one ship ganking is totally different.....and the excuse for it is always the same "hisec not 100% sure"...
If you get ganked by a single ship, there's a 99.9% chance that you've done something stupid.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lucy Lollipops
State War Academy
Caldari State
#619 - 2016-08-01 09:34:57 UTC
"Being able to ruin somebodies day is one of the cornerstones of Eve, hisec is not exempt from that cornerstone and CCP Falcons statement reflects it."

Maybe if you make it very easy for players that love to ruin somebodies day so they can do it on a industrial scale the result is that you have less users playing....

maybe...
baltec1
Bat Country
Pandemic Horde
#620 - 2016-08-01 09:38:37 UTC
Lucy Lollipops wrote:
"Being able to ruin somebodies day is one of the cornerstones of Eve, hisec is not exempt from that cornerstone and CCP Falcons statement reflects it."

Maybe if you make it very easy for players that love to ruin somebodies day so they can do it on a industrial scale the result is that you have less users playing....

maybe...


EVE was growing at its fastest rate back when ganking was much much easier.