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Rigging Question for my Condor

Author
Astra Starshine
New Eden Crab Syndicate
#1 - 2016-07-28 05:48:08 UTC
If I want to do fast tackle to help out in PVP, are Polycarbon Engine Housing or HVO's better to put in my Condor's rigs?
I want to eventually work into a Crow. Am I thinking the right way on this? Trying to understand the pvp game mechanics better.

Thanks!
Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2016-07-28 09:19:13 UTC
Hi there,

both choices make sense for tackle.

As a Condor already warps fast, speed/agility rigs will often be the better choice.

Also consider tanking rigs, because suicide tackle is glorious but if you die too fast your selfless sacrifice could be vain.


Best adivce is to fit something reasonable, then go out and use it as much as you can. You'll understand by yourself how to tweak your fit based on the actual situations you'll find yourself in.

Happy pew pew

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Khan Wrenth
Viziam
Amarr Empire
#3 - 2016-07-30 14:41:41 UTC
As a rule of thumb, if you're flying suicide anything, you ought to carry some exotic dancers in your cargo. When they kill you, you always want them to slightly cringe when they look at the killmail.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2016-07-30 17:23:17 UTC
people underestimate how important warp speed is when going for tackle, condor is agile enough and you won't gain any significant milestones by adding polycarbons. However landing on someone quicker than they might expect will net you kills that you probably wouldn't have had before.
Astra Starshine
New Eden Crab Syndicate
#5 - 2016-07-30 20:02:11 UTC
Tsukino Stareine wrote:
people underestimate how important warp speed is when going for tackle, condor is agile enough and you won't gain any significant milestones by adding polycarbons. However landing on someone quicker than they might expect will net you kills that you probably wouldn't have had before.


Thanks, so I should focus more on speed. Let the condors natural agility work itself.
Astra Starshine
New Eden Crab Syndicate
#6 - 2016-07-31 00:19:48 UTC
I see MWD increases my signature radius. Does this mean guns can track me better and hit?
AB will make me harder to hit, but slower to reach target and grab point.
What's better? I'm thinking speed.
Wanda Fayne
#7 - 2016-07-31 12:44:16 UTC
The condor is usually a long-point ship with mwd, due to its speed. Condor will survive best against turret ships so you might consider a tracking disruptor to mitigate incoming damage. You would want to keep your orbit at around 20km and keep transversal up with your mwd. Do not get within scram/web range or you will be melted.

I would fit an explosive resist rig, Warrior drones will typically be used against you. Watch out for light missile boats and TristansBlink

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
elitatwo
Zansha Expansion
#8 - 2016-07-31 12:59:40 UTC
Astra Starshine wrote:
I see MWD increases my signature radius. Does this mean guns can track me better and hit?
AB will make me harder to hit, but slower to reach target and grab point.
What's better? I'm thinking speed.


This is correct, a mwd will increase your signature radius. You can fit a Quad Lif 5mn mwd for somewhat lower signature radius increase. When you fly a Crow later, do the same.

More speed is usually a good idea but never fit an ab on a Condor until you have more experience in your approach and orbit tactic.
Be very careful at the 30km distance mark since you have to consider your momentum speed can work against you.

Use rocket launchers against drones that want to make your job hard. While a Condor cannot do much damage, it will be enough to remove small drones from your tail.

At the speed your Condor will be moving even small turrets will have a hard time hitting you.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Astra Starshine
New Eden Crab Syndicate
#9 - 2016-07-31 14:24:02 UTC
elitatwo wrote:


More speed is usually a good idea but never fit an ab on a Condor until you have more experience in your approach and orbit tactic.
Be very careful at the 30km distance mark since you have to consider your momentum speed can work against you.



I watched some videos by E-University on transversal approaching targets, using a spiral technique. At what point does a person shut off the MWD and let momentum speed take over? Say your target is 100km away and I turn on my MWD to catch him. When I reach half the distance, I shut down MWD?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2016-07-31 15:09:35 UTC
there's no hard fast rule like that, everything depends on the situation. If he's 100km away and moving away from you at 2km/s and you shut down your mwd halfway you're just going to be left floundering.

To be honest most interceptors keep their mwd on since the speed/sig ratio is still good enough to evade most weaponry apart from small or rapid light missiles.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#11 - 2016-07-31 15:13:18 UTC
Astra Starshine wrote:
elitatwo wrote:


More speed is usually a good idea but never fit an ab on a Condor until you have more experience in your approach and orbit tactic.
Be very careful at the 30km distance mark since you have to consider your momentum speed can work against you.



I watched some videos by E-University on transversal approaching targets, using a spiral technique. At what point does a person shut off the MWD and let momentum speed take over? Say your target is 100km away and I turn on my MWD to catch him. When I reach half the distance, I shut down MWD?


If you just long point him you never shut it off. With a scram the second you scram him usually works.
Blade Darth
Room for Improvement
Good Sax
#12 - 2016-07-31 15:13:58 UTC
That's only if the target is a battleship (or bigger) and not moving.... For smaller targets that try to kill you and/ or run away, you want to overheat to move faster past the wide arm of the spiral.
Astra Starshine
New Eden Crab Syndicate
#13 - 2016-07-31 16:46:26 UTC
Thanks for all the advice here. I know its just a tackle, but I like to get as much info as possible so I do it right :)
I decided to go with the HVO rigs to push my speed more. I'm sure once I start actually doing it in game, I will figure out what works and what gets me killed lol.

Oh and when going after missile boats, you just fly straight at them instead of the corkscrews towards turret ships?
elitatwo
Zansha Expansion
#14 - 2016-07-31 19:35:36 UTC
Astra Starshine wrote:
Thanks for all the advice here. I know its just a tackle, but I like to get as much info as possible so I do it right :)
I decided to go with the HVO rigs to push my speed more. I'm sure once I start actually doing it in game, I will figure out what works and what gets me killed lol.

Oh and when going after missile boats, you just fly straight at them instead of the corkscrews towards turret ships?


Yep exactly. Just press the orbit button and let the autopilot do the approach for you, unless you approach a Caracal, Cerberus, Kestrel, Orthrus, Garmur or talwar, you will be fine.
The ships listed are on your no, no list.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#15 - 2016-07-31 19:53:51 UTC
Do not under any circumstance do what Elita just said.

Hitting orbit and letting the game pilot for you is a sure fire way to get yourself oneshot by whatever you're trying to tackle.

Missile ships are actually the one type of ship you CAN do this to as transversal velocity and tracking does not matter and only speed and sig come into play.
elitatwo
Zansha Expansion
#16 - 2016-08-01 03:03:41 UTC
Tsukino Stareine wrote:
Do not under any circumstance do what Elita just said.

Hitting orbit and letting the game pilot for you is a sure fire way to get yourself oneshot by whatever you're trying to tackle.

Missile ships are actually the one type of ship you CAN do this to as transversal velocity and tracking does not matter and only speed and sig come into play.


Tsukino, did you even read the question?

The question was, if she can hit approach / orbit on a missile boat and the answer is yes for all missile boats but the ones I listed. It is no for any turret boat.

It is no longer funny being brighter than everyone else and I know, you hate me for it. Rest assured I do know what I am doing at all times.
I also know a lot more stuff than everyone else.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2016-08-01 15:17:37 UTC
elitatwo wrote:
Tsukino Stareine wrote:
Do not under any circumstance do what Elita just said.

Hitting orbit and letting the game pilot for you is a sure fire way to get yourself oneshot by whatever you're trying to tackle.

Missile ships are actually the one type of ship you CAN do this to as transversal velocity and tracking does not matter and only speed and sig come into play.


Tsukino, did you even read the question?

The question was, if she can hit approach / orbit on a missile boat and the answer is yes for all missile boats but the ones I listed. It is no for any turret boat.

It is no longer funny being brighter than everyone else and I know, you hate me for it. Rest assured I do know what I am doing at all times.
I also know a lot more stuff than everyone else.


Can you even read your own writing?

"unless you approach a Caracal, Cerberus, Kestrel, Orthrus, Garmur or talwar, you will be fine."

Those ships are, wait for it, MISSILE based.

You're just confusing people at this point.
Astra Starshine
New Eden Crab Syndicate
#18 - 2016-08-01 15:58:02 UTC
Tsukino Stareine wrote:

Can you even read your own writing?

"unless you approach a Caracal, Cerberus, Kestrel, Orthrus, Garmur or talwar, you will be fine."

Those ships are, wait for it, MISSILE based.

You're just confusing people at this point.


I think she meant that those ships could easily take me out, do not approach them? Perhaps I'm wrong.
elitatwo
Zansha Expansion
#19 - 2016-08-01 17:53:24 UTC
Astra Starshine wrote:
Tsukino Stareine wrote:

Can you even read your own writing?

"unless you approach a Caracal, Cerberus, Kestrel, Orthrus, Garmur or talwar, you will be fine."

Those ships are, wait for it, MISSILE based.

You're just confusing people at this point.


I think she meant that those ships could easily take me out, do not approach them? Perhaps I'm wrong.


That is exactly what I meant. Those will take you out before you reach long point range. You can however approach a claymore, typhoon, Damnation - with caution -, Sacrilege - with caution -, Golem - with caution and so on.

Basically every ship that is likely to use light missiles, you should stay away from.


Just don't approach a Raven with me at the helm.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Astra Starshine
New Eden Crab Syndicate
#20 - 2016-08-02 16:23:04 UTC
elitatwo wrote:
Astra Starshine wrote:
Tsukino Stareine wrote:

Can you even read your own writing?

"unless you approach a Caracal, Cerberus, Kestrel, Orthrus, Garmur or talwar, you will be fine."

Those ships are, wait for it, MISSILE based.

You're just confusing people at this point.


I think she meant that those ships could easily take me out, do not approach them? Perhaps I'm wrong.


That is exactly what I meant. Those will take you out before you reach long point range. You can however approach a claymore, typhoon, Damnation - with caution -, Sacrilege - with caution -, Golem - with caution and so on.

Basically every ship that is likely to use light missiles, you should stay away from.


Just don't approach a Raven with me at the helm.


So my high speed mitigates incoming damage from missiles, not really any transversal? If I read this right.
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