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Every year, there are less users playing, why??

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#561 - 2016-07-30 23:00:46 UTC
Judaa K'Marr wrote:
Overlayed average players graph + google trends graph for "MMO".

http://i.imgur.com/83w8OnG.png

Mostly the following-the-industry theory is right. EVE is basically a boat being lifted or falling with the MMO tide. The exception is in 2012-2014 when it breaks away from the trendline, and refuses to go with the MMO downtrend. At the start of 2016 the lines are almost touching again.

2012-2014 were the years when CCP was humbled by the Incarna fallout, gave up on over the top Jesus visions and worked on long forgotten issues.


Get out of here with your 'facts' and 'data'. This is GD, where we discuss our feelings!
Teckos Pech
Hogyoku
Goonswarm Federation
#562 - 2016-07-31 07:02:19 UTC
Judaa K'Marr wrote:
Overlayed average players graph + google trends graph for "MMO".

http://i.imgur.com/83w8OnG.png

Mostly the following-the-industry theory is right. EVE is basically a boat being lifted or falling with the MMO tide. The exception is in 2012-2014 when it breaks away from the trendline, and refuses to go with the MMO downtrend. At the start of 2016 the lines are almost touching again.

2012-2014 were the years when CCP was humbled by the Incarna fallout, gave up on over the top Jesus visions and worked on long forgotten issues.


Hmmm interesting graph. Would love to see some sort of correlation measurement. Using say MMO trend as the explanatory variable and the CCP numbers as the dependent variable. Or a correlation coefficient.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#563 - 2016-07-31 07:03:09 UTC
Jenn aSide wrote:
Judaa K'Marr wrote:
Overlayed average players graph + google trends graph for "MMO".

http://i.imgur.com/83w8OnG.png

Mostly the following-the-industry theory is right. EVE is basically a boat being lifted or falling with the MMO tide. The exception is in 2012-2014 when it breaks away from the trendline, and refuses to go with the MMO downtrend. At the start of 2016 the lines are almost touching again.

2012-2014 were the years when CCP was humbled by the Incarna fallout, gave up on over the top Jesus visions and worked on long forgotten issues.


Get out of here with your 'facts' and 'data'. This is GD, where we discuss our feelings!


I know! Who does he think he is. I think I should report him for his microaggressions!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vaerah Vahrokha
Vahrokh Consulting
#564 - 2016-07-31 07:40:55 UTC
Lex Gabinia wrote:

No - the smaller company often has lower costs. My company makes more net profit at X revenue than my main competitor at 5x revenue. Bigger is not always better and rarely more efficient in truth.


Max profit and efficiency are objectives, for large companies they are important but not as much as resiliency and economy of scale. Your small company gets quick to the maximum efficiency *possible to it*, large ones can go beyond that.
In example they can fire those pesky western workers, close down the USA and Europe factories and hire some zillions slaves in Far East.

Just look at something like Apple: head is in the USA, labor with its massive costs, logistics and workers is in China.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#565 - 2016-07-31 07:55:42 UTC  |  Edited by: Nana Skalski
To the one who posted the graph with logged in numer comparison with MMO trend.

There is misproportion with "EVE Online" trend. Its really without this peak.

I think these were more active years for players that were already subscribed. If these were alts or different humans, cant be really said.
Also please note Star Citizen trend. Its rising. Not stable, rising. While space simulator trends are stable.

So I think games like SC and EVE should be rather vieved and marketed as genres in itself. Combining MMO, simulators, strategic, space. Space Opera games.

All those people who were so negative about CCP trying to develop more sim-y nature of EVE, they may have been wrong all the time.
Dracvlad
Taishi Combine
Astral Alliance
#566 - 2016-07-31 08:17:09 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
[quote=Dracvlad]
Removed for space:

In this case, the number of players is going to go down. However, it is not tied to any specific reason. This would explain the initial growth and then the subsequent decline.

The solution is to try and "reinvent" the product. Upgrade it in some manner so that it will be seen as a "new" product again and put things back on the exponential growth path again.

However, while one might be tempted to say, "let's make Eve kinder and gentler!" That could be a risky strategy in that you might find your remaining customers quitting wholesale since it is not the original product they bought.


Kinder and gentler for you, but for me less unbalanced in that it is kind and gentle for gankers for example. What you are ignoring is the significant loss of hisec miners who ran one or two accounts in the period that mining ships all had the tank of a wet paper bag and destroyer DPS was increased. At that point there were plenty of new players, but they lost a core group.

I am very aware of what you talk about, I read a very good book called jumping the curve number of years back. In any case Eve has started to adjust towards being more accommodating to casual play. One example is the 3 hour vulnerability of medium Citadels, which people are already moaning about, well you want to attack it get tough and stay up to 03:00 AM, but enables casual players to have the damn things, sad that CCP made them pretty useless without even a limited market. CCP also adjusted their sov system to work in the TZ's that the alliance is most active. These are important, because they have to enable people to play the game in a more casual manner. But the old guard resist this like mad.

There are so many things going for Eve, I could start listing all the good things about Eve, but there is an issue, certain people such as the Ganker Community Manager have continued to alienate their customers by ignoring the imbalance of certain mechanics and even changing something that was deemed an exploit and letting them do it. There is a perception that part of CCP is linked to those players and actively supports them and makes it too easy for them. I could detail all the mechanics and stuff that makes it a cake walk for them, but that said Ganker Community Manager will just come in and have the thread closed.

There is a negative perception of Eve in the gaming world and it goes way back, when I was looking for a game to play in 2009 I spoke to one of my PBEM players and asked and he had played Eve and just stopped, he told me that it was interesting and deep but ruined by a toxic player base, so I asked him for more details so he said the mechanics and rules made it easy for people to be dicks. So I was interested because for me its all about testing youself. But the core thing about testing yourself is doing it in a game where you have the remotest chance of being able to compete and over the years I realised that there was many aspects of Eve which you could not compete in.

For example during that period of mining ships had the tank of a wet paper bag and destroyer DPS had been buffed, I never mined a single asteroid. That was a simple decision, I recognised that the game balance was rubbish, when I had started i came across a number of hisec miners, I was still in touch with them even though I had moved in game to NPC 0.0. During that period every single one stopped playing Eve. I went on the forums and tried to draw this to the attention of CCP, which was when I first started posting on games mechanics, And I then came across the immensely toxic forum players. All those players who left had an attitude against CCP.

When I came across freighter pilots that had been bumped for hours, none of them were raging at the gankers, they were raging at CCP for their rubbish mechanics, same as those mining players who left the game. I was sitting there thinking oh no here we go again...

Now back to the current situation, I sold my heap of junk called a Charon, to me it is just worthless, because the only way I could defend it and its goods was to have a webber, a scout and a couple of suicide gankers to kill the blackbird that would point it so a Macherial could get on it. I don't have 5 accounts, furthermore because of the ease of spying and the like I keep my corp only with people that I know and most of them no longer play.

So what I am doing is making it difficult for people to get at me, but in doing that removing game play.

But the perception that is most important is that all these things like ganking, spying, scamming etc. are stupidly easy, but impossible to stop.

Which is why the issue over wreck EHP is so important, the GCM (Ganker Community Manager) did not have a hand in it, however it was the imbalanced CSM which is the players representative which has no one that represents hisec, and the player concerned was a 0.0 alliance player whose corp made most of their kills and ISK by hisec ganking. CCP with their attitude to hisec did not realise that they were being had here in that the AG was starting to blow up wrecks, they completely missed the reality of that game balance and destroyed emergent gameplay. This is where I have an issue with CCP and many other players do.

But most of all I have come to the conclusion that this game has a group of players at the top of the game who feed off of the low level and medium level players in a too easy to do manner. People in the main are not stupid and that perception is evidently also hurting CCP. Now people want to avoid such people and that is why we have people who play Elite Dangerous on their own instance, which is why I will have the PvP bar set to 0 on Star Citizen and why Eve has so few people logging in, because less players is less content.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#567 - 2016-07-31 09:41:14 UTC  |  Edited by: Dracvlad
Let me continue something important:

Lets compare ganking in hisec to 0.0 roams, both are doing PvP:

The 0.0 roamers have to jump multiple gates, find systems that have activity, they have to catch someone to get a fight and often they will go for hours not finding something. They have to bait people take risk to get an engagement etc., its hard work and takes effort and waiting and patience and they often have to entice out people who have yet another roam in their space and are already fed up with yet another AFK cloaky camper.

The hisec ganker, he has targets galore, all he has to do is have a scout to spot one with something juicy then he gets a Macherial to bump it, perhaps he will have to use a suicide blackbird, then they bump that off the gate, this is happening with a number of different targets which are stacked up. All the ganker has to wait for is his 15 minute timer to end, jump in a easy to get away high DPS ship hit the freighter, in comes a noob ship, DTS and freighter and he uses the noob ship to go suspect and scoops the loot in to the DTS where the freighter pilot scoops it into the freighter. They stack up targets for the period they are active.

In 0.0 any loot has to be defended by holding the field and looting it before you are attacked, sometimes you have to bring in ships to scoop the loot over long distances. But in hisec your loot is protected by CONCORD and a 15,000 EHP that was put in to stop it being ganked by AG players.

So in effect easy kills against effort in hunting, no consequences in loss, just cheap ships they expect to loose, guaranteed loot scooping and there you go. Simple easy play that rewards lazy use of game mechanics.

And people have realised it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#568 - 2016-07-31 10:22:29 UTC
TL;DR - Eve forums are now apparently a platform to self publish books.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Vaerah Vahrokha
Vahrokh Consulting
#569 - 2016-07-31 10:23:55 UTC
Nana Skalski wrote:

All those people who were so negative about CCP trying to develop more sim-y nature of EVE, they may have been wrong all the time.


That's why I am a strong supporter of more "sim-y-ness" in EvE. I am rather lay about games, I can see the good and the bad in them. I have seen some recent sci-fi game turning its tables and implementing EvE-alike mission agents, standings and so on. EvE could look for good idea around from the others as well.
Tipa Riot
Federal Navy Academy
Gallente Federation
#570 - 2016-07-31 11:12:09 UTC  |  Edited by: Tipa Riot
Dracvlad wrote:
(...) by a toxic player base

Yeah, I can clearly see the toxic player base in this thread. They are led by players like you.

I'm my own NPC alt.

Bumblefck
Kerensky Initiatives
#571 - 2016-07-31 12:34:16 UTC
Thread title wrote:
Every year, there are less users playing, why??





*fewer

Perfection is a dish best served like wasabi .

Bumble's Space Log

Jonah Gravenstein
Machiavellian Space Bastards
#572 - 2016-07-31 12:46:37 UTC  |  Edited by: Jonah Gravenstein
Shae Tadaruwa wrote:
TL;DR - Eve forums are now apparently a platform to self publish self aggrandising and poorly written conspiracy fiction.
FTFY

Come back Dinsdale, almost all is forgiven.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#573 - 2016-07-31 12:58:33 UTC  |  Edited by: Dracvlad
Tipa Riot wrote:
Dracvlad wrote:
(...) by a toxic player base

Yeah, I can clearly see the toxic player base in this thread. They are led by players like you.


Oh I am deeply wounded to the core of my being, not...

That is what he said in 2009, talk about shooting the messenger.

I have met some great people in Eve and continue to meet great people, but on the forums, it is kinda sad, they tell me I am passive aggresive, link gifs calling me an idiot, say that I said I am an expert in something which I never said, tell me I want 100% safe hisec which I don't, that is pretty toxic. And one even attempts to stalk me....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#574 - 2016-07-31 13:17:36 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
they tell me I am passive aggresive
You are.
Quote:
link gifs calling me an idiot
Subjectively, they're not wrong.
Quote:
say that I said I am an expert in something which I never said
Learn to read, and see the comment immediately above.
Quote:
tell me I want 100% safe hisec which I don't
You certainly appear to want it to be safer for those that can't be bothered to actually play the game or learn the mechanics.
Quote:
And one even attempts to stalk me....
Pointing out that around 80% of what you post is either wrong, opinion, or just downright bollocks is not stalking, it's a public service.

Feeling persecuted much?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#575 - 2016-07-31 13:19:54 UTC  |  Edited by: Dracvlad
Jonah Gravenstein wrote:
Feeling persecuted much?


Hiya my little stalker, still upset on being called out on your total lack of PvP kills.

Oh hold on still have that funny one where you threatened me with putting a freighter in my way so I can gank it... RollShockedLol

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#576 - 2016-07-31 13:23:20 UTC
Dracvlad wrote:
Jonah Gravenstein wrote:
Feeling persecuted much?


Hiya my little stalker, still upset on being called out on your total lack of PvP kills.
Yep, I'm so upset about it that I openly admit to having exactly zero PvP kills Roll

If you feel that I'm stalking you, which is a crime, please feel free to report it to CCP and your local police station.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#577 - 2016-07-31 13:25:13 UTC
Jonah Gravenstein wrote:
Dracvlad wrote:
Jonah Gravenstein wrote:
Feeling persecuted much?


Hiya my little stalker, still upset on being called out on your total lack of PvP kills.
Yep, I'm so upset about it that I openly admit to having exactly zero PvP kills Roll

If you feel that I'm stalking you, which is a crime, please feel free to report it to CCP and your local police station.


You are so obsessed its kinda cute.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#578 - 2016-07-31 13:27:49 UTC
Dracvlad wrote:
Jonah Gravenstein wrote:
Dracvlad wrote:
Jonah Gravenstein wrote:
Feeling persecuted much?


Hiya my little stalker, still upset on being called out on your total lack of PvP kills.
Yep, I'm so upset about it that I openly admit to having exactly zero PvP kills Roll

If you feel that I'm stalking you, which is a crime, please feel free to report it to CCP and your local police station.


You are so obsessed its kinda cute.
You're delusional my friend, seek help.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#579 - 2016-07-31 13:30:13 UTC
Jonah Gravenstein wrote:
Dracvlad wrote:
Jonah Gravenstein wrote:
Dracvlad wrote:
Jonah Gravenstein wrote:
Feeling persecuted much?


Hiya my little stalker, still upset on being called out on your total lack of PvP kills.
Yep, I'm so upset about it that I openly admit to having exactly zero PvP kills Roll

If you feel that I'm stalking you, which is a crime, please feel free to report it to CCP and your local police station.


You are so obsessed its kinda cute.
You're delusional my friend, seek help.


Thank you for proving it yet again...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#580 - 2016-07-31 19:36:10 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
removed giant wall of text


Apparently you did not quite comprehend my point.

Making Eve more fitting with casual play is also a nerf to other play styles. Which can cause people to leave the game. As I noted, it is a very risky move in that may very well induce players who wanted the Eve we have/had in to just leaving and there is absolutely no assurance that the new exponential growth path will be like the initial one. In fact, there is reason to believe otherwise. Eve has a long history of being rough and harsh, a kinder-gentler Eve may not pull in nearly as many players as you think while driving out those formerly loyal customers.

And at the same time this move towards "favoring more casual play" (WTF does that even mean?) is one that will destroy the game. Oh not necessarily in the servers go cold, but destroy the game most of use came here to play. I did not come here to play candy crush, I came here to play Eve. When I jump through a gate I want there to be some element of uncertainty to that action (not risk, BTW, but uncertainty).

Quote:
Now back to the current situation, I sold my heap of junk called a Charon, to me it is just worthless, because the only way I could defend it and its goods was to have a webber, a scout and a couple of suicide gankers to kill the blackbird that would point it so a Macherial could get on it. I don't have 5 accounts, furthermore because of the ease of spying and the like I keep my corp only with people that I know and most of them no longer play.


And apparently you don't have 5 friends in game either.

I'll also note you are wildly exaggerating the effects of suicide gankers. I have managed just fine with a scout alt account. I have the scout jump in, look around, and then send the big guy through if clear, if not dock up and watch Netflix, something on Amazon, go do something to reduce wife aggro, etc.

I mean, yeah if you are insistent on trying to get through when CODE. or some other ganking group is active...it will require more effort. But for the love of God you are trying to move a ship worth over a billion ISK full of valuable cargo...unprotected? Really? There is a word for that, it is called imprudent. When you are imprudent you can suffer the consequences from time-to-time.

Quote:
So what I am doing is making it difficult for people to get at me, but in doing that removing game play.


There is a difference between you doing that and CCP doing it. CCP doing it means it is removed for EVERYONE and there is no more choice, even if they are bad choices. You doing it only affects you and is a marginal impact on those who would otherwise gank you.

It is typical of people to reason like this. "Well it is good for me, so it must be good for everyone." Not for the gankers. And guess what they are paying customers too. Further, what makes sense at the individual level can often look stupid at the macro/aggregate level. For example, rushing to your bank when it is in a state of illiquidity and yanking your money out. Rational at the individual level, but when everyone does it, you have a bank run which can take a sound yet illiquid bank and drive it out of business and possibly threatening everyone's money.*

Quote:
But the perception that is most important is that all these things like ganking, spying, scamming etc. are stupidly easy, but impossible to stop.


Really, I've never been ganked. It is called being prudent. It may not stop it 100% of the time, but it will reduce it. And if your goal is to reduce it 100% then that may come at tremendous cost, like a significant chunk of the remaining players logging in. You are complaining about things that CCP and many of us see as features, not bugs.** I have also not been scammed. I look at all those "too good to be true" offers and think...too good to be true most likely a scam. Especially if it involves another player. And while I have not run a corporation or an alliance, I'd argue that it is the same thing. Being prudent. Do not put all alliance assets in the reach of a single player. Really it is an old, old addage...well three actually.

1. Don't put all your eggs in one basket (lots of gank victims fail this one).
2. Don't put the fox in charge of guarding the hen house (people who fall for corp thefts fail this one).
3. If it is too good to be true, it probably is (people who fall for scammers fail this one).

If you fall for all 3....God help you, both in game and IRL.

In fact, if you haven't learned these and you learn them here in game...well consider it a good and valuable lesson before learning it with RL money and assets. Like for example the foolish employees at Enron who put all of their 401k holdings into Enron stock. They got greedy and when the company collapsed they lost it all, their jobs, their retirements, everything...but they were imprudent. They were foolish. Yes it was bad for them, but they were also greedy.

*Note there is significant difference between an insolvent bank and one that is merely illiquid.
**And no, I have never engaged in corp theft or spying against my corp or alliance, nor do I intend to.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online