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Every year, there are less users playing, why??

First post
Author
Lex Gabinia
Res Repetundae
#541 - 2016-07-30 19:40:33 UTC  |  Edited by: Lex Gabinia
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


So have you created a major corp or big alliance and if not why not?


Ahhh the "no true Scotsman" logical fallacy. Go Dracvlad, go! Your continued use of logical fallacies, passive aggressive insults, and shifting between topics will eventually carry the day!

Roll


Was I being aggressive, I was merely asking if he had done it and if so what stopped him? Seems like when I ask a simple question I am being all passive aggressive or something. I wanted to know if he had gone through this type of thing. That is the funny thing about you and others like you, you project your own feelings and actions on others.

He is quite welcome to say no its too much work, that would be evading the question a bit because the work comes n different forms, such as drama management, do logistics, getting an SRP into place, security and verifying new players along with recruitment. Diplomacy and making sure your team is up to it. It is a lot of work.


Your simple question is passive aggressive - a tactic you routinely employ. So it is not just Teckos that sees it.

I do like how you just assume that the reason given would be because of laziness. Something of which you seem to be keen of accusing people.
Lex Gabinia
Res Repetundae
#542 - 2016-07-30 19:42:27 UTC  |  Edited by: Lex Gabinia
Dracvlad wrote:
Lex Gabinia wrote:

What you do not seem to understand is that it just might be someone else's adventure to be that corp theft and infiltrator. Something the game is designed to provide and even advertises.


The revenge is always sweet, and good on you. Was I saying standards to you, I was asking a question.

And have you thought that spying and scamming being so easy to do and so destructive could have an impact on people deciding not to bother doing all that work?


Read the bolded and italicized section again. This is where you will find your answer.
Dracvlad
Taishi Combine
Astral Alliance
#543 - 2016-07-30 19:45:52 UTC  |  Edited by: Dracvlad
Lex Gabinia wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


So have you created a major corp or big alliance and if not why not?


Ahhh the "no true Scotsman" logical fallacy. Go Dracvlad, go! Your continued use of logical fallacies, passive aggressive insults, and shifting between topics will eventually carry the day!

Roll


Was I being aggressive, I was merely asking if he had done it and if so what stopped him? Seems like when I ask a simple question I am being all passive aggressive or something. I wanted to know if he had gone through this type of thing. That is the funny thing about you and others like you, you project your own feelings and actions on others.

He is quite welcome to say no its too much work, that would be evading the question a bit because the work comes n different forms, such as drama management, do logistics, getting an SRP into place, security and verifying new players along with recruitment. Diplomacy and making sure your team is up to it. It is a lot of work.


Your simple questions is passive aggressive - a tactic you routinely employ. So it is not just Teckos that sees it.

I do like how you just assume that the reason given would be because of laziness. Something of which you seem to be keen of accusing people.



Roll That is what is so funny about debating with people like you, you porject your own approach onto others. If people are aggressive to me or troll me then I return it, if not I talk reasonable. If you want to define it as passive aggressive then feel free.

I never assumed it was laziness, damn its a lot of work, did you notice drama at the start of the reasons, well that and the issue of spies and scammers was my reasons for giving up on it. In truth I rather enjoyed it up until I had a low sec pirate guy and a 0.0 FC going for it. Also I got to the point it was too much effort, so what you see as me projecting that on you, is actually me accepting my own weakness. Big smile I suppose that is passive aggressive...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#544 - 2016-07-30 19:46:38 UTC
Lex Gabinia wrote:
Dracvlad wrote:
Lex Gabinia wrote:

What you do not seem to understand is that it just might be someone else's adventure to be that corp theft and infiltrator. Something the game is designed to provide and even advertises.


The revenge is always sweet, and good on you. Was I saying standards to you, I was asking a question.

And have you thought that spying and scamming being so easy to do and so destructive could have an impact on people deciding not to bother doing all that work?


Read the bolded and italicized section again. This is where you will find your answer.


Then CCP has to accept that people won't bother building stuff when it is so easy...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lex Gabinia
Res Repetundae
#545 - 2016-07-30 20:04:28 UTC  |  Edited by: Lex Gabinia
Dracvlad wrote:
Lex Gabinia wrote:
Dracvlad wrote:
Lex Gabinia wrote:

What you do not seem to understand is that it just might be someone else's adventure to be that corp theft and infiltrator. Something the game is designed to provide and even advertises.


The revenge is always sweet, and good on you. Was I saying standards to you, I was asking a question.

And have you thought that spying and scamming being so easy to do and so destructive could have an impact on people deciding not to bother doing all that work?


Read the bolded and italicized section again. This is where you will find your answer.


Then CCP has to accept that people won't bother building stuff when it is so easy...


They have - did you see the Causality video I linked?

Also did you notice how much larger the "WRECK THER DREAMS" was than the "Build Your Dreams" at eveonline.com
Teckos Pech
Hogyoku
Goonswarm Federation
#546 - 2016-07-30 20:08:57 UTC
Dracvlad wrote:


And have you thought that spying and scamming being so easy to do and so destructive could have an impact on people deciding not to bother doing all that work?


But people do, do that work. There are big alliances and there are people in positions of trust.

So again, as a reason for the decline in players logged in, this could be a factor I suppose, but it does not fit with when the game was growing. This explanation (by itself) says the game should not grow.

Now, here is one possible extension of your argument that would deal with the point I have raised (oh and I'm helping you because you are not nearly as smart as you think you are, which is truly ironic given you implying everyone else is brainless but you).

New products go through a life cycle and surprisingly it is a similar life cycle across a wide variety of products. The way this life cycle is characterized mathematical is via the Bass Diffusion model.

The Bass Diffusion model (BDM for short) is that of an 's-curve'. First we see an exponential growth in people purchasing/utilizing the new product, an inflection point, and the growth in customers become logarithmic (i.e. concave). So, suppose the rate at which Eve loses players for *reasons* is a constant rate with respect to time and the number of players [1]. The BDM and this constant rate of player attrition suggest that at some point Eve will go into decline because it cannot replace those who are leaving with those who are coming in.

In this case, the number of players is going to go down. However, it is not tied to any specific reason. This would explain the initial growth and then the subsequent decline.

The solution is to try and "reinvent" the product. Upgrade it in some manner so that it will be seen as a "new" product again and put things back on the exponential growth path again.

However, while one might be tempted to say, "let's make Eve kinder and gentler!" That could be a risky strategy in that you might find your remaining customers quitting wholesale since it is not the original product they bought.

[1] The loss of players would looks something like this:

players leaving = -0.01*(number of players*t)

Note this is for illustrative purposes only.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#547 - 2016-07-30 20:12:00 UTC
Lex Gabinia wrote:
Dracvlad wrote:
Lex Gabinia wrote:
Dracvlad wrote:
Lex Gabinia wrote:

What you do not seem to understand is that it just might be someone else's adventure to be that corp theft and infiltrator. Something the game is designed to provide and even advertises.


The revenge is always sweet, and good on you. Was I saying standards to you, I was asking a question.

And have you thought that spying and scamming being so easy to do and so destructive could have an impact on people deciding not to bother doing all that work?


Read the bolded and italicized section again. This is where you will find your answer.


Then CCP has to accept that people won't bother building stuff when it is so easy...


They have - did you see the Causality video I linked?

Also did you notice how much larger the "WRECK THER DREAMS" was than the "Build Your Dreams" at eveonline.com


Seen them, not going to watch it again, so question for you, PL guy uses alt then trashes him and I don't know who it was, can't really get my own back can I.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lex Gabinia
Res Repetundae
#548 - 2016-07-30 20:12:09 UTC
Dracvlad wrote:
Lex Gabinia wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


So have you created a major corp or big alliance and if not why not?


Ahhh the "no true Scotsman" logical fallacy. Go Dracvlad, go! Your continued use of logical fallacies, passive aggressive insults, and shifting between topics will eventually carry the day!

Roll


Was I being aggressive, I was merely asking if he had done it and if so what stopped him? Seems like when I ask a simple question I am being all passive aggressive or something. I wanted to know if he had gone through this type of thing. That is the funny thing about you and others like you, you project your own feelings and actions on others.

He is quite welcome to say no its too much work, that would be evading the question a bit because the work comes n different forms, such as drama management, do logistics, getting an SRP into place, security and verifying new players along with recruitment. Diplomacy and making sure your team is up to it. It is a lot of work.


Your simple questions is passive aggressive - a tactic you routinely employ. So it is not just Teckos that sees it.

I do like how you just assume that the reason given would be because of laziness. Something of which you seem to be keen of accusing people.



Roll That is what is so funny about debating with people like you, you porject your own approach onto others. If people are aggressive to me or troll me then I return it, if not I talk reasonable. If you want to define it as passive aggressive then feel free.

I never assumed it was laziness, damn its a lot of work, did you notice drama at the start of the reasons, well that and the issue of spies and scammers was my reasons for giving up on it. In truth I rather enjoyed it up until I had a low sec pirate guy and a 0.0 FC going for it. Also I got to the point it was too much effort, so what you see as me projecting that on you, is actually me accepting my own weakness. Big smile I suppose that is passive aggressive...


I would say I have been straight up aggressive to you. So I'm not sure what you think I am projecting.

"He is quite welcome to say no its too much work" - You seem to be assuming that the answer is laziness or unwillingness to put forth the effort.
Teckos Pech
Hogyoku
Goonswarm Federation
#549 - 2016-07-30 20:15:53 UTC  |  Edited by: Teckos Pech
And to be clear in my post above, the part where I say *reasons* is there to imply there is a list of reasons:

1. Grew bored with the game.
2. Real life.
3. Ganking.
4. Difficulty of the game.
5. Nerfs to a specific form of game play.
6. Finding a new game they like better.

And probably several or even many more I have not thought off.

The implication being that if you go out and fix, for example, 5 it will likely do nothing. Even if you did do it, those players who left might simply not come back. Because for many people it is probably not a single reason. It could have been 2, 5, and thus leading to 6--i.e. rolling back the nerf in 5 will likely not induce them back into the game.

People trying to use the decline in players logged in as an argument to push for a specific change that benefits them in game....they are, IMO, completely dishonest or simply vanilla ignorant...or maybe some degrees of both.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lex Gabinia
Res Repetundae
#550 - 2016-07-30 20:16:06 UTC
Dracvlad wrote:
Seen them, not going to watch it again, so question for you, PL guy uses alt then trashes him and I don't know who it was, can't really get my own back can I.


No - you can not. That is one of the inherent risk of having anything in this game. If someone else wants it bad enough they will try to take it. Hopefully you can puzzle out who is responsible but that is not always possible. It is the essence of the game.
Lex Gabinia
Res Repetundae
#551 - 2016-07-30 20:20:01 UTC
Teckos Pech wrote:
New products go through a life cycle and surprisingly it is a similar life cycle across a wide variety of products. The way this life cycle is characterized mathematical is via the Bass Diffusion model.



And now we have more corn ;)
Teckos Pech
Hogyoku
Goonswarm Federation
#552 - 2016-07-30 20:25:41 UTC
Lex Gabinia wrote:
Dracvlad wrote:
Seen them, not going to watch it again, so question for you, PL guy uses alt then trashes him and I don't know who it was, can't really get my own back can I.


No - you can not. That is one of the inherent risk of having anything in this game. If someone else wants it bad enough they will try to take it. Hopefully you can puzzle out who is responsible but that is not always possible. It is the essence of the game.


Yes, it is called uncertainty as opposed to risk. With risk you know what your are dealing with and can mitigate it. Uncertainty on the other hand is much harder to deal with. It has always been an inherent part of the game.

For example, when Goons turned off BoB sovereignty that was awesome. And keep in mind at the time my alliance was part of the GBC. Yeah, it was annoying in that it was nearly impossible to fight, but there was fighting and I was part of it in my own small way, but still in the back of my head I knew I was playing a tiny role in something that would be big.

Or when Goons screwed up their wallet when sov bills came due and dropped sov in key systems across their space and IT Alliance rushed in to take advantage. Awesome. I was unfortunately at work, but reading the write ups later on various discussion boards was quite entertaining (especially Manfred Sideous' write up about how Goons had a carrier response fleet up trailing the hostile invaders trying to knock out sov structures and finally they managed to catch that carrier fleet in a bubble...which really meant it was all over for Goons in Delve).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Giaus Felix
Doomheim
#553 - 2016-07-30 21:14:21 UTC
Reading over this thread it appears that certain players want the status quo and mechanics to be changed to favor them, and them alone.

I'll leave it to my fellow forum goers to fathom out which group those players belong to,

I came for the spaceships, I stayed for the tears.

Vaerah Vahrokha
Vahrokh Consulting
#554 - 2016-07-30 22:04:45 UTC
Jonah Gravenstein wrote:

As the topic in general, as far as I know the entire MMO industry is suffering from a downturn in customers. CCP are not unique in seeing their player numbers drop, although the rather unique nature of Eve is what has allowed it to outlive many of it's "siblings" in the MMO "family".


They are not unique, sure. But one thing is to lose half of your 13,000,000 playerbase, another is to halve your 60k online players.
Lex Gabinia
Res Repetundae
#555 - 2016-07-30 22:13:21 UTC
Vaerah Vahrokha wrote:
Jonah Gravenstein wrote:

As the topic in general, as far as I know the entire MMO industry is suffering from a downturn in customers. CCP are not unique in seeing their player numbers drop, although the rather unique nature of Eve is what has allowed it to outlive many of it's "siblings" in the MMO "family".


They are not unique, sure. But one thing is to lose half of your 13,000,000 playerbase, another is to halve your 60k online players.


Assuming your statement is factual, it is still half on both sides. Revenue cut in half for both companies. The other company with a much larger subscriber base likely has a much higher cost basis as well - more customer service, more servers, more office space, more employees, more overhead. They certainly have a bigger marketing budget. The scale really has little to do with it. If CCP lost half and the other only a quarter then there might be something to be found.
Vaerah Vahrokha
Vahrokh Consulting
#556 - 2016-07-30 22:22:44 UTC
Teckos Pech wrote:

Explain why Eve grew from 2003-2010 then. We had spying, scamming, corp thefts, all of it back then.


In 2011 something happened. That something broke the camel's back. CCP took a sharp turn which alienated a lot of players. Real players revolts happened. Among the many things, about 60% of the 3rd party utility developers quit playing or stopped coding for EvE. Since then, a plethora of terrible changes have happened, players have been shown some CCP important people being blind and greedy and sometimes arrogant.

There are many more things that would be worth mentioning, but nobody would care to hear them and, frankly, they have been debated to death.

The fun thing is, markets always win, expecially when people have to find a reason to pay a subscription and every year that reason gets weaker. In the end swearing vs gankers or vs miners or vs 0.0ers is not going to save EvE. Facts could save EvE, but facts are a rare commodity in these days.
Vaerah Vahrokha
Vahrokh Consulting
#557 - 2016-07-30 22:35:41 UTC  |  Edited by: Vaerah Vahrokha
Lex Gabinia wrote:
Vaerah Vahrokha wrote:
Jonah Gravenstein wrote:

As the topic in general, as far as I know the entire MMO industry is suffering from a downturn in customers. CCP are not unique in seeing their player numbers drop, although the rather unique nature of Eve is what has allowed it to outlive many of it's "siblings" in the MMO "family".


They are not unique, sure. But one thing is to lose half of your 13,000,000 playerbase, another is to halve your 60k online players.


The scale really has little to do with it. If CCP lost half and the other only a quarter then there might be something to be found.


It has. It's not some random trend seeing corporations and banks doing their best to become multi-national and then global.
Costs don't proportionally go up or down, plus there's always a baseline cost that requires profit to be above a certain thresold. In small companies all it takes is some economy event, some important lead developer, a serious hardware breakdown and troubles run deep and fast.

Also, if you halven playerbase on a shard based architecture, you can merge servers and obtain a playable game, games made to be played with 5k players per server provide an healthy gameplay even with a large global players drop.
On a single server game, instead, if you lose half players you don't have any way to keep it working (*) as good as before.


(*) Working = providing a fun and immersive experience.
Judaa K'Marr
Shadow Legions.
Insidious.
#558 - 2016-07-30 22:40:50 UTC  |  Edited by: Judaa K'Marr
Overlayed average players graph + google trends graph for "MMO".

http://i.imgur.com/83w8OnG.png

Mostly the following-the-industry theory is right. EVE is basically a boat being lifted or falling with the MMO tide. The exception is in 2012-2014 when it breaks away from the trendline, and refuses to go with the MMO downtrend. At the start of 2016 the lines are almost touching again.

2012-2014 were the years when CCP was humbled by the Incarna fallout, gave up on over the top Jesus visions and worked on long forgotten issues.
Lex Gabinia
Res Repetundae
#559 - 2016-07-30 22:46:30 UTC
Vaerah Vahrokha wrote:
Lex Gabinia wrote:
Vaerah Vahrokha wrote:
Jonah Gravenstein wrote:

As the topic in general, as far as I know the entire MMO industry is suffering from a downturn in customers. CCP are not unique in seeing their player numbers drop, although the rather unique nature of Eve is what has allowed it to outlive many of it's "siblings" in the MMO "family".


They are not unique, sure. But one thing is to lose half of your 13,000,000 playerbase, another is to halve your 60k online players.


The scale really has little to do with it. If CCP lost half and the other only a quarter then there might be something to be found.


It has. It's not some random trend seeing corporations and banks doing their best to become multi-national and then global.
Costs don't proportionally go up or down, plus there's always a baseline cost that requires profit to be above a certain thresold. In small companies all it takes is some economy event, some important lead developer, a serious hardware breakdown and troubles run deep and fast.

Also, if you halven playerbase on a shard based architecture, you can merge servers and obtain a playable game, games made to be played with 5k players per server provide an healthy gameplay even with a large global players drop.
On a single server game, instead, if you lose half players you don't have any way to keep it working (*) as good as before.


(*) Working = providing a fun and immersive experience.


No - the smaller company often has lower costs. My company makes more net profit at X revenue than my main competitor at 5x revenue. Bigger is not always better and rarely more efficient in truth.
Judaa K'Marr
Shadow Legions.
Insidious.
#560 - 2016-07-30 23:00:45 UTC  |  Edited by: Judaa K'Marr
Vaerah Vahrokha wrote:
Lex Gabinia wrote:
Vaerah Vahrokha wrote:
Jonah Gravenstein wrote:

As the topic in general, as far as I know the entire MMO industry is suffering from a downturn in customers. CCP are not unique in seeing their player numbers drop, although the rather unique nature of Eve is what has allowed it to outlive many of it's "siblings" in the MMO "family".


They are not unique, sure. But one thing is to lose half of your 13,000,000 playerbase, another is to halve your 60k online players.


The scale really has little to do with it. If CCP lost half and the other only a quarter then there might be something to be found.


Also, if you halven playerbase on a shard based architecture, you can merge servers and obtain a playable game, games made to be played with 5k players per server provide an healthy gameplay even with a large global players drop.
On a single server game, instead, if you lose half players you don't have any way to keep it working (*) as good as before.



Eve version of a server merge = making the map smaller.

If they start deleting regions off the map, you know there's trouble. "The universe is too big" is already a meme among some players.