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Every year, there are less users playing, why??

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#501 - 2016-07-30 18:14:46 UTC
Lucy Lollipops wrote:
Maybe game developers are between a hammer and an anvil?

Having very few new stable players?

Having the stable players with a big amount of wardeccers/gankers?

So combination of few newer players and the fear fo losing the stable wardeccers/gankers make them hesitate to take any decision so they keep this crappy wardec system and so on?




And how many players are in war dec alliances? Can you provide relative ratios? No? Wow, I'm shocked.

My point is I think you are using this issue, fewer players logged in, to push your own personal agenda. You have no facts to back up your claim, so I'm just going to sit here and think it is Bravo Sierra until you do something other than complain.

Here is an idea....Go start getting information. Find out how many people are in these war dec alliances. It is not like this information is hidden. It just takes effort...oh...yeah we know about effort and certain kinds of players. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lex Gabinia
Res Repetundae
#502 - 2016-07-30 18:22:13 UTC
Dracvlad wrote:
Lex Gabinia wrote:

I do not want my accounts linked. If we got rid of watch list due to privacy reasons then I should be able to keep my separately paid accounts separate.

What possible gain is their from having accounts linked?


Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.


What is wrong with spying and scamming? I think it is pretty good content to read about corp infiltration, espionage and what not.

Is this yet another fundamental element you want to remove from the game? Why do you want to eliminate every play style but the one that you prefer?
Dracvlad
Taishi Combine
Astral Alliance
#503 - 2016-07-30 18:29:38 UTC
Teckos Pech wrote:
Dracvlad wrote:


Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.


Nice absurd criteria you got there. I too like to demand criteria that won't be met to support my arguments. Roll

BTW, I'll leave it to you to figure out why you won't likely see these fleet fights you are asking for.


Generally when people say things like I will leave you to work out why, it means that they have no idea. But my expectation is taht they will have multiple ones set up ready to go, but so what, the killboard will not be totally green will it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#504 - 2016-07-30 18:32:47 UTC
Lex Gabinia wrote:
Dracvlad wrote:
Lex Gabinia wrote:

I do not want my accounts linked. If we got rid of watch list due to privacy reasons then I should be able to keep my separately paid accounts separate.

What possible gain is their from having accounts linked?


Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.


What is wrong with spying and scamming? I think it is pretty good content to read about corp infiltration, espionage and what not.

Is this yet another fundamental element you want to remove from the game? Why do you want to eliminate every play style but the one that you prefer?


Yes and no, because if it was difficult to do then I would agree with you, except it is really easy to do.

What it did was just screw over any new alliance trying to fight its way to the top in the most easy way possible, without in a large number of cases actually fighting or blowing stuff up. I saw quite a few committed guys running fleets creating content just give up after all their stuff was stolen from corp hangers or their cap fleet was dropped on and obliterated.

What this game needs is new blood and new entities, the easy spying scamming side of things is a major block to that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lex Gabinia
Res Repetundae
#505 - 2016-07-30 18:34:50 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.


Nice absurd criteria you got there. I too like to demand criteria that won't be met to support my arguments. Roll

BTW, I'll leave it to you to figure out why you won't likely see these fleet fights you are asking for.


Generally when people say things like I will leave you to work out why, it means that they have no idea. But my expectation is taht they will have multiple ones set up ready to go, but so what, the killboard will not be totally green will it...


So your definition of victory of a war deccer is to have all kills and zero losses? I mean that is a nice goal but hardly a justification for elimination/nerf of the war dec system.

I think I now understand just how deep your delusions run.
Dracvlad
Taishi Combine
Astral Alliance
#506 - 2016-07-30 18:41:44 UTC  |  Edited by: Dracvlad
Lex Gabinia wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.


Nice absurd criteria you got there. I too like to demand criteria that won't be met to support my arguments. Roll

BTW, I'll leave it to you to figure out why you won't likely see these fleet fights you are asking for.


Generally when people say things like I will leave you to work out why, it means that they have no idea. But my expectation is taht they will have multiple ones set up ready to go, but so what, the killboard will not be totally green will it...


So your definition of victory of a war deccer is to have all kills and zero losses? I mean that is a nice goal but hardly a justification for elimination/nerf of the war dec system.

I think I now understand just how deep your delusions run.


Sorry but what drug are you smoking, I want some, my view on war decs is to drop the price, 50m max on alliances and have it so that should a character join another player corp within 7 days of leaving a war dec he will take it with him. I would like some restriction on continuous decs on corps, so they don't get dog piled to extinction, but not sure how to do that. I would like an OS which gives watch list functionality in a constellation which can be destroyed when operational to create content. I would like to see a reduction in blanket war decs though I am totally happy to see them on 0.0 alliances. I would like to see small corps beating the hell out of each other. The war dec system as a whole is quite good, the issue is how hisec has developed and how can we change hisec to bring back fun war decs.

So if that is eliminating war decs, I have to ask what the hell?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#507 - 2016-07-30 18:46:07 UTC
Dracvlad wrote:


Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.


Well then keep them separate then. I prefer a game with spying, scamming and corp thefts. We have all heard those stories and been impressed by them. Hell the Guiding Hand Social club is still something people point too. That kind of thing would become extremely difficult if not impossible.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lex Gabinia
Res Repetundae
#508 - 2016-07-30 18:47:16 UTC
Dracvlad wrote:
Lex Gabinia wrote:
Dracvlad wrote:
Lex Gabinia wrote:

I do not want my accounts linked. If we got rid of watch list due to privacy reasons then I should be able to keep my separately paid accounts separate.

What possible gain is their from having accounts linked?


Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.


What is wrong with spying and scamming? I think it is pretty good content to read about corp infiltration, espionage and what not.

Is this yet another fundamental element you want to remove from the game? Why do you want to eliminate every play style but the one that you prefer?


Yes and no, because if it was difficult to do then I would agree with you, except it is really easy to do.

What it did was just screw over any new alliance trying to fight its way to the top in the most easy way possible, without in a large number of cases actually fighting or blowing stuff up. I saw quite a few committed guys running fleets creating content just give up after all their stuff was stolen from corp hangers or their cap fleet was dropped on and obliterated.

What this game needs is new blood and new entities, the easy spying scamming side of things is a major block to that.


So a new alliance can't maintain it's internal security and the whole game needs changing? Hell CCP put out a very long video about doing just what you are talking about! Causality

I think the infiltrators are creating content as well. Just because you find certain content not to your liking does not mean it is not content.

Other than it would be nice to insure the long life of a game that I would like to keep playing (which I honestly do not think is in any jeopardy). Why des the game need new entities and new blood? What exactly do the existing entities have that can not be taken or duplicated? Is there some mythical currently out of game group that you think you can recruit to begin playing EVE and make it a better place?

I mean what exactly do you need this new blood to do? Just agree with you and play your way only?
Teckos Pech
Hogyoku
Goonswarm Federation
#509 - 2016-07-30 18:48:48 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.


Nice absurd criteria you got there. I too like to demand criteria that won't be met to support my arguments. Roll

BTW, I'll leave it to you to figure out why you won't likely see these fleet fights you are asking for.


Generally when people say things like I will leave you to work out why, it means that they have no idea. But my expectation is taht they will have multiple ones set up ready to go, but so what, the killboard will not be totally green will it...


It is obvious. Having such fights in HS are extremely rare even if the party or parties being decced want to fight. Holding people on the field is not nearly as easy as it is in NS. Even in LS people might stay on the field because of what they are fighting over, but in HS that is hardly if ever the case.

So, if you roll in with a fleet that can take on the war deccing corp they'll do the obvious thing--dock up. No fight. No killboard data.

You have in short set up criteria that makes your position 100% secure. It is a dishonest tactic.

Edit: Because you are deliberately obtuse to try and score cheap points, when I say there will be no killboard data I mean there will be no killboard data with a big fleet on either side. One side might catch a few guys, but chances are they will not catch the entire fleet.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#510 - 2016-07-30 18:50:09 UTC
Teckos Pech wrote:
Dracvlad wrote:


Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.


Well then keep them separate then. I prefer a game with spying, scamming and corp thefts. We have all heard those stories and been impressed by them. Hell the Guiding Hand Social club is still something people point too. That kind of thing would become extremely difficult if not impossible.


Then expect Eve to continue to decline, if you have a very strategic game with superb fleet comabt excellent ship types and all taht stuff and yet you drop back to the lack of account linking making it virtually impossible in game to work out who the new recruit is then you are pretty much creating a glass ceiling.

The only people who can survive in that is small core groups who know each other well or big entities that can take the hit. the rest have to accept major hits again and again which often breaks them and at best feeds easy kills to entitled top feeders.

Anyone with a brain can see thst this is a major issue for dynamic new players.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#511 - 2016-07-30 18:51:47 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.


Well then keep them separate then. I prefer a game with spying, scamming and corp thefts. We have all heard those stories and been impressed by them. Hell the Guiding Hand Social club is still something people point too. That kind of thing would become extremely difficult if not impossible.


Then expect Eve to continue to decline...


Explain why Eve grew from 2003-2010 then. We had spying, scamming, corp thefts, all of it back then.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lex Gabinia
Res Repetundae
#512 - 2016-07-30 18:53:13 UTC
Dracvlad wrote:
Lex Gabinia wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.


Nice absurd criteria you got there. I too like to demand criteria that won't be met to support my arguments. Roll

BTW, I'll leave it to you to figure out why you won't likely see these fleet fights you are asking for.


Generally when people say things like I will leave you to work out why, it means that they have no idea. But my expectation is taht they will have multiple ones set up ready to go, but so what, the killboard will not be totally green will it...


So your definition of victory of a war deccer is to have all kills and zero losses? I mean that is a nice goal but hardly a justification for elimination/nerf of the war dec system.

I think I now understand just how deep your delusions run.


I would like to see a reduction in blanket war decs though I am totally happy to see them on 0.0 alliances. I would like to see small corps beating the hell out of each other.

So if that is eliminating war decs, I have to ask what the hell?


You know your opinions are so all over the place that I just can't keep track. So I retract my statement saying you wanting to nerf wardecs.

However the bolded part above again shows you just DO NOT GET EVE. Everyone plays by the same rules - there are no special groups in EvE which play by different fundamental rules.
Teckos Pech
Hogyoku
Goonswarm Federation
#513 - 2016-07-30 18:53:30 UTC
Dracvlad wrote:
Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.

I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts.


Ahhh using video games to fight for social justice.

Next stupid idea Drac?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucy Lollipops
State War Academy
Caldari State
#514 - 2016-07-30 18:55:45 UTC  |  Edited by: Lucy Lollipops
Teckos Pech wrote:
Lucy Lollipops wrote:
Maybe game developers are between a hammer and an anvil?

Having very few new stable players?

Having the stable players with a big amount of wardeccers/gankers?

So combination of few newer players and the fear fo losing the stable wardeccers/gankers make them hesitate to take any decision so they keep this crappy wardec system and so on?




And how many players are in war dec alliances? Can you provide relative ratios? No? Wow, I'm shocked.

My point is I think you are using this issue, fewer players logged in, to push your own personal agenda. You have no facts to back up your claim, so I'm just going to sit here and think it is Bravo Sierra until you do something other than complain.

Here is an idea....Go start getting information. Find out how many people are in these war dec alliances. It is not like this information is hidden. It just takes effort...oh...yeah we know about effort and certain kinds of players. Roll



What I know is that I have a hisec char that I use for mine and for some gas huffing, I joined a corp some weeks ago because some persons in it are nice for a little chat and I am wardecced one week yes one week no.

While usually I see more than 10 persons always online, everytime the corp is wardecced the numer drastically lowers to the ceo and a couple of other players that do some fighting and don't care if they lose their ship.

I could keep mining as usual in a similar way to when I do in wormholes, dscanning al time, aligned and so on but I prefer to focus on my other chars and give some more time to irl activities.

It's annoying because you are forced to do some pvp against persons you have no idea who they are how they play even if you didn't train the skills, you are basically in nullsec for one week and there is none left in the corp to chat because everyone is docked or paused to play, or left the corp ( I saw on another char several times losing interesting persons I was chatting with ) and so on.

Only because others have fun to hunt the persons of my corp for cheap and for long...

pretty sad actually.
Dracvlad
Taishi Combine
Astral Alliance
#515 - 2016-07-30 18:57:22 UTC
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.


Well then keep them separate then. I prefer a game with spying, scamming and corp thefts. We have all heard those stories and been impressed by them. Hell the Guiding Hand Social club is still something people point too. That kind of thing would become extremely difficult if not impossible.


Then expect Eve to continue to decline...


Explain why Eve grew from 2003-2010 then. We had spying, scamming, corp thefts, all of it back then.


There are cumulative factors impacting Eve, this is just one of many. I saw people dropping out from 2010 who realised that it was not worth it to put so much effort in when it could be wiped out by a single lazy person who they could never identify in game because there was no linking of accounts.

Losing committed players to that issue is a crying shame in my opinion, those are the type of people who create content and events.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#516 - 2016-07-30 18:58:55 UTC  |  Edited by: Teckos Pech
Lex Gabinia wrote:


So a new alliance can't maintain it's internal security and the whole game needs changing? Hell CCP put out a very long video about doing just what you are talking about! Causality


Exactly what Dracvlad sees as a bug, CCP deliberately advertises as a feature. But everyone else (including CCP Devs) except Dracvlad and his coterie of Bads™ are the brainless ones. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#517 - 2016-07-30 19:01:22 UTC
Dracvlad wrote:


There are cumulative factors impacting Eve, this is just one of many. I saw people dropping out from 2010 who realised that it was not worth it to put so much effort in when it could be wiped out by a single lazy person who they could never identify in game because there was no linking of accounts.

Losing committed players to that issue is a crying shame in my opinion, those are the type of people who create content and events.


In other words, you can't. You just have anecdotal Bravo Sierra based on no actual randomized data set, no actual analysis, in point of fact you have nothing.

By the way, I love your portrayal of the person who engineers a corp theft as lazy. Never mind they had to get into a position of trust to begin with. That means they probably did alot of work for the alliance before turning and stabbing it in the back.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#518 - 2016-07-30 19:02:05 UTC
Teckos Pech wrote:
Dracvlad wrote:
Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.

I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts.


Ahhh using video games to fight for social justice.

Next stupid idea Drac?


I thought you would hate that one, but as a new player which I was in 2009 I ran with a single account and in the end I got another account at the end of 2011. At that point I was able to scout which cut my risk immensely, if new players are just cannon fodder and the game is better played with two accounts then the game company had better work out something otherwise those new players will walk when they realise they have to pay 30€ a month or grind ISK to pay for plex. How many just go, nope, not for me?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lex Gabinia
Res Repetundae
#519 - 2016-07-30 19:02:46 UTC  |  Edited by: Lex Gabinia
Dracvlad wrote:

Then expect Eve to continue to decline, if you have a very strategic game with superb fleet comabt excellent ship types and all taht stuff and yet you drop back to the lack of account linking making it virtually impossible in game to work out who the new recruit is then you are pretty much creating a glass ceiling.

The only people who can survive in that is small core groups who know each other well or big entities that can take the hit. the rest have to accept major hits again and again which often breaks them and at best feeds easy kills to entitled top feeders.

Anyone with a brain can see thst this is a major issue for dynamic new players.


Espionage and destabilization to ones opponent is part of any successful strategy. I think you are confusing tactics with strategy. What you think is a detriment to the game is actually one of it's strongest points. You can affect your opponents in other ways than just the combat environment built into the game. This is what gives the game depth and reality.
Teckos Pech
Hogyoku
Goonswarm Federation
#520 - 2016-07-30 19:04:37 UTC  |  Edited by: Teckos Pech
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.

I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts.


Ahhh using video games to fight for social justice.

Next stupid idea Drac?


I thought you would hate that one, but as a new player which I was in 2009 I ran with a single account and in the end I got another account at the end of 2011. At that point I was able to scout which cut my risk immensely, if new players are just cannon fodder and the game is better played with two accounts then the game company had better work out something otherwise those new players will walk when they realise they have to pay 30€ a month or grind ISK to pay for plex. How many just go, nope, not for me?


CCP should not be catering to people based on their RL circumstances. That is just errant nonsense. I don't care what you did in 2009, it is irrelevant. Your own personal story is of little to anyone but you. I got bad news for you Drac, nobody here, and especially you, is God's special snowflake.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online