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Every year, there are less users playing, why??

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#481 - 2016-07-30 07:37:26 UTC  |  Edited by: Dracvlad
Valkin Mordirc wrote:

Dracvlad wrote:
Lex Gabinia wrote:
I don't have any war decs on this account (something I sure will now change Lol). I have plenty of experience with war decs on my other accounts - even recently with Marmite.

Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.


I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way hisec merc groups, 0.0, lowsec and WH alliances and corps do not count.

So open question if any hisec entity has had a full on fleet fight and won send me a mail, I would love to be proved wrong.

NB. CODE does not count as they are Goons.



https://zkillboard.com/character/92466311/

https://zkillboard.com/corporation/1300350841/

https://zkillboard.com/character/768915824/

https://zkillboard.com/alliance/99004882/

These three entities are complete and utter headaches to deal with. If you want to beat a mercenary in highsec, basically just look at what Jennifer does. You don't need to have a fleet fight to win.



....


I feel as if I've had this argument with you before.


Yes you have, but Jennifer is someone rather special in Eve I have spoken with him a few times, even was with him to gank a bumper Macherial at one point, but we could not quite pin it down.

However my question was about actual small gang fleet fights against mercs and while I really like the above that is not quite the answer.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#482 - 2016-07-30 07:42:36 UTC
Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.

I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#483 - 2016-07-30 07:53:44 UTC  |  Edited by: Dracvlad
Lex Gabinia wrote:
Dracvlad wrote:
Lex Gabinia wrote:
I don't have any war decs on this account (something I sure will now change Lol). I have plenty of experience with war decs on my other accounts - even recently with Marmite.

Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.


I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way hisec merc groups, 0.0, lowsec and WH alliances and corps do not count.

So open question if any hisec entity has had a full on fleet fight and won send me a mail, I would love to be proved wrong.

NB. CODE does not count as they are Goons.


Maybe because it is not that big of a deal. These blanket war decs are so easy to avoid that unless you just want the PvP provided then there is no reason to go out of your way to engage.

A "friend" of mine got a war dec because he left a trade hub recently filled with some goodies. He got scanned and war dec showed up next day. Unbeknownst to the deccers this was not his normal trade hub, so week of war with no encounters - war over. This friend certainly could have engaged a fleet but the distance and possible gains were not worth the effort. Just like it was not worth the effort of the deccers to hunt him down.

In my opinion and based on my experience, a blanket war dec is not a game impacting event. Now if you've pissed someone off and they are after you that is a different story.


Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#484 - 2016-07-30 07:57:23 UTC  |  Edited by: Dracvlad
Cerius Lennar wrote:
Teckos Pech wrote:
Giovanni erkelens2 wrote:
Teckos Pech wrote:
Giovanni erkelens2 wrote:
Because some people got ganked, either a pointless miner gank by a CODE plant or a multibillion Indy gank.

Because some people did really dumb ****.

Because some people got tired of being camped and killed by Large HS wardec Corps.

Because some people got AWOXED (if thats still a thing in 2016, correct me if im wrong)

Because some people got tired of being hotdropped by a Large coalition in null.

Because some people Have RL Stuff going on.

Because for some people this game is too punishing.


There is probally a shitton of other reasons, but i think ive summed up the main ones.


Yeah because these things only started happening in 2014. Roll



Was i implying that ?


Seems like it too me. Most of those things have pretty much always been in game.


Whether that existed or not has never been contested in this thread. Of course they have always existed to some degree. What is relevant is the order of magnitude some of what you mentioned has become. What is relevant is the severity.


There are now alternative space games and the perception that certain people are too buddy buddy with gankerrs and people like them that the game is loaded against them. My perception is that CCP Falcon is linked at the hip with gankers and his ridiculous post on consequences was a further nail in that coffin. And this wreck EHP thing, wow oh wow...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jasmine Deer
Perkone
Caldari State
#485 - 2016-07-30 08:24:40 UTC
Dracvlad wrote:
Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.

I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts.


not saying the idea doesn't have merit , but I'm worried it might just lead to an 'arms race' (who has more characters wins) and generally promote situations needing 2 characters to play the game.

Might be one for serious discussion in its own thread in the Assembly Hall sub-forum as after a while threads like these just end up drowning in a sea of straw-man arguments and posters going nuclear over imagined slights.
Dracvlad
Taishi Combine
Astral Alliance
#486 - 2016-07-30 08:49:57 UTC
Jasmine Deer wrote:
Dracvlad wrote:
Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.

I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts.


not saying the idea doesn't have merit , but I'm worried it might just lead to an 'arms race' (who has more characters wins) and generally promote situations needing 2 characters to play the game.

Might be one for serious discussion in its own thread in the Assembly Hall sub-forum as after a while threads like these just end up drowning in a sea of straw-man arguments and posters going nuclear over imagined slights.


It was on what I would call the main account only and flagged as such, but it would only really work well if CCP decided to do linked accounts, but then they have the issue of consequences on ganking to deal with to balance off against. But the objective for me is give new players a scout from the start.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucy Lollipops
State War Academy
Caldari State
#487 - 2016-07-30 09:24:44 UTC
Maybe game developers are between a hammer and an anvil?

Having very few new stable players?

Having the stable players with a big amount of wardeccers/gankers?

So combination of few newer players and the fear fo losing the stable wardeccers/gankers make them hesitate to take any decision so they keep this crappy wardec system and so on?

Herzog Wolfhammer
Sigma Special Tactics Group
#488 - 2016-07-30 09:38:58 UTC  |  Edited by: Herzog Wolfhammer
Dracvlad wrote:
Actually its funny, I sat down and analysed various things, this wreck EHP debacle, CCP Falcon's amazing real life consequences post and then his frenzied locking of posts afterwards. The complete mess in terms of mechanics that actually totally benefit the gankers. The result that there is a load of fail players at the top who use the mechanics to slaughter and scam and destroy new players.

I wanted Eve to succeed in spite of all this, and hoped that they could turn it around, but I cannot see it.

CCP got so many things right with this game but they failed because of stupidity and arrogance, the first one was buffing destroyer DPS and then leaving mining ships with the tank of a wet paper bag. All that did was lose a mass of hisec players, when I realised this I started going on the forums to say what the hell are you doing, but they just ploughed on oblivious because at that time they were attracting new players and for some reason they did not analyse what was happening. Then it hit them very late in the day, or too late in the day to be honest and they suddenly adjusted the mining ships. But the damage was done, this was followed up CCP Falcon allowing Hyperdunking which was just crazy.

The war dec system has turned into blanket war deck approach to get people enough targets who fly through pipes and visit hubs, it is as boring as hell. People get a war dec they log out for a week, they drop crop or they roll corps, its just so naff.

In 0.0 we have people with BLOP's leaving AFK cloaky campers in systems 24/24 7/7, people get dropped then decide to stop logging in. The impact of this was massively increased by SP injectors that enabled the campers to create clean full skill toons and of course with no watch list you can no longer control risk with the hot droppers.

It seems that Eve is moving from one ill thought out idea to the next which deepen these problems and yet the decisions are directed by a group of players who do such things like the wreck EHP to directly benefit themselves.

In affect there is a reduction in players because CCP have screwed up, they lost track of getting the balance right, they allowed the people at the top of the game to over fish the new and lower level players with unbalanced mechanics and this is the sorry state that the game is in now.

Add to this the simple fact it is an old game and that new games are coming along who seem to have a better attitude to dealing with meta gaming and rubbish like that and Eve is seen to be out of sync..

Those players who want to create something like an new corp or alliance will find the risk of getting a corp thief or spy in so high that they run the risk of losing everything by theft or by intel that results in the loss of their most expensive assets. Many people say what is the point, there is no way to control accounts, CCP just accept again that newer people are there to be robbed or blasted by veterans with multiple accounts and spy alts to burn.

The problem is total complacency, naivety and incompetence.

And yet there is so much right with this game.

Major issues that need to be sorted:

Actual consequences for ganking in hisec, not the laughable ones we have now
Sorting out the rules on loot scooping so that people cannot avoid consequences
Stop being naive when taking advice from veteran players with vested interests in their own gameplay
Work on the war dec system so that both sides are not alienated
Remove AFK gameplay that froces people to not login, or do something about the ease of dropping people like a delay on cyno's
Link accounts, just do it.

Eve is in a terrible state, that is my opinion.



Yeah I have to admit that more and more, and to reiterate the reasons I already cited, that I'm just not caring about Eve any more.

It's AG that kept me in because the projecting gankers are everything they claim to hate, and the times we did get one over on them, when our own spies reported rage and tears, it was epic. The whine of 1000 hapless "carebears" - if you could find them (there's a reason why the gankers go out of their way to get tears on audio or in Eve mails and bandy them about like trophies) - was nothing compared to the salt of a failed ganker.

Shooting their wrecks was epic though. But now I just figure whatever else we come up with, they'll cry and get their way. All while claiming they don't, which is part of jollies they get over the whole thing.

Still it's boring though. Maybe the freighter will be saved, maybe not. Meh. And I see reports of WoW-like content, these "events" where it's like "kill 15 pirates and bring back their underwear and get a reward". Big effing deal. I remember live events, where people dropped everything and showed up with whatever they could grab, and the epic fleet commanders who still managed to make that work somehow. And you knew you were in the history of a game that people loved "I was there".

Now, whatever. It does not happen anymore anyway. Dropbear is gone in more ways than one. It was good to be around during that time though, I won't forget it.

There are in the meantime new games out there, ones that are not attracting the "key the neighbor's new car" crowd (CCP means "crowd control productions" and apparenty their product is perfect for a society ever becoming full of people who are truly rotten on the one hand, but too cowardly to do anything actually criminal or mischievous IRL on the other) . Deep down it feels like to explore them is like a breath of fresh air. But time to play games is heinously lacking these days for me anyway.

Bring back DEEEEP Space!

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#489 - 2016-07-30 09:41:04 UTC  |  Edited by: Nana Skalski
I see a big part of the reason why of all this is like it is, is because of that take over of the White Wolf Publishing and World of Darkness development. I think they would have been a lot better developing EVE full time, and sticking to World of EVE brand.
Lex Gabinia
Res Repetundae
#490 - 2016-07-30 09:51:25 UTC
Dracvlad wrote:
Jasmine Deer wrote:
Dracvlad wrote:
Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.

I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts.


not saying the idea doesn't have merit , but I'm worried it might just lead to an 'arms race' (who has more characters wins) and generally promote situations needing 2 characters to play the game.

Might be one for serious discussion in its own thread in the Assembly Hall sub-forum as after a while threads like these just end up drowning in a sea of straw-man arguments and posters going nuclear over imagined slights.


It was on what I would call the main account only and flagged as such, but it would only really work well if CCP decided to do linked accounts, but then they have the issue of consequences on ganking to deal with to balance off against. But the objective for me is give new players a scout from the start.


I do not want my accounts linked. If we got rid of watch list due to privacy reasons then I should be able to keep my separately paid accounts separate.

What possible gain is their from having accounts linked?
Dracvlad
Taishi Combine
Astral Alliance
#491 - 2016-07-30 10:07:00 UTC
Lex Gabinia wrote:
Dracvlad wrote:
Jasmine Deer wrote:
Dracvlad wrote:
Another important change which I would link to having linked accounts is having a defind main account which has a special advanatge, you can play two of the characters at the same time in EVE.

I seriously recommend that CCP do this because new players and people who are poor in real life and in game are put at a huge disadvantage with only one character in space. This would mean that people would not be such lemmings jumping through gates for example. Of course in the fragile state that CCP is in they might balk at that, but it is really so important to stop their new players being easy cannon fodder to all the vets with god knows how many accounts.


not saying the idea doesn't have merit , but I'm worried it might just lead to an 'arms race' (who has more characters wins) and generally promote situations needing 2 characters to play the game.

Might be one for serious discussion in its own thread in the Assembly Hall sub-forum as after a while threads like these just end up drowning in a sea of straw-man arguments and posters going nuclear over imagined slights.


It was on what I would call the main account only and flagged as such, but it would only really work well if CCP decided to do linked accounts, but then they have the issue of consequences on ganking to deal with to balance off against. But the objective for me is give new players a scout from the start.


I do not want my accounts linked. If we got rid of watch list due to privacy reasons then I should be able to keep my separately paid accounts separate.

What possible gain is their from having accounts linked?


Of course you do not want accounts linked, it makes spying and scamming so easy a child can do it. The gain is that people can check better for spies and scammers and perhaps create better content in terms of making ships explode rather then see all their hangers cleaned out or get hot dropped for easy kills. Of course it will only clean out the lazy ones, some will still get around it, but it makes it harder and taht is where CCP fails so often.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#492 - 2016-07-30 10:28:39 UTC
Herzog Wolfhammer wrote:
Yeah I have to admit that more and more, and to reiterate the reasons I already cited, that I'm just not caring about Eve any more.

It's AG that kept me in because the projecting gankers are everything they claim to hate, and the times we did get one over on them, when our own spies reported rage and tears, it was epic. The whine of 1000 hapless "carebears" - if you could find them (there's a reason why the gankers go out of their way to get tears on audio or in Eve mails and bandy them about like trophies) - was nothing compared to the salt of a failed ganker.

Shooting their wrecks was epic though. But now I just figure whatever else we come up with, they'll cry and get their way. All while claiming they don't, which is part of jollies they get over the whole thing.

Still it's boring though. Maybe the freighter will be saved, maybe not. Meh. And I see reports of WoW-like content, these "events" where it's like "kill 15 pirates and bring back their underwear and get a reward". Big effing deal. I remember live events, where people dropped everything and showed up with whatever they could grab, and the epic fleet commanders who still managed to make that work somehow. And you knew you were in the history of a game that people loved "I was there".

Now, whatever. It does not happen anymore anyway. Dropbear is gone in more ways than one. It was good to be around during that time though, I won't forget it.

There are in the meantime new games out there, ones that are not attracting the "key the neighbor's new car" crowd (CCP means "crowd control productions" and apparenty their product is perfect for a society ever becoming full of people who are truly rotten on the one hand, but too cowardly to do anything actually criminal or mischievous IRL on the other) . Deep down it feels like to explore them is like a breath of fresh air. But time to play games is heinously lacking these days for me anyway.


People may start looking at me going off on the change to wreck EHP and think its no big deal, well for years the wrecks all had 500 EHP, some people did not like it but it was left that way. Most AG players are not aggressive but a small subset was developing the will to gank the wrecks, and I mean a small subset, and yet before that could develop into something meaningful that could have adjusted to the change in wreck EHP CCP buffed it on the side of the gankers.

The point is that it was a very small subset of AG players and in fact not that many wrecks got ganked. But in came the change. The issue I have most of all with this is that if CCP had waited a while and analysed game balance they would have perhaps thought hold on let this develop a bit then see how we can let this emergent game play develop and adjust it so that we don't kill it stone dead. That is what a competent games company would do. But no, bang killed stone dead, stillborn basically.

And that is why people are disillusioned with Eve, its stupid decisions like that with no thought, no understanding of their game and how it was developing. Once I saw the reality of this event for what it was I decided enough is enough for me, I will stop playing 5th October.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Malcanis
Vanishing Point.
The Initiative.
#493 - 2016-07-30 11:31:04 UTC
Herzog Wolfhammer wrote:
Dracvlad wrote:
Actually its funny, I sat down and analysed various things, this wreck EHP debacle, CCP Falcon's amazing real life consequences post and then his frenzied locking of posts afterwards. The complete mess in terms of mechanics that actually totally benefit the gankers. The result that there is a load of fail players at the top who use the mechanics to slaughter and scam and destroy new players.

I wanted Eve to succeed in spite of all this, and hoped that they could turn it around, but I cannot see it.

CCP got so many things right with this game but they failed because of stupidity and arrogance, the first one was buffing destroyer DPS and then leaving mining ships with the tank of a wet paper bag. All that did was lose a mass of hisec players, when I realised this I started going on the forums to say what the hell are you doing, but they just ploughed on oblivious because at that time they were attracting new players and for some reason they did not analyse what was happening. Then it hit them very late in the day, or too late in the day to be honest and they suddenly adjusted the mining ships. But the damage was done, this was followed up CCP Falcon allowing Hyperdunking which was just crazy.

The war dec system has turned into blanket war deck approach to get people enough targets who fly through pipes and visit hubs, it is as boring as hell. People get a war dec they log out for a week, they drop crop or they roll corps, its just so naff.

In 0.0 we have people with BLOP's leaving AFK cloaky campers in systems 24/24 7/7, people get dropped then decide to stop logging in. The impact of this was massively increased by SP injectors that enabled the campers to create clean full skill toons and of course with no watch list you can no longer control risk with the hot droppers.

It seems that Eve is moving from one ill thought out idea to the next which deepen these problems and yet the decisions are directed by a group of players who do such things like the wreck EHP to directly benefit themselves.

In affect there is a reduction in players because CCP have screwed up, they lost track of getting the balance right, they allowed the people at the top of the game to over fish the new and lower level players with unbalanced mechanics and this is the sorry state that the game is in now.

Add to this the simple fact it is an old game and that new games are coming along who seem to have a better attitude to dealing with meta gaming and rubbish like that and Eve is seen to be out of sync..

Those players who want to create something like an new corp or alliance will find the risk of getting a corp thief or spy in so high that they run the risk of losing everything by theft or by intel that results in the loss of their most expensive assets. Many people say what is the point, there is no way to control accounts, CCP just accept again that newer people are there to be robbed or blasted by veterans with multiple accounts and spy alts to burn.

The problem is total complacency, naivety and incompetence.

And yet there is so much right with this game.

Major issues that need to be sorted:

Actual consequences for ganking in hisec, not the laughable ones we have now
Sorting out the rules on loot scooping so that people cannot avoid consequences
Stop being naive when taking advice from veteran players with vested interests in their own gameplay
Work on the war dec system so that both sides are not alienated
Remove AFK gameplay that froces people to not login, or do something about the ease of dropping people like a delay on cyno's
Link accounts, just do it.

Eve is in a terrible state, that is my opinion.



Yeah I have to admit that more and more, and to reiterate the reasons I already cited, that I'm just not caring about Eve any more.

It's AG that kept me in because the projecting gankers are everything they claim to hate, and the times we did get one over on them, when our own spies reported rage and tears, it was epic. The whine of 1000 hapless "carebears" - if you could find them (there's a reason why the gankers go out of their way to get tears on audio or in Eve mails and bandy them about like trophies) - was nothing compared to the salt of a failed ganker.

Shooting their wrecks was epic though. But now I just figure whatever else we come up with, they'll cry and get their way. All while claiming they don't, which is part of jollies they get over the whole thing.

Still it's boring though. Maybe the freighter will be saved, maybe not. Meh. And I see reports of WoW-like content, these "events" where it's like "kill 15 pirates and bring back their underwear and get a reward". Big effing deal. I remember live events, where people dropped everything and showed up with whatever they could grab, and the epic fleet commanders who still managed to make that work somehow. And you knew you were in the history of a game that people loved "I was there".

Now, whatever. It does not happen anymore anyway. Dropbear is gone in more ways than one. It was good to be around during that time though, I won't forget it.

There are in the meantime new games out there, ones that are not attracting the "key the neighbor's new car" crowd (CCP means "crowd control productions" and apparenty their product is perfect for a society ever becoming full of people who are truly rotten on the one hand, but too cowardly to do anything actually criminal or mischievous IRL on the other) . Deep down it feels like to explore them is like a breath of fresh air. But time to play games is heinously lacking these days for me anyway.


If you're not prepared to do 15000 damage to a zero-resists stationary object then you're not prepared to do even 1% of the adapting that the ganker preofession has had to do over the years.

A couple of quick-locking tornados will easily manage this.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

NotTheSmartestCookie
Shooting Blues Everyday
Gimme Da Loot
#494 - 2016-07-30 11:36:20 UTC
I'm often amazed at the amount of inane vitriol that some people spew over the loss of space pixels in a PvP game. It wouldn't be so bad if miners and the AG community would limit their toxic verbiage to EVE mails, but they often have no issue with venting in a most foul manner in local as well. This can be immensely off-putting to new players.

A good attitude, learning from losses and celebrating victories together will of course do much more to make EVE an attractive game that is welcoming to new players than the continuous ranting in local and the sulking on the EVE forums. If you want a positive game experience then make sure to make a positive contribution yourself!

Making New Eden a better place 8 rounds of Void at a time.

Funny, smartest, pretty and relevant. Pick 3.

Proud shareholder in Halaima MinerBumping

Dracvlad
Taishi Combine
Astral Alliance
#495 - 2016-07-30 11:46:24 UTC  |  Edited by: Dracvlad
Malcanis wrote:
If you're not prepared to do 15000 damage to a zero-resists stationary object then you're not prepared to do even 1% of the adapting that the ganker preofession has had to do over the years.

A couple of quick-locking tornados will easily manage this.


Yeah right, now what multitude of factors are you completely ignoring in making that this is easy statement.

You were a member of the CSM and your lack of depth and throw away lines on the subject says everything about the failure of CCP and who it chose to advise them.

Most of hisec is made of of indy focussed alts of players from other areas.

Those who are real hisec players cannot use their mains due to the security status issue, because you know what they operate in hisec so they have to use alts for this, what a surprise this.

So this gets into the meat of the issue, when you are talking about people doing this with alts and they have other training needs on their mains plus the need to keep their main clean then it gets to be a small sub set that takes time to develop. Time that Endie as a member of the CSM and CCP though failure to understand the hisec ecosystem removed.

That you can just make a sarky comment with no real understanding proves that the CSM and its 0.0 players have no idea about anything to do with hisec.

Thank you for making it so obvious...

NB. The gankers adapted to this not by fighting in space but by getting the EHP changed, so much for the contempt, you should chuck that at those that pushed CCP to make this change on a mechanic that had been like that for ages.

NB2: To further ram home the issue, CCP destroyed an interesting change to hisec, if they had even looked and worked it out and understood their game they could have changed it to 15,000 EHP over time so the game play could have developed not killed it stone dead. That is their failure, as well as failing to see that they were being manipulated by gankers.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#496 - 2016-07-30 11:47:26 UTC  |  Edited by: Jonah Gravenstein
Lucy Lollipops wrote:
For what I'm seeing even with my hisec character now, wardecs ( like they are now ) are the worst idea CCP had ( or on the contrary the best way to annoy many players )

They are funny only for wardeccers.

Period.
Do you know why war in hisec is waged the way that it is?

It's because a subset of players have never accepted the realities of the game that they chose to play, and have been lobbying CCP for over a decade to change it to suit them. CCP acquiesced with changes to many things which forced the wardec corps to work together, now everybody who is subject to wardecs but doesn't know how, or is too lazy, to avoid completely or mitigate the impact of them is suffering for it; all while there have always options to do exactly that.

Wardecs and other conflict "problems" aren't mechanical, they are people problems, i.e the result of, often wilful, ignorance and an unwillingness to work together to overcome an obstacle.

As the topic in general, as far as I know the entire MMO industry is suffering from a downturn in customers. CCP are not unique in seeing their player numbers drop, although the rather unique nature of Eve is what has allowed it to outlive many of it's "siblings" in the MMO "family".

In the beginning there was nothing, which exploded.

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Giaus Felix
Doomheim
#497 - 2016-07-30 11:56:07 UTC  |  Edited by: Giaus Felix
Malcanis wrote:
If you're not prepared to do 15000 damage to a zero-resists stationary object then you're not prepared to do even 1% of the adapting that the ganker preofession has had to do over the years.

A couple of quick-locking tornados will easily manage this.
Effort, isk and alts, something gankers and wardeccers are more than willing to invest, it's a shame that the same can't be said of some of the other groups in highsec.

I came for the spaceships, I stayed for the tears.

Giovanni erkelens2
Violent Trans Matching
Neon Nightmares
#498 - 2016-07-30 12:27:28 UTC  |  Edited by: Giovanni erkelens2
NotTheSmartestCookie wrote:
I'm often amazed at the amount of inane vitriol that some people spew over the loss of space pixels in a PvP game. It wouldn't be so bad if miners and the AG community would limit their toxic verbiage to EVE mails, but they often have no issue with venting in a most foul manner in local as well. This can be immensely off-putting to new players.

A good attitude, learning from losses and celebrating victories together will of course do much more to make EVE an attractive game that is welcoming to new players than the continuous ranting in local and the sulking on the EVE forums. If you want a positive game experience then make sure to make a positive contribution yourself!


more welcoming to newbies would be not forcing them to buy a lame permit or something like that by continuously blowing up their mining ships, but what would you know.

one of the most toxic behaving corps complaining about toxic behaviour of others against them, probably aint going to read anything funnier than this on these forums today.
Giovanni erkelens2
Violent Trans Matching
Neon Nightmares
#499 - 2016-07-30 12:31:39 UTC
Giaus Felix wrote:
Malcanis wrote:
If you're not prepared to do 15000 damage to a zero-resists stationary object then you're not prepared to do even 1% of the adapting that the ganker preofession has had to do over the years.

A couple of quick-locking tornados will easily manage this.
Effort, isk and alts, something gankers and wardeccers are more than willing to invest, it's a shame that can't be said of some of the other groups in highsec.


most of the people hit by ganks fly unprotected paper thin ships, its their fault they die when thats the case.
Teckos Pech
Hogyoku
Goonswarm Federation
#500 - 2016-07-30 18:11:50 UTC
Dracvlad wrote:


Well I have had those war decs too and they don't bother me either, also I had some actively hunting me, I did the Eve strategy of boring them to death. But as I said, show me actual fleet fights by hisec non-merc corps or alliances that have done what you suggested and won. I just have not seen any. I think it is possible to do that if one forces the mercs to fight to defend something which is why I keep pushing the OS for watch list in a constellation, which is ridiculed by the trolls on the Eve forums, one because I proposed it and two because hisec players are there only to be farmed.


Nice absurd criteria you got there. I too like to demand criteria that won't be met to support my arguments. Roll

BTW, I'll leave it to you to figure out why you won't likely see these fleet fights you are asking for.

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