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This Was Fun; Sort Of

Author
TackyTachy1
Doomheim
#1 - 2016-07-30 11:58:44 UTC
In one of those systems with red numbers, flying a Nemesis and a Rapier (Multiboxer) with a Prospect laying off waiting for the rat cleaning before moving in to harvest the Hemo whatever. Not that many rats but they all had big red pointy icons. Normally I'd brought something bigger but all my big stuff was history, blown to pieces either by rude people with bigger stuff or by me when I was trapped in a collapsed worm hole.

But the rats were tough and every time I killed one it seemed another took it's place, and of the two ships the Nemesis was taking a beating while the Rapier was showing just a tiny bit of shield loss. Then the alarms kicked in and I knew if I remained in harms way I was gonna lose the Nemesis to a gang of rats so I executed what I call a tactical withdrawal (Those less charitable might call it running like a scared rabbit), not even stopping at the safe spots but jumping out for home, try this thing another day.

No big sermon nor even a question, but this was the first time I'd attempted to deal with big rats deep in the badlands with nothing but a Nemesis and a Rapier. Might just have to do that hi-sec mining thing until I can field something a bit more fearsome than a couple scout ships.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

NotTheSmartestCookie
Shooting Blues Everyday
Gimme Da Loot
#2 - 2016-07-30 12:07:01 UTC
Put an afterburner on your stealth bomber for better survivability.

If you insist on mining solo go to Providence. Once you get beyond the gate camps it is full of juicy miners, erm, I mean mining anomalies.

The best way is of course to join a nullsec alliance. You might even make some new friends.

Making New Eden a better place 8 rounds of Void at a time.

Funny, smartest, pretty and relevant. Pick 3.

Proud shareholder in Halaima MinerBumping

Linus Gorp
Ministry of Propaganda and Morale
#3 - 2016-07-30 13:21:15 UTC
NotTheSmartestCookie wrote:
Put an afterburner on your stealth bomber for better survivability.

If you insist on mining solo go to Providence. Once you get beyond the gate camps it is full of juicy miners, erm, I mean mining anomalies.

The best way is of course to join a nullsec alliance. You might even make some new friends.

How would you know what's out there in Provi? Heard stories? You sure weren't there yourself, since that would mean entering an actual PvP zone.

You're not the smartest cookie, are you? Lol

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Doc Fury
Furious Enterprises
#4 - 2016-07-30 13:31:09 UTC
Linus Gorp wrote:
NotTheSmartestCookie wrote:
Put an afterburner on your stealth bomber for better survivability.

If you insist on mining solo go to Providence. Once you get beyond the gate camps it is full of juicy miners, erm, I mean mining anomalies.

The best way is of course to join a nullsec alliance. You might even make some new friends.

How would you know what's out there in Provi? Heard stories? You sure weren't there yourself, since that would mean entering an actual PvP zone.

You're not the smartest cookie, are you? Lol



oh_snap.jpg

There's a million angry citizens looking down their tubes..at me.

TackyTachy1
Doomheim
#5 - 2016-07-30 20:19:58 UTC
NotTheSmartestCookie wrote:
Put an afterburner on your stealth bomber for better survivability.

If you insist on mining solo go to Providence. Once you get beyond the gate camps it is full of juicy miners, erm, I mean mining anomalies.

The best way is of course to join a nullsec alliance. You might even make some new friends.


I was able to warp the Nemesis out, an afterburner wouldn't have made any difference. As far as the new friends thing goes I didn't come here to make friends, I came here to blow stuff up, at least initially. In my world view everybody here is a bad guy except my alts, and sometimes I wonder about them. Yeah, and the blowing stuff up: I soon discovered that One: I was the usually the one getting blown up and Two: There's a whole lot more to do here than just go around shooting people.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Jaxon Grylls
Institute of Archaeology
#6 - 2016-07-31 11:24:57 UTC
TackyTachy1 wrote:
There's a whole lot more to do here than just go around shooting people.

Wash your mouth out with soap and water!
NotTheSmartestCookie
Shooting Blues Everyday
Gimme Da Loot
#7 - 2016-07-31 12:04:52 UTC
Check www.minerbumping.com on how to have fun while blowing stuff up.

I used a neutral scanner to run a lot of relic sites in Providence. Salvage is small so you can export a lot of it in an interceptor. The locals are fairly serious about that NRDS stuff. You can even settle in a system and run anomalies without complaints.

Making New Eden a better place 8 rounds of Void at a time.

Funny, smartest, pretty and relevant. Pick 3.

Proud shareholder in Halaima MinerBumping

Blade Darth
Room for Improvement
Good Sax
#8 - 2016-07-31 14:09:18 UTC
CODE has to make isk? Wat.

@TackyTachy1- AB makes an insanely huge difference, grab a frig and have fun manually piloting in belts or even on a gate if it has several rats guarding it. Sansha's are good training dummies because of poor tracking.

I'm still amazed we have players that got multiple toons, fly a rapier, and yet didn't move past the tutorial.


Provi is nice, lots going on, close to HS so logistics is easy, station in every system... They are also 2 years behind in the meta so Drake fleets are a thing in case you like drakes.
There are 2 factions- the rusty yellow roleplayers and the red ones with that human eating plant from Naruto as a logo.

i'm sure they would welcome a miner/ purifier/ rapier pilot :)
TackyTachy1
Doomheim
#9 - 2016-07-31 21:04:26 UTC
@ Blade Darth:
The Rapier is one of my favorite ships to fly, if you had actually read the post, and more importantly, if you had actually comprehended the post, you would have understood that one, the Rapier was doing fine, killing rats, dousing them with neuts an scrams, all that. It was the Nemesis that was about to blow. Tutorials are nice and occasionally even useful, but I don't know which one I was supposed to complete before I could fly my Rapier. With multiple characters, all kinds of different ships and operating in several different modes I've probably missed a tut or two but I usually figure it out, either before I get blown to pieces or after, hopefully before.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Shallanna Yassavi
qwertz corp
#10 - 2016-07-31 23:32:51 UTC
You're going to have a lot easier time blowing stuff up if you make friends.

You're also going to have a lot easier time dealing with people who want to blow you up if you have friends.

A signature :o

TackyTachy1
Doomheim
#11 - 2016-08-01 09:22:29 UTC
Shallanna Yassavi wrote:
You're going to have a lot easier time blowing stuff up if you make friends.

You're also going to have a lot easier time dealing with people who want to blow you up if you have friends.


With respect: Doomed Philosophy.

Allies maybe, friends, no.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Serene Repose
#12 - 2016-08-01 18:11:01 UTC
I feel compelled to comment.

We must accommodate the idiocracy.

Blade Darth
Room for Improvement
Good Sax
#13 - 2016-08-02 03:00:28 UTC
1) ab on the bomber
2) rapier takes months to get into, by that time one could assume pilot knows the basics. It's also a pvp boat with little to no use in pve
3) not sure if troll or a genuine newbro
Nickolay Doyrenskii
Order of Atomic Flame
Hull Tanking Therapy
#14 - 2016-08-02 14:11:05 UTC
Blade Darth wrote:
CODE has to make isk? Wat.

@TackyTachy1- AB makes an insanely huge difference, grab a frig and have fun manually piloting in belts or even on a gate if it has several rats guarding it. Sansha's are good training dummies because of poor tracking.

I'm still amazed we have players that got multiple toons, fly a rapier, and yet didn't move past the tutorial.


Provi is nice, lots going on, close to HS so logistics is easy, station in every system... They are also 2 years behind in the meta so Drake fleets are a thing in case you like drakes.
There are 2 factions- the rusty yellow roleplayers and the red ones with that human eating plant from Naruto as a logo.

i'm sure they would welcome a miner/ purifier/ rapier pilot :)



We fly nightmares and cerbs buddy :^)
Princess Adhara
University of Caille
Gallente Federation
#15 - 2016-08-02 17:36:45 UTC
TackyTachy1 wrote:
@ Blade Darth:
The Rapier is one of my favorite ships to fly, if you had actually read the post, and more importantly, if you had actually comprehended the post, you would have understood that one, the Rapier was doing fine, killing rats, dousing them with neuts an scrams, all that. It was the Nemesis that was about to blow. Tutorials are nice and occasionally even useful, but I don't know which one I was supposed to complete before I could fly my Rapier. With multiple characters, all kinds of different ships and operating in several different modes I've probably missed a tut or two but I usually figure it out, either before I get blown to pieces or after, hopefully before.


Not much use neuting and scramming rats.

About the rapier/tutorial comment, I believe he meant if you can fly a rapier you should know that an AB fitted stealth bomber will help with its survival by speed/sig tanking.
Keno Skir
#16 - 2016-08-02 18:21:00 UTC
TackyTachy1 wrote:
Might just have to do that hi-sec mining thing until I can field something a bit more fearsome than a couple scout ships.


Nah mate just improve your tactics so you're flying what you have properly. Get the afterburner on the SB and stop telling the nice folks helping you how it won't help, it will help a great deal just do it. Frigates of all kinds rely on speed and small sig to avoid damage, rather than larger ships which must tank damage directly with resists and modules. In a SB you have next to no actual tank so the speed increase from the afterburner will provide a huge increase in survivability as long as you have it engaged and are moving correctly to avoid damage.