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Every year, there are less users playing, why??

First post
Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#401 - 2016-07-28 17:33:17 UTC  |  Edited by: Nana Skalski
Teckos Pech wrote:
Judaa K'Marr wrote:
Geronimo McVain wrote:
I'm with Lucy. New Players are missing information badly.
Just some examples:
Can you trade from the cargo bay
Where do you have an overview what exactly is each module doing
Where are you taught how to tank a ship correctly
Where are you taught the MWD trick
Where are warned about changed mechanics like installing clones or upgrading clones that you still find in the web?
A huge disadvantage of relying on the web is that there is a crapton of outdated info out there.


But this has always been true. Eve has always been complex and confusing. The question is not why people in general don't play eve. It's why people who did play eve in spite of all that suddenly stopped, and why new people who would stick in eve in spite of complexity, or in some cases because of it, don't anymore, at least to the same scale as a few years ago.


This post right here explains the problem those asking for a kinder/gentler Eve have. All those points have been with us since day one. None of the people asking for a kinder/gentler Eve can explain this.

Maybe even people in CCP cant explain this. And even if they could, would it stop bleeding players? There would be actual things to do to prevent this.

Spoon feeding Information? Manuals?
This used to be magazine about EVE, by CCP.
This used to be official EVE wiki.
This used to be manual for EVE, made by players, for free.

Discontinuations, in game and outside, will not make those players come back or stay longer, especially if EVE playerbase is getting older, greyer, more wrinkled.

Actual new things?
Y 2016 DEV Blogs: 35, to this day.

Gief veteran retirement stations CCP. And gief pleasure hubs back, and Quafe girls. Gief WiS, gief Avatar exploraton, Give black market in stations, gief more space to explore, gief new mining system, gief comet mining, gief landing on planets.

The amount of players saying gief lessened.....

...is less than EVEr.

Those players left you CCP, because...

Oh, and DUST on consoles? PSHHHHH WoD development? Yes, someone could add something to that littany, if he is still around.
Pandora Carrollon
Provi Rapid Response
#402 - 2016-07-28 17:48:44 UTC
Let me play Devil's Advocate a moment here...

Yes there are resources out there to learn. That's what I had to do to learn.

Yes, you can come here and ask for help. That's what I did to learn and had fantastic people do just that.

Yes, CCP has tried (and apparently failed) at doing in-game or their own resources. They seem to have given up.

We must ask the question though, are we going absolve them of their responsibility to create and maintain a good educational system for new players?

I know a lot of you are willing to do just that, I'm not so certain I am. CCP makes a good deal of cash off of EVE. They have great resources and if you count the players among them, they have a dozen very viable ideas that have been tossed out there to them to fix their educational system... including the ability to encompass external game resources that are player created as well as inside the game player participation.

I would think it would behoove the CSM to take up the banner on this, sort through the ideas, maybe pick the top 3 and push it into CCP's lap as a mandate from the player base. Who knows, it might actually impact retention, maybe not, but maybe just a little. If anything, you'd ditch the chaff well before the trial period was up.

So... I'm advocating for the mentor concept again... call it "Project Mentor". It's easy, the vets can strut their stuff, and newbies will get a real taste of EVE while learning the ropes from the PROs.
Herzog Wolfhammer
Sigma Special Tactics Group
#403 - 2016-07-29 03:04:54 UTC
I think there are less players because the world is getting to be a dangerous place and people are waking up and finding video games boring.

Seriously: when you see on the news what's going on, who needs Eve Online? The whole RL world is getting way more interesting.

And that, BTW, is the natural human condition. Not this playtime. With the crap going on in the world these days, if someone near me starts harping about some MMO nerd drama as if (or in place of) it was a bad relationship with a woman or business deals, my first impulse is to punch him in the brain stem and take his stuff. Nobody is going to care about your stats or how much ISK you have when things go down IRL.


(Ok maybe I have played too much Eve but why should stuff be wasted in the possession of the stupid?)

Bring back DEEEEP Space!

Teckos Pech
Hogyoku
Goonswarm Federation
#404 - 2016-07-29 04:57:50 UTC
Herzog Wolfhammer wrote:
I think there are less players because the world is getting to be a dangerous place and people are waking up and finding video games boring.

Seriously: when you see on the news what's going on, who needs Eve Online? The whole RL world is getting way more interesting.

And that, BTW, is the natural human condition. Not this playtime. With the crap going on in the world these days, if someone near me starts harping about some MMO nerd drama as if (or in place of) it was a bad relationship with a woman or business deals, my first impulse is to punch him in the brain stem and take his stuff. Nobody is going to care about your stats or how much ISK you have when things go down IRL.


(Ok maybe I have played too much Eve but why should stuff be wasted in the possession of the stupid?)


To be quite honest, I stopped watching the news (it just makes you less informed) and play video games more. The real world sucks with real world buttholery from real world buttholes. I know in a video game like Eve people will be jerks, but I expect and even find amusement in it....it is just a game after all.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Malcanis
Vanishing Point.
The Initiative.
#405 - 2016-07-29 05:00:37 UTC
Herzog Wolfhammer wrote:
I think there are less players because the world is getting to be a dangerous place and people are waking up and finding video games boring.

Seriously: when you see on the news what's going on, who needs Eve Online? The whole RL world is getting way more interesting.

And that, BTW, is the natural human condition. Not this playtime. With the crap going on in the world these days, if someone near me starts harping about some MMO nerd drama as if (or in place of) it was a bad relationship with a woman or business deals, my first impulse is to punch him in the brain stem and take his stuff. Nobody is going to care about your stats or how much ISK you have when things go down IRL.


(Ok maybe I have played too much Eve but why should stuff be wasted in the possession of the stupid?)


Eve launched 2 years after 9/11, when the west was involved in 2 active wars.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Teckos Pech
Hogyoku
Goonswarm Federation
#406 - 2016-07-29 05:28:39 UTC
Malcanis wrote:
Herzog Wolfhammer wrote:
I think there are less players because the world is getting to be a dangerous place and people are waking up and finding video games boring.

Seriously: when you see on the news what's going on, who needs Eve Online? The whole RL world is getting way more interesting.

And that, BTW, is the natural human condition. Not this playtime. With the crap going on in the world these days, if someone near me starts harping about some MMO nerd drama as if (or in place of) it was a bad relationship with a woman or business deals, my first impulse is to punch him in the brain stem and take his stuff. Nobody is going to care about your stats or how much ISK you have when things go down IRL.


(Ok maybe I have played too much Eve but why should stuff be wasted in the possession of the stupid?)


Eve launched 2 years after 9/11, when the west was involved in 2 active wars.


In short, people need an escape for the ****** reality that is RL.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#407 - 2016-07-29 06:02:34 UTC  |  Edited by: Dracvlad
Perhaps some people realised that the game gets fixed so certain people can use the mechanics to win easily and when they start to lose they get the rules changed so they keep winning.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#408 - 2016-07-29 06:52:08 UTC
Dracvlad wrote:
Perhaps some people realised that the game gets fixed so certain people can use the mechanics to win easily and when they start to lose they get the rules changed so they keep winning.

Fixed that link for you.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#409 - 2016-07-29 07:07:05 UTC
Dracvlad wrote:
Perhaps some people realised that the game gets fixed so certain people can use the mechanics to win easily and when they start to lose they get the rules changed so they keep winning.



Yes, that has to be it. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#410 - 2016-07-29 07:19:21 UTC  |  Edited by: Dracvlad
Shae Tadaruwa wrote:
Fixed that link for you.


Except that what I linked is the reality, and back to calling names like a typical ganker circle jerk.

Seeing as you decided to try this tactic lets lay it out so people can see it:

The AG players after a certain amount of time started to get some people who were happy to have some characters as criminals, these people started to shoot wrecks, a certain perrson in the CSM whose corp benefits from ganking jumps onto an issue which a lot of people have wanted changed and pushes it at a meeting with CCP. the reasons for that change in terms of wreck EHP is quite understood by a lot of people and is valid.

But it is given a push because AG players are now blowing up freighter wrecks.

CCP changes the wreck EHP increasing it from 500 EHP to 15,000 EHP for a freighter.

The AG were using the same type of ships as the gankers, frigates and destroyers to blow up freighter wrecks, but instead of being the ones to be shot at, in terms of trying to rep the freighter, trying to jam the gankers to enable it to survive, they had the same cheap and chearful level of consequence as the gankers. So in one easy change that strategy and the ability for offensive action on the same basis as the gankers is removed.

To give a real life example, we have a Charon in Palas destroyed by a 14 character fleet of Goon gankers, 9 are in SB's 4 are in Catalysts. The AG players now have to have at least 10 Arty Thrashers and likely more to blow up the wreck before they can scoop it, or perhaps a Tornado along with two thrashers. Gankers will say up your game, but they could not up their game to stop the frigates or destroyers blowing up the wreck, they had to get the EHP of wrecks changed so it was out side of the reach of the AG players to do this, which is what they have acheived.

So afterwards when it was realied what a buff this was CCP increased EHP for freighters due to the DCU change saying it was to balance off against a buff elsewhere for gankers. Except that it was much worse than that it went back to the status quo of the ganked having to sit there and take it and the AG back to trying to save it with limited aggresive actions for them.

The balance of this buff / nerf was massively in the favour of gankers and yet the gankers are crying over the buff to the freighter EHP.

But the biggest issue is that the AG players are left to just do defensive un fun actions, CCP removed the fun part of it by doing this.

So when people see this sort of thing it is no wonder that they think that continuing to play a game where these people have it so easy is not worth it, and the loss of these players is having a cascade affect.

There are many reasons for the decline in numbers but the most important one for me is that the people who just wanted a game to chill out with and to develop in while having a challenge was actually seen as just too destructive and loaded against them, they decided that they were not going to be patsies for entitled gankers and people like them so they walked and continue to do so. And now other people finding it more and more difficult to find content are also walking.

The AFK cloaky issue is still there, people are getting cloaky camped in Providence like mad with BLOP's dropping all the time, people are not logging in, the game does not reward you for logging in and doing stuff because someone with a lazy attitude can just set up like that and there is nothing you can do.

So when the lower level players have a perception that they are just there to feed easy kills and easy ISK to a group of players at the top they decide, nope not for me.

There you go and calling me an idiot with stupid links is not going to cut it.

But thanks for posting that, because every time you do I will write like this.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#411 - 2016-07-29 07:25:38 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
Shae Tadaruwa wrote:
Fixed that link for you.


Except that what I linked is the reality, and back to calling names like a typical ganker circle jerk.

It's not the reality. Endie directly confirmed the reality you, following other evidence linked earlier that was contrary to your opinion.

It's just a lie you are telling, and it seems that all AG have now is lies. No real action or effect. Just lies to try to make yourself look good.

As to calling you names. I did not. I just corrected the link. Nothing more.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Lex Gabinia
Res Repetundae
#412 - 2016-07-29 07:32:00 UTC  |  Edited by: Lex Gabinia
Dracvlad wrote:
Shae Tadaruwa wrote:
Fixed that link for you.


Except that what I linked is the reality, and back to calling names like a typical ganker circle jerk.

Seeing as you decided to try this tactic lets lay it out so people can see it:

The AG players ......blah blah blah


If you want to discuss this so badly then take it to your own forum posts. This is two posts you have derailed with your conspiracy bull ****. **** off to your own posts and leave others alone. I would call you plenty of names but they all get filtered out so quit being a self-centered, one topic asshat and take it elsewhere.
Lex Gabinia
Res Repetundae
#413 - 2016-07-29 07:35:43 UTC
Dracvlad wrote:
Shae Tadaruwa wrote:
Fixed that link for you.


The AFK cloaky issue is still there, people are getting cloaky camped in Providence like mad with BLOP's dropping all the time, people are not logging in, the game does not reward you for logging in and doing stuff because someone with a lazy attitude can just set up like that and there is nothing you can do.



Ok so:

AFK cloaky = BAD

AFK Mining/Hauling = Needs protection

Makes perfect sense...

Dracvlad
Taishi Combine
Astral Alliance
#414 - 2016-07-29 07:43:53 UTC  |  Edited by: Dracvlad
Shae Tadaruwa wrote:
Dracvlad wrote:
Shae Tadaruwa wrote:
Fixed that link for you.


Except that what I linked is the reality, and back to calling names like a typical ganker circle jerk.

It's not the reality. Endie directly confirmed the reality you, following other evidence linked earlier that was contrary to your opinion.

It's just a lie you are telling, and it seems that all AG have now is lies. No real action or effect. Just lies to try to make yourself look good.

As to calling you names. I did not. I just corrected the link. Nothing more.


Ah but we don't get the game changed to suit our gameplay while suggesting it is something else, and he did say that he was also thinking of ganking.

Let me just quote the important part for those too lazy to link or who will link to different things...

Quote:
No, I'm Endie. And I can tell you straight up that gankers were one of those I was aware would be positively affected, yes, but they were not the main point.


But while he is not really a ganker, most of his corp kills and income came from ganking...

So decisions like this have an impact on player numbers, also lack of consequences for gankers have an impact, AFK cloaky camping which makes people not log in has an impact on numbers. I deal with cloaky camping in features and ideas, there is a thread in there that I have a great proposal to deal with it, my attention is purely on the AFK part.

This thread is however about why there is a reduction in player numbers so I am giving my views on why this is happening.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#415 - 2016-07-29 07:47:51 UTC  |  Edited by: Dracvlad
Lex Gabinia wrote:
Dracvlad wrote:
Shae Tadaruwa wrote:
Fixed that link for you.


The AFK cloaky issue is still there, people are getting cloaky camped in Providence like mad with BLOP's dropping all the time, people are not logging in, the game does not reward you for logging in and doing stuff because someone with a lazy attitude can just set up like that and there is nothing you can do.



Ok so:

AFK cloaky = BAD

AFK Mining/Hauling = Needs protection

Makes perfect sense...



AFK = bad ATK = good
AFK = bad ATK = good

Just expected to sit there and be shot at = bad Being able to shoot back with results = good

You are bad at this Shocked

PS As I stated above these issues are very important to the loss of players, it is all about the issue of game balance, so what you call derailing is what I call going into detail to show the issues, next up will be war decs, but I might divert into the whole mining ganking side of things and the massive impact that had and still has.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Geronimo McVain
The Scope
Gallente Federation
#416 - 2016-07-29 08:52:28 UTC
When Eve is loosing players it's about general thing. Some nerd or buff for ganking wouldn't make or break the game. That veterans leave is totally normal the question is if Eve can replace them with new players.
So the focus should be on new players and their information. IMHO there CCP made a big mistake with evelopedia but it can be replaced with Uni Wiki. In German there is the Pilotenhandbuch with covers every aspect of Eve even when it's not totally up to date any more. Exactly such a manual CCP should deliver with each Eve copy. Maybe add a chapter especially for noobs.
The main problem for noobs is lacking information on game mechanics. In other games that's not really a problem because death or failure has no real consequences but in Eve it may cost you the revenues of a week or more playing. To play around you need the money to cover the losses which is exactly what noobs are missing.
The only thing needs some changing are wardeccs on Noobs. New accounts, not the age of toons, should be excluded from wardeccs for 3 month. The 3 Month should start and end with the first account so additional accounts will not have these feature. And there should be some "wardeccs handbook " that gives tips to targets, because noobs often don't think about some options they have.
Dracvlad
Taishi Combine
Astral Alliance
#417 - 2016-07-29 09:16:09 UTC  |  Edited by: Dracvlad
Geronimo McVain wrote:
When Eve is loosing players it's about general thing. Some nerd or buff for ganking wouldn't make or break the game. That veterans leave is totally normal the question is if Eve can replace them with new players.
So the focus should be on new players and their information. IMHO there CCP made a big mistake with evelopedia but it can be replaced with Uni Wiki. In German there is the Pilotenhandbuch with covers every aspect of Eve even when it's not totally up to date any more. Exactly such a manual CCP should deliver with each Eve copy. Maybe add a chapter especially for noobs.
The main problem for noobs is lacking information on game mechanics. In other games that's not really a problem because death or failure has no real consequences but in Eve it may cost you the revenues of a week or more playing. To play around you need the money to cover the losses which is exactly what noobs are missing.
The only thing needs some changing are wardeccs on Noobs. New accounts, not the age of toons, should be excluded from wardeccs for 3 month. The 3 Month should start and end with the first account so additional accounts will not have these feature. And there should be some "wardeccs handbook " that gives tips to targets, because noobs often don't think about some options they have.


CCP don't do account linking, which is a real shame, I wish they would, it would solve other issues...

But the new player is handicapped because he has to run around in much more vulnerable ships, so they get carved up easily by hordes of bored vets with axes to grind, which is what I think CODE is. Perhaps CCP should enable all new players to have and be able to fly a DST from the start and put in a full tank fit with special modules. Perhaps also start them so they can fly a Procurer with a good tank fit and again supply them with that.

War decs, it is a difficult one because you are dealing with two extremes, players that want to avoid it at all costs and players who largely want to farm easy kills with no risk. Trying to create a war dec system around those two extremes is just kinda meh and I feel for the CCP Devs in terms of this, but the existing system can be adjusted, I went and looked at it in detail and it is actually a good system which needs a few tweaks. The issue rests mainly with the player base and how it has developed in hisec. The ideal sitaution would see small but active corps being war decced by equally small and active corps that are not going to farm them in GTFO ships or massed neutral RR backed up on high grades in a pimped Proteus to kill a poorly fitted Ferox for example and have something to fight over which has meaningful value. I made a suggestion of giving watch list functionality with an OS on a per constellation basis, which is vulnerable when in operation. For a defender that has real strategic value.

Having new players involved in that sort of content could be fun.

I have recently seen some bigger hisec corps, which I think happened due to the watch list changes, I was rather happy to see that and gives me some hope, though I was wondering how many of them were Goon alts filling in time and a lack of income on their mains, hu hum...

I would reduce the cost of war decs to max 25m on a corp and 100m on an alliance, I would make it so the war dec follows a player if he joins a player corp within 7 days of leaving a war dec corp. On the other side I think I would try to put a restriction ona corp from having any other war decs for a period of time, but have that for anyone who has actually lost a ship... A limit to the war dec should be there, two weeks, perhaps more. However these limits should be removed once the environment in hisec has become more healthy, if that is ever possible...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Josef Djugashvilis
#418 - 2016-07-29 10:11:58 UTC
Herzog Wolfhammer wrote:
I think there are less players because the world is getting to be a dangerous place and people are waking up and finding video games boring.

Seriously: when you see on the news what's going on, who needs Eve Online? The whole RL world is getting way more interesting.

And that, BTW, is the natural human condition. Not this playtime. With the crap going on in the world these days, if someone near me starts harping about some MMO nerd drama as if (or in place of) it was a bad relationship with a woman or business deals, my first impulse is to punch him in the brain stem and take his stuff. Nobody is going to care about your stats or how much ISK you have when things go down IRL.


(Ok maybe I have played too much Eve but why should stuff be wasted in the possession of the stupid?)


Sometimes my real life, as I am sure is the case for most folks, does not go as well as I would wish.

These are the times when I use Netflix, books and computer games to escape the stress real life causes.

This is not a signature.

Judaa K'Marr
Shadow Legions.
Insidious.
#419 - 2016-07-29 11:03:31 UTC
Star Wars and Star Trek are both popular again. Two tired old space formats that now got a second wind.

Answer is clear - CCP need to hire JJ Abrams.
Lucy Lollipops
State War Academy
Caldari State
#420 - 2016-07-29 11:13:13 UTC
Geronimo McVain wrote:
When Eve is loosing players it's about general thing. Some nerd or buff for ganking wouldn't make or break the game. That veterans leave is totally normal the question is if Eve can replace them with new players.
So the focus should be on new players and their information. IMHO there CCP made a big mistake with evelopedia but it can be replaced with Uni Wiki. In German there is the Pilotenhandbuch with covers every aspect of Eve even when it's not totally up to date any more. Exactly such a manual CCP should deliver with each Eve copy. Maybe add a chapter especially for noobs.
The main problem for noobs is lacking information on game mechanics. In other games that's not really a problem because death or failure has no real consequences but in Eve it may cost you the revenues of a week or more playing. To play around you need the money to cover the losses which is exactly what noobs are missing.
The only thing needs some changing are wardeccs on Noobs. New accounts, not the age of toons, should be excluded from wardeccs for 3 month. The 3 Month should start and end with the first account so additional accounts will not have these feature. And there should be some "wardeccs handbook " that gives tips to targets, because noobs often don't think about some options they have.



I agree with most of what you say, the only difference is that I think wardecs /ganks are damagine the medium term players more than the total newbies.

It's true that a total noob that lose a ship needs time to recover and buy a new one, but they are usually ships that other corpmates can buy for hime easily ( t1 frigates, ventures, t1 exploration ships and so on).

The problem comes in my opinion on medium term players ( let's say 3 month to 1 year? ).

They didn't grasp the protection mechanics, the on-grid mechanics, the cloaking tricks, the covert ops opportunities, the difference of danger between hubs and so on so they put their stuff ( that's bigger and harder to replace) to dangerous, because wardeccers / gankers can scan them down and explode their ship easily.

There is also the huge "stay docked one week" problem that's not secondary at all, in particular for players that began to pay for a subscription.

The bad thing is that newere player using trials or similar come and go all time, it's normal, while the damage to the game base from losing players that are becoming solid is much bigger.