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No more discovery of more of the universe?

Author
Ilany
Nightingale Enterprises
#41 - 2016-07-24 21:17:37 UTC
Malcanis wrote:
Here's a question for the crowd:

If you did find some new spacethat CCP had seeded and not told anyone about, would you tell people about it?
Do you value e-fame or do you value the opportunity to explore the unknown?



That's an interesting question, although I'd expect the answer would be "it depends" in most cases.


  1. If hypothetical new space has some obvious/unique material value to an explorer and he/she can exploit it without the assistance of other players then one might expect them to keep it secret.

  2. If hypothetical new space has obvious material value, but requires collaboration (e.g. like sites in a class 5/6) to exploit effectively then one might expect the explorer to share the knowledge with other players, at which point the chance of disclosure rises sharply even if it is a small/trusted group.

  3. If hypothetical new space has no obvious material value then there's no reason not to tell anyone else about it.


So to counter Eternus8lux8lucis's point about information dissemination, CCP would need to make hypothetical new systems more difficult to find/map than wormhole space, valuable enough for players to keep quiet about it if they strike lucky, and easy enough to exploit without a massive crowd.

Expanding 0.0 type space, as-is, won't add anything to the game.
Jaxon Grylls
Institute of Archaeology
#42 - 2016-07-25 11:27:00 UTC
Roenok Baalnorn wrote:
I would love to be able to jump in a ship and just travel and spend a few hours exploring where no one else has ever been.

This may be heresy and I'll probably have this post deleted or something worse but you might take a look at "No Man's Sky". That has the promise of infinite space and planets to explore and the devs. have said that the chance of meeting another player are remote.
Xirces
University of Caille
Gallente Federation
#43 - 2016-07-25 14:31:33 UTC
Malcanis wrote:
Here's a question for the crowd:

If you did find some new spacethat CCP had seeded and not told anyone about, would you tell people about it?

Do you value e-fame or do you value the opportunity to explore the unknown?


Absolutely keep it to myself. The most successful people are the ones virtually no one hears about. Becoming e-famous simply puts a target on your back. We only hear about the second most successful/enterprising group of people

Shamelessly posted from an NPC alt
ugh zug
Aliastra
Gallente Federation
#44 - 2016-07-25 14:59:49 UTC
vast majority of nullsec is unused outside of moon goo mining. it is far more likely ccp will shrink the sandbox than expand it if they were to change anything.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Joia Crenca
Science and Trade Institute
Caldari State
#45 - 2016-07-25 21:00:56 UTC
ugh zug wrote:
vast majority of nullsec is unused outside of moon goo mining. it is far more likely ccp will shrink the sandbox than expand it if they were to change anything.



Hope not. One of the disconnected $1000-jean-wearing decision-makers might think this is a great idea without considering that players might interpret this as a big sign of the game shutting down soon.
Hal Morsh
Doomheim
#46 - 2016-07-25 22:12:12 UTC
Sustrai Aditua wrote:
Haven't you heard? Now physicists can tell you just how big this infinite span of universe is. They also can tell you just how many galaxies are in this infinitely numbered set of galaxies comprising this limitless universe. What they fail to realize, to keep their jobs there has to be something left yet to be discovered. (Physicists really aren't suited for lawn care work, unlike most high school dropouts.)



What about "not of this universe". Isn't that why we have CERN?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Hal Morsh
Doomheim
#47 - 2016-07-25 22:17:05 UTC
Jaxon Grylls wrote:
Roenok Baalnorn wrote:
I would love to be able to jump in a ship and just travel and spend a few hours exploring where no one else has ever been.

This may be heresy and I'll probably have this post deleted or something worse but you might take a look at "No Man's Sky". That has the promise of infinite space and planets to explore and the devs. have said that the chance of meeting another player are remote.



It'll be like minecraft multiplayer. You'll spawn, and find your own place to build. Then a whole bunch of diamond armor, golden apple, sharpness 10, protection 10 assholes will come and repeatedly spawn kill you and burn/TNT your stuff.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Slayer Liberator
Fusion Enterprises Ltd
Pandemic Horde
#48 - 2016-07-26 20:02:28 UTC
Owen Levanth wrote:
Brigadine Ferathine wrote:
Nevyn Auscent wrote:
Firstly, Shattered space says more regions have been added, and the roadmap plans adding more space already

Secondly more regions are meaningless.
Content inside the regions is what actually matters.

Also read the Lore, and that will explain why we aren't magically leaping thousands of systems a day.

I've never even come across shattered space lol. I second the 'content first' though.


I've been blown up in a shattered system last month. Drifters are evil. Pirate

No they aren't evil just misunderstood
Freedom7
The Scope
Gallente Federation
#49 - 2016-07-27 12:27:01 UTC
"Forget new systems, make planets (and moons and belts) orbit their star! That way, every system is "new" every time you jump in."

I like this Idea ......
Lucy Lollipops
State War Academy
Caldari State
#50 - 2016-07-27 17:01:49 UTC
Personally I don't go to nullsec because of the gate system.

The idea that behind every door there can be a gatecamp and It's impossible for me as a solo "traveler" to know if I will be dead just after a jump reduced my desire to go nullsec to zero.

So maybe universe is big but unused as I've read.

But I don't exactly know how big is nullsec and how empty or not it is so it's only my personal guess.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#51 - 2016-07-27 19:15:36 UTC
Lucy Lollipops wrote:
Personally I don't go to nullsec because of the gate system.

The idea that behind every door there can be a gatecamp and It's impossible for me as a solo "traveler" to know if I will be dead just after a jump reduced my desire to go nullsec to zero.

So maybe universe is big but unused as I've read.

But I don't exactly know how big is nullsec and how empty or not it is so it's only my personal guess.

Yeah Null is very unfriendly to solo peeps.
Blade Darth
Room for Improvement
Good Sax
#52 - 2016-07-28 04:44:05 UTC
It's on the roadmap... but how do more empty systems help the game? 40 jumps to get content instead of 20?
I'd rather see new things implemented in current systems.
Jonah Gravenstein
Machiavellian Space Bastards
#53 - 2016-07-28 11:34:31 UTC  |  Edited by: Jonah Gravenstein
Jean Luc Clermont wrote:
If i could see any expansion, i'd love to be able to go back to Earth and the Milky Way. I have always thought that perhaps an invasion of New Eden would be a good story line and present awesome PVE and Industrail options.. much like the sleeps

Tech Level 4 :)
Lorewise they'd stomp all over us, barring an apocalypse on the other side of the gate they'd have 20,000+ years of almost continual development on us; making their tech at least as sweet as that of the Jove (Concord uses Jovian tech).

In Eve the closure of the Eve gate was literally Armageddon, the population of New Eden descended into the dark ages, cut off from supplies and knowledge, they died in their millions and the survivors lost contact with each other.

It took thousands of years for the people of New Eden to venture back to the stars according to the Odyssey trailer. The old intro goes into the whole saga of the Eve gate collapse, and the after-effects in New Eden, in more detail.

Joia Crenca wrote:
Sonya Corvinus wrote:

I personally agree, I've spent maybe two months out of four years actually living in HS.

That being said, 75% of this game's players live in HS, so CCP pushing people out of it would be a pretty bad business decision. We like to think this is a dangerous PvP-centric game, but really it makes most of its money from HS PvE-ers.



I've heard of that ratio before, but I'd have to look it up to solidify it. But yes, it does seem like the 'make everyone play the low or null-sec game' push is a way to close CCP's doors.
IIRC that ratio refers to characters, not players, this being a game of alts and all. I could well be wrong though, as a quick google yielded no immediate fruit to confirm it one way or the other.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#54 - 2016-07-28 18:17:54 UTC
Pandora Carrollon
Provi Rapid Response
#55 - 2016-07-28 23:27:53 UTC
Jonah Gravenstein wrote:
Lorewise they'd stomp all over us, barring an apocalypse on the other side of the gate they'd have 20,000+ years of almost continual development on us; making their tech at least as sweet as that of the Jove (Concord uses Jovian tech).

In Eve the closure of the Eve gate was literally Armageddon, the population of New Eden descended into the dark ages, cut off from supplies and knowledge, they died in their millions and the survivors lost contact with each other.

It took thousands of years for the people of New Eden to venture back to the stars according to the Odyssey trailer. The old intro goes into the whole saga of the Eve gate collapse, and the after-effects in New Eden, in more detail.


There's an assumption being made there that I don't think is entirely valid.

Remember they wanted to leave Earth and the near region because all the resources were tapped and being exhausted. The WH appeared and then everyone clamored to get to New Eden.

Lore-wise, it would be anyone's guess as to what happened on the other side. It's entirely possible that it devolved worse than New Eden did and massive wars grinding them back into the early Industrial eras. Who know what horrors were unleashed on those left behind.

So yes, Jonah's version is just one of almost countless possibilities that happened. That is why actually WRITING a new chapter and rediscovering the gate back to the home-world would be a massively new chapter of EVE.

There are a lot of compelling stories in EVE, but this one would probably draw the most massive attention. CCP won't do something of this size though until they have a huge dynamic imbalance in the game they need to settle. I think this latest war and Citadels took out a lot of incentive to do that, the ISK imbalance has probably swung back for a while. If it gets really out of whack again, I'd expect something big to happen, maybe even a story line of this size.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#56 - 2016-07-29 03:50:17 UTC
Nana Skalski wrote:
Who will pay all those bills for Tranquility power consumption?

That's a lot of hamster food....
Jenn aSide
Soul Machines
The Initiative.
#57 - 2016-07-29 15:05:32 UTC
Lucy Lollipops wrote:
Personally I don't go to nullsec because of the gate system.

The idea that behind every door there can be a gatecamp and It's impossible for me as a solo "traveler" to know if I will be dead just after a jump reduced my desire to go nullsec to zero.

So maybe universe is big but unused as I've read.

But I don't exactly know how big is nullsec and how empty or not it is so it's only my personal guess.


CCP has given players so many tools, for the life of me I can't see how "gate camps!" can still be used as an excuse. Their are jump capable ships (get someone to light you a cyno and jump a blops in, or get someone with a blops to jump you in in something as cheap as a bomber or an astero), their are interdiction nullfied ships (the yacht, interceptors, Tech3 cruisers), and their are wormholes that let you go ANYWHERE while bypassing all or most gates.

People limiting themselves out of ignorance or risk/loss aversion is the only reason anyone would care about gate camping in 2016.
Lucy Lollipops
State War Academy
Caldari State
#58 - 2016-07-29 15:48:24 UTC  |  Edited by: Lucy Lollipops
Jenn aSide wrote:
Lucy Lollipops wrote:
Personally I don't go to nullsec because of the gate system.

The idea that behind every door there can be a gatecamp and It's impossible for me as a solo "traveler" to know if I will be dead just after a jump reduced my desire to go nullsec to zero.

So maybe universe is big but unused as I've read.

But I don't exactly know how big is nullsec and how empty or not it is so it's only my personal guess.


CCP has given players so many tools, for the life of me I can't see how "gate camps!" can still be used as an excuse. Their are jump capable ships (get someone to light you a cyno and jump a blops in, or get someone with a blops to jump you in in something as cheap as a bomber or an astero), their are interdiction nullfied ships (the yacht, interceptors, Tech3 cruisers), and their are wormholes that let you go ANYWHERE while bypassing all or most gates.

People limiting themselves out of ignorance or risk/loss aversion is the only reason anyone would care about gate camping in 2016.


I've no skills to use yachts, interceptors and tech 3 yet.

I know how to use wormholes to jump, and I spend most of my time in wormholes that are generally not the most peaceful place to live so I think I take some risks ( I was killed several times in WH ).

The difference for me is substancial, I prefer 100 times to do a wormhole chain because inside the wormhole is dangerous but generally it doesn't happen to find other ships at the entrance, than to jump from system to system knowing that after a jump I can find a gatecamp and being killed.

Maybe some months later I'll have the knowledge to move into nullsec easily, who knows.

Anyway, I've read almost everywhere that for explorers ( the thing I prefer to do ) kill ratio on wormholes is extremely lower than killing ratio in nullsec.

But not 100% sure it's the truth.
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