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Stop the wars !!! I want to do my own thing !!!

First post
Author
Gavascon
need more power inc.
#121 - 2016-07-25 12:53:30 UTC  |  Edited by: Gavascon
this topic has been regurgitated so many times.....
i'll try to keep this short.

1) players are attempting to seek fairness in an environment which is unfair.
but, real life isn't fair (never was and never will be). i'm glad eve mirrors the "real life" concept.
all of you, put your hands around that - eve isn't fair. never was and never should be.

2) some of you should watch some tv. such as: star trek, star trek generations, babylon 5, stargate sg-1, farscape and a whole host of others. in all of those shows, war/confilct abound. the shows depict space as unsafe. why shouldn't eve be the same?

3) safe mining? please think about what you do the next time a few computer generated pirates appear. oh, launch drones and defend yourself. but suddenly, things are different once a player shows up to accomplish the same thing as a computer generated pirate. really? c'mon, there's no difference at all.

4) pve: missions/ded complexes/incursions.....you're learning pvp.

5) your corp gets war dec'd......all of you are supposed to be banded together for a common cause/goal. in theory, you're supposed to stand up for yourselves. those that leave weren't there for the same reason as everyone else. as such, the war does what the CEO should have done.....trim the "fat".

it's time all of you embraced the game for what it is, as opposed to they way you want it to be.
Dave Day
Universal Freelance
#122 - 2016-07-28 12:21:27 UTC
Gavascon wrote:

it's time all of you embraced the game for what it is, as opposed to they way you want it to be.


Or alternatively, leave by the thousand, as is happening.

"The game" is one thing....CCP's profit margins are another. When they have lost enough subs and introduced all the "pay to win" aspects that they can think of then all you'll have left is pvp er's in max skilled accounts with maxed out ships cancelling each other out. Wardecs will then be won by those with the deepest real life pockets, the miners and industrialists having long ago gotten fed up with being shot in the face and quit.

CCP cares about the game because the game makes them a profit, but don't be deluded about which one they will prioritise when the player subs no longer cover their costs.

Sounds great....(sigh)
Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#123 - 2016-07-28 13:20:44 UTC
Dave Day wrote:
Gavascon wrote:

it's time all of you embraced the game for what it is, as opposed to they way you want it to be.


Or alternatively, leave by the thousand, as is happening.

"The game" is one thing....CCP's profit margins are another. When they have lost enough subs and introduced all the "pay to win" aspects that they can think of then all you'll have left is pvp er's in max skilled accounts with maxed out ships cancelling each other out. Wardecs will then be won by those with the deepest real life pockets, the miners and industrialists having long ago gotten fed up with being shot in the face and quit.

CCP cares about the game because the game makes them a profit, but don't be deluded about which one they will prioritise when the player subs no longer cover their costs.

Sounds great....(sigh)


Honestly. The game was doing well with continually rising subs when CCP catered to the hardcore player. As soon as ccp started swinging the nerf bat this way and that at emergent play styles is when the train started going off the rails.
Roenok Baalnorn
Baalnorn Heavy Industries
#124 - 2016-07-28 13:45:11 UTC
OP I applaud your reasonable approach and suggestion to fix your problem. But...no. You should be safe nowhere in eve. That is how eve is designed. If we start making exceptions to the rule and making some places almost completely safe, it will ruin the game.

You have options. And the best option for you given current game mechanics and the fact that its highly unlikely those mechanics are going to change is to embrace current game mechanics. Your biggest problem is you are trying to "live it up" in high sec. Which is literally the worst place in eve to live. You have to deal with wardeccers and gankers and so many neutrals you do not know who is going to gank you. You dont know if your war targets are going to hang out in hubs and wait for you to show up or if they are going to actually try to find you.... what a crappy way to live an eve life.

But fear not! You have options. Move to null, mine in relative peace and profit! You will get better profits and be able to spend more time doing the stuff you want. Ill use my alliance as an example:

- We are a null pvp oriented alliance that owns our own space.
- We live in a relatively quiet area because we keep it that way.
- We dont care about wardecs because deccers wont dare step foot in null where they have to fight people that pvp all the time.
- We have good intel.Giving you warning 99% of the time that an enemy is getting close.
- We get a few small roams throughout the day. They come and go. 10-15 minutes is usually all you have to dock up for.
- Our pvpers actively defend the space. We dont sit in the dock while people kill us and burn our stuff to the ground. We are more like" ohhh! targets we dont have to hunt for!"
-We dont force our members to pvp( though some corps are more strict about it than others but as an alliance its not forced)
- Our bears can either help defend or they can just wait in the dock till the coast is clear. If we are deployed and its more than a roam. the pvpers will come back to defend.
- Everyone contributes to the alliance, the difference is you have many ways to contribute. Bears are still expected to contribute but they contribute by stocking the market, building doctrine stuff, ammo, drones, charges, capitals, citadels, whatever. Mining Ice for the caps. bears fuel jump bridges poses citadels,provide alliance logistics, find wormhole chains( if exploring is your thing) etc. THIS is how they contribute to the alliance.
- we have buyback for ices and ores and such though i dont know a lot about the indy side just what i read in the alliance forum.

In return you get a relatively safe place to mine and do indy all day. No guessing if someone is going to pop up and shoot you. People in the area are either friendly or they are going to try to kill you. its very black and white.


So the answer to your problem already exist, (good) null alliances will provide the security you are looking for while you contribute to the alliance with your industrial expertise. And as a bonus the profits are much higher even if you have to dock up for 10-15min a few times a day.
Lucy Lollipops
State War Academy
Caldari State
#125 - 2016-07-28 13:51:42 UTC  |  Edited by: Lucy Lollipops
I can tell you what is the main problem in my opinion.

Several ( not to say a huge amount ) of hisec mining / industrial corps are made of mature ( middle age ) players that simply relax and play to socialize with others, play with market, create goods to sell, things like that.

They don't do and they don't like pvp much, they have some pvpers in the corp but a little amount.

They are sometimes target of Wardeccing pvpers corps for several reasons I don't want to explain.

Wardecs have a duration of one week and can be prolonged ( usually are prolonged if the "target" is profitable )

For that reason members of that corps often suggest corpmates to stay docked or to limit themself on movements and so on during wardecs, afraid wardec to be prolonged if they lose many ships.

Because one week is a long time, and it's 1/4 of a monthly subscription, mature players are annoyed by it because if they leave company they have some disadvantages on their "social" activity and social activity is the main reason that keep them playing eve.

So, some of them they are annoyed but they stay docked and they use Eve as a chat only some others think that chatting only without even the basic ( and lowly lucrative ) activity of mining / hauling is a waste of money, because 1 weeks is 1/4 or subscription.

So they resist some time and after some time they get bored of wardecs and quit game.


Oh, last thing.

Many pvpers here think that this is a game for pvpers only, they don't care if the "social" players I talked about leave the game because they think Eve is nt the game for them.

The "problem" I suppose is that it's not clear if they are so few, or if they are so many that their departure ( if they will leave in mass ) will create some financial problems to the game.

I personally have not a clear idea, but during my half year of gameplay I talked with a good amount of "social" players.
Doc Fury
Furious Enterprises
#126 - 2016-07-28 14:08:58 UTC  |  Edited by: Doc Fury
Lucy Lollipops wrote:
Mature player stuff


EVE is a PVP game. Period. Full Stop. This is not a game for those who do not like or want to PVP. You do not even have to leave your station to compete (PVP) against other players.


Players also don't have to dock up for a week or more when war decced. They have options such as fighting, hiring mercs, or *gasp* moving someplace else.

There's a million angry citizens looking down their tubes..at me.

Lucy Lollipops
State War Academy
Caldari State
#127 - 2016-07-28 14:23:07 UTC
Doc Fury wrote:
Lucy Lollipops wrote:
Mature player stuff


EVE is a PVP game. Period. Full Stop. This is not a game for those who do not like or want to PVP. You do not even have to leave your station to compete (PVP) against other players.


Players also don't have to dock up for a week or more when war decced. They have options such as fighting, hiring mercs, or *gasp* moving someplace else.



Maybe you're right.

I would suggest CCP to make Wardecs permanent, or to delete hisec completely (or maybe leaving it as a hisec only for NPC corporations).

They could try it and take the responsability to make the game a full pvp game.

I think that kind of "halfway" situation is so annoying for "social" players and for pvpers also, a "take of responsability" from CCP would put an end to this situation in my opinion.

But they need to be brave to do something so radical....
Doc Fury
Furious Enterprises
#128 - 2016-07-28 14:30:23 UTC
Lucy Lollipops wrote:
Doc Fury wrote:
Lucy Lollipops wrote:
Mature player stuff


EVE is a PVP game. Period. Full Stop. This is not a game for those who do not like or want to PVP. You do not even have to leave your station to compete (PVP) against other players.


Players also don't have to dock up for a week or more when war decced. They have options such as fighting, hiring mercs, or *gasp* moving someplace else.



Maybe you're right.

I would suggest CCP to make Wardecs permanent, or to delete hisec completely (or maybe leaving it as a hisec only for NPC corporations).

They could try it and take the responsability to make the game a full pvp game.

I think that kind of "halfway" situation is so annoying for "social" players and for pvpers also, a "take of responsability" from CCP would put an end to this situation in my opinion.

But they need to be brave to do something so radical....



You obviously don't want to play this game, and are expecting CCP to cater to your specific play-style. Please take your "ideas" to the proper forum area where such input is solicited, or better yet, to another game where competition and loss are meaningless.



There's a million angry citizens looking down their tubes..at me.

Lucy Lollipops
State War Academy
Caldari State
#129 - 2016-07-28 14:32:44 UTC
Doc Fury wrote:
Lucy Lollipops wrote:
Doc Fury wrote:
Lucy Lollipops wrote:
Mature player stuff


EVE is a PVP game. Period. Full Stop. This is not a game for those who do not like or want to PVP. You do not even have to leave your station to compete (PVP) against other players.


Players also don't have to dock up for a week or more when war decced. They have options such as fighting, hiring mercs, or *gasp* moving someplace else.



Maybe you're right.

I would suggest CCP to make Wardecs permanent, or to delete hisec completely (or maybe leaving it as a hisec only for NPC corporations).

They could try it and take the responsability to make the game a full pvp game.

I think that kind of "halfway" situation is so annoying for "social" players and for pvpers also, a "take of responsability" from CCP would put an end to this situation in my opinion.

But they need to be brave to do something so radical....



You obviously don't want to play this game, and are expecting CCP to cater to your specific play-style. Please take your "ideas" to the proper forum area where such input is solicited, or better yet, to another game where competition and loss are meaningless.






It sounds quite amazing to me that you firmly say this is a pvp game and if I suggest to make it a pvp game you answer like that!

I don't see any logic but it's only a forum post so not a problem at all for me....
Doc Fury
Furious Enterprises
#130 - 2016-07-28 14:40:06 UTC
Lucy Lollipops wrote:
Doc Fury wrote:
Lucy Lollipops wrote:
Doc Fury wrote:
Lucy Lollipops wrote:
Mature player stuff


EVE is a PVP game. Period. Full Stop. This is not a game for those who do not like or want to PVP. You do not even have to leave your station to compete (PVP) against other players.


Players also don't have to dock up for a week or more when war decced. They have options such as fighting, hiring mercs, or *gasp* moving someplace else.



Maybe you're right.

I would suggest CCP to make Wardecs permanent, or to delete hisec completely (or maybe leaving it as a hisec only for NPC corporations).

They could try it and take the responsability to make the game a full pvp game.

I think that kind of "halfway" situation is so annoying for "social" players and for pvpers also, a "take of responsability" from CCP would put an end to this situation in my opinion.

But they need to be brave to do something so radical....



You obviously don't want to play this game, and are expecting CCP to cater to your specific play-style. Please take your "ideas" to the proper forum area where such input is solicited, or better yet, to another game where competition and loss are meaningless.






It sounds quite amazing to me that you firmly say this is a pvp game and if I suggest to make it a pvp game you answer like that!

I don't see any logic but it's only a forum post so not a problem at all for me....


EVE is *already* a PVP game, everywhere, all the time, 23.5/7/365.

What you are "suggesting" is that CCP fundamentally change the game because it does not meet your limited definition of PVP.




There's a million angry citizens looking down their tubes..at me.

Lucy Lollipops
State War Academy
Caldari State
#131 - 2016-07-28 14:43:17 UTC
Oh, ok.

You don't like my suggestion because you deem I have a "limited definition of pvp"

Clear now, thanks for the explanation.
Roenok Baalnorn
Baalnorn Heavy Industries
#132 - 2016-07-28 14:50:37 UTC
Quote:
Many pvpers here think that this is a game for pvpers only, they don't care if the "social" players I talked about leave the game because they think Eve is nt the game for them.
Eve is a pvp game. It depends heavily on losing ships and modules to keep the economy balanced and the game functioning.

The misconception is that pvpers will not or do not pve and thus without bears the game will die. Thats not the case. The bears make everything cheaper because of competition between them and they maximize efficiency. If there were no true bears in the game, the economy would still function because pvpers still do pve( most of them) and they would just do it to more of a degree than before. I can build 200k units of ammo while still pew pewing. I can still research blueprints, mine goo etc. since i dont pew pew my entire time in game i have time to engage in pve activities.

Furthermore a majority of bears embrace this is a pvp game. And some actually love it. Doing pve in basically a battlefield excites them. I know many pvers that are perfectly happy doing their thing while trying to avoid being killed. In fact a majority of the pvers ive met are like this. Only a very small portion of pvers make a big deal out of "no safe place" in eve. They just appear to be larger in numbers because they are the ones that always complain.

Its like when you read a review on something , a much higher percentage of people will complain about something than people who are satisfied. You might have 500 people that are happy with something and 40 that arent But 35 of those 40 will write a review and complain about it while maybe only 20 of the 500 who are happy with it will bother.

The few people that complain about gankers and wardecs, etc are in the minority. Such activities either do not apply to everyone else because they got out of the kiddie pool( IE high sec) and started swimming in the big boy pool( ie null/low/wspace) or they simply know how to skirt gankers and deccers so it doesnt affect their gameplay.
Doc Fury
Furious Enterprises
#133 - 2016-07-28 14:54:59 UTC
Lucy Lollipops wrote:
Oh, ok.

You don't like my suggestion because you deem I have a "limited definition of pvp"

Clear now, thanks for the explanation.


When you demonstrate that you believe PVP is exclusive to war and combat, you meet the criteria for possessing a limited definition of PVP.

There's a million angry citizens looking down their tubes..at me.

Lady Ayeipsia
BlueWaffe
#134 - 2016-07-28 15:47:35 UTC
People do realize that there are ample ways to work around a war dec?
Lex Gabinia
Res Repetundae
#135 - 2016-07-28 15:49:44 UTC
Lady Ayeipsia wrote:
People do realize that there are ample ways to work around a war dec?


I'm gonna have to say.......... no. Well, not THESE people anyway.
Pandora Carrollon
Provi Rapid Response
#136 - 2016-07-28 15:50:31 UTC  |  Edited by: Pandora Carrollon
Doc Fury is correct.

EVE is all PVP in every aspect of the game. That does not have any impact on the 'social' aspects of the game though. You can play this game solo and be good at it.

Players using the term "PVE" either do so out of an understanding that it is EVE PVE (not the same as other MMO's PVE) or incorrectly using it as it pertains to other MMO's PVE, which doesn't exist, so it's used in error.

Officially, there is no PVE in EVE. You are competing for EVERYTHING in this game. You can choose to ignore other players activities and their impact on your productivity (say a miner that leaves other miners alone and chooses to let them take the same resources you are mining for, or a Combat Site runner that ignores other Combat Site runners that are draining your systems of those sites and taking away ISK that could be yours) but that is a CHOICE, not PVE. You can easily flip it to PVP, lay claim to systems and defend them, even in HiSec. This is why War Dec/gank mechanics still exist, to austensibly allow for ship to ship PVP to still exist in Concord protected locations like Hi/Lo Sec.

The only thing that comes close to true other MMO PVE is mission running. The only drawback to that is that you can be sent on missions in dangerous PVP space so that kind of takes it out of true PVE.

So, be very careful tossing the term PVE around. Always remember that as other MMO's use the term, it doesn't exist in EVE. However, in EVE, when you are primarily fighting computer based targets, is how the term "PVE" is used.

No place is safe for ship to ship PVP other than dock. In dock, your ISK/resources aren't safe if you do market based activities.
Pandora Carrollon
Provi Rapid Response
#137 - 2016-07-28 16:13:27 UTC
Now, having said all that stuff about PVP in the game (I'm breaking this out as a different post) you can play the game solo and with a PVE play style by choice. This irks the living crap out of some other players and their play styles so they actively look for, fight, and campaign against that play style choice. These are the players that love HiSec gank mechanics, many/most War Dec Corps, etc. They feel the game is supposed to be all ship to ship PVP all the time. It's how they get their jollies.

If you choose to have an EVE PVE play style, then you must accept this risk as the cost of doing business and move on. Your best weapon is to IGNORE the 'I want to ruin your game' play stylers out there and just plan for them to pop up on occasion and take the steam out of your roll for a moment or two. If you really need to relate this back to other MMO's, call them a high level 'wandering world class monster' that obliterates you and your mission, you res and move on with your game.

Here's the reality check: Some CCP devs don't even like that PVE solo play style, the game isn't really designed to support it, however, it's a large chunk of the populace. Even in NullSec and some LoSec corps, these players have happily nested and put up with the occasional perturbances to their play style. Players call players of this play style (usually in HiSec) Carebears due to their lack of combativeness. They do exist in all Security areas of the game though.

My personal opinion is that all play styles are valid. It's a sandbox, thus playing your game your way is 'by definition'... allowed. So my only complaint is that people come here to the forums, to Reddit or Twitter and keep trying to voice some change to the game in the form of a whine or complaint, and it bothers me.

If all play styles are valid, it's okay to note some kind of problem with a mechanic or balance issue, but not okay to whine or complain that the game is hard. It's supposed to be hard. If you want easy, there are bunches of other MMO's out there for you.

It's you against the entire freaking universe in this game, that means it's your game to play your way but you have to own it. Go pound out your game, your way.
Lucy Lollipops
State War Academy
Caldari State
#138 - 2016-07-28 16:15:13 UTC
I think on the long run Wardecs as they are now, ganking as it is now and maybe other factors will slowly make the players you thing there are not suitable for a pvp game like Eve abandon the game and look for something else.

So I suppose you should be very happy for it, only true (not limited) pvp lovers will be here playing.

I have a different vision and would be happy to have also another kind of players but it's only my personal point of view.
Roenok Baalnorn
Baalnorn Heavy Industries
#139 - 2016-07-28 16:15:37 UTC
Quote:
The only thing that comes close to true other MMO PVE is mission running. The only drawback to that is that you can be sent on missions in dangerous PVP space so that kind of takes it out of true PVE.
thats not even really true because you are still interacting with baiters, loot thieves, and salvage thieves and you still hve to deal with potential deccers and gankers.

The only truly pve aspect of this game is the project discovery in which you are not competing at all with other players and other players can, in no way, affect you doing that activity.
Lady Ayeipsia
BlueWaffe
#140 - 2016-07-28 16:33:33 UTC
Lucy Lollipops wrote:
I think on the long run Wardecs as they are now, ganking as it is now and maybe other factors will slowly make the players you thing there are not suitable for a pvp game like Eve abandon the game and look for something else.

So I suppose you should be very happy for it, only true (not limited) pvp lovers will be here playing.

I have a different vision and would be happy to have also another kind of players but it's only my personal point of view.


And yet the game is over 10 years old and still going. People like the added challenge the nature of eve brings to the game. Plus, it allows for some truly unique events that do not occur in other games.

For example, at some points large groups attempted to stage a gank based interdiction of Jita. Any hauler going into it out of Jita was targeted for destruction. Granted, the interdiction was heavily announced, so many people were prepared. But even this preparation took many forms. Some used the war dec mechanic to declare war on the gankers to try and get easy kills. Others stock Jita and surrounding systems with the ships and modules used in a typical ganking ship in the hopes of making a profit. Others tried to setup regional trade hubs for more profit and some made more of the haulers that were destroyed believing that would be purchased as a replacement for lost ships.

That is part of what makes EVE unique. There are few other games where such unique gameplay exists. It creates entire new playstylies that people can experience. It's why many come here and many stay. So while some may not like this aspect, it is the very core that draws so many others to say this is the game for me and join in the fun.