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Lvl 4 Missions and on

Author
Kirk Long
Northern Crux LLC
#1 - 2016-07-26 18:42:14 UTC
Hello i have been starting to do lvl 4 missions for isk and LP. I was mining for a while for isk but released i was not getting anywhere in terms of making isk since i have very little mining skills because i only have 1 toon and it is trained up for pvp / pve. So i have been doing lvl 4 missions and was wondering if it was worth it to use a MTU and salvage and loot everything during the missions ?? Also hopefully in the future i want to do lvl 5's and incursions. What will i need to be able to do those? i heard lvl 5's are extremely difficult/. I am current using a shield fit maelstrom battleship to run the level 4's and i can do them with ease.
Drago Shouna
Doomheim
#2 - 2016-07-26 18:53:14 UTC
Yes it is worth it, fine it takes longer but coming out with an extra 10 mil or more in loot always helps.

Some of the loot you can always use as cheap fittings as well. Some are used to make rigs for even more isk if you ever try Industry.

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Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2016-07-26 19:21:55 UTC
It's usually far more efficient to just kill what's needed and gtfo and do the next mission.

Loot and salvage these days are pretty poor time/reward ratio.

Level 5s are almost exclusively located in Low security space and require either multiple ships or multibillion fit marauders and sometimes carriers.

Incursions is a group activity and a much lower barrier to get into as all you realistically need to do incursions is some battleship skills and a tolerant fleet commander.

One question I would like to ask you though: what's your goal with the ISK? Or are you happy grinding ISK for the sake of just having more?
Kirk Long
Northern Crux LLC
#4 - 2016-07-26 19:31:56 UTC
Yes i am happy grinding ISK. I pvp all the time and constantly need isk so i dont mind grinding for hours to make alot of isk. I am looking into doing incursions right now. Thanks
Cara Forelli
State War Academy
Caldari State
#5 - 2016-07-27 00:05:48 UTC
You may find running DED sites in low sec or null to be a more efficient way of grinding isk than missions. It's also more interesting because it provokes pvp. Having friends around will help quite a bit if you want to go that route.

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DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2016-07-27 01:03:06 UTC
Cara Forelli wrote:
You may find running DED sites in low sec or null to be a more efficient way of grinding isk than missions. It's also more interesting because it provokes pvp. Having friends around will help quite a bit if you want to go that route.

I tend to agree with this.

In my opinion exploration will net you more ISK in the short run compared to running missions.

As for salvaging, I find it best to salvage medium / large wrecks and bypass the small wrecks, that will basically get you the majority of salvage and allow you to move on to the next site / mission much quicker.



DMC
erg cz
Federal Jegerouns
#7 - 2016-07-27 06:17:27 UTC
Cara Forelli wrote:
You may find running DED sites in low sec or null to be a more efficient way of grinding isk than missions. It's also more interesting because it provokes pvp. Having friends around will help quite a bit if you want to go that route.


True, but... I like to PvE, when I want to, and I like to PvP when I want to. I do not like PvP when I want PvE.

Incursions mean you need to wait for a fleet. L4 missions are true solo PvE content, that is always there. If you are good with flying frigates you can get plenty of LP from burner missions.

If you do not decline faction missions, you defenetly want to drop MTU to get the loot (may be 50+ milions in tags in some missions). In usuall missions, it does not slow you much if you drop MTU as first thing to do in the pocket and scope it with all it manage to loot when you are going to leave the pocket. You do not get all the loot possible but still better than nothing.
Salvage is not worth time because there is a strong competition from explorers.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#8 - 2016-07-27 06:53:43 UTC  |  Edited by: Tao Dolcino
There is often an aspect overlooked when it comes to generate ISK : the regularity.

Exploration is maybe more able to generate ISK than level 4 missions, but luck plays a big part, and as every wandering activities, you have more chances to lose your ship or even get podded. You must take that into account too.
Not to mention the competition with the other players.

When you mission (or mine or any sedentary activity), if you find a quiet place, if you learn who's who around, if you watch your local, have some safe spots, you are less likely to lose your ship, you have no competition (at least for the missions), you will never run out of missions and luck is not an essential factor.

Then comes the question of fun, that's another story and it's different for everyone. If i had to run missions or mining as my "job", i'd try to find some friends to fleet with regularly.
Tipa Riot
Federal Navy Academy
Gallente Federation
#9 - 2016-07-27 11:07:09 UTC
Lvl4 missions and Incursions are solid, quite steady ISK ... personally I'm also in the camp of the PvP+PvE people. If I'm out for active ISK, I'm venturing through lowsec / wormholes looking for careless site runners, plexers, explorers, links to kill and grab the loot / finish their sites. If there is nothing to kill I run some 3/10 or 4/10 alone (depot with refit if necessary). This nets me ~100M per evening session and it's relaxing and fun. Big smile

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ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2016-07-27 14:55:31 UTC
Every rule has it's exceptions but as a rule speed running missions is where the best isk / hours is for level 4 missions. Especially if you are set up to run burners. LP is where the isk is at and you only get LP when you complete the mission so you are looking to cycle through missions as quickly as possible.

I was running level 4's back when burners first came out to see what they were all about. I ran them with an agent who I had very very high standings with and got offered burners all the time. I sometimes would get as many as 3 or 4 of them offered in a row. With Security Connections at 5 I was routinely getting offered over 10K LP for burners and iirc some were over 12K.

That being said when I run level 4 missions I loot and salvage typically. Not because it's the most profitable but because building stuff from melted mission / anom loot is what I enjoy doing.

I have not had a steady diet of level 4 missions in years. Now-a-day I usually run anoms for isk. However it's the same thing with anoms. I could make more isk just burning through the anoms for max bounty payouts but instead I fully loot and salvage all of my anoms, again because building stuff from melted anom loot is what I enjoy doing. In various was the amount of minerals that I can get from melting anom / mission loot has been nerfed many many times over the years and several nerfs ago it was obviously not profitable to loot and salvage but I continue to do it.

I would recommend doing it for max fun. For you max fun might be max isk / hour and if that is the case great. However focus on the enjoyment.

One more comment about the MTUs. For me in null sec space dropping MTUs in friendly null sec and coming back to pick up the loot might be worth it from an isk / hour standpoint but salvage definitely is not. For you in high sec mission space the MTU makes you much easier to scan down in your mission pocket. It will lead to greatly increased uninvited guests in your mission space.

If you are missioning in one of the very busy high sec SOE systems then the lost MTUs ( as they can be shot in high sec without concord intervention ) and added risk from suspect baiting will most certainly make it more risk than reward to drop MTUs. However if you are missioning in a far off pocket with very few people in local then it might be worth it. You will have to make the call. However my guess is that even in that situation you'll be better off cycling through the missions faster.

Also keep in mind that skills will figure into this a bit. The more skills that you have that either increase mission rewards or decrease the time frame that it takes you to run them, the greater the difference since There are very few skills to increase the rate at which you loot and salvage and no skills that increase the amount of loot or salvage that you get.

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Pandora Carrollon
Provi Rapid Response
#11 - 2016-07-27 23:08:05 UTC
DeMichael Crimson wrote:
As for salvaging, I find it best to salvage medium / large wrecks and bypass the small wrecks, that will basically get you the majority of salvage and allow you to move on to the next site / mission much quicker.


Sort of depends on what you are doing as a player. If you are building and creating Medium/Larger ships, this is completely accurate. If you are messing around with small ships (Frigates/Destroyers) then some of these small wrecks (depending on what they are) can drop some really nice small ship loot. Usually it's pretty common (cheap) stuff so buying it is more effective. Occasionally I've gotten some decently expensive stuff.

So yes, you can always buy it and keep grinding the more valuable stuff to do it but if you consider you've already taken down the targets and it just takes an extra couple of minutes to salvage (I have my salvage drones running while my ship obliterates active targets) you can pull down some nice stuff for a minor time investment.

TL;DR: If you put as much thought into efficient salvaging as you do combat, you can actually pull down some decent stuff for very low extra time spent on site.

PS: I did have someone bounce in on me during a mission. I didn't know their intent but I quickly abandoned my salvage drones and launched my combat drones. This seems to have convinced them to leave. It would probably work for any sudden need to increase combat ability.

PPS: I wish there was a way to prioritize auto-targeting for drones, salvage or not.
Vortexo VonBrenner
Doomheim
#12 - 2016-07-28 01:04:36 UTC
Every 3 months you can do the epic arcs. Only the sisters of eve arc is beginner level, the others are about lvl 4.4 type missions. Check out evesurvival.org for where to start them. Decent - and a few good - bounties on the enemies and at the end you get an item worth about 100 mil or so.

There are salvaging corps that will gather the loot and salvage from missions for you. They sell it all once per month or so and split it with you. You make mostly-passive isk and don't have to bother with it all. Pro Synergy is the only name of such a group that comes to mind at the moment. Actually, being one of those salvagers might be an ok way for a newer player to make a few isk.

If you want to get into incursions train up to fly logistics ships (armour or shield repair ships). They love them and you'll be able to get into incursion fleets faster.

Check out "the plan" in the signature of DeMichael Crimson in this thread for some further pve ideas.




Shallanna Yassavi
qwertz corp
#13 - 2016-07-28 01:41:50 UTC
There are shiny MTUs (Packrat and Magpie) which tractor faster and are more difficult to scan down.
If you like picking through scrapmetal and finding useful things, salvaging is good for that.

If you want straight ISK/hour, running the missions as quickly as possible is probably better. Be warned, it gets seriously boring, especially if you run a sniper battleship, at least until someone drops into your mission and tries to mess with it.

And tne number of people running and re-running the missions diminishes the value of LP. Going and messing with other peoples' missions might turn out fun, and prevent them from getting your profits.

Oh, and missions against the factions are going to come back and haunt you if you ever try to go into that faction's space. Someone posted a link of a jump freighter killmail in NPCorp chat earlier today. The Caldari faction police killed it.

A signature :o

Kitty Bear
Deep Core Mining Inc.
Caldari State
#14 - 2016-07-28 09:00:54 UTC
if you're looking to maximise $/hr
no

if you don't care about $/hr
go right ahead and loot/salvage everything


ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2016-07-28 12:12:18 UTC
Pandora Carrollon wrote:
DeMichael Crimson wrote:
As for salvaging, I find it best to salvage medium / large wrecks and bypass the small wrecks, that will basically get you the majority of salvage and allow you to move on to the next site / mission much quicker.


Sort of depends on what you are doing as a player. If you are building and creating Medium/Larger ships, this is completely accurate. If you are messing around with small ships (Frigates/Destroyers) then some of these small wrecks (depending on what they are) can drop some really nice small ship loot. Usually it's pretty common (cheap) stuff so buying it is more effective. Occasionally I've gotten some decently expensive stuff.

So yes, you can always buy it and keep grinding the more valuable stuff to do it but if you consider you've already taken down the targets and it just takes an extra couple of minutes to salvage (I have my salvage drones running while my ship obliterates active targets) you can pull down some nice stuff for a minor time investment.

TL;DR: If you put as much thought into efficient salvaging as you do combat, you can actually pull down some decent stuff for very low extra time spent on site.

PS: I did have someone bounce in on me during a mission. I didn't know their intent but I quickly abandoned my salvage drones and launched my combat drones. This seems to have convinced them to leave. It would probably work for any sudden need to increase combat ability.

PPS: I wish there was a way to prioritize auto-targeting for drones, salvage or not.

All of your advice here is good I just wanted to point out that DMC was talking about salvage and you are talking about loot, two completely different things.

As far as autotargetting with drones I am not aware of anyway to effect that from the users end. You can if you are in the group being shot at. You also can manually target and sick your drones on specific targets but for salvaging it seems once you do that they stop auto salvaging after that one wreck is gone.

Drones in general have been nerfed several times over the years as CCP feels that they get used too much. So your lack of ability to fine tune is probably more intentional than lazy.

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Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2016-07-28 12:53:08 UTC
The OP should be aware that a standard MTU is easily tracked down and used to provide a warp in on them by mission invaders and the occasional ganker.

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Pandora Carrollon
Provi Rapid Response
#17 - 2016-07-28 15:33:23 UTC
ergherhdfgh wrote:
All of your advice here is good I just wanted to point out that DMC was talking about salvage and you are talking about loot, two completely different things.


True... sort of. I'm sorry I'm mixing the term because I do both at the same time (being efficient and all).

When I run combat sites (it works on mission sites with combat as well) I work from the outside in. My weapons are long range and I start hitting targets and send my salvage drones in as soon as I'm within range of the first wreck. I start 'looting' cargo (usually a cargo box left by the salvage drones at this point) as I work my way into shorter and shorter ranges. By the time I've wiped out the last target there are usually only 2-3 wrecks left near the core, I shoot/loot the last core items and pick up my salvage drones and leave.

Overall it takes about 3-5 more minutes per site than if I'd just came, blasted targets, and left. That costs me about 2-3 sites per hour. Net profit is almost the same but that's all HiSec. I'd think I'd probably be losing slightly more profit in Lo/Null because the bounties are higher but percentage wise it's probably about the same.

I use a lot of the 'salvage' in my PI activities. Only the small targets give me the salvage I need for my PI activities. The larger ones give me decent sellable salvage.


William Aiderone
The Carolean Army
#18 - 2016-07-29 16:03:15 UTC
Hmm if your main reason is gathering ISK and LP I really would not recommend running missions or any other HS activity, unless you find missionrunning/mining really fun. Instead I'd suggest FW or WH-exploration, it's probably a better source of income and if not, atleast it's way more fun (imo). Also as some other people have mentioned, your MTU is easily scanned down and belive me, there will be more d-bags looting your MTU than you will, so I'd give up on that thought right away. Also, if you are that kind of a guy, you might wanna look into ganking transportships in HS, completely riskfree and might be a really really good source of income. Just comes down to simple math, count how much ISK they need to be carrying for it to be worth you loosing your ship. I suppose after a while you also know exactly what you can and cannot kill so you really should have 100% successrate on that. Personally I enjoyed FW and wh-exploration, I prefer fighting ppl who can shoot back, gets kind of boring otherwise. Or try em all and see what you prefer. :)
Cara Forelli
State War Academy
Caldari State
#19 - 2016-07-29 17:40:51 UTC
Jonah Gravenstein wrote:
The OP should be aware that a standard MTU is easily tracked down and used to provide a warp in on them by mission invaders and the occasional ganker.

While that is technically true, when I participate in such shenanigans I'm much more interested in what type of ship I'm warping in to than whether or not they have an MTU so the point is moot. I just filter them out and scan down the ships instead.

I have heard others say they scan MTUs so it's not just a myth...but for the life of me I cannot figure out why...

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Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2016-07-29 18:43:21 UTC  |  Edited by: Tau Cabalander
Looting is worthwhile, but salvaging is not.

Having an alt following a gate behind in an Industrial carrying multiple MTU is handy. Drop a MTU, bookmark it, and move on to the next room. When the mission is complete, warp back and collect the MTUs.

I've never had a problem with gankers nor ninjas in all my 7+ years.
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