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So... getting back to more severe consequnces for Hi-Sec gankers.

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#21 - 2016-07-27 10:05:50 UTC
TheVirus32 wrote:
baltec1 wrote:

Why don't you cause some consequences? Ganking ships are ironically profitable to gank.


Because the mechanics allows gankers to run away from any consequences, were I to run after your disposable alt (yeah sure, cycling alts is against the rules, but I don't think CCP enforces this kind of rule much - and you don't even really need to cycle if you're a serious ganker), what kind of damage can I do to you? Blow up your cheap destroyer using cheap destroyers? How is that going to make up for the loss of a freighter and it's cargo? Or a 300m barge? These are alts you don't even keep logged on and only undock when you already have a target FFS. If you're ganking for fun you obviously dont care about such ridiculously small ISK losses.

I'm not saying that "ALL TEH CONSEEQUENSEEZ NEED TO COME FROM CONCORD", but some more should come from the game itself, like not being allowed to dock in a NPC station for at least 48H+ in a given system aswell as it's neighbouring systems after a gank - forcing you to make use of citadels ... Allowing ME to be able to fight back through wardecs and citadel takedown. Sure, you might just kick me and my friends arse BAD (we're talking about high sec here) when you defend, but I at least have a CHANCE to dish out some consequences for you being a **** to me and at least I can have some FUN too...


This is what I was trying to point out yesterday. Great post.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Malcanis
Vanishing Point.
The Initiative.
#22 - 2016-07-27 10:07:14 UTC
A simpler solution would be to make it impossible to move or fit items above a certain value in hisec. Try and put more than 100m in cargo, the game just won't let you.

There, now an arbitrary and sweeping restriction on YOUR gameplay to fix the incompetence of a few has been proposed. Let's see you embrace a nerfed to your play style instead of calling for just one more nerfed to someone else's.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#23 - 2016-07-27 10:09:02 UTC
TheVirus32 wrote:
baltec1 wrote:

Why don't you cause some consequences? Ganking ships are ironically profitable to gank.


Because the mechanics allows gankers to run away from any consequences, were I to run after your disposable alt (yeah sure, cycling alts is against the rules, but I don't think CCP enforces this kind of rule much - and you don't even really need to cycle if you're a serious ganker), what kind of damage can I do to you? Blow up your cheap destroyer using cheap destroyers? How is that going to make up for the loss of a freighter and it's cargo? Or a 300m barge? These are alts you don't even keep logged on and only undock when you already have a target FFS. If you're ganking for fun you obviously dont care about such ridiculously small ISK losses.

I'm not saying that "ALL TEH CONSEEQUENSEEZ NEED TO COME FROM CONCORD", but some more should come from the game itself, like not being allowed to dock in a NPC station for at least 48H+ in a given system aswell as it's neighbouring systems after a gank - forcing you to make use of citadels ... Allowing ME to be able to fight back through wardecs and citadel takedown. Sure, you might just kick me and my friends arse BAD (we're talking about high sec here) when you defend, but I at least have a CHANCE to dish out some consequences for you being a **** to me and at least I can have some FUN too...


If you wont fight an untanked destroyer you sure as **** won't be trying to take down a Citadel that will hand out punishment in lumps. Seriously, the gank talos a lot use on freighter ganking are very profitable to gank and very catchable. Banning people from taking part in highsec piracy unless they are in a large organisation is not good for the game.
Random Assassin
Doomheim
#24 - 2016-07-27 10:12:30 UTC
TheVirus32 wrote:
baltec1 wrote:

Why don't you cause some consequences? Ganking ships are ironically profitable to gank.


Because the mechanics allows gankers to run away from any consequences, were I to run after your disposable alt (yeah sure, cycling alts is against the rules, but I don't think CCP enforces this kind of rule much - and you don't even really need to cycle if you're a serious ganker), what kind of damage can I do to you? Blow up your cheap destroyer using cheap destroyers? How is that going to make up for the loss of a freighter and it's cargo? Or a 300m barge? These are alts you don't even keep logged on and only undock when you already have a target FFS. If you're ganking for fun you obviously dont care about such ridiculously small ISK losses.

I'm not saying that "ALL TEH CONSEEQUENSEEZ NEED TO COME FROM CONCORD", but some more should come from the game itself, like not being allowed to dock in a NPC station for at least 48H+ in a given system aswell as it's neighbouring systems after a gank - forcing you to make use of citadels ... Allowing ME to be able to fight back through wardecs and citadel takedown. Sure, you might just kick me and my friends arse BAD (we're talking about high sec here) when you defend, but I at least have a CHANCE to dish out some consequences for you being a **** to me and at least I can have some FUN too...


In the pop out menu you will find the FLEET button. Form up and add some logistics and never be ganked again.
Dracvlad
Taishi Combine
Astral Alliance
#25 - 2016-07-27 10:12:47 UTC
baltec1 wrote:
TheVirus32 wrote:
baltec1 wrote:

Why don't you cause some consequences? Ganking ships are ironically profitable to gank.


Because the mechanics allows gankers to run away from any consequences, were I to run after your disposable alt (yeah sure, cycling alts is against the rules, but I don't think CCP enforces this kind of rule much - and you don't even really need to cycle if you're a serious ganker), what kind of damage can I do to you? Blow up your cheap destroyer using cheap destroyers? How is that going to make up for the loss of a freighter and it's cargo? Or a 300m barge? These are alts you don't even keep logged on and only undock when you already have a target FFS. If you're ganking for fun you obviously dont care about such ridiculously small ISK losses.

I'm not saying that "ALL TEH CONSEEQUENSEEZ NEED TO COME FROM CONCORD", but some more should come from the game itself, like not being allowed to dock in a NPC station for at least 48H+ in a given system aswell as it's neighbouring systems after a gank - forcing you to make use of citadels ... Allowing ME to be able to fight back through wardecs and citadel takedown. Sure, you might just kick me and my friends arse BAD (we're talking about high sec here) when you defend, but I at least have a CHANCE to dish out some consequences for you being a **** to me and at least I can have some FUN too...


If you wont fight an untanked destroyer you sure as **** won't be trying to take down a Citadel that will hand out punishment in lumps. Seriously, the gank talos a lot use on freighter ganking are very profitable to gank and very catchable. Banning people from taking part in highsec piracy unless they are in a large organisation is not good for the game.


Except that the ganker Citadels are run by small alt corps, but the Goons do rush to their defence when they have a war dec. And the Citadels are very poor at dealing with sub caps. Again baltec1 goes trolling with blatant untruths and as for Malcanis's brain fart above Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

CowQueen MMXII
#26 - 2016-07-27 10:17:19 UTC
Actually, the OP has a point:

Why are criminals or people with bad standings allowed to dock anywhere they want? If you **** someone off, they should have the rights to keep you out of their stations: Caldari standing -5 -> no more docking in Jita 4-4 or at any other station owned by a Caldari corp.

Of course, with player owned citadels, this won't change much in regards of ganking (which is a good thing).

I consider ganking very well balanced. It is quite easy to avoid and you get only cought if you are lazy, careless or don't have a clue what you are doing.
In addition, it makes otherwise boring and unsubstantial tasks meaningful and at least somewhat challenging. And don't tell me it doesn't make you happy when the competition is blown up and you aren't or when they try to get you and they fail.







Moo! Uddersucker, moo!

baltec1
Bat Country
Pandemic Horde
#27 - 2016-07-27 10:19:43 UTC
Dracvlad wrote:


Except that the ganker Citadels are run by small alt corps, but the Goons do rush to their defence when they have a war dec. And the Citadels are very poor at dealing with sub caps. Again baltec1 goes trolling with blatant untruths and as for Malcanis's brain fart above Roll



That must be why people are not calling for the bubble citadels to be nerfed...
baltec1
Bat Country
Pandemic Horde
#28 - 2016-07-27 10:21:27 UTC
CowQueen MMXII wrote:
Actually, the OP has a point:

Why are criminals or people with bad standings allowed to dock anywhere they want? If you **** someone off, they should have the rights to keep you out of their stations: Caldari standing -5 -> no more docking in Jita 4-4 or at any other station owned by a Caldari corp.




Caldari corp don't care about your security status, you are thinking of corp standingBlink
TheVirus32
State War Academy
Caldari State
#29 - 2016-07-27 10:25:05 UTC
baltec1 wrote:
[quote=TheVirus32]
If you wont fight an untanked destroyer you sure as **** won't be trying to take down a Citadel that will hand out punishment in lumps. Seriously, the gank talos a lot use on freighter ganking are very profitable to gank and very catchable. Banning people from taking part in highsec piracy unless they are in a large organisation is not good for the game.



Telling me that the only revenge I can get for 2.5B loss is killing a cheap 10m destroyer with 10 rounds of ammo in it, knowing full well that the ganker won't give the slightest crap about his loss is like telling me that if my sister gets murdered in cold blood the only revenge I can get (as an OUTLAW at that) is poking the murderer with a stick once, NOTHING more because the universe doesn't allow for more through magic or something. Would I bother? No...Because it doesn't feel right, it's nowhere close to a consolation. Would I slowly start to boil inside dreaming of skinning him alive? **** yeah.... Would I skin him alive given the chance? **** YES!

So now all I want is for the game to allow me to skin the murderer alive :')...

Giving someone such a small revenge (popping your dessie) as his only option for revenge won't get you much of a reaction, they'd rather move on. Give them the opportunity to dish out some serious revenge and I'll bet a few dozen bils they'll take the chance :3...

PS: you don't need a large organisation so don't give me such a poor argument, the astrahus is perfect for solo / small gang operations <3 (please bling-fit it)
baltec1
Bat Country
Pandemic Horde
#30 - 2016-07-27 10:30:20 UTC
TheVirus32 wrote:
baltec1 wrote:
[quote=TheVirus32]
If you wont fight an untanked destroyer you sure as **** won't be trying to take down a Citadel that will hand out punishment in lumps. Seriously, the gank talos a lot use on freighter ganking are very profitable to gank and very catchable. Banning people from taking part in highsec piracy unless they are in a large organisation is not good for the game.



Telling me that the only revenge I can get for 2.5B loss is killing a cheap 10m destroyer with 10 rounds of ammo in it, knowing full well that the ganker won't give the slightest crap about his loss is like telling me that if my sister gets murdered in cold blood the only revenge I can get (as an OUTLAW at that) is poking the murderer with a stick once, NOTHING more because the universe doesn't allow for more through magic or something. Would I bother? No...Because it doesn't feel right, it's nowhere close to a consolation. Would I slowly start to boil inside dreaming of skinning him alive? **** yeah.... Would I skin him alive given the chance? **** YES!

So now all I want is for the game to allow me to skin the murderer alive :')...

Giving someone such a small revenge (popping your dessie) as his only option for revenge won't get you much of a reaction, they'd rather move on. Give them the opportunity to dish out some serious revenge and I'll bet a few dozen bils they'll take the chance :3...

PS: you don't need a large organisation so don't give me such a poor argument, the astrahus is perfect for solo / small gang operations <3 (please bling-fit it)


So, if you are not willing to put in the effort to fight back why should the people putting in the effort and already taking the biggest punishments in the game suffer even more punishment?

You already have all the tools you need, that you don't use them is not a fault of the gankers.
Dracvlad
Taishi Combine
Astral Alliance
#31 - 2016-07-27 10:35:37 UTC
baltec1 wrote:
Dracvlad wrote:


Except that the ganker Citadels are run by small alt corps, but the Goons do rush to their defence when they have a war dec. And the Citadels are very poor at dealing with sub caps. Again baltec1 goes trolling with blatant untruths and as for Malcanis's brain fart above Roll



That must be why people are not calling for the bubble citadels to be nerfed...


We are talking about hisec...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mina Sebiestar
Minmatar Inner Space Conglomerate
#32 - 2016-07-27 10:39:45 UTC  |  Edited by: Mina Sebiestar
CowQueen MMXII wrote:
Actually, the OP has a point:

Why are criminals or people with bad standings allowed to dock anywhere they want? If you **** someone off, they should have the rights to keep you out of their stations: Caldari standing -5 -> no more docking in Jita 4-4 or at any other station owned by a Caldari corp.

Of course, with player owned citadels, this won't change much in regards of ganking (which is a good thing).

I consider ganking very well balanced. It is quite easy to avoid and you get only cought if you are lazy, careless or don't have a clue what you are doing.
In addition, it makes otherwise boring and unsubstantial tasks meaningful and at least somewhat challenging. And don't tell me it doesn't make you happy when the competition is blown up and you aren't or when they try to get you and they fail.









Yep as some idiotic real life police comparison as terrorist that does his thing day in and out you would not be welcomed with open arms everywhere......as bullshit is already rollin might as well contribute.

You choke behind a smile a fake behind the fear

Because >>I is too hard

TheVirus32
State War Academy
Caldari State
#33 - 2016-07-27 10:41:07 UTC
Baltec, I'm not trying to be rude ... but you sound like you're you're just trolling ... None of what you said makes even remotely sense (gankers get the harshest punishment? WTF? Can I have some of those shrooms too please?). So I'm not taking more bait ^^".
Linus Gorp
Ministry of Propaganda and Morale
#34 - 2016-07-27 10:41:30 UTC
http://i.imgur.com/gb6SjSq.gif

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Dark Lord Trump
Infinite Point
Pandemic Horde
#35 - 2016-07-27 10:51:54 UTC  |  Edited by: Dark Lord Trump
Ageanal Olerie wrote:

Seems the other thread I started was hijacked by people who apparently think in black-and-white terms, and was subsequently closed.

So you reopened it? That always ends well

I am not talking about eliminating the *ability* to gank in hi-sec, but rather increasing the penalty and consequences for those who do so, or otherwise making it more difficult to make a financial killing doing so with fairly little effort. From the killboard I'd seen, perhaps some of the *BIGGEST* ISK per time profit in the entire game - which is little surprise because most of the ISK making time was put in by those who the gankers are taking it from in a matter of seconds, with a minimum 15 minutes down time.

This *IS* wrong. The sociopaths of Eve (those who couldn't care less about other players feelings) ought not be some of the largest income earners in the game, and by the worst possible means, theft, causing harm (anger, frustration, despair) to others. Which some people like to denigrate as 'tears'. Please.

The fact of the matter is, a small handful of people, 2 involved in the actual ganking, and 1 or 2 others (for decloaking and scooping up loot, maybe an advance lookout), should not be able to destroy and take the hard earned ISK and efforts of other players so rapidly, with the ability to do so repeatedly for the entire day in hi-sec, often little more than 15 minutes apart from gank to gank.

There are a number of steps that could be employed to make this less profitable and endlessly enjoyable for these gankers (who lets face it *are* bad people, not only in game, but I'd place good money on their being bad people out of game too.)

Baseless assumption, and further irrelevant!

I've already mentioned the inability to dock up at NPC stations, including in a pod, or having CONCORD pod the offenders sending them back to a low or null-sec system. Eliminating the "dock your pod, wait a short while, get in you fully fitted ship at the station you docked your pod, rince, repeat of career gankers."

Does CONCORD always pod, or just when you commit the offense? Also, if my home station is in hisec, how does it get
decided where I'm sent to? Lorewise, how do I wake up in a medical clone that doesn't exist?


Among some other ideas, at the very least the criminal flag timer could be doubled or even quadrupled. From 15 minutes to 30 or 60 minutes. Suspect flag would remain at 15.

I'll just make an alt account with 3 slots, all gankers. I'll plex it with loot drops. By the time I gank the third freighter my first gank alt is ready again.

The sec-status loss could be increased. Or it could be based on the size of the gank, the frequency of ganking (more frequent gives higher-and-higher sec status loss per gank).

Threatening a ganker with sec status loss is like trying to threaten a frost giant with an air conditioner.

Gate guns could attack players with less negative security status. The ones who got me and were sitting on the gate had security status between -1 and -3. Why not have gate guns attack them? Particularly in a 0.9 like I was in. Gankers would have to sit outside the range of the guns and thus have a more difficult time ganking. Still not impossible just more difficult with more variability as to which mark is going to show up within range of them after decloaking.

Gankers sit outside the guns aligned to the gate. When a juicy industrial jumps through, warp in and blap.

There could be notifications on the gates leading to a gate in a system where a criminal act has recently occurred in the last hour at that gate. Perhaps red flashing lights which players might notice before jumping to that system. The map tells you how many ships were destroyed in the last hour, but not where or what the circumstances were (i.e. was it criminal, was it at a gate).

Or you could use a scout.

Give criminal flags and sec-status loss to anyone who loots the wreck left by someone who got a criminal flag. Or lock the can, so that only the victim can open it. Destroyed items are taken out of the game, but the ganker gets nothing.

This is bad. Why should only you be able to get back your items?

Or allow the player to choose total destruction of their cargo and fittings. Having been ganked a number of times I can assure you that it actually gives some degree of satisfaction to see nearly everything destroyed with the ship. Let players set an option or carry an item in their cargo that would utterly obliterate everything if they are splashed. The former giving the ganker no notice, the latter allowing a cargo scanner to see they are carrying such an item.

No.

Perhaps an item (it can be expensive and take a reasonable amount in the cargo hold) that remains in the wreck, and only goes off when someone tries to loot the wreck, that destroys the looting ship, along with any contents.

Just no. Suicide ganking is a legitimate career and there's no reason to neuter it beyond abloobloobloo gankers stole my stuff

These are ony a few of the possibilites to ensure that the worst people in Eve, engaging in the worst sociopathic activities in Eve, are not the most greatly rewarded players. Or at least increases the risk of their attrocious behavior.


Comments in bold

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Dracvlad
Taishi Combine
Astral Alliance
#36 - 2016-07-27 11:01:57 UTC
Dark Lord Trump wrote:
Comments in bold


Not that I am that interested to read your rant, but you might want to split that out, as it is unreadable...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lan Wang
Federal Navy Academy
Gallente Federation
#37 - 2016-07-27 11:09:29 UTC
Malcanis wrote:
A simpler solution would be to make it impossible to move or fit items above a certain value in hisec. Try and put more than 100m in cargo, the game just won't let you.

There, now an arbitrary and sweeping restriction on YOUR gameplay to fix the incompetence of a few has been proposed. Let's see you embrace a nerfed to your play style instead of calling for just one more nerfed to someone else's.


this.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Drago Shouna
Doomheim
#38 - 2016-07-27 11:10:28 UTC
Malcanis wrote:
A simpler solution would be to make it impossible to move or fit items above a certain value in hisec. Try and put more than 100m in cargo, the game just won't let you.

There, now an arbitrary and sweeping restriction on YOUR gameplay to fix the incompetence of a few has been proposed. Let's see you embrace a nerfed to your play style instead of calling for just one more nerfed to someone else's.



I could go for that np, fine I'd have to go to a local hub slightly more regularly but as I don't often carry much more than that it wouldn't bother me in the slightest.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Tipa Riot
Federal Navy Academy
Gallente Federation
#39 - 2016-07-27 11:20:05 UTC  |  Edited by: Tipa Riot
Can we stop this discussion again and again? Nobody has yet answered the question, why stupidity should be rewarded instead of penalized in this game? Being ganked once is ok, you are learning, ganked twice, bad luck, being ganked over and over again ... maybe you are not suited to this game.

The only measure which can end ganking to highsec, would be to simultaneously prevent all ISK making or moving activities from being executed in highsec.

I'm my own NPC alt.

Drago Shouna
Doomheim
#40 - 2016-07-27 11:23:36 UTC
baltec1 wrote:
TheVirus32 wrote:
baltec1 wrote:

Why don't you cause some consequences? Ganking ships are ironically profitable to gank.


Because the mechanics allows gankers to run away from any consequences, were I to run after your disposable alt (yeah sure, cycling alts is against the rules, but I don't think CCP enforces this kind of rule much - and you don't even really need to cycle if you're a serious ganker), what kind of damage can I do to you? Blow up your cheap destroyer using cheap destroyers? How is that going to make up for the loss of a freighter and it's cargo? Or a 300m barge? These are alts you don't even keep logged on and only undock when you already have a target FFS. If you're ganking for fun you obviously dont care about such ridiculously small ISK losses.

I'm not saying that "ALL TEH CONSEEQUENSEEZ NEED TO COME FROM CONCORD", but some more should come from the game itself, like not being allowed to dock in a NPC station for at least 48H+ in a given system aswell as it's neighbouring systems after a gank - forcing you to make use of citadels ... Allowing ME to be able to fight back through wardecs and citadel takedown. Sure, you might just kick me and my friends arse BAD (we're talking about high sec here) when you defend, but I at least have a CHANCE to dish out some consequences for you being a **** to me and at least I can have some FUN too...


If you wont fight an untanked destroyer you sure as **** won't be trying to take down a Citadel that will hand out punishment in lumps. Seriously, the gank talos a lot use on freighter ganking are very profitable to gank and very catchable. Banning people from taking part in highsec piracy unless they are in a large organisation is not good for the game.



Not one single player has asked for a ban, what they have asked for is meaningful punishment rather than a 15 min tea break. Don't put stuff in that hasn't been mentioned.

As things stand the only answers coming from everyone is not to carry as much..do you really think that would stop it all? Because if it's just about the isk why are there so many miner ganks?

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.