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Fleet formations

Author
Gasgat Alur
The Scope
Gallente Federation
#1 - 2012-01-15 21:28:47 UTC
As the title saids, what if a fleet could fly in formation? Except for the fact that it would be pretty damm awesome it could also be used as a strategy if you added so that ships could intercept enemy fire to protect a member of his fleet.

The idea is to use a 10x10x10 cube in which the commander can place his fleet ships in anyway that he pleases. And due to the time this could take, he should be able to save formations prior to using them so that he can change in the heat of battle if necessary.

Problems:

1. Neutral pilots could be used as shields - Solution: Pilots that are not flagged for PVP can not be hit this way, the enemy fire will pass right through them just the way it is right now.

2. Fleets can "box" support ships in the middle and there by become invulnerable (sort of) - Solution: If you use the 10x10x10 cube idea it could still be done but you'd need 26 ships to cover 1 support ship if you put it in the middle and also adding the spacing between the ships in the formation it wouldnt work very well.


At first glance this might look like a stupid idea. But when I had given it some thought I figured, why the hell not? I know it would change a lot of things when it comes to PVP and also PVE but it would make EVE even more "realistic" and add even more strategy to the mix. Fleet commanders wouldnt only have to call out primarys anymore :)

Anyway, if you see a problem with this do not hesitate to comment! And also if you have solution to those problems please share!

Fly safe Cool

If you're reading this then that means my time travel worked

FlinchingNinja Kishunuba
Crunchy Crunchy
#2 - 2012-01-15 23:07:34 UTC
I like the idea but the problem is that Eve does not really have line of site. It wouldn't change anything really.

The other question I have is how does the movement work? Do all ships submit to formation control until they break it?

One use I think which would really make it good though would be Stealth bombers, would look awesome.
Lord Zim
Gallente Federation
#3 - 2012-01-15 23:12:17 UTC
I've seen plenty of "fleet formations", players just have to do this manually.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gasgat Alur
The Scope
Gallente Federation
#4 - 2012-01-16 07:39:02 UTC
FlinchingNinja Kishunuba wrote:
I like the idea but the problem is that Eve does not really have line of site. It wouldn't change anything really.

The other question I have is how does the movement work? Do all ships submit to formation control until they break it?

One use I think which would really make it good though would be Stealth bombers, would look awesome.


I realize that EVE doesn't have line of site but that's one of the things i'm suggesting should change.

Exactly, the commander calls for formation and all the members that is a part of the pattern chosen by the commander will move into formation until fleet commander disband the formation or if a fleet members simply changes course.

Yes imagine 10 stealth bombers moving in formation against a fleet, how awesome would that be?! Lol


Lord Zim wrote:
I've seen plenty of "fleet formations", players just have to do this manually.


I agree Zim but if you have a determined pattern for the formation that would make it exactly as the commander wanted it to be, it could have a practical use! Such as using stronger ships to cover the weaker ones!

If you're reading this then that means my time travel worked

Lord Zim
Gallente Federation
#5 - 2012-01-16 08:10:18 UTC
As has been mentioned before, LOS would have to be implemented for that to be viable, and while that's not the most expensive job in the world, CPU-wise, add that once pr laser group being fired, and once pr calculation tick (i.e. once every second) pr missile (or missile group, I suppose) being fired, and you'll soon end up with servers which are capable of hosting fewer people in a fleet fight than they are today before they either melt down, or when Veritas stops TiDi from crashing, slow down to an absolute crawl.

And there'd probably be mutterings about this being applied to drones as well, and oh god the poor servers.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Valei Khurelem
#6 - 2012-01-16 08:12:09 UTC  |  Edited by: Valei Khurelem
Quote:
like the idea but the problem is that Eve does not really have line of site. It wouldn't change anything really.


I like the idea of formations a lot, but again this is only applicable when EVE evolves beyond point and click combat mechanics, with the amount of lobbying going on it doesn't look like this will happen any time soon sadly.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Lord Zim
Gallente Federation
#7 - 2012-01-16 08:17:31 UTC
If CCP reimplemented how you flew drastically, so you actually FLEW your ship instead of just whapping your helmsman with a giant rubber dildo and yelling "go dattaway", then maybe. As it's implemented today, I strongly doubt it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gasgat Alur
The Scope
Gallente Federation
#8 - 2012-01-16 08:25:26 UTC
Lord Zim wrote:
As has been mentioned before, LOS would have to be implemented for that to be viable, and while that's not the most expensive job in the world, CPU-wise, add that once pr laser group being fired, and once pr calculation tick (i.e. once every second) pr missile (or missile group, I suppose) being fired, and you'll soon end up with servers which are capable of hosting fewer people in a fleet fight than they are today before they either melt down, or when Veritas stops TiDi from crashing, slow down to an absolute crawl.

And there'd probably be mutterings about this being applied to drones as well, and oh god the poor servers.



I agree that this idea might not be possible due to the extra ammount of traffic that would be generated and may overwhelm the server. However, I believe this would be easily implemented into the game and worth a try on the test servers atleast :)

If you're reading this then that means my time travel worked

Lord Zim
Gallente Federation
#9 - 2012-01-16 08:33:46 UTC
It's not even traffic, it's CPU usage. And I don't have to run a test on SiSi to know that it will literally eat the server alive.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gasgat Alur
The Scope
Gallente Federation
#10 - 2012-01-16 08:43:41 UTC
Lord Zim wrote:
It's not even traffic, it's CPU usage. And I don't have to run a test on SiSi to know that it will literally eat the server alive.


I do not agree. I believe that CCP might find a way to make this work without eating too much CPU. They should give this idea a few hours of thinking atleast, I think it's worth it.

If you're reading this then that means my time travel worked

Lord Zim
Gallente Federation
#11 - 2012-01-16 08:56:53 UTC
I'll just assume you haven't done much programming, then.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gasgat Alur
The Scope
Gallente Federation
#12 - 2012-01-16 09:00:58 UTC
Lord Zim wrote:
I'll just assume you haven't done much programming, then.


Yes I have but not for EVE. Have you?

If you're reading this then that means my time travel worked

Lord Zim
Gallente Federation
#13 - 2012-01-16 09:08:09 UTC  |  Edited by: Lord Zim
Yes, I have. And I know LOS will be prohibitively expensive for this, unless it's moved to client-side. I wouldn't hold my breath there.

Edit: Clarification, not for EVE, no, but I have experience with LOS calculations.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gasgat Alur
The Scope
Gallente Federation
#14 - 2012-01-16 09:15:40 UTC
Lord Zim wrote:
Yes, I have. And I know LOS will be prohibitively expensive for this, unless it's moved to client-side. I wouldn't hold my breath there.

Edit: Clarification, not for EVE, no, but I have experience with LOS calculations.



Agreed, "EVE" and "Client-side" can't even be used in the same sentence hehe. But still I believe this could be done!

I don't know the first thing about LOS calculations compared to you apparently but there might be a simple solution to this CPU eating problem that we haven't thought of.. Something similar to the Battle recorder idea? Putting ship directions and speed into a single file etc etc... But hey, what do I know? Just saying, the solution might be easier than you think :)

If you're reading this then that means my time travel worked

Lord Zim
Gallente Federation
#15 - 2012-01-16 09:18:00 UTC
How's that going to tell you if client X can shoot directly at client Y, instead of going through client Z's butt?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

moimambo
KarmaFleet
Goonswarm Federation
#16 - 2012-01-16 09:22:14 UTC
Yes! And we also need star wars styled side by side fighting!

Too bad eve is too realistic for fighting with less than 100m between ships ;_;
Gasgat Alur
The Scope
Gallente Federation
#17 - 2012-01-16 09:23:07 UTC
By saving every ships X, Y, Z axis with their LOS along with their speed into a file, their exact position can be calculated.

If you're reading this then that means my time travel worked

Lord Zim
Gallente Federation
#18 - 2012-01-16 09:32:59 UTC
They have "position this tick" along with "direction" and "speed" in memory already, it's what they use to do the calculatins for where you'll be on the next tick. This still doesn't solve the problem of figuring out whether or not the direction one gun is firing will actually hit the intended target, or someone that happened to be in the wrong place at the wrong time. Same goes for missiles, and they have to be calculated at each tick to see if they have hit something in between tick X and tick X+1, which means you're going to spend a fair bit of CPU just calculating them as well.

We've seen quite decisively how much CPU missiles use back when fighterbombers used missiles, add a lot of calculations to them (and to guns), and ... well, yes. I hope you like time dilation.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gasgat Alur
The Scope
Gallente Federation
#19 - 2012-01-16 09:42:36 UTC
Technically you could use a X, Y, Z axis for weapons as well. Atleast hybrids, cannons and lasers as their damage is instant, all you need is firing point of origin and target position, any ship in between will take the damage. Missiles however would be tougher but maybe you could use some of the functions from bombs? explode on impact.

Also a way to limit the CPU usage is to only activate fleet formations and interceptions for fleets with 2 or more members. Meaning that people that does solo OPs will not be using this, nor the NPC's. Also, ships that are not in formation but only is the same fleet will not be using it either. I believe this should limited the CPU usage a lot.

If you're reading this then that means my time travel worked

Lord Zim
Gallente Federation
#20 - 2012-01-16 09:55:01 UTC
Of course you would have to use a start coordinate and a vector for the weapons, you still have to check along the whole route whether or not there's something in the way, and with missiles you'd have to either simulate the movement of the other ships as well during that second, or just say **** it and check for ships from the start coordinate to the end coordinate (which is calculated given start coordinate, vector, speed and time (1 second)).

And uh, "2 or more members"? How'll that "limit CPU usage", given that what I'm thinking of is fights of 500+ in a system? And uh, "ships not in formation but only in the same fleet won't be using it either"? Huh? Either LOS is enabled for everyone, and thus would further encourage formation flying, or it isn't enabled, and there's still an ecouragement of keeping f.ex logis 70km or so off the main fleet, in the opposite direction of the enemy fleet to be able to rep more efficiently without having to worry too much about getting shot at themselves, or keeping the entire fleet within 50km of their triage carriers (I'm not entirely sure about the distances, I don't do logistics) so there's actually reps to be had.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

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