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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Dracvlad
Taishi Combine
Astral Alliance
#6441 - 2016-07-26 05:42:27 UTC
Brokk Witgenstein wrote:
My 5LY Nidhoggur does not agree.


That is a jump range nerf and I don't like it as much as you do, I would have had the fatigue but not the jump range nerf.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6442 - 2016-07-26 05:44:53 UTC
I would have been fine if they nerfed everybody else except me, because :poors:, but everybody else did not agree so I'll suck it up and pretend I didn't cry in my soup.
Dracvlad
Taishi Combine
Astral Alliance
#6443 - 2016-07-26 05:59:49 UTC
Brokk Witgenstein wrote:
I would have been fine if they nerfed everybody else except me, because :poors:, but everybody else did not agree so I'll suck it up and pretend I didn't cry in my soup.


I know your feeling, it sure ruined my ability to operate in Stain, they also reduced the range of the JF so you could only use one system and it has a bit of a kick out..

The reason I mentioned cyno's is to have a time delay so you have a chance to get out by blowing the ship up, your ECM drones jamming it, or burning out of range before the instant death of a BLOP's fleet lands on your head. As I am focussed on balance and we no longer have the watch list to keep an eye out for the local hot droppers that would have been a smart move. But CCP is not smart.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6444 - 2016-07-26 06:24:58 UTC
Yea, I know the feeling. I too am in favour of getting a little bit of delay on those things, if only to allow for fights to happen... but it's not a very strong sentiment. We get dropped on all the time, we see it coming, we enjoy the thrill of maybe blapping the cyno guy before their stuff lands, staying on grid to see what it is they're dropping exactly (bombers? recons? some heavies?) and then deciding if it's worth more than our fleet, maybe go for it yes/no ...? All things concidered, cynoes aren't the end-all solution they're made out to be. A little delay? Perhaps. But they do make for some interesting gameplay.

My general stance is one of "more danger, not less". As long as the game mechanics themselves are balanced -- and I did say "balanced" not "fair".

AFK cloaking for example is something I'd definitely consider lame to the highest degree. But .... yes, balanced.

People already in warp to a POS before our grid loads? Meh. You've made it very clear you don't care one bit for the little squirrels like me, and to me this was unfortunate. I've tried to explain WHY people resort to AFK camping -- even though we don't do it ourselves, I completely understand why it's a thing.

Despite your intentions to bait / hunt the cloaker, I fear it'll only result in a shift from 96% safe to 99% safe. It might become sad to the extend we can't roam anywhere anymore. 80 in local, ALL POSSED UP. Like ..... for real?? I know your intentions are good but you may be one of the only ones looking for a fight. Most other guys in this thread were just looking for a way to "get rid" of the cloaker because they want to carebear it up.

Look, I don't mind bears. I don't. Honestly. But so far I've seen only three responses to a roaming gang:

(1) they form up and duke it out- Feign Disorder, Iron Armada, Provibloc style. COOL! There is fun to be had, win some, lose some-- great experience on overall.
(2) everyone POSses up. No attempt to respond is made at all. Probably hoping we'll get bored and won't visit again -- these are the guys who clearly deserve an AFK camper in their system because it is the only way left to interact with them on any level.
(3) everyone POSses up and 15 minutes later, five Thanatosses undock. They hug the undock so tight it almost scratches the paint on the station despite their ability to alpha the entire fleet. When you warp off they follow you around with an instawarp/cloak ceptor and talk smack in local till you're literally in another region.

I can elaborate on anything you want to discuss, but tell me Drac- is this fun to you? Aren't you the least bit afraid getting rid of the cloaker WITHOUT doing "something" about local will totally take roaming out of the picture? Would you rather see a full-blown invasion or complete boredom around the clock, with no middle ground anymore?

These are my concerns, and so far you've dismissed those. Because us "little squirrels" don't matter in the big picture? This may be true- we're not that dangerous. We inflict maybe 60-90 mil in losses; something they can rat in an hour. They simply don't want us in their sandbox -- they want a private sandbox wholly for themselves.

Your proposal would indeed get rid of the AFK camper- then what? Nothing ever happens? You won't get the chance to hunt/bait the camper, something you so desire and coming from you, I believe that is true... but you won't get that chance. Because there won't be any camper to bait. There won't be anything except blues. Blues everywhere. Your heart is in the right place, but that fix could use some work I believe.
Teckos Pech
Hogyoku
Goonswarm Federation
#6445 - 2016-07-26 06:51:26 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


People who link AFK cloaky camping to Local are just having a dig at local, pure and simple. Get rid of other free intel and cyno's and then we can talk.


Or they are describing the nature of the problem and looking for a solution.

As for other free intel, that has been the general consensus, it needs to go.

Cynos are fine, you are just wrong on that one.


Nope, they are either crying that local makes it too difficult to kill things because they are fail or trying to divert attention from the real issue.

Or a significant dely on cyno's then.



There you go again assuming you know what people thing.

Local and AFK cloak camping are linked. No local no AFK cloak camping. You might AFK cloak, but not to camp and deny resources. AFK camping only works at this time thanks to local.

And again, cynos are fine they do not need to nerfed any further.


Cyno's have not been nerfed, Roll


Cynos were nerfed via jump fatigue and the jump range nerf. Cynos are not nearly as effective at moving people vast distances.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6446 - 2016-07-26 07:02:18 UTC
I want to be clear, cynos are not useful by themselves, generally speaking. Cynos are meant to be used in conjunction with ships that can either bridge or have a jump drive or both. As such a nerf to say, bridges or jump drives or jumping period (e.g. fatigue) is also a nerf to cynos.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6447 - 2016-07-26 07:06:14 UTC
Oh, he knows. Some folks make a career out of "elite hunting" in a cloaky nullified covopcyno Tengu whilst dualboxing the bridge. Killboards green for sure; fights? Not so much. Luckily they're easy to spot and they don't have the cojones to light 'er up when there's more than one ship on grid.

Teamwork pretty much takes care of that.
Teckos Pech
Hogyoku
Goonswarm Federation
#6448 - 2016-07-26 07:27:04 UTC
Brokk Witgenstein wrote:
Oh, he knows. Some folks make a career out of "elite hunting" in a cloaky nullified covopcyno Tengu whilst dualboxing the bridge. Killboards green for sure; fights? Not so much. Luckily they're easy to spot and they don't have the cojones to light 'er up when there's more than one ship on grid.

Teamwork pretty much takes care of that.


If you are referring to Drax? No, as was noted, he appears to be too literal and his reflexes are not that fast. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6449 - 2016-07-26 07:45:00 UTC  |  Edited by: Dracvlad
Brokk Witgenstein wrote:
Good post..


I can do BLOP's and have done a couple of drops myself. Fair is not something I am bothered about, balanced is the key word and you see it as I see it.

The reason I don't care about people getting out and people failing is that people get a lot of kills regardless, this is the balance part, as I was operating in NPC 0.0 I was actually doing stuff in a system with reds trying to kill me, this makes me pretty diffeent to a lot of people. There are vulnerable periods, first of all its to something that anyone can warp to if you are doing anomalies, so really its a question of setting up the anomaly to catch someone. Logoff traps being especially important. The worst time for any ratter is being in warp and the time to align, I have carrier ratted a lot, but only used fighters. So there is a significant period of vulnerability, but it takes planning and skill to make use of it.

People who resort to AFK cloaky camping are doing that because they are useless players, and to your credit you do not do it.

About the fighting part, I have gone after people doing the camping, set up to kills their BLOP's, never succeeded on a BLOP's because they never dropped, most of the time it was waiting around and nothing for hours. And that was truly painful.

Another thing that used to get me in the past was people coming in with ships like the Cynabal and just stripping away tackle, that ended with the Tornado, we would just bring in some of those protected by long range webbers and scrammers and they would go elsewhere. Having lived in sov space too, its that sort of fight that gets boring because you see it again and again, we used to go, oh its another Cynabal... Then it was he will get bored, and he did. Do you honestly blame people for getting bored at yet another GTFO ship coming in like that. I had some enjoyable fights with small gangs, but most of the time it was people with one or two tackle strippers.

In my time in sov 0.0 I found that the emphasis was to gather ISK to be able to fight what would evantually come and trash you, it was a full blown invasion what you were setting up to defend agaist and that takes ISK. I have been in enough campaigns where sov was lost to see the very active and inactive camping that was done to weaken people before an invasion.

I have no issue with roamers if they are not the boring GTFO type.

I am looking to remove the effectiveness from AFK play so that active play is rewarded, and yes I will still be able to hunt active campers because the interplay between active players will actually still happen.

Local cannot be removed because of the issue of cyno's, that is why I have contempt for WH players going on about local, they have hole control, in 0.0 there is no such thing unless you have a cyno jammer andtaht does not work with BLOP's, now that the watch list is gone you are even more exposed. The balance was screwed with the watch list removal.

I have been on roams and yes it can be difficult to find someone to kill, but we were able to do it quite often, as I said the use of an AFK cloaky is an admission of personal failure and weakness. We actively hunted.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#6450 - 2016-07-26 07:56:52 UTC
That's a refreshing point of view. I'll get back to it- give me some time to digest the full implications; I sense there is some truth to it except the part where we get lots of kills. We don't anymore-- not in a 35 jump radius around our home system.

There may however be something else wrong at our end so as I said, I'll need to think. Thanks for your thoughtful write-up man.
Dracvlad
Taishi Combine
Astral Alliance
#6451 - 2016-07-26 08:02:04 UTC  |  Edited by: Dracvlad
Brokk Witgenstein wrote:
That's a refreshing point of view. I'll get back to it- give me some time to digest the full implications; I sense there is some truth to it except the part where we get lots of kills. We don't anymore-- not in a 35 jump radius around our home system.

There may however be something else wrong at our end so as I said, I'll need to think. Thanks for your thoughtful write-up man.


I think the lack of kills now is down to Eve losing so many players, because that has an effect in a number of ways, one such impact is that people would often be fighting amongst themselves to warp to sites before copr or alliance mates and that made them careless, now its not so much like that. Also there are less stupid players in the game too.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6452 - 2016-07-26 08:20:19 UTC
Dracvlad wrote:
Brokk Witgenstein wrote:
That's a refreshing point of view. I'll get back to it- give me some time to digest the full implications; I sense there is some truth to it except the part where we get lots of kills. We don't anymore-- not in a 35 jump radius around our home system.

There may however be something else wrong at our end so as I said, I'll need to think. Thanks for your thoughtful write-up man.


I think the lack of kills now is down to Eve losing so many players, because that has an effect in a number of ways, one such impact is that people would often be fighting amongst themselves to warp to sites before copr or alliance mates and that made them careless, now its not so much like that. Also there are less stupid players in the game too.


There is, sadly, probably quite a bit of truth to this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nya Kittenheart
Science and Trade Institute
Caldari State
#6453 - 2016-08-09 21:21:12 UTC  |  Edited by: Nya Kittenheart
.delete please
Seline Tanaar
Rainbow Company
#6454 - 2016-08-16 22:16:36 UTC
this would be a lot to read. I have one suggestion. If it's been suggested already please feel free to delete.

Depth charges. Since the grid is now large, one could implement depth type charges to momentarily show the cloaky afk camper without actually disrupting their cloak.

could have high powergrid/cpu versions that launch only once in a while and do a large area, or smaller powergrid/cpu with faster fire rate that cover smaller area.

make it a 4 second reveal of position that way the cloaky has a chance to get away.

anyway. my 2 cents
Teckos Pech
Hogyoku
Goonswarm Federation
#6455 - 2016-08-17 17:54:25 UTC
Seline Tanaar wrote:
this would be a lot to read. I have one suggestion. If it's been suggested already please feel free to delete.

Depth charges. Since the grid is now large, one could implement depth type charges to momentarily show the cloaky afk camper without actually disrupting their cloak.

could have high powergrid/cpu versions that launch only once in a while and do a large area, or smaller powergrid/cpu with faster fire rate that cover smaller area.

make it a 4 second reveal of position that way the cloaky has a chance to get away.

anyway. my 2 cents


Been suggested before.

Why do you want to nerf people who use cloaks and are not AFK?

Let me give you a good principle to consider when looking at these ideas:

If the suggested idea nerfs the game play of those you are not attempting to nerf then it is a bad idea.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cougaro
New Eden Mining Organisation
The Craftsmen
#6456 - 2016-08-18 01:57:21 UTC
Well, after reading through a bunch of this topic, though not all 300+pages of it, I guess I'll throw my little bit into it as well.

Am I a "carebear"? Yes
Do I do PVP? Yes
Am I a "ganker"? No
Do I try to ruin the fun of the game for others just for my enjoyment? No
Do I push others into a fight when they clearly don't want it? No

I play Eve for all the aspects of the game, not just 1 or 2 little areas and I abide by the TOS that we all have to read and agree to before ever starting to play Eve.

With that being said, AFK Cloakers being the topic here. I've read a crap ton about Cloakers needing a way to be found and killed, local needing to be done away with or nerfed, cynos are the problem and on and on. In my humble opinion - and don't know if anyone else sees this or not - The biggest issue here is not knowing if the cloaky camper is AFK or not. True, this messes with others in the system and incites paranoia. True, it disrupts "carebears" gameplay...for that system ONLY. I've lived in nullsec a long time, if I'm mining or ratting and a cloaky comes in, I move to another system....no big deal. In todays nullsec, there's many systems within a region or sov space that have ratting sites and many with built up grav sites. The biggest issue here imo is the AFK part. A person logs on right after DT, cloaks their ship then goes off to work or to do other things. IMO this is a breach of the TOS as it's harrasment of the locals and nothing but because:

1: There's no intel gathering if you're AFK
2: It disrupts others gameplay.
3: It's harassment of those who have spent a lot of time, effort and isk to make that system their "home".
4: There's no risk what-so-ever to the AFK'er

Now, before you start flaming me, let me add this. If you're in a nullsec system and cloaked...at your keyboard looking for hotdrop targets or gathering intel, I'm totally fine with that. If you're cloaked and AFK to deal with kids/wife or for a bio break, I have no problem with that. If you're AFK and going to work for 8 hours or more each day, coming home, maybe looking at your screen, logging in an alt you can actually play or doing something non-Eve related...THAT'S where the problem with the whole issue lies. NOT local, NOT cloaks and NOT cynos. You're wasting power that your computer is using to be on and online...wasting power and server space plus bandwidth someone else could be actively using.

There is actually a very easy fix to this...one that I really have not read a counter to. I've played Eve off and on since 2005. In my away time from Eve, I've played many other MMO's...Lord of the Rings Online, Star Wars: Knight of the Old Republic, Star Trek Online, Perfectworld International, Neverwinter.....and the list goes on. Eve is the only online MMO that I have yet to see that does not log you off due to inactivity. Only at the daily downtime does anyone purposely get logged off. You want to fix AFK cloaky camping? Someone brought up AFK station sitting.....add a inactivity log off timer like most other MMO's out there have. This would not only "fix" AFK cloak campers, but would also reduce power usage and free up server loads. The only way around this is for someone to use a macro bot to click a key or two every so often...again, against the TOS but then, someone sitting in local for hours on end could be reported as a bot and a GM could easily check it out.
Sitting Bull Lakota
Poppins and Company
#6457 - 2016-08-18 05:05:53 UTC  |  Edited by: Sitting Bull Lakota
I wonder if these three hundred and twenty something pages are all simply misled?

Maybe the premise is just flawed?
Maybe... they're never afk...
Maybe they're always there... watching... waiting...

500km off your gates...

... 250km off your undock...

... 10km away from your officer fit marauder...

....... with a cheeto dusted finger twitching over a big red button labeled: kickstart your heart!
Dracvlad
Taishi Combine
Astral Alliance
#6458 - 2016-08-18 06:16:17 UTC
Cougaro wrote:
Well, after reading through a bunch of this topic, though not all 300+pages of it, I guess I'll throw my little bit into it as well.

Am I a "carebear"? Yes
Do I do PVP? Yes
Am I a "ganker"? No
Do I try to ruin the fun of the game for others just for my enjoyment? No
Do I push others into a fight when they clearly don't want it? No

I play Eve for all the aspects of the game, not just 1 or 2 little areas and I abide by the TOS that we all have to read and agree to before ever starting to play Eve.

With that being said, AFK Cloakers being the topic here. I've read a crap ton about Cloakers needing a way to be found and killed, local needing to be done away with or nerfed, cynos are the problem and on and on. In my humble opinion - and don't know if anyone else sees this or not - The biggest issue here is not knowing if the cloaky camper is AFK or not. True, this messes with others in the system and incites paranoia. True, it disrupts "carebears" gameplay...for that system ONLY. I've lived in nullsec a long time, if I'm mining or ratting and a cloaky comes in, I move to another system....no big deal. In todays nullsec, there's many systems within a region or sov space that have ratting sites and many with built up grav sites. The biggest issue here imo is the AFK part. A person logs on right after DT, cloaks their ship then goes off to work or to do other things. IMO this is a breach of the TOS as it's harrasment of the locals and nothing but because:

1: There's no intel gathering if you're AFK
2: It disrupts others gameplay.
3: It's harassment of those who have spent a lot of time, effort and isk to make that system their "home".
4: There's no risk what-so-ever to the AFK'er

Now, before you start flaming me, let me add this. If you're in a nullsec system and cloaked...at your keyboard looking for hotdrop targets or gathering intel, I'm totally fine with that. If you're cloaked and AFK to deal with kids/wife or for a bio break, I have no problem with that. If you're AFK and going to work for 8 hours or more each day, coming home, maybe looking at your screen, logging in an alt you can actually play or doing something non-Eve related...THAT'S where the problem with the whole issue lies. NOT local, NOT cloaks and NOT cynos. You're wasting power that your computer is using to be on and online...wasting power and server space plus bandwidth someone else could be actively using.

There is actually a very easy fix to this...one that I really have not read a counter to. I've played Eve off and on since 2005. In my away time from Eve, I've played many other MMO's...Lord of the Rings Online, Star Wars: Knight of the Old Republic, Star Trek Online, Perfectworld International, Neverwinter.....and the list goes on. Eve is the only online MMO that I have yet to see that does not log you off due to inactivity. Only at the daily downtime does anyone purposely get logged off. You want to fix AFK cloaky camping? Someone brought up AFK station sitting.....add a inactivity log off timer like most other MMO's out there have. This would not only "fix" AFK cloak campers, but would also reduce power usage and free up server loads. The only way around this is for someone to use a macro bot to click a key or two every so often...again, against the TOS but then, someone sitting in local for hours on end could be reported as a bot and a GM could easily check it out.


This is exactly what I think, however there are reasons not to have a log off timer for inactivity because it will be used to get out of sticky situations, this is why I proposed an OS that will detail if the player is AFK after an hour of inactivity. As soon as he interacts with his client he will lose that flag. The OS is of course a structure in space and players will have to defend it and keep it operational, also they have to gather the intel on the AFK player as well so it is not free intel. The key part is that with some effort you will now be able to work out when that player is likely to be at working or sleeping and thus remove the AFK part which both you and I dislike.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

vipeer
Infinite Point
Pandemic Horde
#6459 - 2016-08-19 05:27:44 UTC  |  Edited by: vipeer
I'm doing blops stuff quite frequently and fully understand the need for Cloaky Camping etc. But I would like to add my support to the ones who does not feel that the AFK part of cloaky camping is a good thing. And it sure is a fine balance to encourage the camping and blops stuff, while not ruining the game for someone else by just being logged in (yepp, done that too).

The current Expanded Probe Launcher II requires Astrometics L5. How about adding a "Astrometic Specialization" where at L1 or L3 there are launchers which can probe cloaked Sub-Capital ships (the Supers/Titans/etc are hard enough to move as it is)?
So with maxed support scanning skills, you could eventually probe a cloaked ship, maybe even add a +some_stats to the Cyno so if a Cyno is fitted, it's easier to be probed in a cloaky ship. Or possibly, a rig that makes you totally unprobable even when cloaky, but impossible to fit a Cyno then.

Someone who's active and Covops Cloaked can warp around and won't be possible to scan down compared to someone who's AFK cloaking. And a ship without a cyno will also be quite hard to scan down.

This would require active game play by the Cloaker, and it would require active game play by the locals, rather than just iHub Ping that decloaks everyone.


TLDR; Add a new Probe Launcher, which makes it possible to scan down cloaky sub-capital ships. Possibly make it easier to probe a cloaked ship with a fitted Cyno than one without (intel/scout).
Requires both an active cloaker and active hunter.
Nofearion
Destructive Brothers
Fraternity.
#6460 - 2016-08-23 08:51:39 UTC
vipeer wrote:
I'm doing blops stuff quite frequently and fully understand the need for Cloaky Camping etc. But I would like to add my support to the ones who does not feel that the AFK part of cloaky camping is a good thing. And it sure is a fine balance to encourage the camping and blops stuff, while not ruining the game for someone else by just being logged in (yepp, done that too).

The current Expanded Probe Launcher II requires Astrometics L5. How about adding a "Astrometic Specialization" where at L1 or L3 there are launchers which can probe cloaked Sub-Capital ships (the Supers/Titans/etc are hard enough to move as it is)?
So with maxed support scanning skills, you could eventually probe a cloaked ship, maybe even add a +some_stats to the Cyno so if a Cyno is fitted, it's easier to be probed in a cloaky ship. Or possibly, a rig that makes you totally unprobable even when cloaky, but impossible to fit a Cyno then.

Someone who's active and Covops Cloaked can warp around and won't be possible to scan down compared to someone who's AFK cloaking. And a ship without a cyno will also be quite hard to scan down.

This would require active game play by the Cloaker, and it would require active game play by the locals, rather than just iHub Ping that decloaks everyone.


TLDR; Add a new Probe Launcher, which makes it possible to scan down cloaky sub-capital ships. Possibly make it easier to probe a cloaked ship with a fitted Cyno than one without (intel/scout).
Requires both an active cloaker and active hunter.


This is one of the best set of Ideas I have heard in a long time. +2