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CCP, why do you allow Hi-Sec to be a haven for gankers

First post
Author
Ima Wreckyou
The Conference Elite
Safety.
#101 - 2016-07-25 16:09:18 UTC
Sarah Flynt wrote:
CCP Falcon wrote:
In a sandbox game that's designed purely around player interaction, cause and effect, action and reaction, why should the game provide you with a 100% safe option, and why should there be a position in EVE where you're isolated from interaction with other players?
That goes both ways however. When glaring loopholes in the mechanics of looting in highsec are left wide open for years and on top of it the survivability of the wreck gets the mother of all buffs, I can see how some people get the impression of favouritism taking place.

Just wanted to note that if anti-ganking would actually stop failing all the time at every possible opportunity we would not have yet another whine thread about someone who lost a ship to gankers. While you are here once again crying for changes in your favor people are dying out there and no one is even trying to stop it.
Jenn aSide
Soul Machines
The Initiative.
#102 - 2016-07-25 16:09:23 UTC
Skettis Arthie wrote:


Comparision between real-(life|law) and eve is stupid at best, eve is a game and it should be fun and satisfying for gamers who play it.


And it is, for people who find what it offers enjoyable. For me, when I lived in high sec, that was PVEing (mission running mostly) while not dying to gankers, baiters and can-flippers. THAT is the game for PVE focused players, PVEing despite opposition.

The real problem is that you have people who think that they should be able to play a game (that was built with minimal protections for players vs other players) in total peace and safety. It's the belief people like that (like you) have that is wrong, not the game's mechanics.

If you don't find EVE fun, rather than trying to make it unfun for the rest of us (game changes aimed at Gankers don't diminish their fun, but it sure takes the fun out of it for those of us that never asked for any help to combat gankers), consider either adapting to the game as it is, or finding another game.
Vincent Athena
Photosynth
#103 - 2016-07-25 16:09:28 UTC
CCP Falcon wrote:
.....
In a sandbox game that's designed purely around player interaction, cause and effect, action and reaction, why should the game provide you with a 100% safe option, and why should there be a position in EVE where you're isolated from interaction with other players?


Ah, so many reasons.

1) Sandbox? Lets look at a real sandbox. When my 4 year old goes and plays in a sandbox, I do not worry that 15 other 4 year olds will suddenly pop up with AK-47's and shoot. Could it happen? I guess its possible. But its not something one has to worry about and prepare for.

2) The game already provides 100% safe options: Do not undock, or do not log in. Ganking provides an incentive for players to not undock, or just not log in. CCP Falcon, why do you think its a good thing for the game environment to be set up in a way that such incentives develop? What gain does CCP get from players not logging in?

3) This is not about stopping all player interactions, its about one specific interaction: Ganking. CCP Falcon, why do you find ganking so fantastically valuable to Eve? Ganking must be a tiny part of the total ship loss, so how could its removal cause any major change Eve as a whole? Specifically, what horrid thing do you think would happen if ganking became impossible?

CCP Falcon wrote:

I don't see the logic in CONCORD being anything more than a deterrent, the same way as any real world law enforcement agency operates. They're punitive rather than than proactive in their law enforcement, just the same as real world law works.


That IS NOT the way real world law enforcement is set up. What do you think all those TSA agents are doing at airports? They are not providing consequences for blowing up an aircraft, they are there to stop it from happening in the first place.

Even in game you have done so many changes that make ganking harder; increased hit points for freighters, faster CONCORD response times, and so on. CCP has been a little proactive against ganking. CONCORD is also proactive in that it does not allow capital ships into high sec.

Know a Frozen fan? Check this out

Frozen fanfiction

Ralph King-Griffin
New Eden Tech Support
#104 - 2016-07-25 16:10:38 UTC  |  Edited by: Ralph King-Griffin
Rookie griefing is actually against the eula love.

Who gives a **** aboit what other mmos do, none of fhem are eve, go run back to yoir comfort zone if you dont like the way eve puts your safety in your hands.
Edit: I hate this phone.
Roenok Baalnorn
Baalnorn Heavy Industries
#105 - 2016-07-25 16:11:41 UTC
What is interesting is pvpers generally fit their pve ships for survivability. Bears instead use the space to maximize profit. I see indy ships get ganked all the time that are all cargo and no other modules. Many arent rigged and those that are, are rigged for cargo.

Freighters have the option of cargo expanders, nanos, or bulkheads and 9 out of 10 the ones that land on the KB are fitted for max cargo. Gankers dont kill bears, greed kills bears. I fly around high low and null in indies on various alts sometimes carrying reasonably valuable loot and never get ganked. I properly tank my ships for the amount of isk im hauling. And for high value loot, use small insta warp and sometimes cloaky ships....ill even fly cloaked in high sec as if im moving cargo through null. Sure i have to make a few more trips here and there. But i never lose my cargo.

Greed kills.
Jenn aSide
Soul Machines
The Initiative.
#106 - 2016-07-25 16:14:20 UTC
Skettis Arthie wrote:

If I'm in the mood, I could easily buy 100 catalysts and ship them to systems surrounding rookie systems and just pop the new players like flyes and still be in order with EULA and station services. That would cost me just around 200M isk which is ... very affordable to do it daily without any issues.


BTW, you should do this. If you did, you'd actually be helping the newbros and player retention.

William Aiderone
The Carolean Army
#107 - 2016-07-25 16:21:05 UTC
OP, I'm sorry to say this but you should just give up and consider playing other games with nicer communities. From my experience you will get nothing good at all from this thread.

I tried to give some feedback the other day since all my friends quit eve early, partly because of broken mechanics like the ones you are mentioning. But all I got was that same "L2P you carebear" attitude, even though all I had done in EVE was lowsec pvp and wh-exploration... It's what I personally enjoyed doing in EVE.

They lost six subs from me and my friends and even though CCP won't admit it, I'm sure the majority of players trying eve out quit partly because of these mechanics. Before this thread gets locked you will hear "L2P carebear" and "well, banning pvp all out in new eden would break the game" like there is no scale at all to work with... Either gank new players and HS players til they quit or have zero player interaction. Nice reasoning.

Anyway, I'm looking forward to Star Citizen instead, hopefully that game and community isn't as toxic as in eve. Best of luck if you decide to stay. And gl having a meaningful discussion in here, you'll need it.
Ima Wreckyou
The Conference Elite
Safety.
#108 - 2016-07-25 16:24:56 UTC  |  Edited by: Ima Wreckyou
William Aiderone wrote:
Anyway, I'm looking forward to Star Citizen instead, hopefully that game and community isn't as toxic as in eve.

Can I have your stuff? You can't take it with you to star citizen.

(Don't even think about claiming this one too Jonah!!)
Jenn aSide
Soul Machines
The Initiative.
#109 - 2016-07-25 16:26:19 UTC  |  Edited by: Jenn aSide
Ralph King-Griffin wrote:
eve puts your safety in your hands.


That's exactly what they don't like, while at the same time that is the exact draw of this game for people like me and you.

It's why there can be no compromise. Either EVE rewards knowledge, a sense of personal responsibility and willingness to learn, or it does not. There is and can be no in-between that "makes everyone happy".
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#110 - 2016-07-25 16:31:09 UTC
Ageanal Olerie wrote:

One of their support characters used some technique (perahps automated) , to see me in the brief second I appeared before my cloak engaged and zipped straight toward me in a remarkably fast ship, which stopped once my cloak engaged, but they were able to then manually hit their thrusters and get within range to decloak me. Frankly I don't see this being done and so very effectively wihout some sort of automated assistance.


We do it all the time. It kinda whips like this:
you sit at zero on the gate (or on top / below it). Sit STILL (don't orbit), because otherwise you'd have to re-align whereas from a stnadstill position your velocity vector goes straight where you need it.

This is the important bit: when something breaks gatecloak and cloaks up again, it remains visible to us for 1 second (even if it looks 'instantaneous' to you).

So what do we do? We double click on the overview (filtering out the purple in there helps because you know where the target will be in the list) to approach your location.

Mind you, when you cloak up, we have nothing to approach anymore so our thrusters shut down. To fix that, I have "Full Throttle" on a hotkey, to allow me to double-click and then hit the gas to keep going even after you cloak.

While you're still aligning, we come in 2km range of you and you decloak.

We then ctrl-click you, double click again (or orbit- whatever you fancy) lest we burn 37km off and out of range; hit F2 and yell "Point! BBQ"

As you can see, it is not an automated process. It takes a little practice getting it right; sometimes you have to eyeball it; sometimes double-clicking on the overview doesn't work but you have a rough idea where it was so you can double-click in space and maybe get lucky that way.

Using a fast-aligning ship is important because you only have a sec to align to the last known location; a ceptor, daredevil works exceedingly well but I've had decloaks on my nano Scythe.

Other tricks for decloaking include jetissoning bookmarks to create containers 12km around the gate, sitting around the gate @ 10km with drones out; and in highsec you might even get decloaked by other players, NPCs (customs frigates for example) or previous wrecks.

Fly safe!
Sonya Corvinus
Grant Village
#111 - 2016-07-25 16:32:46 UTC
William Aiderone wrote:
OP, I'm sorry to say this but you should just give up and consider playing other games with nicer communities. From my experience you will get nothing good at all from this thread.

I tried to give some feedback the other day since all my friends quit eve early, partly because of broken mechanics like the ones you are mentioning. But all I got was that same "L2P you carebear" attitude, even though all I had done in EVE was lowsec pvp and wh-exploration... It's what I personally enjoyed doing in EVE.

They lost six subs from me and my friends and even though CCP won't admit it, I'm sure the majority of players trying eve out quit partly because of these mechanics. Before this thread gets locked you will hear "L2P carebear" and "well, banning pvp all out in new eden would break the game" like there is no scale at all to work with... Either gank new players and HS players til they quit or have zero player interaction. Nice reasoning.

Anyway, I'm looking forward to Star Citizen instead, hopefully that game and community isn't as toxic as in eve. Best of luck if you decide to stay. And gl having a meaningful discussion in here, you'll need it.


"if you try to be everything to everyone, you end up being nothing to noone"

CCP understands that phrase, I think.

My first month in EVE I took my first rifter, which I loved into LS and just derped around. Someone killed that ship with a rookie ship getting the final blow, as embarrassing as it is. I convoed the person asking what I did wrong. They spend the next 45 minutes explaining the game to me and helping me improve. They loved to help, but because I wanted help and wanted to learn.

A while later I set up my first POS in a WH. It was quickly taken down by an established WH corp. I talked to them for a while and they explained WHs to me and how to do well there. Even though they could easily have not let me go, they let me get a few expensive ships out of that WH because I wanted to learn and listened to advice.

That is EVE. L2P carebear is what is said to people who don't realize this is a complex game and refuse to learn from people who have more experience. The EVE community is by far the most helpful of any game I've played, but you have to want to lose ships and learn as you go. Hell, I've given away a LOT of ISK in the few years I've played to new players simply because they want to learn the complexities of the game.

If you and your friends don't want that kind of game, that's fine, but understand what the game is. If your buddies talked to the gankers who killed them and honestly wanted to learn, I bet they would be given ISK, help on how to fly better, and even an invite to a corp because they listened instead of rage-quitting.
Saelyth
STK Scientific
The Initiative.
#112 - 2016-07-25 16:32:56 UTC
I don't really expect the OP to read my post, but I felt like adding a few cents to the conversation.

Namely, your mistake is that you're still in High-Sec.

Now, bear with me for a moment. While I'm not going to try to imply your loss of "days of hard work" akin to 300m ISK is insignificant to you, in the grand scheme of things, it is insignificant. Consider what you had said yourself in your first post: these gankers made a profit of 3 billion in that same period of time. This alone should indicate to you that there are far better ways to balance time:money.

However, assuming that the notion of you preying on unsuspecting or careless players leaves as bad a taste in your mouth as there seems to be in acknowledging that such even exists, you probably don't want to "contribute to the problem" that you perceive. In keeping with the industry-centric theme, I would strongly encourage you to venture AWAY from High-Sec and consider Null or Wormhole space for your mining, and to do so among the company of other pilots who can at a minimum keep you company, or at best, provide guns or other deterrents.

First and foremost about mining in Null/WH systems is that the quality of ore and minerals tends to be distinctly better than High Sec. Using the default settings on http://eve-calculator.com/mining/income_calculator/ore.html shows that Veldspar varieties range between 35 and 39 million ISK per hour. This would need to be adjusted to your ship's qualities of course, but for sake of argument, let's stick with the defaults for now. Compare that 35m for Veld to Arkonor (46m), Bistot (47m), and Crokite (58m), all of which appear in WH mining sites in varying amounts. Mercoxit, though still rare even in WH sites, does appear periodically and cashes out at 122m/hour. Mining in Null sec is similar, but depends very much on how "deep" in Null you go. The lower the security rating of the system (they can go to -1.0), the better the general quality of mining ores you'll see. It is especially important to note that ALL wormhole systems function as if they are the lowest security rating (-1.0).

While Null and WH sites are "not-safe" and are truly open PVP areas with no automatic security, they do tend to benefit from their general seclusion. Mining sites deep in Null alliance-controlled territory provide a sense of safety and security in that wandering alliance members may spot roaming gangs long before they pose a threat to you. Further, given the functionality of the standings system and Local channels, the moment you notice names not flagged the way you've got friendlies marked serves as an instant way of telling when a threat is present, allowing you the time to engage a warp back to a Citadel or POS. Wormholes do not benefit from Local notification and tend to require more "active" means of watching your surroundings. Probes in space can be used to watch for new signatures (new Wormholes especially) with more accuracy than the overlay system, and your directional scanner can be used to look for ships in space. Paranoia pays off, here, and unrecognized hits should generally be a good indication that it's time to return to your Citadel or POS.

Now, in addition to mining, WH and Null sec provide vastly superior Planetary Interaction resources. When I'm not absolutely lazy about it, I've been able to make about 1 billion a month, per account (and that's with still being somewhat lazy) in what is largely passive income that just happens in the background. To further supplement mining, you can even consider gas harvesting to pass your time. In WH systems, Gas sites need to be scanned down using probes, giving you an extra layer of "protection" and additional time to notice the probes in space before any actual combat may occur against you.

On top of all of this is a huge supply of potential ISK by means of killing NPCs or scanning and running hacking/Arch sites. In both Null and WH space, the "days of hard work for 300m isk" can become "a few hours watching my scanner while chatting with my buddies on TeamSpeak for 300m isk."

EVE has a theme about risk and return, but it's a lot more complicated than that. The perceived risk/safety tends to be wildly misleading, especially in high-sec. High sec tends to make people think they are safe, when in reality, they tend to be less so than the "full pvp" systems of Null or WH space. This is due to your exposure rate to other players. In HS, you're constantly surrounded by players, MANY of whom mean you harm. Null sec regions are vast, and the deeper you go, the further you distance yourself from potential enemies (usually). WH systems and the mechanics that they operate in tend to require deliberate efforts to find and harass you, all of which are detectable IF YOU ARE LOOKING for them.

As you grow in your EVE career and your income grows with it, you'll begin switching to stronger, more specialized ships. Your T1 industrial never stood a chance. Train for and purchase a Deep Space Transport or a Blockade Runner if you wish to run your own cargo. Alternatively, consider doing the bare minimum of hauling yourself and contract the job to move it to market. I tend to never move my goods/loot from the first HS connection to the Wormholes I live in. Rather, there are people out there who are more than willing to pay a billion isk collateral to haul my PI or minerals for 800k-1m ISK per jump. Paying 23 million isk to have SOMEONE ELSE in a freighter move a billion worth of loot 23 jumps that I get paid for even if he dies halfway is certainly worth the 23m isk I offered for the task.

I used to fly with a corp that harassed me about doing PI in Deep Space Transports. Sure, they cost me ~200 million each, but I've managed to escape would-be assailants numerous times, including 2x Proteus and a Stratios. Be vigilant, be paranoid, but most importantly, be properly prepared.
Jonah Gravenstein
Machiavellian Space Bastards
#113 - 2016-07-25 16:47:09 UTC  |  Edited by: Jonah Gravenstein
Skettis Arthie wrote:
Eve is a game and it should be fun and satisfying for gamers who play it.
It is, for those of us that enjoy it.

I don't enjoy World of Warcraft, I don't like the mechanics, I don't find it to be fun or satisfying, thus I don't play it; I also don't lobby Blizzard to change their game so that I can enjoy it, because that would be selfish and a giant middle finger to the people that do enjoy it.

Quote:
Game mechanics allows a criminal to use hisec empire stations (home), allows a criminal to use hisec empire clone bays - that is very wrong! If a player is an outlaw then restrict his access to empire stations and services, that would be logical!
Please explain how it would be logical for the Empires to alienate thousands of players?
Bear in mind that capsuleers are for all intents and purposes gods who throw WMDs at each other, for fun.

Quote:
Make them pay for tags in order to fix their sec-status or be on-the-run all the time in order to not get blapped by faction militia - it will be costly and challenging, it will not stop hisec ganking but won't be stupid as it's now.
This is how it already works Roll

Quote:
If I'm in the mood, I could easily buy 100 catalysts and ship them to systems surrounding rookie systems and just pop the new players like flyes and still be in order with EULA and station services. That would cost me just around 200M isk which is ... very affordable to do it daily without any issues.
Yeah you could, however that's specifically targeting newbies, something gankers don't do. Someone would be along to slap you down in short order, the only question is would CCP get to you before other players did.

Quote:
In every single MMO out there if you're an outlaw then you're on your own (even in the old space sim Freelancer), in EVE ... gankers are protected by the "sandbox".
And?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

William Aiderone
The Carolean Army
#114 - 2016-07-25 16:47:44 UTC
Sonya Corvinus wrote:
William Aiderone wrote:
OP, I'm sorry to say this but you should just give up and consider playing other games with nicer communities. From my experience you will get nothing good at all from this thread.

I tried to give some feedback the other day since all my friends quit eve early, partly because of broken mechanics like the ones you are mentioning. But all I got was that same "L2P you carebear" attitude, even though all I had done in EVE was lowsec pvp and wh-exploration... It's what I personally enjoyed doing in EVE.

They lost six subs from me and my friends and even though CCP won't admit it, I'm sure the majority of players trying eve out quit partly because of these mechanics. Before this thread gets locked you will hear "L2P carebear" and "well, banning pvp all out in new eden would break the game" like there is no scale at all to work with... Either gank new players and HS players til they quit or have zero player interaction. Nice reasoning.

Anyway, I'm looking forward to Star Citizen instead, hopefully that game and community isn't as toxic as in eve. Best of luck if you decide to stay. And gl having a meaningful discussion in here, you'll need it.


"if you try to be everything to everyone, you end up being nothing to noone"

CCP understands that phrase, I think.

My first month in EVE I took my first rifter, which I loved into LS and just derped around. Someone killed that ship with a rookie ship getting the final blow, as embarrassing as it is. I convoed the person asking what I did wrong. They spend the next 45 minutes explaining the game to me and helping me improve. They loved to help, but because I wanted help and wanted to learn.

A while later I set up my first POS in a WH. It was quickly taken down by an established WH corp. I talked to them for a while and they explained WHs to me and how to do well there. Even though they could easily have not let me go, they let me get a few expensive ships out of that WH because I wanted to learn and listened to advice.

That is EVE. L2P carebear is what is said to people who don't realize this is a complex game and refuse to learn from people who have more experience. The EVE community is by far the most helpful of any game I've played, but you have to want to lose ships and learn as you go. Hell, I've given away a LOT of ISK in the few years I've played to new players simply because they want to learn the complexities of the game.

If you and your friends don't want that kind of game, that's fine, but understand what the game is. If your buddies talked to the gankers who killed them and honestly wanted to learn, I bet they would be given ISK, help on how to fly better, and even an invite to a corp because they listened instead of rage-quitting.


Thats pretty much how I played the game as well for the 8 months I was subbed. It was great. I have no issues with that what so ever. And yes pvpers in lowsec are great, we allways said gf and sometimes gave eachother tips n tricks. I wouldn't want to change that part at all, as far as I can see it's a great system. That is not what I'm talking about though...
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#115 - 2016-07-25 16:51:27 UTC  |  Edited by: Brokk Witgenstein
Dibz wrote:
What can a solo hauler do in this situation to counter the threat posed by gate campers?


Well, here's what you do:
(1) even before you undock: CHECK YOUR SHIP. Tank yes/no? Align time? Warpstab strength? Several schools of thought are viable: you can fit stabs (a DST has 2 off the bat) because nobody's gonna infinipoint you. You can fit for align speed (polycarbon housing, inertial stabs) which in combination with the cloak/MWD trick works wonders. Or you can fit for tank and hope CONCORD will bail you out. Pick one. (you can also go for cargo capacity, just THINK before undocking the thing).

(2) when you exit a gate, you have one minute of gatecloak. Use it to DScan, check your overview, check local chat, eg: SITUATIONAL AWARENESS. Make a decision based on that. Sure it may look safe and a bomber could decloak and point you anyway-- but he won't be holding you for long enough I promise. So the question becomes: can I go for it (can I tank their deeps?), can I make a run for it (do they have decloakers? fast lockers?), do they have enough points to beat my stabs? Do they have a heavy bumper... that kind of question.

(3a) if you think you can go for it, get your fingers in position (MWD, cloak are always on the same keys with my setup- just make sure you're ready to perform your manoever flawlessly).

(3b) if you don't think it's wise to proceed, hit that cloak, MWD and BURN BACK TO GATE (in that order, as to not bloom your sig). You don't have to jump through right away tho-- you might want to let them aggress first, you might still align while remaining within jump distance of the gate and warp off; but being near the gate is a good thing either way.

(3c) if you have friends on comms, HOLD YOUR GATECLOAK and get them moving best speed to your location. Overheat invuln fields and pulse a cycle of AB if you can make it back while they agress. Your friends will do the dirty work, patch you up to survive incoming dps, jam the gankers, ... Your job at that point is to hold out and survive. Burn all the things if you have to (DST is bonused for overheating stuff)

(4) if they didn't get you and you slowboated out / jumped back, you may want to check ZKill for activity up ahead. Dock up somewhere and come back later-- but don't just carry on as you were. If they warp after you (and probably beat you to the next gate) you'll be in trouble all over again!


So yes... there are some things You can do.
Jenn aSide
Soul Machines
The Initiative.
#116 - 2016-07-25 16:51:36 UTC
Jonah Gravenstein wrote:
Skettis Arthie wrote:
Eve is a game and it should be fun and satisfying for gamers who play it.
It is, for those of us that enjoy it.

I don't enjoy World of Warcraft, I don't like the mechanics, I don't find it to be fun or satisfying, thus I don't play it; I also don't lobby Blizzard to change their game so that I can enjoy it, because that would be selfish and a giant middle finger to the people that do enjoy it.


But but but, I pay 15 bucks, Im a customer and the fact that lots of other people exist and are also customers means nothing to me! CCP should give me what I want (total safety and freedom from the consequences of my own choices!), because, again, 15 bucks. I don't care if what I want goes against the game and would probably lead to it's destruction.

(Did I paraphrase the other side's argument well enough here, or do I need to add more snark and self-delusion???) Big smile
Jonah Gravenstein
Machiavellian Space Bastards
#117 - 2016-07-25 17:00:27 UTC  |  Edited by: Jonah Gravenstein
William Aiderone wrote:
Anyway, I'm looking forward to Star Citizen instead,
Don't hold your breath Roll

Quote:
hopefully that game and community isn't as toxic as in eve
Both would require the game to actually exist outside of a few tech demos and the ongoing entertaining drama as people realise they've been bent over and given a good seeing to without a so much as a kiss or some lube.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#118 - 2016-07-25 17:01:18 UTC
Jenn aSide wrote:
Jonah Gravenstein wrote:
Skettis Arthie wrote:
Eve is a game and it should be fun and satisfying for gamers who play it.
It is, for those of us that enjoy it.

I don't enjoy World of Warcraft, I don't like the mechanics, I don't find it to be fun or satisfying, thus I don't play it; I also don't lobby Blizzard to change their game so that I can enjoy it, because that would be selfish and a giant middle finger to the people that do enjoy it.


But but but, I pay 15 bucks, Im a customer and the fact that lots of other people exist and are also customers means nothing to me! CCP should give me what I want (total safety and freedom from the consequences of my own choices!), because, again, 15 bucks. I don't care if what I want goes against the game and would probably lead to it's destruction.

(Did I paraphrase the other side's argument well enough here, or do I need to add more snark and self-delusion???) Big smile

You forgot "think of the newbies" , "eve is dying (purple this summer","STAR CITIZEN WILL LOVE ME THE WAY YOU NEVER WILL!!!1!!1!1" and newly added to the list of mewling and theeth gnashing ... Racism.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#119 - 2016-07-25 17:03:00 UTC
Jonah Gravenstein wrote:
William Aiderone wrote:
Anyway, I'm looking forward to Star Citizen instead,
Don't hold your breath Roll

Quote:
hopefully that game and community isn't as toxic as in eve
Both would require the game to actually exist outside of a few tech demos and the ongoing entertaining drama as people realise they've been bent over and given a good seeing to without a kiss or lube.



Not even out yet and already scammed by devs ... that game is going places! Pirate
Bumblefck
Kerensky Initiatives
#120 - 2016-07-25 17:05:25 UTC
OP, your SP weren't ganked - can I have them, please?

Perfection is a dish best served like wasabi .

Bumble's Space Log