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Will EVE Go VR?

Author
Nana Skalski
Taisaanat Kotei
#61 - 2016-07-24 21:04:13 UTC
There are things with VR that developers will have to research more, for VR to feel more natural. Its:

Area of play
Movement
Obstacles
Touch
Control of environment

Some things like levitation and moves character in game must performe to succed will not be feeling realistic even with highly researched technologies. For example superhero who flies. Or player who plays character who fights and performs a very high kick. Climbing a tree. Swimming.

All of those categories were researched and now they offer only limited progress.

Most success and most research is with the vision, because its the most appealing thing to human brain.
Nya Kittenheart
Science and Trade Institute
Caldari State
#62 - 2016-07-25 02:59:12 UTC
Eve seems hardly convertible to a VR format without additional technologies that i don't believe CCP has the fund for Sad and/or are SF as today.
Flitz Farseeker
Federal Navy Academy
Gallente Federation
#63 - 2016-07-25 08:09:15 UTC
Nana Skalski wrote:
There are things with VR that developers will have to research more, for VR to feel more natural. Its:

Area of play
Movement
Obstacles
Touch
Control of environment

Some things like levitation and moves character in game must performe to succed will not be feeling realistic even with highly researched technologies. For example superhero who flies. Or player who plays character who fights and performs a very high kick. Climbing a tree. Swimming.

All of those categories were researched and now they offer only limited progress.

Most success and most research is with the vision, because its the most appealing thing to human brain.
Fully immersive VR would need to provide full-sense input. Possibly one of the following technology solutions or hopefully something better:
Lawnmower Man
Matrix
Nana Skalski
Taisaanat Kotei
#64 - 2016-07-25 08:54:58 UTC  |  Edited by: Nana Skalski
Helmets that would provide sense input directly to brain and without any long lasting effect by direct mechanical ingerention into the brain, coupled with stasis to the limbs, like a dream induced state with dream completely preprogrammed. That will be the future I think. Maybe a far far future.
Sustrai Aditua
Intandofisa
#65 - 2016-07-25 13:06:18 UTC  |  Edited by: Sustrai Aditua
No. EVE will never go VR. I posted a link where (yesterday, thanks Doc) where Hillmar explains their thinking about game development for the future and EVE's place in it. (Apparently an OOPE thing in Doc's mind.) Anyhoo. VR for EVE wasn't the answer to that question.

If we get chased by zombies, I'm tripping you.

Sy Tarn Thallion
Outcast Marine SF
#66 - 2016-08-24 03:19:00 UTC
okay so this is what i imagine if the game were to go to VR.

In the Cut scene when you first load the game. How they showed the pilot in the capsule with that holo interface to control the ship?

I could see VR strictly being another camera view for the game so i imagine that it wouldn't be too difficult to implement into the game.

Just imagine if you will that with a VR interface would take place in the actual pod. you have a Holo interface like the one in the cut scene, and you use the wands or gloves or whatever to interact with that holo interface. it gives you all the stuff and info the regular UI does .
and for battle info you'll have a holo lense projecting the tactial camera view of the battle field that can switch to solar system view etc and basically have a dot showing you where you are in that system then zoom in to that specific cell your in when a battle is taking place with all ships in the area, this can also be utilized for prob scanning in the solar system view.

then two screens within the VR for camera views to utilize for the "LOOK AT" feature and planet view, also maybe the market lists.

those are just some of the examples i imagine VR would be.

In my mind VR would basically take place INSIDE the pod. This way VR will just be an extra camera view and control feature that won't replace or mess with the original way the game was played.
Mephiztopheleze
Laphroaig Inc.
#67 - 2016-08-24 03:25:35 UTC
My $0.02: If EVE is going to survive into a third decade, then yes there will need to be the introduction of VR options.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Beta Maoye
#68 - 2016-08-24 08:58:37 UTC  |  Edited by: Beta Maoye
I would like to use VR for adventure games that have rich environments and characters like GTA and Fallout.

Strategy game like EVE don't need VR. What EVE needs is depth and degree of freedom, as much as possible. The last thing it needs is dumbing down the game or adding more restrictions to players.

The grand design should have a balance of different play styles in mind without bias. For example, if the game give useful tools for ganking and camping, it should provide tools to the other side as counter measurement to make it an interesting and fair gameplay. If the game mechanic goes over the top and choke the life out of industrialist and explorer, they will move to other games.
Solecist Project
#69 - 2016-08-24 12:04:44 UTC
Sy Tarn Thallion wrote:
okay so this is what i imagine if the game were to go to VR.

In the Cut scene when you first load the game. How they showed the pilot in the capsule with that holo interface to control the ship?

I could see VR strictly being another camera view for the game so i imagine that it wouldn't be too difficult to implement into the game.

Just imagine if you will that with a VR interface would take place in the actual pod. you have a Holo interface like the one in the cut scene, and you use the wands or gloves or whatever to interact with that holo interface. it gives you all the stuff and info the regular UI does .

I'm sorry for bursting your bubble, but such interfaces are horribly inefficient ...
... and not really user friendly.

You can actually have this already, in equally limited form, with the eve client.

Tracking software for the hands to translate to the mouse exists ...
... and only needs a camera. It's just that due to the nature of the screen ...
... you'll have a hard time pointing at the interface elements.

In a VR setting it's not getting better, it's just worse on a different level.

You notice how keyboard and mouse allow you low reaction times?
Good luck with that when you have to move your whole arm ...
... not even talking about muscle cramps happening. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shang Tung
T-Wrecks
R I O T
#70 - 2016-08-29 19:20:50 UTC  |  Edited by: Shang Tung
That would mean i'd have to buy a gaming chair that spins to replace my wooden stool, or suffer from an elongated and painful neck.

It could work, but i'd imagine using your keyboard would be pretty hard if you can't see it.



Edit: VR combined with WiS could be fun though
Residium Fall
Red Skies Trading
#71 - 2016-08-29 19:34:09 UTC
marVLs wrote:
TigerXtrm wrote:

VR is a gimmick. Nothing more. It will never ever replace traditional gaming on a flat screen.


Pretty sure that quote will be "lol" in future

Depends how far into the future you wanna go, even now at peak-VR hype strapping a box to your face feels like an adorably antiquated gimmick.
BrundleMeth
Black Parrot
Sylvanas Super mercenary
#72 - 2016-09-01 23:04:51 UTC
I wanna take a VR dump...and find out I crapped in my moms garbage can instead of a toilet...
Lady Wafflehouse
Pator Tech School
Minmatar Republic
#73 - 2016-11-21 16:57:22 UTC  |  Edited by: Lady Wafflehouse
You can already play EVE in VR. Get Virtual Desktop or just use steamvr's desktop theater mode.. Actual support for VR would be awesome! It only needs a few interface tweeks, but yeah... you can get a virtual imax (dome) experience.. right now. Which is really all you want with eve... I mean room scale would be cool and all, but it's not really that kind of game, parts are and could be & that would be awesome, but it's kind of a waiting game... a very pretty waiting game... I'd be thrilled if they just added stereo 3d, head tracking and motion control support for mouse input... just that and I guess maybe optimize the font.. otherwise I could play the entire game as is.. it honestly isn't all that much from a development standpoint...
mkint
#74 - 2016-11-21 19:42:06 UTC
I only play EVE on Virtual Boy!

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Forum Toon
Doomheim
#75 - 2016-11-21 20:55:52 UTC
I'm more interested in what they called "project legion" where you get on PC single client to play EVE \ Valkyrie \ Dust514 with same character.
Mark Marconi
Ministry of War
Amarr Empire
#76 - 2016-11-21 20:57:23 UTC
EvE like most PC games is aimed at an older audience and yes we have all gotten older since this game began.

So the possibility of VR is more linked to the expectations of the majority of the older (middle agged plus) crowd than anything else.

So I doubt EvE will ever go VR.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Rin Vocaloid2
DUST University
#77 - 2016-11-21 23:06:51 UTC  |  Edited by: Rin Vocaloid2
TigerXtrm wrote:
What have you been smoking that you even considered this a possibility?

VR is a gimmick. Nothing more. It will never ever replace traditional gaming on a flat screen.


*looks at WarThunder*

*looks at Microsoft Flight Simulator & Lockheed Martin's Prepar3D*

*looks at Eve: Valkyrie*

PS: To be fair to you, VR seems way more suited for combat simulators than for typical MMOs.
Remiel Pollard
Aliastra
Gallente Federation
#78 - 2016-11-21 23:37:43 UTC
Rin Vocaloid2 wrote:
TigerXtrm wrote:
What have you been smoking that you even considered this a possibility?

VR is a gimmick. Nothing more. It will never ever replace traditional gaming on a flat screen.


*looks at WarThunder*

*looks at Microsoft Flight Simulator & Lockheed Martin's Prepar3D*

*looks at Eve: Valkyrie*

PS: To be fair to you, VR seems way more suited for combat simulators than for typical MMOs.


*Looks at the list of thousands of more popular games than those on your list that are not VR*

*Looks at all the people playing them who will never get VR for a variety of reasons, not the least of which is just not interested*

Yeah, if VR isn't a gimmick, it's in low enough demand that ignoring it completely won't harm a developer.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ima Wreckyou
The Conference Elite
Safety.
#79 - 2016-11-21 23:59:11 UTC
So is VR still a thing or can we finaly burry the thread and jump on the next hype train?
mkint
#80 - 2016-11-22 00:14:00 UTC
Ima Wreckyou wrote:
So is VR still a thing or can we finaly burry the thread and jump on the next hype train?

Whatever happened to smell-o-vision? Like VR, it's been promised to us since the 70's. I wanna know what pod goo smells like!

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.