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EVE New Citizens Q&A

 
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Loyalty points, megathron navy issue blueprints. Copies only?

Author
Dirt Nooch
State of Nature
#1 - 2016-07-17 21:37:17 UTC
I'm a newbie and trying to wrap my head around blueprints and manufacturing. Is it impossible to get the megathron navy issue blueprint as an original? I can only see copies.
Iria Ahrens
Space Perverts and Forum Pirates
#2 - 2016-07-17 22:05:55 UTC
I think so. There might be some OBP out there from before invention was introduced. But they will be super expensive. As in trillions of isk. Provided anyone will sell.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3 - 2016-07-17 22:25:33 UTC
Nope. Here's the cliff notes version:

- You buy BPOs for Tech I items off the market (sold by NPC agents at a pixed price).
- From faction loyalty points stores you can buy faction BPCs.
- You can Copy BPOs to limited-run BPCs.
- from BPCs (for example, a BPC you copied yourself) you can *invent* a limited-run Tech II BPC

Production:
Tech 1 and faction uses minerals (from mining) to build.
Tech 2 requires a tech I base item, as well as some additional (rare, expensive) minerals, moon products, products from planetary interaction and specialized production skills you won't need for faction.
Some items are assembled from parts, in which case you may obtain the parts from the market (sold by players) or build them yourself if you have a BPO for said parts.

Invention:
You cannot invent faction.
You can only invent T2 (forget about the T2 BPOs that were seeded to some happy few before you were born).
This requires decryptors, datacores and a different set of specialized skills (found under "Science" rather than "Production") and a BPC. An item is optional, to improve the odds of succeeding.
Datacores can be obtained from the market, relic sites (exploration) or Research Agents (which is like daily accepting a mission from an NPC agent and receiving datacores in return).
The invention has a chance of success or failure; the outcome in terms of material/time efficiency and how many runs your copy will have depends mostly on the decryptor you used during invention.

For your Megathron Navy, you'll only need minerals, very limited skills and yup, a BPC.
Wombat65Au Egdald
R I S E
#4 - 2016-07-17 23:27:18 UTC  |  Edited by: Wombat65Au Egdald
Let's divide blueprints into several separate levels.

T1 (Tech 1) is the most basic. You can buy an unlimited run T1 blueprint from an NPC corp and as long as you have the right production skills, you can buy or mine the minerals needed and make the item. Limited run T1 blueprint copies are created from unlimited run blueprint originals. There is no such thing as an unlimited run blueprint copy.

Faction. A step above T1 but still below T2. The only current way to get a faction blueprint is from an npc corp loyalty store (or buy one from another player), and the blueprint will always be a limited run blueprint copy. You cannot create more blueprint copies from a blueprint copy, you must have an unlimited run blueprint original to create a limited run blueprint copy.

T2 (Tech 2) is a set up from faction. Currently, Tech 2 blueprints are always limited run blueprint copies but years ago the game did have unlimited run T2 blueprint originals. Some players may still have some of those unlimited run T2 blueprint originals. Expect the price of those unlimited run T2 blueprints to be astronomical, IF you can find someone with one that they want to sell.

Players can create limited run T2 blueprint copies, but it takes some specialised skills, some specialised materials and there is always a chance that the attempt to make the T2 blueprint will fail. Even if you do successfully create a T2 blueprint, making the item requires more than just ordinary minerals, there are other specialised materials that are needed to make the T2 item.

I've never looked at making T3 ships or modules, so I can't comment on what's required for them. As it is I dabble in making T2 blueprints and items, but just small stuff like modules and drones.

Buying/selling blueprints. All the basic unlimited run T1 blueprint originals can be bought from npc corps on the regular market. Limited run T1 blueprint copies, faction blueprints and T2 blueprints that are sold by players to other players are sold in contracts.
ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2016-07-18 02:39:25 UTC
My understanding is that there has only ever been one faction ship BPO in the game and it was by accident and when CCP realized it had happened they removed it and left the owner with a limited run BPC in it's place as was originally intended by the game mechanics.

Short answer is no there are no faction BPOs. The idea behind faction BPCs is that you need to earn them. So CCP only wants them to come from the factions which make them. So RP wise you'd only be able to get a Navy ship from the navy. However CCP also wants everything in game to be made by players. So the compromise is for the factions to sell BPCs and you can only make 1 of the ship at a time.

The pirate faction BPCs can also be earned through LP but those can also drop as loot. I've seen them drop from: belt rats, anom rats, and complex items.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#6 - 2016-07-18 03:28:11 UTC
As explained so far, not just blueprints, but the ships and modules themselves:

T1 is baseline - blueprint originals were available since the release of the game, so that players could start producing everything without limits. Eventually, when enough manufacturers got going (took a few years), CCP removed the NPC vendors that sold ships and modules, and relied on player industry only. Currently all the T1 ships and modules on the market are made by us from blueprints.

Named / Officer (Navy Issue) - these are loot, always intended as loot. Supposed to be slightly better than manufacturing, but a lot more rare, because you have to go loot them, and there's a random chance that they won't drop. So the blueprints are given in the LP store, as a single run alternative to getting the ship or module; you pay less LP but have to provide your own mats. It's a serious grind to accumulate enough LP for even a single blueprint copy, so that keeps them rare.

T2 - initially, I think CCP planned on having a Tech Level progression, but T2 ships were so overpowered compared to T1, that eventually they stopped at T2 and cancelled the "progression". They also didn't like "the Lottery", the process by which they selected who would get the T2 unlimited originals that they were introducing every few months. So they switched from unlimited blueprint originals to the Invention system, where anyone can convert a T1 limited copy blueprint into a T2 limited copy blueprint, if they put ISK, time, and effort into it. So currently for T2 you can find limited copies, and they're relatively rare and expensive because it costs ISK and time to Invent them.

Otherwise, the Market interface accepts only repackaged unchanged things, so only the T1 BPO that have NOT been researched at all (to improve manufacturing costs) are on the market. Every other type of blueprint (copy or researched original) is in the Contracts system.
Iria Ahrens
Space Perverts and Forum Pirates
#7 - 2016-07-20 19:30:38 UTC
One of the things I love about this subforum. I can make a mistake and people just correct it, without calling me an idiot. :) Thank you for the corrections above :)

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#8 - 2016-07-20 20:26:28 UTC
Apologies; that was indeed a failure on our part.

You are a complete and utter idiot.
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2016-07-20 20:53:17 UTC
Iria Ahrens wrote:
One of the things I love about this subforum. I can make a mistake and people just correct it, without calling me an idiot. :) Thank you for the corrections above :)

If you ever feel that you need a more stern correction you can make an appointment with my office and we will schedule a time for you to be taken over my knee.

I good firm spanking should satiate even the deepest desire to feel naughty.

Want to talk? Join Cara's channel in game: House Forelli

Shallanna Yassavi
qwertz corp
#10 - 2016-07-20 22:54:09 UTC
Tech 1 blueprint originals are available on the market from NPCs and sometimes players.
With a tech 1 blueprint, you can:
Build. This usually takes minerals, but some (ex cloakers, deep core mining lasers, links) require other things.
Material/Time efficiency research. This usually just means you need to be at the right facility (use the "facilities" tab to find one). Some of them require something extra (deep core mining lasers) for the research process. If you're going to be building a lot of something, do the ME/TE research, or buy a BPO with the ME/TE research already done.
Copy. Copies can be used to build the item you want to make, or for tech 2 research.

Faction blueprints are tech 1 blueprint copies, available only from the loyalty point store or maybe a drop.

Most tech 1 blueprints only require industry level 1 to work. Capital ships and parts require capital ship construction.

Tech 2 blueprints are almost always copies. Originals are seriously rare and ridiculously expensive.
They typically require a tech 1 version of the item, some morphite, and some other stuff.
To make a tech 2 blueprint copy, you need datacores and a copy of the blueprint for the original item. Your odds of actually getting the BPC are improved by training the science skills the job depends on, and by the use of decryptors.
To use one, you usually need industry V and level 1 of the science skills the blueprint depends on. Some (rigs) require the rigging skill.

When in doubt, looking the item up and clicking "show info" is your friend.

A signature :o

Dirt Nooch
State of Nature
#11 - 2016-07-23 22:47:57 UTC
Great responses everyone, that was excellently explained. I think I understand it now.

I'm not entirely sure having a blueprint at this point would be all that useful. We'll see
DeMichael Crimson
Republic University
Minmatar Republic
#12 - 2016-07-25 00:01:52 UTC
Dirt Nooch wrote:
Great responses everyone, that was excellently explained. I think I understand it now.

I'm not entirely sure having a blueprint at this point would be all that useful. We'll see

If you have the time, skills and resources, building ships from BPC's is cheaper than buying from the Market. Course it will take time to manufacture and it won't save you a lot of ISK or if you plan to sell, it won't make you a lot of profit.


DMC