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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#6401 - 2016-07-22 16:47:38 UTC
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
I've been in here for the last 100-150 pages and I've yet to see any valid reason for nerfing cloaks or adding any kind of AFK-flag except for entitlement and risk-aversion.


Well that is your opinion, other people have different opinions.

But the use of the word entitlement and risk aversion indicates a certain line of thought, most WH people I come across have a thing about local because they can't sneak up on people because of it and whine for a nerf to local, that is in my opinion them being entitled.


What astonishes me the most is the fact that sov-null has the best, most accurate and instant intel about is there anyone who you need to be worried about in the system, and you are STILL asking for more. Right now the only thing that adds any uncertainty is someone who is cloaked in the system. Hell, I've been called an AFK-cloaker after being in the system for LESS THAN 10 minutes. Sometimes you don't get a direct counter to everything .Deal with it. Learn the patterns, adapt to them. Do not just throw your hands into the air and give up while crying to CCP about how OP it is.


I knew you were a local hater, LolRoll Admit it is entitlement, you want easier kills, seriously.

And later for you you will jump into a system and find no local for you, but they will have it, I am going to enjoy the whining by WH players a lot.

As I said earlier something was removed, watch list, something was added skill injectors which changed the balance of learning the patterns and ascertaining risk. As you guys can control the hole which is the only access to your systems you tend to have a lack of respect for the power of cyno's. Unlike you I have not been sat in a WH with hole control, I have operated in systems being camped by top level 0.0 alliances and know exactly what this is like. But of course to you I am entitled and risk averse, except that I am not...


Local is a usefull tool for both sides. What I don't get is why that 100% accurate, instant intel you get is not enough for you.

FYI: That one wormhole is not the only entrance that can be into the system. While you can roll a wormhole and keep your static closed, nothing stops new ones from spawning into your system.


Well as I said you underestimate the impact of cyno's. But going forward you people will be able to interdict local by blowing up the OS.

I am very aware how rolling WH's work and the delay in the new signature showing up, I go through WH's a lot. I have also closed WH's.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6402 - 2016-07-22 17:33:41 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


What would be the point of having cloaks if they can be probed down like any other ship.


Good thing I never wrote anything like that. Roll


Then you need to spell it out better, you said something about an OA then being able to probe them, it did not make much sense. So if you can go back over your idea I will give it my honest view.


I was quite explicit in several posts that scanning a cloaked ship would not work like it does for all other ships (i.e. non-cloaking ships). And as such a person paying attention in a cloaking ship, especially one that fits a covert ops cloak, is not going to have too much trouble staying ahead of any scanning attempts. Clearly details need to be worked on, but the two probing processes would not and should not be the same.

So, maybe take your own advice and read back through the last 5 pages. Roll


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6403 - 2016-07-22 17:36:37 UTC
Dracvlad wrote:
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
I've been in here for the last 100-150 pages and I've yet to see any valid reason for nerfing cloaks or adding any kind of AFK-flag except for entitlement and risk-aversion.


Well that is your opinion, other people have different opinions.

But the use of the word entitlement and risk aversion indicates a certain line of thought, most WH people I come across have a thing about local because they can't sneak up on people because of it and whine for a nerf to local, that is in my opinion them being entitled.


What astonishes me the most is the fact that sov-null has the best, most accurate and instant intel about is there anyone who you need to be worried about in the system, and you are STILL asking for more. Right now the only thing that adds any uncertainty is someone who is cloaked in the system. Hell, I've been called an AFK-cloaker after being in the system for LESS THAN 10 minutes. Sometimes you don't get a direct counter to everything .Deal with it. Learn the patterns, adapt to them. Do not just throw your hands into the air and give up while crying to CCP about how OP it is.


I knew you were a local hater, LolRoll Admit it is entitlement, you want easier kills, seriously.

And later for you you will jump into a system and find no local for you, but they will have it, I am going to enjoy the whining by WH players a lot. But you can shoot the OS so you can remove it with blowing things up...

As I said earlier something was removed, watch list, something was added skill injectors which changed the balance of learning the patterns and ascertaining risk. As you guys can control the hole which is the only access to your systems you tend to have a lack of respect for the power of cyno's. Unlike you I have not been sat in a WH with hole control, I have operated in systems being camped by top level 0.0 alliances and know exactly what this is like. But of course to you I am entitled and risk averse, except that I am not...


There you go again Kreskin....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6404 - 2016-07-22 17:41:21 UTC
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


What would be the point of having cloaks if they can be probed down like any other ship.


Good thing I never wrote anything like that. Roll


Then you need to spell it out better, you said something about an OA then being able to probe them, it did not make much sense. So if you can go back over your idea I will give it my honest view.


I was quite explicit in several posts that scanning a cloaked ship would not work like it does for all other ships (i.e. non-cloaking ships). And as such a person paying attention in a cloaking ship, especially one that fits a covert ops cloak, is not going to have too much trouble staying ahead of any scanning attempts. Clearly details need to be worked on, but the two probing processes would not and should not be the same.

So, maybe take your own advice and read back through the last 5 pages. Roll



It is still utterly unclear and I did read back. You accuse me of not being able to articulate ideas properly but what are you doing here. I am asking you to detail it properly, so I can give my honest opinion on it. Take your time if you want, I am heading out to the restaurant in a few minutes, but I would be very interested to get a precise explanation of your proposal, what you put here is so vague its worthless.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6405 - 2016-07-22 17:41:48 UTC
Dracvlad wrote:


Well as I said you underestimate the impact of cyno's. But going forward you people will be able to interdict local by blowing up the OS.

I am very aware how rolling WH's work and the delay in the new signature showing up, I go through WH's a lot. I have also closed WH's.


Actually a new hole spawning and not knowing about it for a period of time is alot like a cyno. So this "there are no cynos" in w-space while literally true, there is something with a very similar effect.

And once again, there you are pretending to know the mind of other players. I'm pretty sure that Wander understands that a cyno is significant force multiplier.

And I'll also note that here we see a variation on the "one more nerf" view point. Cynos have already been nerfed via jump fatigue and reductions on jump ranges. But people are still bringing them up as the ultimate boogeyman.

I have little doubt that even with an AFK Flag we'd still Bad Players™ here whining about AFK camping...even when said campers are showing as "AFK".

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6406 - 2016-07-22 17:42:25 UTC
Teckos Pech wrote:
There you go again Kreskin....


Is that something I am supposed to get upset about. Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6407 - 2016-07-22 17:44:40 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


What would be the point of having cloaks if they can be probed down like any other ship.


Good thing I never wrote anything like that. Roll


Then you need to spell it out better, you said something about an OA then being able to probe them, it did not make much sense. So if you can go back over your idea I will give it my honest view.


I was quite explicit in several posts that scanning a cloaked ship would not work like it does for all other ships (i.e. non-cloaking ships). And as such a person paying attention in a cloaking ship, especially one that fits a covert ops cloak, is not going to have too much trouble staying ahead of any scanning attempts. Clearly details need to be worked on, but the two probing processes would not and should not be the same.

So, maybe take your own advice and read back through the last 5 pages. Roll



It is still utterly unclear and I did read back. You accuse me of not being able to articulate ideas properly but what are you doing here. I am asking you to detail it properly, so I can give my honest opinion on it. Take your time if you want, I am heading out to the restaurant in a few minutes, but I would be very interested to get a precise explanation of your proposal, what you put here is so vague its worthless.


Okay. Simple version:

Scan ship with no cloak takes x seconds.
Scan cloaked ship takes 10x seconds.

Numbers are arbitrary and for purposes of exposition and would need to be adjusted in the design process.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6408 - 2016-07-22 17:46:07 UTC
Dracvlad wrote:
Teckos Pech wrote:
There you go again Kreskin....


Is that something I am supposed to get upset about. Roll


You keep pretending to know what others think. You assumed Wander was a local hater. But there is at least one other option: he is fine with local as is, but also is fine with AFK cloak camping as a counter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6409 - 2016-07-22 18:13:34 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:


What would be the point of having cloaks if they can be probed down like any other ship.


Good thing I never wrote anything like that. Roll


Then you need to spell it out better, you said something about an OA then being able to probe them, it did not make much sense. So if you can go back over your idea I will give it my honest view.


I was quite explicit in several posts that scanning a cloaked ship would not work like it does for all other ships (i.e. non-cloaking ships). And as such a person paying attention in a cloaking ship, especially one that fits a covert ops cloak, is not going to have too much trouble staying ahead of any scanning attempts. Clearly details need to be worked on, but the two probing processes would not and should not be the same.

So, maybe take your own advice and read back through the last 5 pages. Roll



It is still utterly unclear and I did read back. You accuse me of not being able to articulate ideas properly but what are you doing here. I am asking you to detail it properly, so I can give my honest opinion on it. Take your time if you want, I am heading out to the restaurant in a few minutes, but I would be very interested to get a precise explanation of your proposal, what you put here is so vague its worthless.


Further, if you read 100-150 pages, like Wander has, you'd know that we are likely to get the following:

Local is going to go away.
We'll get the Observatory Array which will let players claw back some aspects of local depending on how they fit it.
Probing down cloaked ships will be a thing.

The first is a good thing as it removes something that is free and flawless and require virtually no player effort.

The second is good in that it requires player effort and will involve trade offs which is quite in line with most other aspects of the game.

The third is good in that it puts and end to AFK cloak camping. You might have say a few minutes to go AFK if necessary, but if you anticipate being AFK longer...logoff. Probing will not work, I seriously hope, like it does for any other ship.

Now, the exact details are up in the air and depend on a host of factors.

As for ships that have a fast sub-warp speed one possible solution, I do not know if it is feasible from a programming aspect, is to have probing speed up unless the target warps. So by the 5th (as an example) probing attempt it is very fast and an interceptor(s) will have a damn good chance of landing right on top of that cloaked ship.

So to use some numbers for exposition....

Let x be the number of seconds to scan a non-cloaked ship.

1. First probing attempt 10*x seconds.
1a. Has the probing target warped, if yes go to 1, if no go to 2.
2. Probing takes 5*x seconds.
2a. Has the probing target warped, if yes go to 1, if no go to 3.
3. Probing takes 2.x seconds.
3a. Has the probing target warped, if yes go to 1, if no go to 4.
4. Probing takes x seconds.
4a. Has the probing target warped, if yes go to 1, if no go to 5.
5. Probing takes .2*x seconds.

Or just have the cloak drop on the 5th probe so that when somebody lands at the probed spot they can see the formerly cloaked ship motoring off in some direction and burn towards them. Since in this instance the player is either AFK or is baiting you...you can kill him or get a fight...either way a "win" in that you get to remove the annoying AFK player or do something fun and exciting.. Just some idea so that people cannot still find a way to AFK camp after these changes.

So long as you are at your keyboard, you have very little to worry about so long as you are rolling safe spots in a timely fashion.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6410 - 2016-07-22 21:04:14 UTC
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
There you go again Kreskin....


Is that something I am supposed to get upset about. Roll


You keep pretending to know what others think. You assumed Wander was a local hater. But there is at least one other option: he is fine with local as is, but also is fine with AFK cloak camping as a counter.


Just got back seen the news from Munich, will look at your post later, however I will point out that Wander started talking about local and is a WH player when I was talking about AFK, if he was not so focussed on local as a WH player he might have read that I was focussed on the AFK side of things. But he is blind to anything else then huffs on about entitlement and risk aversion. Most WH's totally discount the impact of cyno's, because when they are operating in 0.0 they are in combat ships looking for something to kill.

Wander to me is a typical entitled WH player the type that moaned at me once when I saved a corp mate by using a Falcon, and he said good fight until the Falcon arrived, and he was in a Cynabal, the classice GTFO ship, so I pointed that out to him and got a mouthful of abuse, and that is typical WH players. Many people just like to pretend they are somehow elite or something special and talk themselves up and others down, well for my part I was cloaky camped by Stain Empire guys 2010 and later, people like Tek Enetheru who hot dropped me three times and failed. You guys would wet your panties at people like him, because they were damn good. That is why I have so much respect for Aaron because he operated while being hunted by people like that for years, and I quickly worked out how to operate around people like that, so when I have a wannabe like Wander tell me I am risk averse I laugh at him, he knows nothing...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6411 - 2016-07-23 02:59:16 UTC  |  Edited by: Wander Prian
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
There you go again Kreskin....


Is that something I am supposed to get upset about. Roll


You keep pretending to know what others think. You assumed Wander was a local hater. But there is at least one other option: he is fine with local as is, but also is fine with AFK cloak camping as a counter.


Just got back seen the news from Munich, will look at your post later, however I will point out that Wander started talking about local and is a WH player when I was talking about AFK, if he was not so focussed on local as a WH player he might have read that I was focussed on the AFK side of things. But he is blind to anything else then huffs on about entitlement and risk aversion. Most WH's totally discount the impact of cyno's, because when they are operating in 0.0 they are in combat ships looking for something to kill.

Wander to me is a typical entitled WH player the type that moaned at me once when I saved a corp mate by using a Falcon, and he said good fight until the Falcon arrived, and he was in a Cynabal, the classice GTFO ship, so I pointed that out to him and got a mouthful of abuse, and that is typical WH players. Many people just like to pretend they are somehow elite or something special and talk themselves up and others down, well for my part I was cloaky camped by Stain Empire guys 2010 and later, people like Tek Enetheru who hot dropped me three times and failed. You guys would wet your panties at people like him, because they were damn good. That is why I have so much respect for Aaron because he operated while being hunted by people like that for years, and I quickly worked out how to operate around people like that, so when I have a wannabe like Wander tell me I am risk averse I laugh at him, he knows nothing...


I'm sorry, but what? You keep on assuming things all the time and making your own conclusions about things you read between the lines. Your own idea about a AFK-flag would only work because of, you guessed it, LOCAL. The only reason you are mad about someone sitting in your system is because of LOCAL. (seeing the trend here? no?) Still somehow we cannot talk about local? Oookay... I'm not here to defend an AFK-cloaker. I'm here as a fellow cloak-user stopping people from unncessarely nerfing a good module. Likewise, I'm going to call out a bad idea when I see one and your AFK-flag is one.

Do you know what happens when you assume something? You just make an ass out of yourself.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#6412 - 2016-07-23 06:45:10 UTC
Wander Prian wrote:
I'm sorry, but what? You keep on assuming things all the time and making your own conclusions about things you read between the lines. Your own idea about a AFK-flag would only work because of, you guessed it, LOCAL. The only reason you are mad about someone sitting in your system is because of LOCAL. (seeing the trend here? no?) Still somehow we cannot talk about local? Oookay... I'm not here to defend an AFK-cloaker. I'm here as a fellow cloak-user stopping people from unncessarely nerfing a good module. Likewise, I'm going to call out a bad idea when I see one and your AFK-flag is one.

Do you know what happens when you assume something? You just make an ass out of yourself.


Assume what, you said it above, you are a WH player who whines about local, you hate the fact that it exists, but going forward you can do something about it as it will be a OS which you can shoot. If it annoys you so much shoot the damn OS, done dusted!

The whole issue we are talking about is AFK, let me spell it out for you

A W A Y F R O M the K E Y B O A R D

Nothing about local.

So many people say oh he is AFK so he is not a danger, I say OK then we flag him as such, and guess what they did not like it.

The issue is AFK play it is simple as that.

I don't want cloaks nerfed at all and this suggestion is the best way as it directly attacks AFK gameplay.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6413 - 2016-07-23 06:57:46 UTC
Teckos Pech wrote:
Further, if you read 100-150 pages, like Wander has, you'd know that we are likely to get the following:

Local is going to go away.
We'll get the Observatory Array which will let players claw back some aspects of local depending on how they fit it.
Probing down cloaked ships will be a thing.

The first is a good thing as it removes something that is free and flawless and require virtually no player effort.

The second is good in that it requires player effort and will involve trade offs which is quite in line with most other aspects of the game.

The third is good in that it puts and end to AFK cloak camping. You might have say a few minutes to go AFK if necessary, but if you anticipate being AFK longer...logoff. Probing will not work, I seriously hope, like it does for any other ship.

Now, the exact details are up in the air and depend on a host of factors.

As for ships that have a fast sub-warp speed one possible solution, I do not know if it is feasible from a programming aspect, is to have probing speed up unless the target warps. So by the 5th (as an example) probing attempt it is very fast and an interceptor(s) will have a damn good chance of landing right on top of that cloaked ship.

So to use some numbers for exposition....

Let x be the number of seconds to scan a non-cloaked ship.

1. First probing attempt 10*x seconds.
1a. Has the probing target warped, if yes go to 1, if no go to 2.
2. Probing takes 5*x seconds.
2a. Has the probing target warped, if yes go to 1, if no go to 3.
3. Probing takes 2.x seconds.
3a. Has the probing target warped, if yes go to 1, if no go to 4.
4. Probing takes x seconds.
4a. Has the probing target warped, if yes go to 1, if no go to 5.
5. Probing takes .2*x seconds.

Or just have the cloak drop on the 5th probe so that when somebody lands at the probed spot they can see the formerly cloaked ship motoring off in some direction and burn towards them. Since in this instance the player is either AFK or is baiting you...you can kill him or get a fight...either way a "win" in that you get to remove the annoying AFK player or do something fun and exciting.. Just some idea so that people cannot still find a way to AFK camp after these changes.

So long as you are at your keyboard, you have very little to worry about so long as you are rolling safe spots in a timely fashion.


Often the process of working out a fix to something creates some other balance issue, your suggestion is of course something that would deal with AFK cloaking, however it does break cloaks which is something I wanted to avoid.

The biggest issue around this is casual play, people get called away, and often their only possibility is to cloak up. Another issue is of course moving Supers and Titans, the issue here is that this makes hunting them so easy it is silly. One could argue that such ships should be only feasible for an alliance that can support them with say a Keepstar, so in one way a good change.

I generally would not be affected by this because I tend to use T3C's which are cloaked and nullfied, so I would just burst through the gate camps and find a system to log off, however it really does make a lot of play require that people have a clear time to play without interruptions like a screaming baby, a burst pipe, a wife asking you to make a coffee etc., even going to the toilet is a risk if you sufer from the dreaded Klingon.

Because I have such an attitude against AFK lazy players I would accept that suggestion, but it has an impact in other areas which makes me doubt that CCP would ever do it.

Other ideas around this sort of approach was to have an OS that created some sort of wave that enabled cloaked ships to be probed down for a period of time, but it should also have penalties to balance off against its use. But one thing is certain, something has to be done to remove the AFK part.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6414 - 2016-07-23 16:28:05 UTC
Dracvlad wrote:
Wander Prian wrote:
I'm sorry, but what? You keep on assuming things all the time and making your own conclusions about things you read between the lines. Your own idea about a AFK-flag would only work because of, you guessed it, LOCAL. The only reason you are mad about someone sitting in your system is because of LOCAL. (seeing the trend here? no?) Still somehow we cannot talk about local? Oookay... I'm not here to defend an AFK-cloaker. I'm here as a fellow cloak-user stopping people from unncessarely nerfing a good module. Likewise, I'm going to call out a bad idea when I see one and your AFK-flag is one.

Do you know what happens when you assume something? You just make an ass out of yourself.


Assume what, you said it above, you are a WH player who whines about local, you hate the fact that it exists, but going forward you can do something about it as it will be a OS which you can shoot. If it annoys you so much shoot the damn OS, done dusted!

The whole issue we are talking about is AFK, let me spell it out for you

A W A Y F R O M the K E Y B O A R D

Nothing about local.

So many people say oh he is AFK so he is not a danger, I say OK then we flag him as such, and guess what they did not like it.

The issue is AFK play it is simple as that.

I don't want cloaks nerfed at all and this suggestion is the best way as it directly attacks AFK gameplay.



Wow that anger... You don't like wormholers much do you? Lost a ship one too many times because of a wormhole popped open behind your first defence and you lost a ship?


So you truly want to turn nullsec into a 100% safe PVE-zone unless there's a fight that boths sides have agreed on? Currently due to the way local works, Any attacker or roamer or even a cloaky ship is going to be seen and reported in the intel-channels before they have a chance of even knowing are there any possible targets. The only way you will get caught currently is if you are not at your keyboard when someone lands on grid. Somehow this isn't good enough for you yet, but you need to know if others are AFk or not.

Living in nullsec is supposed to be dangerous, but all I see is people complaining that there is a chance you MIGHT lose your ship. Stop using local as your only (and binary) way to calculate your risk. There are other points on the scale between "Free to farm" and "Dead"

1) Figure out is the cloaker active or AFK. Check killboards, do some number-crunching (or use software like http://eve-plh.com/#/plh_online if you are feeling lazy). If 90% of their kills have happened 8 hours before or after, It's pretty safe that they are AFK and you are free to do whatever you want.
2) Friends will keep you safe. Work as a group and be ready to warp in to help your friends. If you have enough players, you will stop even the biggest drops.
3) Move over a system, go run sites in a wormhole, etc. There are other places in the game too you know
4) Play smart. Don't sit in the beacons when you warp into a site. Stay aligned, you know what I'm talking about.

What I love about wormholes is the fact that people there learn to adapt to different situations. Sov-null seems to only teach people to complain and whine.

If you have issues with my opinions or that I don't like your opinion, attack the ideas, not the player. I don't like being insulted just because I don't agree with you or have a different viewpoint.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#6415 - 2016-07-23 18:32:18 UTC  |  Edited by: Dracvlad
Wander Prian wrote:
Wow that anger... You don't like wormholers much do you? Lost a ship one too many times because of a wormhole popped open behind your first defence and you lost a ship?

So you truly want to turn nullsec into a 100% safe PVE-zone unless there's a fight that boths sides have agreed on? Currently due to the way local works, Any attacker or roamer or even a cloaky ship is going to be seen and reported in the intel-channels before they have a chance of even knowing are there any possible targets. The only way you will get caught currently is if you are not at your keyboard when someone lands on grid. Somehow this isn't good enough for you yet, but you need to know if others are AFk or not.

Living in nullsec is supposed to be dangerous, but all I see is people complaining that there is a chance you MIGHT lose your ship. Stop using local as your only (and binary) way to calculate your risk. There are other points on the scale between "Free to farm" and "Dead"

1) Figure out is the cloaker active or AFK. Check killboards, do some number-crunching (or use software like http://eve-plh.com/#/plh_online if you are feeling lazy). If 90% of their kills have happened 8 hours before or after, It's pretty safe that they are AFK and you are free to do whatever you want.
2) Friends will keep you safe. Work as a group and be ready to warp in to help your friends. If you have enough players, you will stop even the biggest drops.
3) Move over a system, go run sites in a wormhole, etc. There are other places in the game too you know
4) Play smart. Don't sit in the beacons when you warp into a site. Stay aligned, you know what I'm talking about.

What I love about wormholes is the fact that people there learn to adapt to different situations. Sov-null seems to only teach people to complain and whine.

If you have issues with my opinions or that I don't like your opinion, attack the ideas, not the player. I don't like being insulted just because I don't agree with you or have a different viewpoint.


Roll

I just think that you are a typical WH player fixated on Local without thinking through anything else apart from I am a leet WH player and local is for wimps. Get out of here, its pathetic...

The issue is AFK simple as that.

1) I repeat skill injectors, do you even think ?
2) So when hardly any of your corp mates are on and you have a connection to another major WH groups, do you continue to harvest sleepers or do you say hmmm, maybe not...
3) Yeah easy stuff, have you been carpet camped before, obviously not...
4) That is so obvious, I linked you a top Eve player who tried to drop me three times and failed, if I had warped to 0 and just sat there I would have died, baby steps mate.

You should try NPC 0.0...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6416 - 2016-07-23 19:22:48 UTC
Dracvlad wrote:
Wander Prian wrote:
Wow that anger... You don't like wormholers much do you? Lost a ship one too many times because of a wormhole popped open behind your first defence and you lost a ship?

So you truly want to turn nullsec into a 100% safe PVE-zone unless there's a fight that boths sides have agreed on? Currently due to the way local works, Any attacker or roamer or even a cloaky ship is going to be seen and reported in the intel-channels before they have a chance of even knowing are there any possible targets. The only way you will get caught currently is if you are not at your keyboard when someone lands on grid. Somehow this isn't good enough for you yet, but you need to know if others are AFk or not.

Living in nullsec is supposed to be dangerous, but all I see is people complaining that there is a chance you MIGHT lose your ship. Stop using local as your only (and binary) way to calculate your risk. There are other points on the scale between "Free to farm" and "Dead"

1) Figure out is the cloaker active or AFK. Check killboards, do some number-crunching (or use software like http://eve-plh.com/#/plh_online if you are feeling lazy). If 90% of their kills have happened 8 hours before or after, It's pretty safe that they are AFK and you are free to do whatever you want.
2) Friends will keep you safe. Work as a group and be ready to warp in to help your friends. If you have enough players, you will stop even the biggest drops.
3) Move over a system, go run sites in a wormhole, etc. There are other places in the game too you know
4) Play smart. Don't sit in the beacons when you warp into a site. Stay aligned, you know what I'm talking about.

What I love about wormholes is the fact that people there learn to adapt to different situations. Sov-null seems to only teach people to complain and whine.

If you have issues with my opinions or that I don't like your opinion, attack the ideas, not the player. I don't like being insulted just because I don't agree with you or have a different viewpoint.


Roll

I just think that you are a typical WH player fixated on Local without thinking through anything else apart from I am a leet WH player and local is for wimps. Get out of here, its pathetic...

The issue is AFK simple as that.

1) I repeat skill injectors, do you even think ?
2) So when hardly any of your corp mates are on and you have a connection to another major WH groups, do you continue to harvest sleepers or do you say hmmm, maybe not...
3) Yeah easy stuff, have you been carpet camped before, obviously not...
4) That is so obvious, I linked you a top Eve player who tried to drop me three times and failed, if I had warped to 0 and just sat there I would have died, baby steps mate.

You should try NPC 0.0...


1)Skill injectors have NOTHING to do with this.

2) That's where the adapting comes to play. You go scout the situation and asses what can be done. Sometimes you can take the extra risk into account and continue doing what you are. Or you just move to anotherp art of the chain and keep making isk.

3) Yes, working alone against a whole alliance must be a pain... Maybe, just maybe CCP was smart enough to add this counter-measure called friends...

4) So if you are able to dodge them, what is the damn issue?

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#6417 - 2016-07-23 19:44:48 UTC
Wander Prian wrote:
Dracvlad wrote:


Roll

I just think that you are a typical WH player fixated on Local without thinking through anything else apart from I am a leet WH player and local is for wimps. Get out of here, its pathetic...

The issue is AFK simple as that.

1) I repeat skill injectors, do you even think ?
2) So when hardly any of your corp mates are on and you have a connection to another major WH groups, do you continue to harvest sleepers or do you say hmmm, maybe not...
3) Yeah easy stuff, have you been carpet camped before, obviously not...
4) That is so obvious, I linked you a top Eve player who tried to drop me three times and failed, if I had warped to 0 and just sat there I would have died, baby steps mate.

You should try NPC 0.0...


1)Skill injectors have NOTHING to do with this.

2) That's where the adapting comes to play. You go scout the situation and asses what can be done. Sometimes you can take the extra risk into account and continue doing what you are. Or you just move to anotherp art of the chain and keep making isk.

3) Yes, working alone against a whole alliance must be a pain... Maybe, just maybe CCP was smart enough to add this counter-measure called friends...

4) So if you are able to dodge them, what is the damn issue?


1. Of course skill injectors have something to do with this, people can easily create characters with the ship skills needed and with no history. So they have no history and no kills, what then?

2. So risk averse then which seems to be something that you feel strongly about in null sec players

3. Time for the blob, how quaint... a blob for every TZ!

4. Not the whole story old bean, different content requires different strategies and tactics.

The sole issue for me is the AFK side of it, I want to hunt them and baiting is the only thing that works, but I do not want to waste my time baiting someone who is AFK, it is poor game content.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6418 - 2016-07-24 14:27:26 UTC
Dracvlad wrote:
Wander Prian wrote:
Dracvlad wrote:


Roll

I just think that you are a typical WH player fixated on Local without thinking through anything else apart from I am a leet WH player and local is for wimps. Get out of here, its pathetic...

The issue is AFK simple as that.

1) I repeat skill injectors, do you even think ?
2) So when hardly any of your corp mates are on and you have a connection to another major WH groups, do you continue to harvest sleepers or do you say hmmm, maybe not...
3) Yeah easy stuff, have you been carpet camped before, obviously not...
4) That is so obvious, I linked you a top Eve player who tried to drop me three times and failed, if I had warped to 0 and just sat there I would have died, baby steps mate.

You should try NPC 0.0...


1)Skill injectors have NOTHING to do with this.

2) That's where the adapting comes to play. You go scout the situation and asses what can be done. Sometimes you can take the extra risk into account and continue doing what you are. Or you just move to anotherp art of the chain and keep making isk.

3) Yes, working alone against a whole alliance must be a pain... Maybe, just maybe CCP was smart enough to add this counter-measure called friends...

4) So if you are able to dodge them, what is the damn issue?


1. Of course skill injectors have something to do with this, people can easily create characters with the ship skills needed and with no history. So they have no history and no kills, what then?

2. So risk averse then which seems to be something that you feel strongly about in null sec players

3. Time for the blob, how quaint... a blob for every TZ!

4. Not the whole story old bean, different content requires different strategies and tactics.

The sole issue for me is the AFK side of it, I want to hunt them and baiting is the only thing that works, but I do not want to waste my time baiting someone who is AFK, it is poor game content.


It's not poor content, you just aren't supposed to know every outcome. There is always the chance of something unexpected to happen. It would be boring if you knew everything without any work by your own part.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#6419 - 2016-07-24 16:56:41 UTC
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
Dracvlad wrote:


Roll

I just think that you are a typical WH player fixated on Local without thinking through anything else apart from I am a leet WH player and local is for wimps. Get out of here, its pathetic...

The issue is AFK simple as that.

1) I repeat skill injectors, do you even think ?
2) So when hardly any of your corp mates are on and you have a connection to another major WH groups, do you continue to harvest sleepers or do you say hmmm, maybe not...
3) Yeah easy stuff, have you been carpet camped before, obviously not...
4) That is so obvious, I linked you a top Eve player who tried to drop me three times and failed, if I had warped to 0 and just sat there I would have died, baby steps mate.

You should try NPC 0.0...


1)Skill injectors have NOTHING to do with this.

2) That's where the adapting comes to play. You go scout the situation and asses what can be done. Sometimes you can take the extra risk into account and continue doing what you are. Or you just move to anotherp art of the chain and keep making isk.

3) Yes, working alone against a whole alliance must be a pain... Maybe, just maybe CCP was smart enough to add this counter-measure called friends...

4) So if you are able to dodge them, what is the damn issue?


1. Of course skill injectors have something to do with this, people can easily create characters with the ship skills needed and with no history. So they have no history and no kills, what then?

2. So risk averse then which seems to be something that you feel strongly about in null sec players

3. Time for the blob, how quaint... a blob for every TZ!

4. Not the whole story old bean, different content requires different strategies and tactics.

The sole issue for me is the AFK side of it, I want to hunt them and baiting is the only thing that works, but I do not want to waste my time baiting someone who is AFK, it is poor game content.


It's not poor content, you just aren't supposed to know every outcome. There is always the chance of something unexpected to happen. It would be boring if you knew everything without any work by your own part.


There is work, you still have to be around to see the flag hit and use intelligence to work it out. People can game it and its fine, its not 100% security.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6420 - 2016-07-24 19:55:56 UTC
Dracvlad wrote:
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
Dracvlad wrote:


Roll

I just think that you are a typical WH player fixated on Local without thinking through anything else apart from I am a leet WH player and local is for wimps. Get out of here, its pathetic...

The issue is AFK simple as that.

1) I repeat skill injectors, do you even think ?
2) So when hardly any of your corp mates are on and you have a connection to another major WH groups, do you continue to harvest sleepers or do you say hmmm, maybe not...
3) Yeah easy stuff, have you been carpet camped before, obviously not...
4) That is so obvious, I linked you a top Eve player who tried to drop me three times and failed, if I had warped to 0 and just sat there I would have died, baby steps mate.

You should try NPC 0.0...


1)Skill injectors have NOTHING to do with this.

2) That's where the adapting comes to play. You go scout the situation and asses what can be done. Sometimes you can take the extra risk into account and continue doing what you are. Or you just move to anotherp art of the chain and keep making isk.

3) Yes, working alone against a whole alliance must be a pain... Maybe, just maybe CCP was smart enough to add this counter-measure called friends...

4) So if you are able to dodge them, what is the damn issue?


1. Of course skill injectors have something to do with this, people can easily create characters with the ship skills needed and with no history. So they have no history and no kills, what then?

2. So risk averse then which seems to be something that you feel strongly about in null sec players

3. Time for the blob, how quaint... a blob for every TZ!

4. Not the whole story old bean, different content requires different strategies and tactics.

The sole issue for me is the AFK side of it, I want to hunt them and baiting is the only thing that works, but I do not want to waste my time baiting someone who is AFK, it is poor game content.


It's not poor content, you just aren't supposed to know every outcome. There is always the chance of something unexpected to happen. It would be boring if you knew everything without any work by your own part.


There is work, you still have to be around to see the flag hit and use intelligence to work it out. People can game it and its fine, its not 100% security.


Until you combine it with the local information and intel-channels, and heeey presto 100% security

Wormholer for life.