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Would you like to bring back color icons in the NEOCOM?

Author
Sally Clay
State War Academy
Caldari State
#1 - 2016-07-24 12:58:23 UTC
Hi! Simple question )
Yes or no (tell why if want).
Strawpoll
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#2 - 2016-07-24 13:01:13 UTC
Yes !
They were much more beautiful and easy to distinguish. Same for the station icons.
Esrevid Nekkeg
Justified and Ancient
#3 - 2016-07-24 13:15:26 UTC
Yes. But knowing CCP, it is not going to happen.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Kei Nagasai
Native Freshfood
Minmatar Republic
#4 - 2016-07-24 13:37:54 UTC
I dont understand the hate towards the new neocom, It's clean and easy to find the right icons.
The previous version was just a colored blob on the side of the screen.
morion
Lighting Build
#5 - 2016-07-24 13:57:22 UTC  |  Edited by: morion
Unconcerned it wont change mechanics.

I don't miss it.

It will alter style, with rainbow screen shots presented to the world.

Could that alter potential customers perceptions / expectations ?

What does color taste like?

Ability to tint one neocom button pink I would use.

Would feel properly trolled.

The look and feel is important to the brand I'm sure.
Sustrai Aditua
Intandofisa
#6 - 2016-07-24 14:09:13 UTC
I'd bring 'em back, but I don't know how to code. Silly me!

If we get chased by zombies, I'm tripping you.

Esnaelc Sin'led
Lonesome Capsuleer
#7 - 2016-07-24 14:37:51 UTC
I like how the UI is right now.

The only thing i'd like to be given back to us is : SLIDERS.

Let us customize the ui with the color we want.
None of the actual ones match my likings.
Bumblefck
Kerensky Initiatives
#8 - 2016-07-24 15:01:56 UTC
Esnaelc Sin'led wrote:

The only thing i'd like to be given back to us is : SLIDERS.








MISTERRRRRRRRRR MAAAAAAALLLLLLOOOOOOOOORRRRRRRRRYYYYYYYYY!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Sally Clay
State War Academy
Caldari State
#9 - 2016-07-24 15:16:41 UTC
Kei Nagasai wrote:
I dont understand the hate towards the new neocom, It's clean and easy to find the right icons.
The previous version was just a colored blob on the side of the screen.

No, it's not clean and easy.
Often i waste a 0.5-1.5 sec to find icons what i need coz they all gray.
"Notepad" icon looks like "Journal", "Ship Fitting" vs "Fitt. Mngment", e.t.c.
I like Color Theme, sometimes i change this, but it must be completely separate from NEOCOM icons.

At the moment, the NEOCOM icons are deprived of one of the most important components of simple and intuitive interface - colors.
I don't understand why so important part of UI like neocom icons must look so ugly and unpresentable.
When my friends look's on that they say - Hey it's EXCEL panel button?! - No! It's a game, EVE online! - Meeehh ///

For some reason, certain designers consider an obligation to bring something creative into everything they make. It's a delusion.
Esnaelc Sin'led
Lonesome Capsuleer
#10 - 2016-07-24 15:33:41 UTC  |  Edited by: Esnaelc Sin'led
@ Sally Clay
Even though i'm agree with the too slight difference between Journal and NotePad, i find the design pretty good.
For other icons, it's even better than the previous colored ones.
I can't blame CCP.
UI needed a modernisation, and they did it clean and contemporary.
It just needs some tweaks here and there.

What i dislike the most, is taking away, i'd even say TEARING OFF, a customizable UI from the players.
That's a backward step a 'contemporary' game should've avoided.
Just like the step they're planning with IGB.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#11 - 2016-07-24 17:48:15 UTC
I'm used to using complex UIs but the Neocom is fairly terrible... a single column of ungrouped icons is not what I call good UI.

I'd like to see Market / Wallet / Industry grouped.

Fitting / Inventory / Assets Grouped

Ship Tree / Store / Opportunities / Help / Scope / Discovery (everything most people are rarely going to use) grouped.

Even if grouping was by colours, or there were additional dividers between them, it would be a start.
Marsha Mallow
#12 - 2016-07-24 18:13:56 UTC  |  Edited by: Marsha Mallow
Yes please. Should be a toggle colours on or off system, or the option to select your own colour preferences for each one from a palette.

Even years later after setting up bespoke screens with specific stuff open I still have a few seconds mental delay picking them where they were instantly recognisable before. You can clear down the neocom to just a few icons/resize them - but as people probably know from ingame items, your memory just appears to recognise colours faster. To put it another way, if all ingame icons (ships, mods, blueprints etc) suddently had their colours removed to be more 'aesthetically pleasing' the howl of outrage would be epic. The neocom is no different and the reasoning behind it is flawed. Seems to be more in favour of how CCP think the UI should look rather than what users actually want.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#13 - 2016-07-24 19:09:02 UTC
DeMichael Crimson
Republic University
Minmatar Republic
#14 - 2016-07-24 22:58:45 UTC
Tao Dolcino wrote:
Yes !
They were much more beautiful and easy to distinguish. Same for the station icons.

Agree 100%.


DMC
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#15 - 2016-07-24 23:13:07 UTC
Yes. I prefer colour although the old iconset also had a few who were too similar.

As for the overview, a distinction between "gate", "station", "NPC" and "Ship" was all I really wanted. I still struggle to tell an interdiction probe from a container from a hostile ship (well... all ships are hostile- purple is filtered LOL).
Sobaan Tali
Caldari Quick Reaction Force
#16 - 2016-07-25 03:59:05 UTC  |  Edited by: Sobaan Tali
The current NeoCom isn't bad, just that it was easier to distinguish one icon from another because you had both icon design and color pattern to use for reference. Now, we just have to go off of design. I still get many icons mixed up with others, despite having tried to rearrange them to separate icons that look alike. I've gotten better at it to be honestly fair and I do like the sleek look it has, just didn't like the trade off like others have expressed.

It does have it's upsides; I like the ability to create icon groups for instance. In fact, I'd love for CCP to allow a color scheme for individual icons over the whole UI using one scheme but keep the current NeoCom.

That reminds me, in before CCP starts suddenly releasing new UI theme's for AUR.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jaxon Grylls
Institute of Archaeology
#17 - 2016-07-25 11:14:02 UTC
Kei Nagasai wrote:
I dont understand the hate towards the new neocom, It's clean and easy to find the right icons.
The previous version was just a colored blob on the side of the screen.

Not if, like me, your eyesight is not as good as it once was. I've just come back from a long layoff and was completely flunmmoxed by the indistinguishable icons, it took me a while to sort them all out and if you have to search for things then they are badly designed and not doing their job. Added to the flat, monochrome look I also have difficulty with the window icons, it's almost impossible for me to see a grey icon on a dark background without peering at the screen. That;s just a distraction and another example of thoughtlessness on the part of the devs. We don't all have the eyes of a 20 year old, or that of a hawk come to that.
Circumstantial Evidence
#18 - 2016-07-25 15:42:14 UTC
2014 UI change dev blog thread.
CCP Arrow wrote:
[This is an excerpt - link to original post]
Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long.

Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes.
Sally Clay
State War Academy
Caldari State
#19 - 2016-07-25 17:12:51 UTC
Circumstantial Evidence wrote:
2014 UI change dev blog thread.
CCP Arrow wrote:
[This is an excerpt - link to original post]
...
Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes.

Did u hear about statistics? representativeness? we know nothing about this "Our studies show .... blah blah blah"
I can make (say) what i "need/want" with stats results. Those mythical "new players" *facepalm, how much? 15? 40? lol

It work only for websites/work programs/ e.t.c. with minimalistic UI - NOT for The Game!
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#20 - 2016-07-25 19:37:49 UTC
General rules and studies cannot apply to all. This is where customization would come in handy. Doesn't have to be fancy-- I'd even settle for a series of custom .PNG files or a config script (because writing UI is, at least in my experience, a massive pain in the backside).

A bit of customization doesn't hurt- although this, too, is not Modern Think.
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