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Every year, there are less users playing, why??

First post
Author
Hal Morsh
Doomheim
#241 - 2016-07-23 19:56:18 UTC
Kaivarian Coste wrote:
Maybe my memory is fuzzy but I seem to recall when PLEX was only 350m. I remember when belts would be stripped bare in most high sec systems. And this wasn't too long ago (maybe 4 or 5 years when I first signed up?)




Maybe CODE has a purpose.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Teckos Pech
Hogyoku
Goonswarm Federation
#242 - 2016-07-23 20:19:00 UTC
Hal Morsh wrote:
Kaivarian Coste wrote:
Maybe my memory is fuzzy but I seem to recall when PLEX was only 350m. I remember when belts would be stripped bare in most high sec systems. And this wasn't too long ago (maybe 4 or 5 years when I first signed up?)




Maybe CODE has a purpose.


I would argue it does. Impose a cost on imprudent game play. Play prudently you'll not much of a problem with CODE. Play imprudently you will.

For example: Prudent play.

1. Do not put everything you own in a cargo-expanded freighter.
2. Do not fly without an escort.
3. Do use standings to set ganking organizations red for ease seeing them in local.
4. Use a scout.
5. Use a scout.
6. If you are hauling a small load but valuable use a blockade runner.
7. Use a scout.
8. Do not use cargo expanders, if you can use bulkheads, yeah it is last ditch but he you don't have to run faster than the bear, just faster than the idiot next to you.
9. Use a scout.

Imprudent play:

1. Ignore 1-9, especially the parts about using a scout.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#243 - 2016-07-23 20:23:22 UTC
Nevyn Auscent wrote:

Also Teckos, the victim is not dumb. Unfortunate perhaps, but even in a game lets get away from victim blaming language. If we get in the habit here of blaming the victim it carries over to RL, and at the end of the day, the ganker is the one that chose to pull the trigger. Especially when utterly empty freighters, industrials & shuttles get ganked sometimes just because the ganker is bored and wants to make something go bang.


Let's look at example of what the overloaded freighter pilot is doing but take it out of Eve.

Lets call our pilot: Joe Pilot.

Joe has a house worth $250,000 and it is paid off.

Joe has $50,000 in the bank.

Joe is very fortunate, IMO. So Joe takes his $50,000 and mortgages his house 100% and toddles off to Las Vegas. He takes his $300,000 and puts it on black and it comes up red.

Is Joe unfortunate? Well in a sense, I suppose. I would argue that Joe is mother ****ing moron. Joe wanted a 100% return on his money but failed to consider the downside risk in that he could also be wiped out with a 0.5 probability.

That is how I see the freighter pilot who overloads his freighter (with cargo expanders which reduce his tanking ability) and then sets desto and proceeds to fly there manually without a scout, let alone a webber or any other sort of escort. And he is doing this in a game notorious for people doing bad things to other people who are imprudent. We all point to the exploits of the GHSC. We point to the various pyramid schemes and banking schemes and chortle with glee...maybe even tell our friends about it.

But when some schlub presents himself as a ginormous loot pinata we’re are supposed to say, "Hmmmm....that is not good game play." I'll argue it is the exact same thing. The Guiding Hand Social Club wiped out the group it infiltrated. It took just about everything in the corp hangars and destroyed a very rare ship and podded the pilot. The only difference is one took a lot longer than ganking a freighter, probably because the leader of the alliance GHSC went after was far more prudent than our idiot freighter pilot.

And prior to ganking nerfs, I used my freighter all the time. I even used to autopilot back and forth. At that time the best line of defense was "do not overfill your freighter." Rule of thumb was a billion ISK. I was paranoid and kept it well below that usually around 500 million. Was never ganked or bumped. Then came the ganking nerfs aaaaand we get CODE. Now nothing is safe. CODE. will use ransoms, and sometimes just gank for ***** and giggles. I think Miniluv does it thinking there is a non-zero probability that they ganking a competitor's freighter/logistics. In other words, I am literally arguing that the nerfs EVERYONE wanted is what has now given you CODE. and much more organized ganking. It is an example of the Law of Unintended Consequences. This is what happens in systems of spontaneous order. Here is another thing about systems of spontaneous order NOBODY IS IN CHARGE. Note even CCP. Sure they can change the mechanics, but the players always have a response up to and including logging off and un-subscribing. As you note, ganking and war decs have been part of the game and are quite likely healthy for this game. The healthy part, I would argue, is in imposing costs on being imprudent.

Wherever you see some agency making imprudence easier and/or less costly you see Bad Things™. IRL we see things like for example, banking panics*. In this game, IMO, we see people simply walking away from the game.

*It is waaaay off topic, but I’d even argue that what happened in 2007/2008 is not unlike our dimwitted freighter pilot or Joe, but on a much grander scale, for example, not taking into account the correlated nature of the risk they were supposedly insuring against...insuring against uncorrelated risk is easy, correlated risks….good ***ing luck, so it was imprudence on a grand scale. Fortunately when an imprudent freighter pilot loses his stuff the entire game economy is not threatened. The fundamental changes that people want to implement to prevent imprudent freighter ganking on the other hand does, IMO, threaten the entire game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#244 - 2016-07-23 20:25:28 UTC
Actually, the freighter pilot is even dumber than Joe Pilot. Joe is going for 100% return and risking everything.

The freighter pilot is going for a much smaller return and risking everything.

If you load everything you have in game into your freighter and undock...you are dumb.

As far as I am concerned, end of discussion on this point. Feel free to try an argue against it, but I just see how it can be argued as being prudent.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#245 - 2016-07-23 21:36:02 UTC
Terminal Insanity wrote:
Nana Skalski wrote:
[You would not remove all PvP but change only the direction high sec is going with wadcecs and ganking in my case.

No ganking in High sec

No wardeccing of carebears.

I suppose these wil be better changes for all,


see this ignorance right here? this is why we're bleeding players. When eve was in its prime, did we have pvp-free zones? no. We had weaker concord, and canflipping etc was possible.

We've been removing all that. And we're losing players.
and your solution is to remove more of that.


'hey guys we did a thing, and we're losing players.... maybe we need to do more of that thing to get the players back!'
durrrrrrrrr


This is butthurt report.

It did not change during all those years.
So dont complain that game changed so much in general, when it didnt.
Jonah Gravenstein
Machiavellian Space Bastards
#246 - 2016-07-23 21:44:32 UTC
Nana Skalski wrote:
It did not change during all those years.
So dont complain that game changed so much in general, when it didnt.
That claim, coming from a 15 month old character is laughable.

Now post with your main.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#247 - 2016-07-23 21:49:01 UTC  |  Edited by: Teckos Pech
Nana Skalski wrote:
Quote:
Also Teckos, the victim is not dumb.

Of course he is because he dont play the game the way he should. Roll
Like Jesus on T-Rex, whooping extatically and praising the CODE of High sec, James, savior of high sec, would say.
That was only to satirically underline all of that what has been said.

Speaking of, where the hell is he?



Yes he is bad, not because he should play the game a certain way, but because he took a very high risk for a very low return. It is like picking up nickles on a road just past the summit of a hill where cars travel at 50mph. Most of the time the road is empty, and you can grab some nickles, but that one time you are out there and that car comes...not good.

You want to spin it as, "Oh well, he should be able to do that." Yes, he can. Our freighter pilot can be dumb in this game...but at the same time there are those who will take advantage of his foolishness. You just don't get what I'm saying.

If you insist on playing stupidly.....fine. Play stupidly. But do NOT come here and whine because you were stupid and somebody took advantage of it.

And I "like" CODE. I find their activities annoying. What I find fascinating and interesting is that CODE. is an example of how spontaneous order can give you unexpected outcomes. Everyone sat around saying, "Oh this will end ganking, make ganking less common, blah, blah, blah." Then along comes CODE. and says, "Nope!"

Not that I expect your really grasp what I'm saying here.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#248 - 2016-07-23 21:54:01 UTC
Jonah Gravenstein wrote:
Nana Skalski wrote:
It did not change during all those years.
So dont complain that game changed so much in general, when it didnt.
That claim, coming from a 15 month old character is laughable.

Now post with your main.

Its not about age, its about experience. Cool
Teckos Pech
Hogyoku
Goonswarm Federation
#249 - 2016-07-23 21:55:25 UTC
Nana Skalski wrote:
Jonah Gravenstein wrote:
Nana Skalski wrote:
It did not change during all those years.
So dont complain that game changed so much in general, when it didnt.
That claim, coming from a 15 month old character is laughable.

Now post with your main.

Its not about age, its about experience. Cool


It is about understanding the game and how it works. I suspect you do understand the game and just want to change it into something entirely different. Hence your view that ganking and war decs should essentially be removed.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#250 - 2016-07-23 21:57:43 UTC
Terminal Insanity wrote:
imo its because we keep punishing the nullsec players and pampering the highsec players.

for example, every year concord gets buffed, with faster response, more ecm, etc.
gankers are forced to use more ships with bigger guns which kill the target faster
bears cry that ccp is somehow making it worse for them, since the gankers are killing them faster
ccp buffs concord again

other activities have vanished as well, like canflipping. it just doesnt exist anymore. I know, a lot of you will say "but that was horrible those meanies stole my ores!"
Right, well, thats why we're bleeding players. Because eve's player base was built on hardcore pvp players, because it was a hardcore pvp game. And now we're changing that, and the hardcore pvp players get disenfranchised and leave. And theres not many carebears coming in to replace them

You can find several threads where people demand we remove killmails completely, because they dont like the idea of ever having a record they lost something in the game. It tarnishes their "perfect run". We've got people flying deadspace fit golems in highsec who refuse to ever even consider trying nullsec. And if they ever lose that ship they'll likely quit the game forever.

Essentially, we're replacing pvp players with pve players. And tbh theres better games if you're interested only in pve.


Almost like CCP is using a grim trigger strategy and is now stuck in a death spiral...oh and look, players logged in trending right towards zero.

Never mind, carry on. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#251 - 2016-07-23 21:58:34 UTC  |  Edited by: Nana Skalski
Teckos Pech wrote:
Nana Skalski wrote:
Quote:
Also Teckos, the victim is not dumb.

Of course he is because he dont play the game the way he should. Roll
Like Jesus on T-Rex, whooping extatically and praising the CODE of High sec, James, savior of high sec, would say.
That was only to satirically underline all of that what has been said.

Speaking of, where the hell is he?



Yes he is bad, not because he should play the game a certain way, but because he took a very high risk for a very low return. It is like picking up nickles on a road just past the summit of a hill where cars travel at 50mph. Most of the time the road is empty, and you can grab some nickles, but that one time you are out there and that car comes...not good.

You want to spin it as, "Oh well, he should be able to do that." Yes, he can. Our freighter pilot can be dumb in this game...but at the same time there are those who will take advantage of his foolishness. You just don't get what I'm saying.

If you insist on playing stupidly.....fine. Play stupidly. But do NOT come here and whine because you were stupid and somebody took advantage of it.

And I "like" CODE. I find their activities annoying. What I find fascinating and interesting is that CODE. is an example of how spontaneous order can give you unexpected outcomes. Everyone sat around saying, "Oh this will end ganking, make ganking less common, blah, blah, blah." Then along comes CODE. and says, "Nope!"

Not that I expect your really grasp what I'm saying here.

These are your common gankers, you see them in open world PvP games. What is different, is they have been able to convince you they are something more.
And its not their succes ganking is still here, its CCP not wanting to remove it.
Jonah Gravenstein
Machiavellian Space Bastards
#252 - 2016-07-23 22:04:31 UTC
Nana Skalski wrote:
Jonah Gravenstein wrote:
Nana Skalski wrote:
It did not change during all those years.
So dont complain that game changed so much in general, when it didnt.
That claim, coming from a 15 month old character is laughable.

Now post with your main.

Its not about age, its about experience. Cool
I'm not saying otherwise, however it should be fairly obvious that a player with a 15 month old character saying that it hasn't changed in years could be seen as somewhat unqualified to say so, especially if their experience has only been within the lifespan of said character, hence post with your main.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Teckos Pech
Hogyoku
Goonswarm Federation
#253 - 2016-07-23 22:05:41 UTC
Nana Skalski wrote:
Teckos Pech wrote:
Nana Skalski wrote:
Quote:
Also Teckos, the victim is not dumb.

Of course he is because he dont play the game the way he should. Roll
Like Jesus on T-Rex, whooping extatically and praising the CODE of High sec, James, savior of high sec, would say.
That was only to satirically underline all of that what has been said.

Speaking of, where the hell is he?



Yes he is bad, not because he should play the game a certain way, but because he took a very high risk for a very low return. It is like picking up nickles on a road just past the summit of a hill where cars travel at 50mph. Most of the time the road is empty, and you can grab some nickles, but that one time you are out there and that car comes...not good.

You want to spin it as, "Oh well, he should be able to do that." Yes, he can. Our freighter pilot can be dumb in this game...but at the same time there are those who will take advantage of his foolishness. You just don't get what I'm saying.

If you insist on playing stupidly.....fine. Play stupidly. But do NOT come here and whine because you were stupid and somebody took advantage of it.

And I "like" CODE. I find their activities annoying. What I find fascinating and interesting is that CODE. is an example of how spontaneous order can give you unexpected outcomes. Everyone sat around saying, "Oh this will end ganking, make ganking less common, blah, blah, blah." Then along comes CODE. and says, "Nope!"

Not that I expect your really grasp what I'm saying here.

These are your common gankers, you see themin open world PvP games. What is different, is they have been able to convince you they are something more.


Not them you dingbat, the process how they came about is what makes this game so damn intriguing to me. And you want to kill it by changing it at a fundamental level...so that we can't get that kind of process anymore.

See you have the incorrect attitude. You see CODE. as an unmitigated bad. You fail to look at the process that produced CODE. A player like Jonah, who by most accounts would be labelled a carebear*, but at the same time he accepts that this game is fundamentally a PvP game and that it is up to him to react to that via the choices he makes. He accepts that making bad choices can, and in some cases often do, lead to bad outcomes for himself. I would also guess he would look at those events as a learning experience. He also would not come here and whine about it**.

I don't like CODE. because of what they do, I like them because of what it means about the game.

*FYI, I don't consider carebear a derogatory term, when applied to players who do not want to engage in ship-to-ship PvP and want to play on the industrial/"PvE" side of the game. I find that side interesting too, and if that is what a player wants fine, no skin off my nose.
**Maybe he'd post if he felt it was an exploit. However, that i a special case and ganking is NOT and exploit. Neither are war decs since CCP put them in the game to begin with.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#254 - 2016-07-23 22:06:58 UTC
Teckos Pech wrote:
Nana Skalski wrote:
Jonah Gravenstein wrote:
Nana Skalski wrote:
It did not change during all those years.
So dont complain that game changed so much in general, when it didnt.
That claim, coming from a 15 month old character is laughable.

Now post with your main.

Its not about age, its about experience. Cool


It is about understanding the game and how it works. I suspect you do understand the game and just want to change it into something entirely different. Hence your view that ganking and war decs should essentially be removed.


Of course I know. I have been even wardecced and never complained because I know how things are working here. I have even tried ganking. But Now, I really dont think these things are such meh, I seem to lost my mind or something is really starting to come thru the shell of my ignorancy. Like maybe too much of these complaints around, when you would seem that only HTFU crowd is left after all those years. Something doesnt fit here and I think its image about what game we are playing and who actually wanted to play this game and why.

Maybe in the CCP death kneel, they will make one last change to shift things 360 degrees.
Teckos Pech
Hogyoku
Goonswarm Federation
#255 - 2016-07-23 22:16:11 UTC
Nana Skalski wrote:
Teckos Pech wrote:
Nana Skalski wrote:
Jonah Gravenstein wrote:
Nana Skalski wrote:
It did not change during all those years.
So dont complain that game changed so much in general, when it didnt.
That claim, coming from a 15 month old character is laughable.

Now post with your main.

Its not about age, its about experience. Cool


It is about understanding the game and how it works. I suspect you do understand the game and just want to change it into something entirely different. Hence your view that ganking and war decs should essentially be removed.


Of course I know. I have been even wardecced and never complained because I know how things are working here. I have even tried ganking. But Now, I really dont think these things are such meh, I seem to lost my mind or something is really starting to come thru the shell of my ignorancy. Like maybe too much of these complaints around, when you would seem that only HTFU crowd is left after all those years. Something doesnt fit here and I think its image about what game we are playing and who actually wanted to play this game and why.

Maybe in the CCP death kneel, they will make one last change to shift things 360 degrees.


First off, number of complaints on the forums mean literally nothing, IMO. You could very well be getting a biased sample. It is like looking at the newspaper and trying to draw general conclusions while ignoring that newspapers are selecting articles that are deliberately designed to sell newspapers--i.e. you got a ******* ****** sample so your conclusions should automatically be suspect.

Second my guess is the the people who are no longer logging in...they may very well have been the HTFU players. Eve was growing before there was this shift towards things like no more can flipping, making war decs more expensive, and the indirect effect of the watchlist removal. Not to mention things like jump fatigue. These changes, for many players meant that they way they were playing were no longer viable. So they moved on. Now I have ZERO data for this. It is ABSOLUTELY speculation on my part. But then again you have **** all for data too.

What we do know, for a fact, is you want to change the fundamental nature of the game. You argue it will make the game better and I'm pointing out that those who like the FFA PvP nature of the game would disagree...and many of those who are still left would leave. So why should we believe you that if we want a FFA PvP game it would be better for us to remove that aspect?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#256 - 2016-07-23 22:16:27 UTC
Teckos Pech wrote:
*FYI, I don't consider carebear a derogatory term, when applied to players who do not want to engage in ship-to-ship PvP and want to play on the industrial/"PvE" side of the game. I find that side interesting too, and if that is what a player wants fine, no skin off my nose.
I do. I demand a Fedo as compensation for the sullying of my name.

Quote:
**Maybe he'd post if he felt it was an exploit. However, that i a special case and ganking is NOT and exploit. Neither are war decs since CCP put them in the game to begin with.
If I felt it was an exploit I'd petition it, not wail on the forums; my tears are of a fine vintage and not for general consumption. Catch me napping and it's a GF in local.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#257 - 2016-07-23 22:17:41 UTC
Teckos Pech wrote:
Nana Skalski wrote:
Teckos Pech wrote:
Nana Skalski wrote:
Quote:
Also Teckos, the victim is not dumb.

Of course he is because he dont play the game the way he should. Roll
Like Jesus on T-Rex, whooping extatically and praising the CODE of High sec, James, savior of high sec, would say.
That was only to satirically underline all of that what has been said.

Speaking of, where the hell is he?



Yes he is bad, not because he should play the game a certain way, but because he took a very high risk for a very low return. It is like picking up nickles on a road just past the summit of a hill where cars travel at 50mph. Most of the time the road is empty, and you can grab some nickles, but that one time you are out there and that car comes...not good.

You want to spin it as, "Oh well, he should be able to do that." Yes, he can. Our freighter pilot can be dumb in this game...but at the same time there are those who will take advantage of his foolishness. You just don't get what I'm saying.

If you insist on playing stupidly.....fine. Play stupidly. But do NOT come here and whine because you were stupid and somebody took advantage of it.

And I "like" CODE. I find their activities annoying. What I find fascinating and interesting is that CODE. is an example of how spontaneous order can give you unexpected outcomes. Everyone sat around saying, "Oh this will end ganking, make ganking less common, blah, blah, blah." Then along comes CODE. and says, "Nope!"

Not that I expect your really grasp what I'm saying here.

These are your common gankers, you see themin open world PvP games. What is different, is they have been able to convince you they are something more.


Not them you dingbat, the process how they came about is what makes this game so damn intriguing to me. And you want to kill it by changing it at a fundamental level...so that we can't get that kind of process anymore.

See you have the incorrect attitude. You see CODE. as an unmitigated bad. You fail to look at the process that produced CODE. A player like Jonah, who by most accounts would be labelled a carebear*, but at the same time he accepts that this game is fundamentally a PvP game and that it is up to him to react to that via the choices he makes. He accepts that making bad choices can, and in some cases often do, lead to bad outcomes for himself. I would also guess he would look at those events as a learning experience. He also would not come here and whine about it**.

I don't like CODE. because of what they do, I like them because of what it means about the game.

*FYI, I don't consider carebear a derogatory term, when applied to players who do not want to engage in ship-to-ship PvP and want to play on the industrial/"PvE" side of the game. I find that side interesting too, and if that is what a player wants fine, no skin off my nose.
**Maybe he'd post if he felt it was an exploit. However, that i a special case and ganking is NOT and exploit. Neither are war decs since CCP put them in the game to begin with.

The process you are referring is called propaganda. And it had and audience that is fitting, gankers. In a open world PvP game. Whats so special? That somebody uses propaganda? Its goonswarm thing. James was from Goonswarm.
Teckos Pech
Hogyoku
Goonswarm Federation
#258 - 2016-07-23 22:18:06 UTC
Jonah Gravenstein wrote:
Teckos Pech wrote:
*FYI, I don't consider carebear a derogatory term, when applied to players who do not want to engage in ship-to-ship PvP and want to play on the industrial/"PvE" side of the game. I find that side interesting too, and if that is what a player wants fine, no skin off my nose.
I do. I demand a Fedo as compensation for the sullying of my name.

Quote:
**Maybe he'd post if he felt it was an exploit. However, that i a special case and ganking is NOT and exploit. Neither are war decs since CCP put them in the game to begin with.
If I felt it was an exploit I'd petition it, not wail on the forums; my tears are of a fine vintage and not for general consumption. Catch me napping and it's a GF in local.


Apologies, and good point. And damn funny gif.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#259 - 2016-07-23 22:23:20 UTC
Teckos Pech wrote:

What we do know, for a fact, is you want to change the fundamental nature of the game. You argue it will make the game better and I'm pointing out that those who like the FFA PvP nature of the game would disagree...and many of those who are still left would leave. So why should we believe you that if we want a FFA PvP game it would be better for us to remove that aspect?

So we will have to wait untill so much people play this game as in 2003 when it started. So big number will probably make them use the alternative option.
Teckos Pech
Hogyoku
Goonswarm Federation
#260 - 2016-07-23 22:24:12 UTC
Nana Skalski wrote:

The process you are referring is called propaganda. And it had and audience that is fitting, gankers. In a open world PvP game. Whats so special? That somebody uses propaganda? Its goonswarm thing. James was from Goonswarm.


No. It is called emergence (which is a real field of study) and spontaneous order. It it something that fascinates me in economics and in this game.

See, you just are not getting where I am coming from.

I know about James, I personally think he is an arrogant gas bag who loves the sound of his own voice. And when it comes to writing is completely incontinent. And, if James literally quit tomorrow I'm betting CODE. would still be here.

As for Goons, I know about Goons. In fact, I have been on both sides of the Goons/anti-Goons conflict. I have been in an alliance that was part of the GBC and then later the Imperium. Goons are also fascinating to me. What makes them so damn formidable is their cohesiveness as a group. The GBC had nothing like it, in fact some members of the GBC and BoB specifically hated other members almost as much as they despised Goons.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online