These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Every year, there are less users playing, why??

First post
Author
Nitshe Razvedka
#161 - 2016-07-22 13:32:16 UTC
In answer to the threads Question


= because of Code like behaviour.


An Eve life unexamined is not worth living.




Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Apus
Doomheim
#162 - 2016-07-22 13:34:16 UTC
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?

I started at 2004.

I have came back several times.

This time I created two separate careers, but got bored after about a week. The problem is not lack of skills. The problem is the game itself.

For example missions. For over decade the missions have been the same. You would have thought that in a decade they could come up with a new set of missions. But no. You cannot mine due gankers.

Nulsec never was the thing for me even that I was there three years. Being docked up at outpost for four hours waiting FC to call 'undock' which never game because they had on more ship than we did..

PVP has changed, but basically it is the same. Blob, blob and blob. Individual playerskill needed: zero.

I like the lore. I like the SCIFI in the gaming world. But the game is empty. No content. Too static. Too boring.

I say that it would be best just to kill EVE and release EVE 2.0.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#163 - 2016-07-22 13:41:36 UTC  |  Edited by: Nana Skalski
Quote:
For over decade the missions have been the same.

One would think they would come up with more variation to spawn and loot in rooms or procedural mission system in general.
The Lore is one of the shinier things here.

But I think that EVE 2.0 would be dead on arrival as everyone with closing of EVE will completely lack interest for further playing, so much is attached to this world. If they would keep EVE, everyone would stay here.

But they are developing other games in EVE universe.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#164 - 2016-07-22 13:51:24 UTC
Nana Skalski wrote:
Quote:
For over decade the missions have been the same.

One would think they would come up with more variation to spawn and loot in rooms or procedural mission system in general.
The Lore is one of the shinier things here.

But I think that EVE 2.0 would be dead on arrival as everyone with closing of EVE will completely lack interest for further playing, so much is attached to this world. If they would keep EVE, everyone would stay here.

But they are developing other games in EVE universe.

The issue is that whenever they try and make EVE more engaging the neckbeards come out of the woodwork and make dumb threads about how having to actually be active in the game to accomplish things is counter to the "spirit of EVE Online" and is just CCP trying to dumb it down for casuals.

Personally, I would be a mission runner if all the NPCs were dangerous and there was some variety in the kinds I could fight.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Dirty Forum Alt
Forum Alts Anonymous
#165 - 2016-07-22 13:58:11 UTC
MidnightWyvern wrote:
Nana Skalski wrote:
Quote:
For over decade the missions have been the same.

One would think they would come up with more variation to spawn and loot in rooms or procedural mission system in general.
The Lore is one of the shinier things here.

But I think that EVE 2.0 would be dead on arrival as everyone with closing of EVE will completely lack interest for further playing, so much is attached to this world. If they would keep EVE, everyone would stay here.

But they are developing other games in EVE universe.

The issue is that whenever they try and make EVE more engaging the neckbeards come out of the woodwork and make dumb threads about how having to actually be active in the game to accomplish things is counter to the "spirit of EVE Online" and is just CCP trying to dumb it down for casuals.

Personally, I would be a mission runner if all the NPCs were dangerous and there was some variety in the kinds I could fight.

Confirming this is the *only* issue with EVE.

No other problems exist.

Ever.

Everyone move along...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#166 - 2016-07-22 14:02:51 UTC
Actually some poor explorer or I dont know who, could not finish the Sansha War Supply today, because the overseer in last room was too hard for him. For me it would be an incentive to move out and gather more info and come again with better fit, maybe even ship. Things like that would not ever remove anything from gameplay for me.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#167 - 2016-07-22 14:36:38 UTC
Game need major update / reboot for numbers to start kicking in again at a healthy levels for everybody.

Engine update to support post year 2000 cpu's........... this will never happen.

Massive update to ALL things pve not just one part entire new engine that is not so 2003 World of Warcraft but in space.......this will never happen and is overdue almost for like decades now.

Procedural generated space /new space........ current mice in a maze gated space is just to archaic and forced mechanic it works tho...but.

I remember devs saying this is both pve and pvp game until they stop saying this in favor of pvp(with pve as necessary evil) agenda and that is fine and dandy as long as you don't need pve players....i beg to differ.
Attitudes need to be changed.

This game was pumping lore out on almost weekly basis ppl were creating stories opening up web pages...eve fiction now is a sad forum sub post....things that happens when game turn it back to users for others there is no smart reason for this.

Or not and i am just looking things thru my very own summer / retro version by brand "past times" rose glasses and everything is fine.....

which than begs the question ....

Where are the people?

Soon il start chasing my alt thru new eden pretending i don't know him where are the hordes of players that find game amazing coz i remember this game where systems were not deserted.

Why is CCP withholding opening high sec up for grabs? it is only thing stopping all of yal having brilliant time and devs chocking in limos lambos and hookers.just do it.

No? not that? what ships are not balanced enough?is it current null magic wand thingy? reverse it back to dominion then until beatching starts AGAIN then roll it back to entosis right?small doses everything goes.

Whats with Lo sec bombs you want bombs will that fixit hm?doomsdays?stations are problem?what?hi sec?ccp what are you waiting for?

No?

Or put your shiet together and see where are you now and were were you see big picture and who play your game...act accordingly.

Toss in plex,butthurt,world economy and other crap like calling your users idiots that needed to be deprived their money(here a monocle that cost like all pirate battleships all with fittings.....no no you are not an idiot you are classy) and voila.

imo

meh just meh these threads.

You choke behind a smile a fake behind the fear

Because >>I is too hard

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#168 - 2016-07-22 15:07:20 UTC
Dirty Forum Alt wrote:
MidnightWyvern wrote:
Nana Skalski wrote:
Quote:
For over decade the missions have been the same.

One would think they would come up with more variation to spawn and loot in rooms or procedural mission system in general.
The Lore is one of the shinier things here.

But I think that EVE 2.0 would be dead on arrival as everyone with closing of EVE will completely lack interest for further playing, so much is attached to this world. If they would keep EVE, everyone would stay here.

But they are developing other games in EVE universe.

The issue is that whenever they try and make EVE more engaging the neckbeards come out of the woodwork and make dumb threads about how having to actually be active in the game to accomplish things is counter to the "spirit of EVE Online" and is just CCP trying to dumb it down for casuals.

Personally, I would be a mission runner if all the NPCs were dangerous and there was some variety in the kinds I could fight.

Confirming this is the *only* issue with EVE.

No other problems exist.

Ever.

Everyone move along...

Man, I sure do love people construing my statements in ways I didn't intend.

To clarify, my response was specifically a response to the statement about the current state of missions. Trying to make it seem like I was saying that's the only problem in the game is honestly just silly. I really hope you're better than that.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Dirty Forum Alt
Forum Alts Anonymous
#169 - 2016-07-22 15:22:41 UTC
MidnightWyvern wrote:
Man, I sure do love people construing my statements in ways I didn't intend.

To clarify, my response was specifically a response to the statement about the current state of missions. Trying to make it seem like I was saying that's the only problem in the game is honestly just silly. I really hope you're better than that.

Perhaps I'm over-reacting to the fact that every 3-4 posts in this thread (and that is a lot of posts, even just in this 1 thread) the post begins with something along the lines of:

"The Problem with EVE is..."
"The Primary Problem is..."
"The Main Problem is..."
etc...

And acting like if just that 1 problem was solved things would magically be better.



If that was not your intention then I apologize - but as previously stated there are many thousands of major problems with EVE atm, so pointing to any 1 of them as "the problem" for anything is ridiculous.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#170 - 2016-07-22 15:27:01 UTC
Dirty Forum Alt wrote:
MidnightWyvern wrote:
Man, I sure do love people construing my statements in ways I didn't intend.

To clarify, my response was specifically a response to the statement about the current state of missions. Trying to make it seem like I was saying that's the only problem in the game is honestly just silly. I really hope you're better than that.

Perhaps I'm over-reacting to the fact that every 3-4 posts in this thread (and that is a lot of posts, even just in this 1 thread) the post begins with something along the lines of:

"The Problem with EVE is..."
"The Primary Problem is..."
"The Main Problem is..."
etc...

And acting like if just that 1 problem was solved things would magically be better.



If that was not your intention then I apologize - but as previously stated there are many thousands of major problems with EVE atm, so pointing to any 1 of them as "the problem" for anything is ridiculous.

I agree. The "one step solution" threads irritate me as well.

That's part of why while many people love to cry about the current direction of the game, I find it refreshing because it shows they're willing to make the choices that people don't like at first but eventually come to understand and enjoy.

I mean, look how many people cried about Aegis Sov until it allowed Imperium's massive empire to be taken apart in barely two months. Now that people have seen large scale warfare can be fun again instead of terminally boring, many of the complainers are now enjoying the new system.

I'm hoping that more of the changes they make will have a similar impact and reaction. Sometimes even when people are very resistant to change, forcing them to adapt to it actually improves their experience in the long run.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#171 - 2016-07-22 15:47:15 UTC  |  Edited by: Nana Skalski
MidnightWyvern wrote:
Sometimes even when people are very resistant to change, forcing them to adapt to it actually improves their experience in the long run.

On the other hand there is a thing about CCP that make them nearly scream "my way or highway" with features like ship skins.
When bug with ship skins on every hull was called a feature, it was acknowledged by them and never really spoken again about. Meanwhile I had discussions in game about how CCP has failed to deliver something the way they wanted. And the buggy way being the way it should have been from player perspective.
xxxTRUSTxxx
Galactic Rangers
#172 - 2016-07-22 16:30:51 UTC
Bumblefck wrote:
xxxTRUSTxxx wrote:

accept certain inalienable truths
Prices will rise, politicians will philander, you too will get old
And when you do, you'll fantasize that when you were young
Prices were reasonable, politicians were noble
And children respected their elders

Baz Luhrmann










Anyone who quotes 'Sunscreen' needs to be (space) keel-hauled


hahahahahahaha same could be said about these threads.
Toobo
Project Fruit House
#173 - 2016-07-22 16:50:40 UTC
Nana Skalski wrote:



Everyone must be wardeckable and must be open for griefeing in high sec, right? What about NPC corps? What about people who would want to have their own corp but dont want to be wardeced like NPC corps? Game is giving them middle finger now.
But people are in NPC corps and can always go to low sec if they want and attack people there, not in high sec. So what is your point? High sec is a safe heaven (as safe as it gets) for a lot of people. Why do you think majority of people stay in High sec all the time? Are they delusional? Nope, they just like to chill most of the time, or the environment is fitting. If they could, they would really make it more safe, and go to war only when they want, with those who want, such High sec would be a bit better than its now.

CCP will have to notice that eventually.



This is a very debatable point. For me and a lot of other players who've been in game for long time, the fundamental philosophy of EVE is that PVP/risk should never be an 'option' - where you can say 'I don't want it' and avoid it.

'Choosing' to pvp only when you want to do it makes the whole game world change. It breaks the foundation of what EVE is and has always been - that we are living in a cold/harsh universe.

With watchlist changes came the mass of blanket war dec everywhere, but you know what? For those who are decced but don't want to fight, it's actually 'easier' to avoid the war deccers. They don't even know you are online - you can do what you want in quiet system and avoid certain routes and hubs, and you can even do mining ops and missions or whatever.

But you can't do this AFK or ever be in a 'safe haven'. You will have to watch local, be suspicious of NPC corp pilots around you as they may be scout alts of war deccers, that NPC Corp Machariel off station where you mission could be a bumping Machariel instead of a mission runner, you have to have D-Scan on and watch out for what's coming. You will have to monitor the people who's in local (FFS having local makes life already pretty easy & safe to avoid war targets, compared to WH life).

There are so many tools availble in game to help you do what you want while avoiding unwanted PVP (either through war dec or suicide ganks or whatever) in HS. I said this in some other thread before - people do LOTS of PVE in null and WH (mind you, in WH you don't even get local), yet people in HS complain they can't do what they want because of war dec - where war deccers are highly visible on local and generally hang out in well known hubs and routes and now can't even tell whether you are online or not?

I'm not saying everyone should embrace PVP - you can play the whole game without ever shooting at another player and still have great time. But for me, EVE has always been a cold harsh world and that DEFINES the game as it is. It forces you to be paranoid and be aware of your surroundings, and use all tools available to survive and persist.

You take that philosophy away from the game by making PVP 'optional' or make a completely 'safe haven' where people can be safe without needing to think/be aware of what's happening around them - that is not EVE anymore.

I'm not saying that will be a terrible game or whatever - there may be market for it and some players may like that., but that just isn't EVE.

Cheers Love! The cavalry's here!

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#174 - 2016-07-22 17:12:09 UTC  |  Edited by: Nana Skalski
Toobo wrote:
PVP/risk should never be an 'option' - where you can say 'I don't want it' and avoid it.


But it was always like that, you could avoid wardecs by being in NPC corp. Whats to debate then. Extending it to player corporations, making it an option would change nothing really, only some players would declare their corporations as carebearish as its possible in high. And in Null and Low these restrictions would not matter at all like today.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#175 - 2016-07-22 17:16:45 UTC
Nana Skalski wrote:
MidnightWyvern wrote:
Sometimes even when people are very resistant to change, forcing them to adapt to it actually improves their experience in the long run.

On the other hand there is a thing about CCP that make them nearly scream "my way or highway" with features like ship skins.
When bug with ship skins on every hull was called a feature, it was acknowledged by them and never really spoken again about. Meanwhile I had discussions in game about how CCP has failed to deliver something the way they wanted. And the buggy way being the way it should have been from player perspective.

I'm hoping the end of DX9 support will finally let them give us something like the custom skinning interface they showed during the Art Panel back in 2014.

If you think about it, they could use a Layer system that allows players to make complex designs but at the cost of increasing how much AURUM it will take to produce the license at the end of the process. That way you could do a simple two-tone paint job for fairly cheap, or you could make your ship look completely unique if you have more cash to throw at it.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Toobo
Project Fruit House
#176 - 2016-07-22 17:21:54 UTC
Just to add a bit of annecdote - I have an out of corp mission baiting toon that has quite nice Marauder kills. But more memorable moment than those shiny kills was when I baited a missioning Golem, and he had heavy neuts on spare highs and a scram fitted and I got totally pwned by the HS mission runner. Marauders are so efficient and uber for HS missions that you can easily fit neuts and scram on them without sacrificing DPS or Tank.

It's just one example. There are so many more you can do to avoid unwanted pvp/gank - either by fitting to fight back or by being aware of what's happening in your system so you can bail before threats arrive. There is really no need to make high sec 'safer' bu any mechanics change. You just need to use the same tools and know how the hunters use.

Cheers Love! The cavalry's here!

Toobo
Project Fruit House
#177 - 2016-07-22 17:28:03 UTC
Nana Skalski wrote:
Toobo wrote:
PVP/risk should never be an 'option' - where you can say 'I don't want it' and avoid it.


But it was always like that, you could avoid wardecs by being in NPC corp. Whats to debate then. Extending it to player corporations, making it an option would change nothing really, only some players would declare their corporations as carebearish as its possible in high. And in Null and Low these restrictions would not matter at all like today.


That is a possibility, but then same restrictions as NPC corps should apply. No corp bookmark, no corp hangar/wallet division, no private offices, same TAX as thr NPC corps, can't anchor POS or Citadel, etc. If all conditions are same, and there is absolutely no benefit over being in undeccable NPC corp, I can accept such undeccable player corps. If there is going to be ANY benefit whatsoever to be in such a player corp that a NPC corp doesn't have, then it should come with risk/drawbacks.

Cheers Love! The cavalry's here!

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#178 - 2016-07-22 17:28:33 UTC  |  Edited by: Nana Skalski
Toobo wrote:
Just to add a bit of annecdote - I have an out of corp mission baiting toon that has quite nice Marauder kills. But more memorable moment than those shiny kills was when I baited a missioning Golem, and he had heavy neuts on spare highs and a scram fitted and I got totally pwned by the HS mission runner. Marauders are so efficient and uber for HS missions that you can easily fit neuts and scram on them without sacrificing DPS or Tank.

It's just one example. There are so many more you can do to avoid unwanted pvp/gank - either by fitting to fight back or by being aware of what's happening in your system so you can bail before threats arrive. There is really no need to make high sec 'safer' bu any mechanics change. You just need to use the same tools and know how the hunters use.


Tell that to every player who dont want to PvP being in mining corporation, flying one month old toon, in a retriever or something. Always he could be ganked by CODE, but that would change with a ban of activating weapons on ships without war target flag in high sec.

They would PvP against asteroids all their soul desires. Then when bored, they could try something else, in their pace. Trying to force feed someone who dont want it, will make him puke it out on you and leaving.
Toobo
Project Fruit House
#179 - 2016-07-22 17:53:30 UTC
Nana, I see what you mean and it does make sense in terms of retaining/growing player base. It is a sensible suggestion to make it easier for new players to learn and adapt at their own pace and commitment.

But I'm not sure about how it would benefit the game in fundamental ways.

What would having 10,000 more players logged on in HS that you cannot shoot do to the game? More uninterupted supply of minerals? More uninterupted ISK faucet with uber bling fit mission ships? Or would the market increase balance such things out?

If we cannot shoot them, or disturb their operation in such 'safe haven', how does that place and community integrate with EVE universe and the existing player base?

I can see it working to increse the player base overall, but just not sure how that would help the game if they are so secluded from the core element of risk & danger in this game.

If such path were to be considered, one wild idea I can imagine is introducing non-pod pilot citezens/characters into the game - e.g. 'Civilians' that are actually protected by Concord and have different career path and game play than being combat pilots.

I would love that new dimension actually, but as things stand, unless such significant changes are made, people who fly space ships in EVE should be able to get shot :p

Cheers Love! The cavalry's here!

Tipa Riot
Federal Navy Academy
Gallente Federation
#180 - 2016-07-22 17:54:09 UTC
Nana Skalski wrote:
Toobo wrote:
Just to add a bit of annecdote - I have an out of corp mission baiting toon that has quite nice Marauder kills. But more memorable moment than those shiny kills was when I baited a missioning Golem, and he had heavy neuts on spare highs and a scram fitted and I got totally pwned by the HS mission runner. Marauders are so efficient and uber for HS missions that you can easily fit neuts and scram on them without sacrificing DPS or Tank.

It's just one example. There are so many more you can do to avoid unwanted pvp/gank - either by fitting to fight back or by being aware of what's happening in your system so you can bail before threats arrive. There is really no need to make high sec 'safer' bu any mechanics change. You just need to use the same tools and know how the hunters use.


Tell that to every player who dont want to PvP being in mining corporation, flying one month old toon, in a retriever or something. Always he could be ganked by CODE, but that would change with a ban of activating weapons on ships without war target flag in high sec.

They would PvP against asteroids all their soul desires. Then when bored, they could try something else, in their pace. Trying to force feed someone who dont want it, will make him puke it out on you and leaving.

You can totally and easily avoid being killed in EvE doing almost any activity (except combat PvP of course ... lol), with a minimum of awareness and knowledge. All who whine about being ganked over and over again are just too lazy or stupid to play this game ... sorry, but this is the truth.

I'm my own NPC alt.