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Amarr Battlecruisers

Author
Trent Malcore
Caldari Cargo Consortium
#1 - 2012-01-14 20:21:18 UTC
Being very new to this game just wondering if i could get some thoughts in which amarrian battlecruiser would be best suited overall for "pve" content atm leaning towards the Harbinger but that's based purly on the fact it looks nice lol,and the other is Prophecy.
Would appreciate any input,advice or thoughts on this as a battlecrusier is my "be all end all" ship for quite some time as skill trainings suggest.
TY.
Stan Lento
The Terran Sausage Fest
#2 - 2012-01-14 20:38:27 UTC
drake
1-Up Mushroom
Imperial Academy
Amarr Empire
#3 - 2012-01-14 21:21:10 UTC
Stan Lento wrote:
drake

Don't listen to these mainstream caldari fools. Harbinger is a great ship for both pvp and pve, I'd highly suggest it
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Uppsy Daisy
State War Academy
Caldari State
#4 - 2012-01-14 22:19:49 UTC
Drake is better but Harbinger is fine.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#5 - 2012-01-14 23:18:02 UTC
Drake.
Amarr is the worst race for PvE overall.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#6 - 2012-01-15 00:59:26 UTC
Harbinger is fine, but will be most effective in Amarr space because of lasers dmg type. Even so, I've used it elsewhere very effectively. A tracking computer is a must for pve. It's vastly underrated because Drake has such a large group of fanboys, and takes a bit more skill to fit properly thanks to armor tanking, but it will ultimately perform well. It's actually faster then everything but the minmatar BC's so mission turnaround is good, and not having to inflate your signature radius with shield mods means that the low tank numbers are just as effective as the Drake's high ones in actual practice. Prophecy can work too, but the harby is superior in every way, so don't bother.
Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#7 - 2012-01-15 01:00:56 UTC
Oracle.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#8 - 2012-01-15 02:28:24 UTC
If you are in nullsec blood/sansha space, definitely a pulse Oracle with a rainbow of crystals and a medium armour repper. Just sit at 70km and suck bounties up.
Lili Lu
#9 - 2012-01-15 04:10:08 UTC  |  Edited by: Lili Lu
For pve, until you cross train a second race for angel and gurista rats, both for level 3s. The Harby melts sansha, blood raiders, and rogue drones better than a draek does. And for those pesky angels and guristas a Prophecy is preferable to a Harby because you have added explo and kinetic resist along with the ability to use guns other than lasers and a launcher with which can spit out kinetic and explo damage even if unbonused.

For the Harby start training AWU and get beams on it. Having no range bonus I found that preferable to pulses even with scorch. On the Prophecy I trained projectiles and put 650s along with an assault launcher iirc (maybe it was a heavy launcher) as the grid is tight on the proph. One could add rails to it instead, but I haven't messed with the ship since the hybrid buff. The fitting might be easier and they might do more dps against guristas. Plug it in PYFA or EFT.

In the long run though you will want to train any of the other 3 races ships (Gallente drone boats, Minmatar projectile and shield tankers, or Caldari missile and shield tankers) to mission against gurista or angels. Amarr simply does not have good alternatives for those rats at level 4. Besides, a second race is the best insurance for every character so that you have options and don't justifiably or unjustifiably feel stuck in the suck. Smile

edit- I would not use an Oracle for missions, although admittedly I haven't tried it. Reason being no dronebay. Maybe you could kill scrambling frigs with large pulses and (multi?) webbage, but it's so much more certain that tech II light drones can do that for you.
Corina Jarr
en Welle Shipping Inc.
#10 - 2012-01-15 04:53:27 UTC
I've found all three to be useful in PvE.

The Prophecy is beter fit with a heavy tank and non lasers (since it only gets a cap bonus).

For anything with an EM weakness the Harb is great. Pulse or beam doesn't matter as long as you fly it right.

The Oracle isn't that great for lvl3s, but I did manage to do a lvl4 in it (less frigs, and BS can't hit me well). Begin able to fit 8 T2 tachs helps.


Oh and for the record, angels are a PITA with lasers.
Garr Earthbender
Imperial Shipment
Amarr Empire
#11 - 2012-01-15 17:00:52 UTC  |  Edited by: Garr Earthbender
For PvE anywhere other than Amarr space (or EM/Therm weakness space) Amarr ships suck. This is coming from someone who flys Amarr. The fact that you don't have selectable damage types REALLY sucks. Sure they've got great tanks, but it's the damage dealing that cripples Amarr in PvE.

-Scissors is overpowered, rock is fine. -Paper

AstarothPrime
Pecunia Infinita
#12 - 2012-01-15 17:14:41 UTC  |  Edited by: AstarothPrime
In pvp - any BC will do and perform uniquely according to its speciality Pirate

For PVE I would rather skip amarr BC and head straight to BS.
Amarr BS are simply the best, great DPS and awesome armor tank... plus they can spit out 1000+ DPS to incredible distances...
Ok - they suck due to no damage selecion, but they are pure awesome in em/therm weak rat teritories...

I.


P.S.

Dont let caldary lovers tempt you with navy raven... i still regret training caldari BS 5 and T2 cruises...
Trent Malcore
Caldari Cargo Consortium
#13 - 2012-01-15 19:33:14 UTC
Ty all
river Zateki
Viziam
Amarr Empire
#14 - 2012-01-16 04:17:01 UTC
Stan Lento wrote:
drake


I don't think the Drake is an Amarr ship.
King Rothgar
Deadly Solutions
#15 - 2012-01-16 04:41:14 UTC
The harbinger is very solid for both pvp and pve. Those who say the drake is better have probably never used anything but a drake. The drake is one of the lowest dps BC's in game and is restricted to kinetic damage to achieve even mediocre dps. I dare say for those reasons it is in fact one of the worst pve BC's. I'm sure I'll take all sorts of heat for that but it's true.

With decent drone and turret skills, the harb puts out very solid dps at short to mid range. Tank isn't an issue, even against angels. They don't last long when getting slapped with 800 dps of pulse laser and drones, wrong damage types be damned.Lol

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Sayuri Achura
Science and Trade Institute
Caldari State
#16 - 2012-01-16 12:48:21 UTC
I would say harbinger.
I stil majorly enjoy my harb altho been flying paladin since 2008.

When you get good skills behind harb you can spit out 800'ish dps while having dualrep tank that can peak at 600 dps defence.
oh.. and it has drones. and looks sexy. and sounds great with heavy pulses.
But harb on a entry level into BC's allready performs wonderfully.


Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#17 - 2012-01-16 16:36:24 UTC
The Harbinger will do alright for L2/3 missions provided you don't mess around with Guristas, Angels, or Caldari or Minmatar empire faction rats. It's also capable of light WH (C1/C2, C3s are a bit beyond its reach tank wise) and Incursion (although most FCs want shiny faction/T2/T3 stuff, if pinched for DPS, they'll still pull a well-fit BC) PvE.

The Prophecy probably will be able to do Angel/Minmatar rats slowly using projectiles (using lasers against Angel/Minmatar rats is generally only workable if you have top-end gunnery supports). Very few BCs should even attempt to run Gurista or Caldari missions at a serious level given the way NPC jamming works now (you might be able to use a heavily ECCMed armor Harbinger, but be prepared to bail if you can't break the jams, and you may have to cap inject due to the lack of slots for rechargers/CPRs).

The good news is that the Harbinger is a solid PvP platform, too (either as a DPS boat, or in a full-neut fit). Just remember to train for T2 pulses fairly early on, you'll want Scorch before you start PvPing in the thing.

Petrus Blackshell
Rifterlings
#18 - 2012-01-16 17:56:23 UTC
The Harbinger all the way. It can do twice the damage of the Prophecy, with not much less in the way of tank. The Prophecy gets screwed over by the "tiered" system for ships that Eve has. There is pretty much no reason to use a Prophecy, unless you sacrifice its damage for tank, in which case you end up with a slow brick that everyone will immediately label as "bait".

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#19 - 2012-01-16 18:16:21 UTC  |  Edited by: Ines Tegator
Guristas/angels at the l3 level are not as big an issue as they are to an Amarr BS in l4. They are simply non-optimal targets. The NPC ships just aren't that tough in l3's. With a tracking computer and t2 medium drones, I still eat Angel Extravaganze rather easily, even with beams fitted.
goodchild16
State Protectorate
Caldari State
#20 - 2012-01-17 18:31:35 UTC
river Zateki wrote:
Stan Lento wrote:
drake


I don't think the Drake is an Amarr ship.


You might even be right

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