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Every year, there are less users playing, why??

First post
Author
Polo Marco
Four Winds
#101 - 2016-07-20 23:37:53 UTC
For me it was simple.. I quit playing in January and my 3 subs ran out last week. Today I'm just stopped by to see what the last few updates have done, and was disappointed. For years my business in game was making tech 2 weapons and munitions. In 2013 I branched out into null after spending 3 years training 3 pilots for caps. Tto really do what I was doing in bulk you need access to Jita. I was running 3 or four JF runs a week into empire and several more throughout the local regions in null. It tookme about 4 or 5hours aweek to make my ISKs so I could afford to lose ships in PVP.

That all changed with Phoebe. I got jump fatigue fatigue. Bored with hisec, and sitting around waiting to move in null, I just got tired of it all. Yeah I have 2 carrier pilots too, but I got tired of just ratting with them, but it was more time efficient tfor me than manufacturing and moving materials around. All my null stuff is till sitting there 2 jumps from empire. I lost my pos in hisec but for a couple of bill I can get all my stuff back up and running. I still have 8 or 10 in cash salted away plus 15 or 20 more in ships and goods.

I just don't want to come back. All that skill training wasted. Or spend hours and hours moving what used to take minutes. I never cared about supercap drops or regional soveriegnty. I never 'boxed'. The only thing I see that nerfing commercial caps jump capability did was to drive small and mid sized entrepreneurs like me out of nullsec. It cost me my freedom in game and nullified years of skill training time. I'll keep looking in every so often, but I'm not paying CCP a dime until I get my freedom back.

Eve teaches hard lessons. Don't blame the game for your own failures.

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#102 - 2016-07-20 23:38:13 UTC
It probably has something to do with not being able to just jump in and getting loads of content spoon fed to you all while being constantly reminded how legendary you are. Every single time you do a simple task you get an achievement celebrating your amazing skill at doing simple tasks, "Congrats you logged into the game! 10 achievement points." Or perhaps not being able to overpower things with all purple gear while thinking you are just so awesome and everybody should admire you. You can't out level other people and one shot them, or use that extra power to win. Even winning is a subjective thing in EVE. Technically the only objective is the one we set ourselves.

Or maybe it is the toxic community as some would call it. Where you can get scammed out of everything you own by some EU nerd sitting in his underwear at his computer typing away with his cheetos infested finger tips. Where pirates and gankers roam around looking for fresh fish to devour at any time, ready to make some miner or mission runner cry out in protest.

EVE kicks your ass and then laughs at you. It doesn't hold your hand or tell you a bed time story. You are the story. I guess some people don't like that, they want a game that just gives them a leaderboard and a way to show off their leet skills. This game tells you to go make it happen if that is what you want. Maybe it's too much of a job. Maybe it requires too many IT related skills cause you might have to learn how to create a site, application, or whatever to make the game you want.

But most of all from what I can see is that EVE is about patience. Everything today seems about now now now. Don't make me wait! And the more time you put into something only to lose it is too painful to bear.
Jonah Gravenstein
Machiavellian Space Bastards
#103 - 2016-07-20 23:44:07 UTC
Rainey Dhey wrote:
From a new players perspective, I can easily see someone diving into EVE, learning a few things, joining a corp only for the corp to get wardecced as part of the blanket deccing many of the big corps do, then losing a ship, being told to dock up and not play for a week by their CEO and saing "**** this game".
That's poor leadership not a game mechanics problem; being a leader comes with responsibilities, one of which is being able to lead others through both the good times and adversity.

Quote:
Or maybe you are in PVP corp, but you get decced by a big merc corp, again, blanket deccing everyone and then being told by your CEO to dock up for a week because you cant compete with this big merc corp. "**** this game".

You'll say "Hire another corp and fight them, or band together and fight them off." umm, all of the big merc corps are allied to eachother because they are all too sissified to actually take on anyone that will challenge them as its easier to blop smaller corps and act powerful and big.
Blanket decking is now pretty much a necessity for merc corps, the ability to avoid wardecs by rerolling corp without penalty and the recent loss of watchlist functionality are both contributing factors to that. While some of the merc corps do indeed have mutual non aggression pacts there are some merc corps that everybody will shoot at.

Quote:
It's top heavy. CCP is always trying to push people into low/null sec when a lot of players simply dont want o go there.
They wont change the blanket deccing going on which would give more newb friendly corps a chance to thrive and ultimately is committing a slow and painful suicide over time.
CCP could change the blanket decking quite easily, they have at least 2 ways of doing it.

They could go the route of trying to dig into the mainstream MMO market and continue nibbling away at the ability to create conflict in hisec until hisec PvP is all but mechanically impossible, or they could be brave and review some of the changes they've made in the last 3 or 4 years and look at the effects that they've had on hisec PvP; bear in mind that CCP considered the wardec mechanics to be underused the last time they spoke about it.

If the first becomes set in stone you won't like what happens next, believe me. Come to think of it if CCP rolled back a few mechanics you wouldn't like what happens then either.

Be careful what you wish for

Quote:
Its seems CCP is more about fueling the loss of ships to keep the economy in check at the expense of losing players to frustration or lack of play.
Do you understand the concept of a player driven economy?
Do you understand that without the destruction of ships and assets the economy would stagnate and eventually collapse?
Do you understand the nature of the game?

I would hazard a guess at no to all three.


In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dirty Forum Alt
Forum Alts Anonymous
#104 - 2016-07-21 00:02:37 UTC  |  Edited by: Dirty Forum Alt
Chewytowel Haklar wrote:
It probably has something to do with not being able to just jump in and getting loads of content spoon fed to you all while being constantly reminded how legendary you are. Every single time you do a simple task you get an achievement celebrating your amazing skill at doing simple tasks, "Congrats you logged into the game! 10 achievement points."

Have you *seen* the "Opportunities" notifications? And they've added *payouts* to them now. And they can't even ****ing remember which ones I've already done before.

I **** you not - I just got a(nother) message stating that I get a whole 100.000 isk for *chatting in local* for the first time.... On an 8 year old character that has probably spoken in local at least a few thousand times....

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Rainey Dhey
Doomheim
#105 - 2016-07-21 00:03:31 UTC
Quote:
That's poor leadership not a game mechanics problem; being a leader comes with responsibilities, one of which is being able to lead others through both the good times and adversity.

Occasional adversity is one thing. Constant wardec harassment is another.

Blanket decking is now pretty much a necessity for merc corps, the ability to avoid wardecs by rerolling corp without penalty and the recent loss of watchlist functionality are both contributing factors to that. While some of the merc corps do indeed have mutual non aggression pacts there are some merc corps that everybody will shoot at.

You mean blanket deccing is a neccesity for those corps too lazy to actually hunt their targets as opposed to just being able to casually roam into a variety of targets wherever they go. Got it.

CCP could change the blanket decking quite easily, they have at least 2 ways of doing it.

Yeah, limit the number of war decs to ten at a time and make them actually hunt targets like real mercs instead of just blanket deccing 100 corps that dont want to be bothered in their industry ships just to be feeder for ****** blop fleets.


Do I understand the economy? I have 3 accounts and about 30b that says I do.



Doc Fury
Furious Enterprises
#106 - 2016-07-21 00:22:42 UTC
Polo Marco wrote:
In 2013 I branched out into null after spending 3 years training 3 pilots for caps. Tto really do what I was doing in bulk you need access to Jita. I was running 3 or four JF runs a week into empire and several more throughout the local regions in null.

That all changed with Phoebe.



Some of what you say is understandable, but please excuse Doc when he points out that a big part of your problem(s) is that you are trying to play in null solo with a 3-man alt corp, and that is just not going to work, and hasn't for a long time. Jump fatigue is irritating but quite manageable, but you will need better planning and friends to be successful.

There's a million angry citizens looking down their tubes..at me.

Polo Marco
Four Winds
#107 - 2016-07-21 00:37:46 UTC
Doc Fury wrote:


Some of what you say is understandable, but please excuse Doc when he points out that a big part of your problem(s) is that you are trying to play in null solo with a 3-man alt corp, and that is just not going to work, and hasn't for a long time. Jump fatigue is irritating but quite manageable, but you will need better planning and friends to be successful.




My alts were flying in a blue renter alliance, first in drone space then after the nerf in Querious. I had more access than I could cover even under the old rules. But Polo's prowler has made deliveries just about everywhere. ;) I DO miss blockade running .....
anyway GTG rl calls and My wife hasn't got a fatigue timer......

Eve teaches hard lessons. Don't blame the game for your own failures.

Jonah Gravenstein
Machiavellian Space Bastards
#108 - 2016-07-21 00:58:34 UTC  |  Edited by: Jonah Gravenstein
Rainey Dhey wrote:
Occasional adversity is one thing. Constant wardec harassment is another.
Wardecs aren't harassment Roll. There are many ways to deal with them; dropping out of or rerolling the corp, blobbing their expensive ships with frigates, moving, having friends in the merc business that you can call upon or retain on a monthly basis etc, etc.

Quote:
You mean blanket deccing is a neccesity for those corps too lazy to actually hunt their targets as opposed to just being able to casually roam into a variety of targets wherever they go. Got it
One of the mechanics that was used to actually hunt down targets has recently been changed in such a way that hunting people down is virtually impossible. I have no doubt that the merc corps will continue to adapt to that change, one of the results of that adaption is that blanket wardecs have increased in order to increase the possibility of having something to shoot at.

Quote:
Yeah, limit the number of war decs to ten at a time and make them actually hunt targets like real mercs instead of just blanket deccing 100 corps that dont want to be bothered in their industry ships just to be feeder for ****** blop fleets
Regardless of peoples wish of not wanting to be bothered, this is a PvP game, all of it, including hisec; just like any other PvP game you consent to participating in PvP the moment you log in.

Quote:
Do I understand the economy? I have 3 accounts and about 30b that says I do.
And?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#109 - 2016-07-21 01:15:29 UTC  |  Edited by: Chewytowel Haklar
Dirty Forum Alt wrote:
Chewytowel Haklar wrote:
It probably has something to do with not being able to just jump in and getting loads of content spoon fed to you all while being constantly reminded how legendary you are. Every single time you do a simple task you get an achievement celebrating your amazing skill at doing simple tasks, "Congrats you logged into the game! 10 achievement points."

Have you *seen* the "Opportunities" notifications? And they've added *payouts* to them now. And they can't even ****ing remember which ones I've already done before.

I **** you not - I just got a(nother) message stating that I get a whole 100.000 isk for *chatting in local* for the first time.... On an 8 year old character that has probably spoken in local at least a few thousand times....


Yeah forgot about that, but frankly that stuff in my opinion seems so out of place in this game. I guess they are 'trying' to pull in THAT crowd, but I doubt it is going to work without more simplification and dumbing down of game mechanics.

... oh crap that is where they are going isn't it ...
Doc Fury
Furious Enterprises
#110 - 2016-07-21 01:22:24 UTC  |  Edited by: Doc Fury
Polo Marco wrote:
Doc Fury wrote:


Some of what you say is understandable, but please excuse Doc when he points out that a big part of your problem(s) is that you are trying to play in null solo with a 3-man alt corp, and that is just not going to work, and hasn't for a long time. Jump fatigue is irritating but quite manageable, but you will need better planning and friends to be successful.




My alts were flying in a blue renter alliance, first in drone space then after the nerf in Querious. I had more access than I could cover even under the old rules. .


That was *prior* to 2013 correct? Before Phoebe and before you tried to go solo? That's what your corp history says anyway.

Do renter alliances actually pitch in and provide group logistics to/from Jita?

Good luck with your wife, may she always say: "Docking request...accepted"...

There's a million angry citizens looking down their tubes..at me.

Malcanis
Vanishing Point.
The Initiative.
#111 - 2016-07-21 03:48:35 UTC
Polo Marco wrote:
For me it was simple.. I quit playing in January and my 3 subs ran out last week. Today I'm just stopped by to see what the last few updates have done, and was disappointed. For years my business in game was making tech 2 weapons and munitions. In 2013 I branched out into null after spending 3 years training 3 pilots for caps. Tto really do what I was doing in bulk you need access to Jita. I was running 3 or four JF runs a week into empire and several more throughout the local regions in null. It tookme about 4 or 5hours aweek to make my ISKs so I could afford to lose ships in PVP.

That all changed with Phoebe. I got jump fatigue fatigue. Bored with hisec, and sitting around waiting to move in null, I just got tired of it all. Yeah I have 2 carrier pilots too, but I got tired of just ratting with them, but it was more time efficient tfor me than manufacturing and moving materials around. All my null stuff is till sitting there 2 jumps from empire. I lost my pos in hisec but for a couple of bill I can get all my stuff back up and running. I still have 8 or 10 in cash salted away plus 15 or 20 more in ships and goods.

I just don't want to come back. All that skill training wasted. Or spend hours and hours moving what used to take minutes. I never cared about supercap drops or regional soveriegnty. I never 'boxed'. The only thing I see that nerfing commercial caps jump capability did was to drive small and mid sized entrepreneurs like me out of nullsec. It cost me my freedom in game and nullified years of skill training time. I'll keep looking in every so often, but I'm not paying CCP a dime until I get my freedom back.


If it's only 2jumps then you only have 5.5 minutes delay. Hardly the end of the world.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Noah Reese
#112 - 2016-07-21 05:55:41 UTC  |  Edited by: Noah Reese
Rainey Dhey wrote:
You mean blanket deccing is a neccesity for those corps too lazy to actually hunt their targets as opposed to just being able to casually roam into a variety of targets wherever they go.


CCP removed the option for a small or solo wardec corp to function, if I can't see who's online and there's no other ways to check it then I can't target a specific corp or specific corp members and thus the only solution as a wardec corp is to stop using a scalpel and to start using a shotgun or even better, C4. That doesn't mean what some of the corps do makes sense or isn't silly, they did stuff like that before the changes as well but CCP simply eradicated the smaller, more focused wardec corps and those people either reformed or joined big wardec corps, making the problem even more severe.

CCP per usual does things without understanding what consequences it has, they removed watch list because of supercap pilots (they have the biggest lobby in the CSM after all) and didn't think or want to listen to us about what other consequences it would have. We even listed them some solutions: have locator agents tells us if someone is online or not. But nope, couldn't be bothered because as always with CCP it's 1 step forwards, 2 steps back. The result of that is what you see right now, completely silly blanket wardecs that will only get worse and worse.

Don't blame us.
Detshni
ELPA Industries
#113 - 2016-07-21 05:56:51 UTC
Towron Paboo wrote:
I started two month ago...and now I will quit again.
Reason is, that I get killed over and over again in high-sec while mining some minerals and afterwards getting mails that press charges. As long as a game says that it is legal to kill newbies while they try to find out how the game works.
I won't pay for something like that...sandbox or not...there should be an area where I am save, especially as a newbie.
So you won't get new players when most of them make such an anoying experience.
Have fun.


This, to me is the best post on this thread. When CCP decided that there should be nowhere left for newbies to hide, and be safe, THAT is when the game started to go downhill for me.

That is some years ago yes, but still.. Most of the good people, carebears if you will, don't play eve anymore. I miss those people, they were good people. I had fun with those people..

Now, alliances come and go, corps die, because of corp drama, but the corp drama got started because of *.bad people



* Bad people (person)>> A person that is only interested in investing in his or her isk wallet, and not interested in longlife friendships, or teamwork of any sort. They may act like being friendly in the start, but it all goes down the drain eventually.



The state of a game is only as good as the state of its community, and well, as for the game itself: You can't learn a *.bad dog new tricks.

*.Bad dog (dog)>> A dog that is only interested in his own bone burried in the backyard, than pleasing his owner with a strowl down to the beautiful neighbour. Bad dog indeed.
Noah Reese
#114 - 2016-07-21 05:57:03 UTC  |  Edited by: Noah Reese
Detshni wrote:
Towron Paboo wrote:
I started two month ago...and now I will quit again.
Reason is, that I get killed over and over again in high-sec while mining some minerals and afterwards getting mails that press charges. As long as a game says that it is legal to kill newbies while they try to find out how the game works.
I won't pay for something like that...sandbox or not...there should be an area where I am save, especially as a newbie.
So you won't get new players when most of them make such an anoying experience.
Have fun.


This, to me is the best post on this thread. When CCP decided that there should be nowhere left for newbies to hide, and be safe, THAT is when the game started to go downhill for me.

That is some years ago yes, but still.. Most of the good people, carebears if you will, don't play eve anymore. I miss those people, they were good people. I had fun with those people..

Now, alliances come and go, corps die, because of corp drama, but the corp drama got started because of *.bad people



* Bad people (person)>> A person that is only interested in investing in his or her isk wallet, and not interested in longlife friendships, or teamwork of any sort. They may act like being friendly in the start, but it all goes down the drain eventually.



The state of a game is only as good as the state of its community, and well, as for the game itself: You can't learn a *.bad dog new tricks.

*.Bad dog (dog)>> A dog that is only interested in his own bone burried in the backyard, than pleasing his owner with a strowl down to the beautiful neighbour. Bad dog indeed.



I looked him up, he lost ONE ship, a retriever, while mining in a 0.6 system. There's 3 barges for a reason, he chose the one that blows up easily while being in a 0.6 system and a very busy one at that (Isanamo). If a player chooses to make 3 silly decisions then the outcome is predictable.

So you can take your "woe is me" with you, CCP has been catering for the low effort carebears for years.
Dirty Forum Alt
Forum Alts Anonymous
#115 - 2016-07-21 10:41:42 UTC  |  Edited by: Dirty Forum Alt
Noah Reese wrote:

I looked him up, he lost ONE ship, a retriever, while mining in a 0.6 system. There's 3 barges for a reason, he chose the one that blows up easily while being in a 0.6 system and a very busy one at that (Isanamo). If a player chooses to make 3 silly decisions then the outcome is predictable.

So you can take your "woe is me" with you, CCP has been catering for the low effort carebears for years.

He also couldn't be bothered to even use his rig slots *at all* - about as un-tanky as a ship gets yeah. And yeah, I did get a chuckle about the "over and over again" being...1 whole time in his entire EVE life...


@Detshni - CCP protects new players now more than they ever have in the past. What exactly are you talking about here:

Detshni wrote:
When CCP decided that there should be nowhere left for newbies to hide, and be safe, THAT is when the game started to go downhill for me.

Because as far as I know, the exact opposite is what happened...

Are you just saying a player should be "new" as long as they feel new, rather than based on anything as silly as character age? What is your actual complaint here?


edit: I will agree that excessive mining and an unwillingness to try anything other than mining does stunt the development of new EVE players pretty drastically...and some of them pretty much are "new" players even after playing for 10 years, because they stubbornly stick to high-sec afk mining and refuse to do anything else or learn anything about the game...But I'm not sure it would send the right message if CCP started rewarding people who are suffering from *intentional and self inflicted* cluelessness...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

u3pog
Ministerstvo na otbranata
Ore No More
#116 - 2016-07-21 11:02:19 UTC
There is no short answer to OP's question, however as stable as our playerbase is, eventually some of the older players stop playing due to real life or simply moving on, as for the new players that are supposed to replace them - today they have many more options to choose from than 15 years ago, plus gamers have become lazy.

I spoke to a friend of mine about EVE and that I'm still playing it after so many years and he said: "don't wanna even test the game, too many menus, seems too complicated and time consuming". He prefers the easy paths, even though MMOs are supposed to be time consuming, there are single player games for the opposite.

In short - new generations have become lazy and don't bother playing games where they have to think.
Lucy Lollipops
State War Academy
Caldari State
#117 - 2016-07-21 11:54:18 UTC
I've been playing here for a short time ( half a year ) and I invested on 4 accounts already paid for the next year and a half, so I really hope the game will last some more...

The bad things I found that can influence players base imo are:

- 14 days trial in a so difficult game? Just the frametime to make persons abandon the game and never come back...

- Wardec system: horrible for any newbie joining big corps permadecced and horrible for newbies joining little corps that can be wardecced. Good only for hisec gankbears

- Pve: every decent mmo has new raids, dungeons and so on from time to time, here there are only old missions and incredibly boring / dull / grind events like the current one...

- Organized pvp / fw: novice plexes infested by bored veterans on blink ships, I cannot imagine a new player with few isks trying it.

- Worst of everything else: this is gatecamp/basecamp online, not eve online. Zkillboard Pvp top players are gatecampers, gatecampers, gatecampers, and ... gatecampers. So imo biggest part of Pvp is to wait persons behind the door to kill them when they open the door. This makes most many places to be avoided by newbies at all costs, shrinking the playmap very very much.
Memphis Baas
#118 - 2016-07-21 12:17:32 UTC
For me, it's going to be simple, pretty soon: the big screens in-station (or if not the screens, whatever else that they changed when they introduced the screens) crashes my video cards to black screen or (sometimes) blue screen. It's been several patch fixes and they haven't been willing to remove the screens, and they obviously haven't done anything to fix the increased graphics load in-station and/or the crashing (for me).

So good bye EVE.
Jenn aSide
Soul Machines
The Initiative.
#119 - 2016-07-21 12:34:51 UTC
The last thing CCP should ever do is listen to why people think something (anything) is happening. That includes me , I tend to think that beyond 'natural causes' like the decline of mmo popularity and mobile gaming, the fact that CCP has tried to make the game more newb friendly has had a bad effect. That what I think, but I don't know.

That's a big difference, some of these folks are SURE their pet hatred (gatecampers, cloaky campers, pvp, pve, lack of pvp, lack of pve, mining, people killing miners etc etc etc) is obviously the cause of any decline....despite the fact that those factors didn't make them stop playing.. Hell, you can't even really trust it when someone tells you why they themselves stopped (or continued) playing, because people are horrible at understanding their own wants and needs.

All of which is why I don't worry about EVE going up or down oe even ending. "EVE is dying" is a thing in game for the same reason people have tried to predict the end of the world for as long as there have been people: anxiety. If you know the end is coming you can prepare, if you don't know when it's going to happen there is this fear of being caught flat footed, so people speculate (and some try to use this anxiety to manipulate outcomes, saying "EVE is dying, so you better give me the features I personally want!"). Most of these people are scared to death that one day they will try to log in and "everything they've worked for all these years" will be gone.
Roenok Baalnorn
Baalnorn Heavy Industries
#120 - 2016-07-21 13:23:45 UTC
Quote:
Wardecs aren't harassment Roll. There are many ways to deal with them; dropping out of or rerolling the corp, blobbing their expensive ships with frigates, moving, having friends in the merc business that you can call upon or retain on a monthly basis etc, etc.
Or you could just move to low/null/w-space where wardecs dont matter and such things have 0 impact on your game play.

Quote:
- 14 days trial in a so difficult game? Just the frametime to make persons abandon the game and never come back...
I agree with this. A game that has a linear direction and isnt as complex as eve can do fine on a 14 day free trial. In eve, after 14 days, you still really dont have a clue as to whats going on and you havent done enough of anything to actually decide if you like the game or not. Nor have you really game the game a chance. And eve is slow to get started on, so new players really need that extra time to get into eve. I was prodded by a friend who played 6 months longer than i did to stick with it, because it gets better. Without that i would of quit after 14 days.

Quote:
- Pve: every decent mmo has new raids, dungeons and so on from time to time, here there are only old missions and incredibly boring / dull / grind events like the current one...
As someone who primarily pvps, i can still agree with this. Pve in eve is boring and almost completely unchanged since i started almost a decade ago. Sure they added a few ultra hard mode things, but hardly put any effort into pve.

Quote:
- Worst of everything else: this is gatecamp/basecamp online, not eve online. Zkillboard Pvp top players are gatecampers, gatecampers, gatecampers, and ... gatecampers. So imo biggest part of Pvp is to wait persons behind the door to kill them when they open the door. This makes most many places to be avoided by newbies at all costs, shrinking the playmap very very much.
There are very few people that actually engage in this type of activity on a constant basis. I pvp all the time and while i do gate camp, its rare, and its usually access denial for a specific corp or alliance in null rather than trying to catch noobs that wonder in tama. Most pvpers pvp like me not like the gatecampers, wardeccers, and gankers. If you are a noob and i shoot you its because you were in null and you usually have to be fairly deep into null because i normally dont hang out on the highsec boarder systems.

The ones you complain about are actually to lazy to do actual skilled pvp. They rather just shoot a passer-by in usually a non combat ship. Shooting fish in a barrel to me is not fun nor challenging.