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Why Federation Navy Comet?

First post
Author
Demerius Xenocratus
The Scope
Gallente Federation
#41 - 2016-04-08 23:16:07 UTC  |  Edited by: Demerius Xenocratus
Silverbackyererse wrote:
I'm curious as to how many people don't realise in time that they can just warp out from fights with your dual web blaster PooChariot DM. Lol



It's probably happened like 5 times out of 100. By far my most successful solo setup. It takes a huge amount of discipline to, within 15 seconds, realize that you are not pulling range, realize that you aren't scrammed and so he's probably dual web, and warp out. Scram kite setups tend to be a little bit squishy and they don't stand up well against 330 DPS with void at optimal - i.e. that paper DPS will be actual DPS. The only thing that throws you off is links or a blob which is why I try to avoid taking fights in okkamon. But sometimes I get bored and mistakes happen.

I have tried dual web TD Hookbill, did not fare well against rail comet. But I have not trained advanced weapon disruption so that's probably an issue.

People are programmed to assume solo setups have a point. I have lost to pointless setups and I fly them. You are too focused on trying to win the fight to recognize that it's unwinnable.
Switch Savage
Center for Advanced Studies
Gallente Federation
#42 - 2016-04-11 14:46:12 UTC
It needs to be noted that pointless ships only really work on frigate sized engagements. No point destroyers are also effective but only when engaging gangs of frigates or other destroyers in 1v1s. Anything larger and people will notice when things are not going their way and leave grid.
Luscious Lynn
King Tiger Eating a Cheeseburger
#43 - 2016-04-11 16:35:31 UTC
Switch Savage wrote:
It needs to be noted that pointless ships only really work on frigate sized engagements. No point destroyers are also effective but only when engaging gangs of frigates or other destroyers in 1v1s. Anything larger and people will notice when things are not going their way and leave grid.


I'd imagine this is true only because larger hull engagements maybe last longer and there's more time to notice there's no point on you?
Switch Savage
Center for Advanced Studies
Gallente Federation
#44 - 2016-04-11 20:10:22 UTC
Luscious Lynn wrote:
Switch Savage wrote:
It needs to be noted that pointless ships only really work on frigate sized engagements. No point destroyers are also effective but only when engaging gangs of frigates or other destroyers in 1v1s. Anything larger and people will notice when things are not going their way and leave grid.


I'd imagine this is true only because larger hull engagements maybe last longer and there's more time to notice there's no point on you?


Correct.
Hans Arzi
Imperial Academy
Amarr Empire
#45 - 2016-04-25 22:22:38 UTC
police navy comet best comet
Reaver Glitterstim
The Scope
Gallente Federation
#46 - 2016-04-30 18:58:37 UTC
Police Pursuit Comet. That is all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

RonPaul Rox
Prime Directive.
United Caldari Space Command.
#47 - 2016-05-19 04:43:10 UTC
Kethen T'val wrote:
Oreb Wing wrote:
Kethen T'val wrote:
380 DPS + full tackle + fast + ok tank



380 brained with two 5% DPS implants, stacked with voided polarized turrets, then Overheat ALL the THINGS1!!

Let's see the fit


No implants, No polarized. Ofc Void cause tracking bonus.

But when you are not overheating a Comet like that from the get go, you are doing something wrong.



void has a 25% tracking penalty, you are thinking javelin for rails

http://imgur.com/EGjYLSL

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#48 - 2016-05-19 07:42:48 UTC
RonPaul Rox wrote:
Kethen T'val wrote:
Oreb Wing wrote:
Kethen T'val wrote:
380 DPS + full tackle + fast + ok tank



380 brained with two 5% DPS implants, stacked with voided polarized turrets, then Overheat ALL the THINGS1!!

Let's see the fit


No implants, No polarized. Ofc Void cause tracking bonus.

But when you are not overheating a Comet like that from the get go, you are doing something wrong.



void has a 25% tracking penalty, you are thinking javelin for rails


tracking penaly is completely irrelevant on a dual web comet, you just hit approach and go berzerk
Yang Aurilen
State War Academy
Caldari State
#49 - 2016-05-20 01:33:17 UTC
Doctor Knuckles wrote:
RonPaul Rox wrote:
Kethen T'val wrote:
Oreb Wing wrote:
Kethen T'val wrote:
380 DPS + full tackle + fast + ok tank



380 brained with two 5% DPS implants, stacked with voided polarized turrets, then Overheat ALL the THINGS1!!

Let's see the fit


No implants, No polarized. Ofc Void cause tracking bonus.

But when you are not overheating a Comet like that from the get go, you are doing something wrong.



void has a 25% tracking penalty, you are thinking javelin for rails


tracking penaly is completely irrelevant on a dual web comet, you just hit approach and go berzerk


"Warp Drive Active" Roll Provided it does get me sometimes if I feel like winning but most of the time I just warp off.

Post with your NPC alt main and not your main main alt!

John Lawyer Jr
Doomheim
#50 - 2016-05-21 12:32:02 UTC
Zamiel en Distel wrote:
I've just started participating in Gallente FW. I'm seeing that the frigate most preferred is the Federation Navy Comet. Is there any specific reason for this?

One important thing about comet - you cannot evaluate comet without flying other.. 'inferior' ships.
FN Comet is very flexible and hardly predictable ship - in addition to mentioned fits, you can fit great tank (hull buffer, saar, masb) to hero-tackle cruisers, or choice speedy dual overdrive interceptor setup to catch most annoying kiters still having reasonable survivablility or even become kiter yourself (!) with 150mm rails, MWD and MSE.
Zathra Narazi
Viziam
Amarr Empire
#51 - 2016-05-23 00:03:20 UTC
X Gallentius wrote:
It's F'ING AWESOME!!! And affordable. Run one offensive plex and turn in the LP for a Fed Navy Comet.

You guys must get way, way more LP than us.
Yang Aurilen
State War Academy
Caldari State
#52 - 2016-05-23 00:59:19 UTC
John Lawyer Jr wrote:
Zamiel en Distel wrote:
I've just started participating in Gallente FW. I'm seeing that the frigate most preferred is the Federation Navy Comet. Is there any specific reason for this?

One important thing about comet - you cannot evaluate comet without flying other.. 'inferior' ships.
FN Comet is very flexible and hardly predictable ship - in addition to mentioned fits, you can fit great tank (hull buffer, saar, masb) to hero-tackle cruisers, or choice speedy dual overdrive interceptor setup to catch most annoying kiters still having reasonable survivablility or even become kiter yourself (!) with 150mm rails, MWD and MSE.


A comet is a better slicer(except tracking) if you fly to kite. PS fit a TD and cap rigs and watch SPL II slicers cry as their optimal is nerfed.

Post with your NPC alt main and not your main main alt!

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#53 - 2016-05-23 08:26:02 UTC
Yang Aurilen wrote:


A comet is a better slicer(except tracking) if you fly to kite. PS fit a TD and cap rigs and watch SPL II slicers cry as their optimal is nerfed.



God no. Slicer is king by miles if you know what you're doing.

Milostiev
Beyond Divinity Inc
Shadow Cartel
#54 - 2016-05-29 13:32:56 UTC
Zamiel en Distel wrote:
I've just started participating in Gallente FW. I'm seeing that the frigate most preferred is the Federation Navy Comet. Is there any specific reason for this?


Comet strikes a very good combination of elements in the current game, and it excells in 1 aspect, it's ehp.
In low-sec, you need a frig with a good buffer tank, at least 3 mids dedicated to tackle, and ability to project dps well at 9k.

That's why ships like Comet and Tormentor are very popular and strong.

The obvious counter here is a ship that can kite at 19-20k or a ship that can get under the guns of the comet, though you will have to deal with drones in both of these situations (as it has a lot of ehp and it will take a while to kill it).
W0lf Crendraven
The Tuskers
The Tuskers Co.
#55 - 2016-07-18 11:17:04 UTC
'Cause its the best non pirate frig (in the 150 rails version), it doesnt lose to pretty much anything. It doesnt really get hardcountered (you can usually drive of nonlinked garmurs and even linked slicers with spike) and its strong as hell, also its fast enough to run away if problems arise and unlike the slicer it can enter plexes at 0 vs most stuff.

And due to many really bad comet pilots you also get a ton of fights, which you then win cause the ship is op.

Something along the lines of:

[Federation Navy Comet, fotm]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
IFFA Compact Damage Control
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Faint Epsilon Scoped Warp Scrambler
Stasis Webifier II

150mm Railgun II, Dread Guristas Antimatter Charge S
150mm Railgun II, Dread Guristas Antimatter Charge S
[empty high slot]

Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II

Hobgoblin II x3

(go lower tier web or scram if you dont wanna run the 1% implant) just is insanely good.
Careby
#56 - 2016-07-20 19:43:50 UTC
No comet fit is complete without a Federation Navy Comet Police SKIN
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