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Nanite Repair Paste Setup

Author
Justicia
Doomheim
#1 - 2016-07-18 21:32:41 UTC
Hello, I am in the process of setting up my Nanite Repair Paste operation, and have a question...

When looking a the materials I need 1 unit data chips 1 unit Gel Matrix Bio Paste and 4 unites nanites...

Now when I set this up lets pretend all things being optimal in extraction would that mean I need more planets for base components of Nanites than I would the other 2 components?

Or does it end up being a 1:1 ratio on planets needed vs base components due to the fact that nanites are less advanced materials when compared to the other 2 ingredients?

Sorry if this is a dumb question, thsi is my first go at PI and trying to get things optimized
Justicia
Doomheim
#2 - 2016-07-18 21:50:06 UTC
ah its gonna be even more complicated than that isnt it... I found a chart that shows input output and for the 2 complex components it looks like I get 3 for every 1 needed and the nanites I get 5 for every 4 needed which means I would need a lil less then 3 times the extraction for the nanite stuff...

but more than that looking at my 1 lava planet I have poor felsic magma on it... which means I'll need more people extracting that then the good deposits wont I?

this may get complicated ;)
Justicia
Doomheim
#3 - 2016-07-18 22:10:17 UTC
dont suppose theres a site that can help optimize my setup, like how much to extract from where?

Assuming all types of planets are the same I wouldnt be surprised if it was out there somewhere.

I have 2 Barrens, 1 Lava, 1 Storm, 1 Temperate, 4 Gas, and 1 Oceanic if that helps anyone.
Reileen Kawahara
Bio-Tech Research
#4 - 2016-07-18 22:18:02 UTC
I would just stick to talking to yourself, you will get it eventually.
Justicia
Doomheim
#5 - 2016-07-18 23:13:52 UTC
lol thanks.
Mephiztopheleze
Laphroaig Inc.
#6 - 2016-07-18 23:28:29 UTC
Nanite Paste requires a total of 12 P1 Inputs, so that's a bare minimum of 12x Extraction -> P1 planets.

The bottleneck in my chain (when I was doing paste) was always the Gel Matrix Biopaste, which requires 6x P1 inputs all on it's own. A CCU V P1-P3 Biopaste factory only has 3x P2-P3 factories, the other 18 being taken up by the P1-P2 process.

Data Chips use 4x P1 inputs, and manufactured using 4x P2-P3 factories, so you wind up with a surplus. Nanites use 2x P1 inputs and you'll crank these things out like no-one's business.

I used to run the Biopaste and Data Chips factories and have a third planet wired up for Nanites. When I wound up with a massive surplus of Data Chips & Nanites, and a stockpile of the Biopaste input P1s, I'd rewire the Nanites factory for Biopaste until I ran down my stockpiles.

Best of luck. Remember: ALWAYS ROUTE TO AND FROM A BUFFER STORAGE!

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Justicia
Doomheim
#7 - 2016-07-19 07:50:22 UTC
ok so when I pick out a planet to drop a command center on for the purposes of extraction what do you look for exactly?

I'm running into a problem with the scanning, at least with the overall concentration and the actual deposits on the planet.

Say I need Microorganisms, planet A is oceanic and planet B is temperate.

The Temperate planet has a higher total amount of microorganisms, in fact the bar on the initial scan page has it maxxed out at 100%

When I go to look where to put the collectors however there seems to be less actual concentration of it, fewer red areas and where they are red it is light red... whereas if I look at the oceanic there are a bunch of bright red locations.

So which planet do you pick for this? the planet with the most overall amount, or the highest localized concentrations?

Thanks again

Justicia
Doomheim
#8 - 2016-07-19 17:35:01 UTC
ok I figured that out, I was just tired last night and was not thinking so I apologize for the dumb question.

Obviously overall quantity on a planet hardly matters if there is nowhere you can get a good amount extracted so that initial screen really does not matter. All that matters is finding a good concentration so you can get good extraction rates.



I do however have 1 other question. On another thread I saw someone talking about how they make a ton of isk per week via PI with just 4 chars...

They have extracting planets which just are 2 ECUs with 10 heads each and 2 spaceports meaning they would leave it in P0 format then transfer that to low lvl refinery world p0 - p1, they then would transfer that to a factory planet to bring it up to whatever lvl they sell.



is this setup only feasible with 0% taxes because I would get taxxed for each stage wouldnt I? Im in a wh with 5% taxes unfortunately... one day I may change to a better one if I can find one but currently I am under the protection of another corp until I can get one formed and grow big enough to protect myself.

So I guess the question is... does the planet specialization that this method has give a big enough boost in profits to justify getting taxed 3 different times on my product? I may be able to talk to the corp and ask them to tax the 2 worlds less than the factory world but that's by no means a guarantee. so I guess the taxes have me concerned with overall profit.

I mean I could refine it and extract it in 1 go so I would only extract a P1 not P0.... this would allow me less trips, less taxes, it would however not allow me 10 heads extracting so Im not really sure which is the best method.

any advice would be appreciated.
Justicia
Doomheim
#9 - 2016-07-19 19:02:27 UTC
well no I guess that wouldnt be feasible to put a factory on this planet... just 1 of my ECUs is pulling it what looks like 65k units per hour

so that would be what... 10 simple factories just to keep up? 20 if I factored in my other ECU so I guess it may work for like a weekly schedule but not for a 1 day

so I guess I need to live with the taxes if I want to maximize profits huh
Syrias Bizniz
some random local shitlords
#10 - 2016-07-19 20:44:36 UTC
Just a FYI:

Even if you source Nanite paste materials via Buy-Orders and run a ME 10 copy with several runs to save a little bit on the Nanites, you end up at a production-cost that is above sell-value in Jita.

So either, noone is building nanite paste, or noone has figured out he's making a loss here and they will find out sooner or later.
Do *other* things. Or export it to remote ass places where the market volume is horribly low. But all in all, no, nanite paste is not good. Look for other items that use PI mats and set up production for those.

(Yeah, "blabla, it's not only used for nanite paste, hurr," **** you. If the item is **** there's no sense doing a factory setup that aims to support that item's production. Alter your setup.)
Justicia
Doomheim
#11 - 2016-07-20 04:12:07 UTC
So i would be better off selling the components instead of finishing that last step and making the paste
Careby
#12 - 2016-07-20 15:34:35 UTC
I'm not genetically suited to PI or any other mind-numbing activity, but I'll share my thinking on manufacturing.

Let's say I have the idea I might want to make item x, in your case Nanite paste, but it could be anything. Start at the end of the process and work backwards. What materials do I need for the last step of the process? How much do they cost in the market, compared to the value of the finished product? For the Nanite paste example, let's say I am near Jita, and I need a Data Chip, a Gel-matrix Biopaste, and 4 Nanites to make 10 Nanite Repair Paste.

Data chips are 130k/113k (sell/buy)
Gel-Matrix Biopaste is 134k/115k
Nanites are 12.7k/11k or 51k/44k for 4

Total cost of materials for one run is 315k/272k. Nanite Repair Paste is 29.5k/27.7k or 295k/277k for 10

So I can see that if I buy materials at the market sell price, and sell product at the market buy price, in Jita, I will lose isk. Losing isk is not my goal, so I have to change something in the formula. I could change the location, but generally Jita prices are a good indicator of what works and what doesn't. I could buy materials with buy orders, and sell product with sell orders, but that doesn't make my manufacturing profitable - it just hides the manufacturing loss behind a trading profit. Interestingly, a lot of would-be manufacturers turn into traders at this point, when they discover they can make the profit without the bother of actually producing anything. You could buy the materials somewhere cheaper than jita and haul them in, but again, that would be a hauling profit and not a manufacturing profit. Or pay to have them hauled, but that would be a regional arbitrage profit...

Now you may say you aren't buying the materials at all, you are producing them through PI. That does not change the value of the materials used to make Nanite Repair Paste! PI may very well be profitable, but don't do the unprofitable step of manufacturing the Nanite paste - at least not for the Jita market.

So if I conclude I can't manufacture the paste, what then? Move back one step. Find out if it's profitable to turn P(n) material to P(n+1). And so on.

It's easy to lose track of where profit is made, especially if you run a vertically integrated operation, from raw materials to retail sale. And let me back up a minute by saying that not everything you do in this game has to be profitable. If you enjoy being a self-sufficient Nanite paste producer, and don't care if some steps are unprofitable as long as you do well overall, then more power to you. Just be aware that your choice may be costing you some potential profits.

Justicia
Doomheim
#13 - 2016-07-20 19:47:37 UTC
yeah last night I started doing the math... the whole process got me confused so I made a spreadsheet of the number of factories I would need and whatnot... since I had that spreadsheet it was a simple matter of finding out how much I would produce then compare that to how much ISK it would make.

With double production... 2 ECUs per every resource except oxygen which needs 4 I would be per month pulling in under a billion isk. like 700m or so.

Now if I took all those ECUs and devoted them to the stuff needed for nanites for instance... I think I came up with over 5b isk


I cant guarantee my math and Im sure I made a few small mistakes in assumptions and whatnot but still the difference is rather, extreme.

Now having said that I have a feeling having a ton of my alts making just nanites I would probably saturate the market whenever I would go to sell so I'll need to find some material to produce that has the volume to support me making it.


but still how does nanites prices make sense at all? I mean people like me would explain some of it... well people like me who didnt have someone making me check the math... I would of blindly started producing assuming that no one would sell at such a loss.... just seems like the nanite markets producers would see the losses and production should plummet, drying up the market, and allowing prices to adjust.

Is there another source for nanite repair paste that would explain the prices? If not then hell if this was the real world I would say buy up as much nanite repair paste as you can and horde it. When the correction comes the price will skyrocket.


anyone able to explain what is going on here?
Careby
#14 - 2016-07-20 21:31:43 UTC
Justicia wrote:
...but still how does nanites prices make sense at all? I mean people like me would explain some of it... well people like me who didnt have someone making me check the math... I would of blindly started producing assuming that no one would sell at such a loss.... just seems like the nanite markets producers would see the losses and production should plummet, drying up the market, and allowing prices to adjust...

...if this was the real world I would say buy up as much nanite repair paste as you can and horde it. When the correction comes the price will skyrocket...


There are different ways of looking at it. Game time and work are not equivalent to real life time and work (at least, not MY real life time and work). Some people mine for enjoyment. Some people produce for fun. Not everyone is into research or even interested in figuring out whether their activities are profitable. There will always be someone willing to offer their in-game time for a negative value.

Beyond that, there are staggeringly large stockpiles of lots of different materials and items stashed away in the game. I have no idea whether or not Nanite Repair Paste is in this category, but I wouldn't be surprised. Speculation on price changes caused by game patches is common, and some patient speculators are content to literally wait years to fully unwind their positions.

The bottom line is don't bet too heavily on a correction that may never come.

Kalido Raddi
Crown Mineworks
#15 - 2016-07-20 21:39:37 UTC
One thing that you absolutely must bear in mind with all calculations regarding Jita price is that freighting to and from Jita is not free. It costs time, usually costs fuel, and has risks of being ganked.

Saying "ahh well, I could ship the r0/p1/whatever to Jita" misses the point. If your raw materials are cheaper in local space, and freighting costs time & money, but your higher tier outputs make money compared to local prices, then you are making a profit.

Jita price is a useful metric. But it's not the universal price that some people present it as, *especially* when it comes to raw materials that are bulky.

This is because low-value-per-m3 high-bulk materials have a proportionally high cost of transport to market in Jita.

Jita is a very bad metric for bulk raw materials that are mostly (or at least, most efficiently) produced in Null Sec space.
Justicia
Doomheim
#16 - 2016-07-20 22:53:39 UTC
wow unless my math is wrong which is possible... there are some end products in PI that make significantly more isk why dont more ppl do this, this is by no means chump change if I am doing this right
Mephiztopheleze
Laphroaig Inc.
#17 - 2016-07-21 00:28:24 UTC
Justicia wrote:
yeah last night I started doing the math...


Did your math include any ISK/m^3 comparisons? Nanite Paste is very ISK Dense. You can cram 17k units of the stuff in a <2s aligning Mail Truck fit 'ceptor.

I would advise against any PI chain predicated on mass hauling P0s. Down that road, madness lies. Try to minimise the time spent in an Epithal

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Justicia
Doomheim
#18 - 2016-07-21 00:55:49 UTC
I was considering some of the mats needed in citadel creation
Justicia
Doomheim
#19 - 2016-07-21 01:39:41 UTC
actually as I expand more characters I want to produce a few things, figure diversity is always good
Kalido Raddi
Crown Mineworks
#20 - 2016-07-21 03:08:14 UTC
Justicia wrote:
wow unless my math is wrong which is possible... there are some end products in PI that make significantly more isk why dont more ppl do this, this is by no means chump change if I am doing this right


You will probably find they are the ones with r0 requirements that have a lower base supply.

Justicia wrote:
actually as I expand more characters I want to produce a few things, figure diversity is always good


Diversity is always good.
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