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The Metamorphosis of EVE Online (And Why I am Unsubscribed)

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Gimme Sake
State War Academy
Caldari State
#21 - 2016-07-15 06:08:10 UTC  |  Edited by: Gimme Sake
Tldr

FC, can't no longer contract scam with ease so, instead of htfu, I'm leaving Eve because of the micro-transactions that ain't sommerblink.


As if this whole htfu philosophy should magically ignore scammers, hub humpers and what ever else type of microbial alt fauna Jita 4-4 local has spammed in the past years. Pirate

"Never not blob!" ~ Plato

Geronimo McVain
The Scope
Gallente Federation
#22 - 2016-07-15 06:44:13 UTC
Sorry to see you go even if we disagree on a lot of points.

Just some thoughts:
CCPs goal is, and has to be, to make money. The opportunities they offer are offers which you can take or not: it's up to you. Until now I've bought exactly 2 Plex which are save and sound in my redeemable items for bad times. CCPs is making money by an indirect approach which I find appealing: They don't sell SP they sell the extractor so it's totally up to the players!!!! if there is any injector trade and most of this trade comes from vets with multiple accounts and tons of SP. These players most likely also have a ton of Isk so I really don't see why they need this money but it's up to them
Same goes for the rest of things you can buy: Plex, skins, clothes etc. You may buy them for your fun but there is nothing that gives you any advantage.

In the end Eve is a good game if it was able to hold you for 7 years. Not many games out there that can do this and the number games that even survive for so long is very limited. Eve may not be as harsh as it was but there is still nothing out there that gets even close.
That vets are leaving is simply normal: If you have done everything a dozen times over they are missing the initial thrill so they leave to find that the other pastures are even more tightly tended then Eve.

fly unsafe
Chribba
Otherworld Enterprises
Otherworld Empire
#23 - 2016-07-15 07:45:02 UTC
I know this feeling... and I thought I had just gotten old and bitter. I'm sharing your thoughts OP.

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Sustrai Aditua
Intandofisa
#24 - 2016-07-15 09:21:19 UTC
Chopper Rollins wrote:
...I didn't invent chess, but i've done some great chess moves....
You rock. Cool

If we get chased by zombies, I'm tripping you.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#25 - 2016-07-15 09:23:40 UTC
Personally have thought the same as the OP for years about the game development direction and the motivations of CCP and have said as much over the years, CCP seem to have mirrored the Icelandic elite who ended up in jail for their greed which inadvertently changed the countries political landscape.

And then when this happens:

Chribba wrote:
I know this feeling... and I thought I had just gotten old and bitter. I'm sharing your thoughts OP.


You know there is a recognisable plan of fundamental changes that turn a niche viable long term game into a short term fad for the masses with limited lifespan.

already dead, just haven´t fallen over yet....

Black Pedro
Mine.
#26 - 2016-07-15 09:56:20 UTC  |  Edited by: Black Pedro
Dirty Forum Alt wrote:
Looking at EVE now...It is barely even recognizable as the game I fell in love with in early 2009. Not just the game mechanics have changed - the player-base has shifted as well. Looking to the future - EVE is not going to die. It is merely being re-born as a mainstream MMO. Within the next 5-10 years, I predict that CCP will have finished converting this game into a mainstream casual MMO game in space. As a game, it will be better than it has ever been before. And the player-base will swell to higher numbers than have ever been seen before, filled with legions of mainstream casual gamers.

While I agree with much of your expressed sentiment, I am both more optimistic and less pessimistic than you (perhaps just because I haven't played nearly as long to get bitter yet). I am still optimistic some, or even a large number of CCP developers understand what type of game Eve was conceived of and still honour the central sandbox conceit that the game was founded with. New features still keep players vulnerable, and some (like citadels) arguably do a better job at that than earlier features (like POSes).

On the other hand, the last 7 years has clearly brought many concessions to player-driven play in an attempt to capture a larger, more main-stream audience. Players have never been safer, richer, or more able to isolate themselves from other players. Abominations like highsec Incursions which enable players access to an impervious assets source, or the constant nerfs to ganking, awoxing, buffs to freighter and jump freighter safety, all make meaningful interactions and conflict with other players much more difficult. They also break the risk vs. reward balance of the game that incentivized players to leave highsec and set up empires in the past whereas now, the default gameplay encouraged by the mechanic is to grind resources in safety in highsec and only leave to participate in consensual, and thus meaningless, roams to fight other people at random.

This is where I am more pessimistic than you. I don't think Eve will go on indefinitely if turned into a mainstream, nobody-can-lose traditional MMO. As you say many of the mechanics in Eve are terrible. While pretty, things are imbalanced, repetitive, and sometimes boring. Competition, player interaction, consequence and the player-driven economy are what make the whole universe come alive and Eve a compelling game. If you neuter all that out of the game, what is left is not going to keep people logging in to almost 15-year old game no matter how beautiful the art department keeps the game looking.

The effects of all this softening already can be seen. As you say big wars are a thing of the past. Things are slowing down and stagnating. The approach of making every player rich and safe has not made them want to fight more and take risks - if anything people are more averse to loss than ever and now have more ways to avoid fights than ever. There are so few reasons to fight left or force a fight, that almost all combat is of the masturbatory consensual variety which while can be amusing for a while, doesn't contribute to the 'Eve is Real' feeling of harshness and permanence a PvP sandbox should have.

I don't envy the development team stuck with the task of making a harsh, persistent, PvP sandbox universe that is also gaining in subscribers in today's gaming environment. The temptation to dumb things down to increase numbers and satisfy the bean counters must be immense. But the problem is that Eve's main conceit, the feature that makes it unique and why it grew so fast in the early years was the promise of a harsh and competitive, player-driven universe where players could have a real impact on the universe is not compatible with a traditional, don't-ruin-anyone's-fun-style MMO.

CCP Seagull talked the talk of a player-driven universe when she took the reins but so far at least under her watch we have seen mostly nerfs to content creators (watch list removal, nerfs to ganking, buffs to Incursions, highsec awoxing patched out of the game) and less things happening in the game as a result. She did give us Aegis Sov which produced some content and hopefully will continue to do so, and her main baby, the new structures, are just coming online and do promise to give us things to fight over so I am willing to see how this goes, but so far her tenure has resulted in less player-driven stories, not more.

I think CCP is much better at seeing the forest through the trees and sticking to the player-driven concept of Eve when working on a new feature at a high-level (like Citadels) while they have a bad habit of pandering to safety and ease of development when reacting to a perceived problem or whining from segments of the player base. These cuts add up though and Eve is not nearly as harsh a game as it once was, and thus less interesting. Only time will tell if the new structures will breathe new life and provide tools for players to make their own stories, or will be too safe and uninteresting and the game will continue to descend into boredom.

Ok, I have rambled long enough. o7 to you sir and I hope to see you again in a few years when Eve is back on the upswing and interesting things can be done again. But if not and we are off doing other things, at least we both have all the memories this game gave us while it was still in its heyday.
Jean Luc Clermont
Bi-Polar Bears
#27 - 2016-07-15 10:44:38 UTC
Honestly...

I just don't get why people bother with posts like this and understand even less why you posted it with an alt...

What concerns me more, is why i bothered reading it.. I want my 10 minutes back you whiney moron.

No one cares, you didn't make a single useful point.

If you have something constructive or want to make a change, why do you do something useful run for or talk to the CSM

and why is is always the 2009/2010 nooblets that complain the most
Dirty Forum Alt
Forum Alts Anonymous
#28 - 2016-07-15 10:51:15 UTC
Jean Luc Clermont wrote:
Honestly...

I just don't get why people bother with posts like this and understand even less why you posted it with an alt...

What concerns me more, is why i bothered reading it.. I want my 10 minutes back you whiney moron.

No one cares, you didn't make a single useful point.

If you have something constructive or want to make a change, why do you do something useful run for or talk to the CSM

and why is is always the 2009/2010 nooblets that complain the most

Truly, I'm not sure why I felt like writing it down either. I posted it because I had gone to the trouble of creating a gigantic wall of text explaining why I'm quitting EVE...and I figured I might as well share it.

As for your 10 minutes - that is your own fault. HTFU. P

Finally, I *am* making a change - I made it months ago - I have cancelled my subscriptions. As I say though you are still stuck with me until October 13th - complete with all my quirks and idiosyncrasies, such as a random desire to write/post this purely explanatory thread and the fact that I used my forum alt to do so. P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jean Luc Clermont
Bi-Polar Bears
#29 - 2016-07-15 11:32:45 UTC
Dirty Forum Alt wrote:
Jean Luc Clermont wrote:
Honestly...

I just don't get why people bother with posts like this and understand even less why you posted it with an alt...

What concerns me more, is why i bothered reading it.. I want my 10 minutes back you whiney moron.

No one cares, you didn't make a single useful point.

If you have something constructive or want to make a change, why do you do something useful run for or talk to the CSM

and why is is always the 2009/2010 nooblets that complain the most

Truly, I'm not sure why I felt like writing it down either. I posted it because I had gone to the trouble of creating a gigantic wall of text explaining why I'm quitting EVE...and I figured I might as well share it.

As for your 10 minutes - that is your own fault. HTFU. P

Finally, I *am* making a change - I made it months ago - I have cancelled my subscriptions. As I say though you are still stuck with me until October 13th - complete with all my quirks and idiosyncrasies, such as a random desire to write/post this purely explanatory thread and the fact that I used my forum alt to do so. P


but your efforts are wasted, do you not see that?

you could have spent as much time, addressing people prepared to listen (CCP, CSM). Posting like this will only get you trolled, you have already cancelled your subs.

So i can only assume that the point of your mail is solely to have a whine and not an attempt to improve Eve...

that is in fairness, the actions of a child

Dirty Forum Alt
Forum Alts Anonymous
#30 - 2016-07-15 11:52:19 UTC  |  Edited by: Dirty Forum Alt
Jean Luc Clermont wrote:
but your efforts are wasted, do you not see that?

you could have spent as much time, addressing people prepared to listen (CCP, CSM). Posting like this will only get you trolled, you have already cancelled your subs.

So i can only assume that the point of your mail is solely to have a whine and not an attempt to improve Eve...

that is in fairness, the actions of a child

I think you need to go back and read more carefully - maybe take 15 minutes this time. Because you seem to be under a misapprehension that I think CCP is ruining EVE or doesn't know exactly what they are doing with the recent changes...and that is pretty much the opposite of what I actually said.

I said the *metamorphosis* of EVE - not the death of EVE. Certainly the old EVE is dead - but the new EVE is rising and growing stronger - just as the caterpillar emerges from the cocoon as a butterly. I personally just don't happen to like the butterly as much in this case.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jean Luc Clermont
Bi-Polar Bears
#31 - 2016-07-15 13:05:16 UTC
Dirty Forum Alt wrote:
Jean Luc Clermont wrote:
but your efforts are wasted, do you not see that?

you could have spent as much time, addressing people prepared to listen (CCP, CSM). Posting like this will only get you trolled, you have already cancelled your subs.

So i can only assume that the point of your mail is solely to have a whine and not an attempt to improve Eve...

that is in fairness, the actions of a child

I think you need to go back and read more carefully - maybe take 15 minutes this time. Because you seem to be under a misapprehension that I think CCP is ruining EVE or doesn't know exactly what they are doing with the recent changes...and that is pretty much the opposite of what I actually said.

I said the *metamorphosis* of EVE - not the death of EVE. Certainly the old EVE is dead - but the new EVE is rising and growing stronger - just as the caterpillar emerges from the cocoon as a butterly. I personally just don't happen to like the butterly as much in this case.


New Eden is a sandbox and CCP do listen (sometimes)

Though, I doubt the point of publicly stating your desire to leave due to the changes in the game, it's clear you're able to put across an articulate arguement, If the game you enjoyed has changed, then why not put your efforts and debating skills to better use.

Trolling you aside... I honestly think that would be a better use of your time

(my attention span will not letting me read something for 15 mins)
Geronimo McVain
The Scope
Gallente Federation
#32 - 2016-07-15 13:56:23 UTC  |  Edited by: Geronimo McVain
Black Pedro wrote:

The effects of all this softening already can be seen. As you say big wars are a thing of the past. Things are slowing down and stagnating. The approach of making every player rich and safe has not made them want to fight more and take risks - if anything people are more averse to loss than ever and now have more ways to avoid fights than ever. There are so few reasons to fight left or force a fight, that almost all combat is of the masturbatory consensual variety which while can be amusing for a while, doesn't contribute to the 'Eve is Real' feeling of harshness and permanence a PvP sandbox should have.

What you are seeing is the killboard effect. Do dumb things, and while learning you will do, it's forever on the killboards. So you only take fights you can win. If everyone thinks so you get this results. Goons didn't fight they just do "the smart thing". You are taking on miners in ships that you throw away like Faction ammo.
And if People take risk, aka consensual fights, you call it pointless. You are calling the only fights that are risky and maybe unbalanced meaningless and ganking miners in throw-away-ships meaningfull content?

Alts example is showing it: who risks a marauder on bad odds? If someone is risking you are assuming that they are not really risking it. It's not the changes that make people risk avert but the urge to be "the Best" and to "always win". So you really choose your fights and dock up rather then risking a defeat. Does it sound familiar while you are waiting for the next freighter who might (or might not) blast you to kindom come? Roll
Eve is player driven and the changes are made by the urge of players to be l33t at any price. Not having fun blasting away ships is the goal, because that is meaningless consensual fighting, but ganking and griefing cause you get guaranteed victories and if you always win against pods, velators and ventures you are l33t...........
Don't blame CCP: look in the mirror and you see the REAL Problem and the reason why there are less fights. It's because many players have lost the ability to loose with dignity and accept losses as part of the fun. But to be fun you have to have a Chance even if you not grab it this time. In Freighters or barges you have no chance.
Jonah Gravenstein
Machiavellian Space Bastards
#33 - 2016-07-15 14:30:35 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
In Freighters or barges you have no chance.
That's only true if you're doing something stupid.

2 of the 6 barges rarely appear on KB's for good reason, they pack a punch and a serious tank.
A freighter is a capital ship, a class of ship that generally requires support ships to function optimally, flying any capital solo is a dumb way to die.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dirty Forum Alt
Forum Alts Anonymous
#34 - 2016-07-15 14:40:20 UTC  |  Edited by: Dirty Forum Alt
For those confused some conversation from this thread is spilling in here.

That is indeed the thread that finally made me want to put my thoughts/reasoning down into writing - so it is not entirely unrelated - but it is also a separate conversation, so you should probably take the discussion about wardec/combat mechanics back to that thread P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Geronimo McVain
The Scope
Gallente Federation
#35 - 2016-07-15 15:10:04 UTC
Dirty Forum Alt wrote:
For those confused some conversation from this thread is spilling in here.

That is indeed the thread that finally made me want to put my thoughts/reasoning down into writing - so it is not entirely unrelated - but it is also a separate conversation, so you should probably take the discussion about wardec/combat mechanics back to that thread P

Yes mam. P

IMHO it's not CCP which changes the game but the Gamers forgetting that this is a game to have fun, even if you get toasted or do dumb things, but feel the urge to win always using every means possible. If someone is seamingly risking a marauder you can almost bet that he has something up his sleeve so is it worth the risk to.......

IMHO the best explanation of this was Darius Johnsons post when he returned. He played for the fun and was good enought to create an Imperium, but fun was the ultimate goal and not "winning EVE".
Khergit Deserters
Crom's Angels
#36 - 2016-07-17 02:08:40 UTC  |  Edited by: Khergit Deserters
[Edited. Didn't have anything to say after all. Except I feel the same way as OP].
Khergit Deserters
Crom's Angels
#37 - 2016-07-18 02:34:07 UTC  |  Edited by: Khergit Deserters
Pretty much, the issue is recently CCP seems to think their subscribers are FOOKING FB MOOKS!

CCP, the reason we loved you all these years was because you were the only intelligent thing out there. There is no MMO game design like it. And the backstory done by CCP Abraxas and others is so far beyond a dumb MMO backstory... btw, I wonder how the hell that could ever happen?

Also, EVE Online is an 8th wonder of the tech world. Seemless operation, you guys can tactically plan your fleet ops around downtime. Play any other MMO and see if you don't have to 'hello', OS, graphics card, OS, etc' problem.

CCP, please don't squander everything that made your product special on quick sales shite! Booty shot of the day strategy only goes so far. There is always a better daily booty shot.
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2016-07-19 17:30:05 UTC
Dirty Forum Alt wrote:
***Ironic side-note: Much of the ruthless "HTFU" creed that EVE is so famous for is simply due to the developers taking a lazy approach to game design - either because they didn't know how, or didn't feel like investing the effort into preventing heinous actions such as scamming/awoxing/etc - so they simply left them in and called them "features" of the game. I don't truly think anybody could have predicted how well this would go over with what would become the core EVE player-base.


What is your evidence for this. That is, how do you know it was not an unintended aspect of not wanting to create a restrictive WoW style game. That is, if you intend to have a game with few rules and thus, few restrictions things are going to come about you did not anticipate. So while CCP may not have intended to have AWOXing, it is a result of what they did intend...a game with few rules/restrictions on player actions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dirty Forum Alt
Forum Alts Anonymous
#39 - 2016-07-19 17:37:20 UTC  |  Edited by: Dirty Forum Alt
Teckos Pech wrote:
Dirty Forum Alt wrote:
***Ironic side-note: Much of the ruthless "HTFU" creed that EVE is so famous for is simply due to the developers taking a lazy approach to game design - either because they didn't know how, or didn't feel like investing the effort into preventing heinous actions such as scamming/awoxing/etc - so they simply left them in and called them "features" of the game. I don't truly think anybody could have predicted how well this would go over with what would become the core EVE player-base.


What is your evidence for this. That is, how do you know it was not an unintended aspect of not wanting to create a restrictive WoW style game. That is, if you intend to have a game with few rules and thus, few restrictions things are going to come about you did not anticipate. So while CCP may not have intended to have AWOXing, it is a result of what they did intend...a game with few rules/restrictions on player actions.

Even as an intentional design decision - failure to define rules for a game is still a pretty lazy approach to take. It results in having to make changes later, as afterthoughts, to remove unwanted activities such as AWOXing - which is precisely what we have seen in EVE.

edit: Additionally, if you look at a lot of the early patch notes for the first years of EVE (before the devs stopped being players and a little beyond) - the number of *major* mechanics changes is quite high even for a new game from a new company. Add to that the number of long-standing glitches/issues that are still around today, and this would indicate they didn't really "plan out" the game very thoroughly, or they wouldn't have had to radically alter it so much/so often. So yeah, I lean towards laziness rather than brilliant planning. But you are entitled to form your own opinion if you want P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Gibbeous Moon
Heimdal Freight and Manufacture Inc
#40 - 2016-07-20 21:52:00 UTC
NightCrawler 85 wrote:
This is a very good and thoughtful post.

I'm still subscribed, I still train skills, but I haven't actually been an EVE player for almost a year.
Like you I just can't fully let go.

Good luck out there and fly safe Big smile


This is my position. I am undecided as to whether to biomass or return sometime.

On one hand there are things that I want to do in Eve and on the other I can't explain how the skill injection idea simply disgusts me.

I've been away a year. I miss wandering around and being useless out there in space but there's so much that's just plain wrong that it grieves me to think that Eve has changed into something that I don't recognise any more.
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