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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#6361 - 2016-07-17 20:55:46 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
They are logged in, but are at work, asleep or otherwise occupied, basically AFK and its you who is being ridiculous because you are trolling. I cannot kill someone who is cloaked logged in but AFK, my only option is to bait him, so I waste time baiting the guy when he is not atthe keyboard because I have no idea that he is not at his keyboard, do you get it. Please try to keep up, you sound like a bigger loser every time you do a troll.


You also can't kill anyone who is in a POS, in a citadel, in a station, at a safe, etc.

Do you complain about them also?

You're literally complaining because you want to hunt without effort. Sorry, but no.


You can blow up the POS, you can blow up a Citadel, you can take the station, you can probe down at a safe, unless cloaked.

Nope, I want to actually have a good idea that my baiting efforts will be reacted to by someone ATK, this is simple stuff keep up.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6362 - 2016-07-19 13:40:57 UTC
Dracvlad wrote:
You can blow up the POS, you can blow up a Citadel, you can take the station, you can probe down at a safe, unless cloaked.

Nope, I want to actually have a good idea that my baiting efforts will be reacted to by someone ATK, this is simple stuff keep up.


You're 100% safe in a POS/citadel for days. Even if someone is attacking. If there are 20,000 people logged in, go after someone who is at the keyboard and can give you a decent fight.

This IS simple stuff. It's not that hard to go after *real* targets instead of people who won't fight back. Try to keep up.
Dracvlad
Taishi Combine
Astral Alliance
#6363 - 2016-07-19 15:50:19 UTC  |  Edited by: Dracvlad
Sonya Corvinus wrote:
Dracvlad wrote:
You can blow up the POS, you can blow up a Citadel, you can take the station, you can probe down at a safe, unless cloaked.

Nope, I want to actually have a good idea that my baiting efforts will be reacted to by someone ATK, this is simple stuff keep up.


You're 100% safe in a POS/citadel for days. Even if someone is attacking. If there are 20,000 people logged in, go after someone who is at the keyboard and can give you a decent fight.

This IS simple stuff. It's not that hard to go after *real* targets instead of people who won't fight back. Try to keep up.


Roll

Ho hum, but how do I know that they are ATK if they are cloaked and silent, they could be AFK, who knows. Still no matter how you spin it with imprecise one iners that are meaningless unless clarified by follow up posts and even then are irrelevant, the issue is that I want a method so that I can set up my bait having a good chance that the player concerned is ATK.

This is hardly rocket science and very simple, if the AFK cloaky camper is actually AFK then all my efforts to entice him are for naught and I just wasted my play time on that, this is unacceptable in terms of a game, it is not content, it is anti-content. This is not about easy kills, this is all about a person being AFK and me wasting my valuable game time.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6364 - 2016-07-19 16:16:37 UTC
Dracvlad wrote:
Roll

Ho hum, but how do I know that they are ATK if they are cloaked and silent, they could be AFK, who knows. Still no matter how you spin it with imprecise one iners that are meaningless unless clarified by follow up posts and even then are irrelevant, the issue is that I want a method so that I can set up my bait having a good chance that the player concerned is ATK.

This is hardly rocket science and very simple, if the AFK cloaky camper is actually AFK then all my efforts to entice him are for naught and I just wasted my play time on that, this is unacceptable in terms of a game, it is not content, it is anti-content. This is not about easy kills, this is all about a person being AFK and me wasting my valuable game time.


And for the third time...so what?

No one's forcing you to go after that one particular guy. Pick any one of the other 20,000 people online. Yes, yes this is about easy kills. Instead of roaming around fighting, you're fixating on one person whose doing nothing. Why?

Get your ratters and miners to fly combat fits (not that they will ever do that, instead of running to the nearest POS), do their typical PvE and grab the guys fleet when the cyno goes up. That's how baiting works.
Wander Prian
Nosferatu Security Foundation
#6365 - 2016-07-19 16:32:44 UTC
Dracvlad wrote:
Sonya Corvinus wrote:
Dracvlad wrote:
You can blow up the POS, you can blow up a Citadel, you can take the station, you can probe down at a safe, unless cloaked.

Nope, I want to actually have a good idea that my baiting efforts will be reacted to by someone ATK, this is simple stuff keep up.


You're 100% safe in a POS/citadel for days. Even if someone is attacking. If there are 20,000 people logged in, go after someone who is at the keyboard and can give you a decent fight.

This IS simple stuff. It's not that hard to go after *real* targets instead of people who won't fight back. Try to keep up.


Roll

Ho hum, but how do I know that they are ATK if they are cloaked and silent, they could be AFK, who knows. Still no matter how you spin it with imprecise one iners that are meaningless unless clarified by follow up posts and even then are irrelevant, the issue is that I want a method so that I can set up my bait having a good chance that the player concerned is ATK.

This is hardly rocket science and very simple, if the AFK cloaky camper is actually AFK then all my efforts to entice him are for naught and I just wasted my play time on that, this is unacceptable in terms of a game, it is not content, it is anti-content. This is not about easy kills, this is all about a person being AFK and me wasting my valuable game time.


Nowhere in Eve are you guaranteed to get something. You go on a roam hoping you will catch something. You stalk your pray hoping you catch him. It's not guaranteed. That time you used to find out that they were AFK wasn't wasted. Now you know they aren't there and you can go back to rattimg

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#6366 - 2016-07-19 17:22:20 UTC
Wander Prian wrote:
Dracvlad wrote:
Sonya Corvinus wrote:
Dracvlad wrote:
You can blow up the POS, you can blow up a Citadel, you can take the station, you can probe down at a safe, unless cloaked.

Nope, I want to actually have a good idea that my baiting efforts will be reacted to by someone ATK, this is simple stuff keep up.


You're 100% safe in a POS/citadel for days. Even if someone is attacking. If there are 20,000 people logged in, go after someone who is at the keyboard and can give you a decent fight.

This IS simple stuff. It's not that hard to go after *real* targets instead of people who won't fight back. Try to keep up.


Roll

Ho hum, but how do I know that they are ATK if they are cloaked and silent, they could be AFK, who knows. Still no matter how you spin it with imprecise one iners that are meaningless unless clarified by follow up posts and even then are irrelevant, the issue is that I want a method so that I can set up my bait having a good chance that the player concerned is ATK.

This is hardly rocket science and very simple, if the AFK cloaky camper is actually AFK then all my efforts to entice him are for naught and I just wasted my play time on that, this is unacceptable in terms of a game, it is not content, it is anti-content. This is not about easy kills, this is all about a person being AFK and me wasting my valuable game time.


Nowhere in Eve are you guaranteed to get something. You go on a roam hoping you will catch something. You stalk your pray hoping you catch him. It's not guaranteed. That time you used to find out that they were AFK wasn't wasted. Now you know they aren't there and you can go back to rattimg


There may be multiple reasons why he can't at thet time drop me and if he was AFK I wasted my time in boring game play.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6367 - 2016-07-19 17:25:06 UTC
Sonya Corvinus wrote:
Dracvlad wrote:
Roll

Ho hum, but how do I know that they are ATK if they are cloaked and silent, they could be AFK, who knows. Still no matter how you spin it with imprecise one iners that are meaningless unless clarified by follow up posts and even then are irrelevant, the issue is that I want a method so that I can set up my bait having a good chance that the player concerned is ATK.

This is hardly rocket science and very simple, if the AFK cloaky camper is actually AFK then all my efforts to entice him are for naught and I just wasted my play time on that, this is unacceptable in terms of a game, it is not content, it is anti-content. This is not about easy kills, this is all about a person being AFK and me wasting my valuable game time.


And for the third time...so what?

No one's forcing you to go after that one particular guy. Pick any one of the other 20,000 people online. Yes, yes this is about easy kills. Instead of roaming around fighting, you're fixating on one person whose doing nothing. Why?

Get your ratters and miners to fly combat fits (not that they will ever do that, instead of running to the nearest POS), do their typical PvE and grab the guys fleet when the cyno goes up. That's how baiting works.


Why are 20,000 other people in the game relevent? Are they camping one of the systems I am using, if I had all 20,000 in system then great I could shoot something.

I have killed campers, I have a kill on a Goon Tengu with a Badger Mk II, bet you have not done that...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sonya Corvinus
Grant Village
#6368 - 2016-07-19 19:23:46 UTC
Dracvlad wrote:
Why are 20,000 other people in the game relevent? Are they camping one of the systems I am using, if I had all 20,000 in system then great I could shoot something.

I have killed campers, I have a kill on a Goon Tengu with a Badger Mk II, bet you have not done that...


Why is it relevant that you have a hard time finding one single person out of 20,000?

That just sounds like ridiculous whining to me.

And again, that person camping the system you happen to be in? He/she can't do anything to you when AFK. This is a non-issue.
Dracvlad
Taishi Combine
Astral Alliance
#6369 - 2016-07-19 19:29:15 UTC  |  Edited by: Dracvlad
Sonya Corvinus wrote:
Dracvlad wrote:
Why are 20,000 other people in the game relevent? Are they camping one of the systems I am using, if I had all 20,000 in system then great I could shoot something.

I have killed campers, I have a kill on a Goon Tengu with a Badger Mk II, bet you have not done that...


Why is it relevant that you have a hard time finding one single person out of 20,000?

That just sounds like ridiculous whining to me.

And again, that person camping the system you happen to be in? He/she can't do anything to you when AFK. This is a non-issue.


You are answering your own suggestion in terms of 20,000, it is you who keeps mentioning it as if it is somehow relevant, it is not.

The issue is that I have proposed an AFK flag supplied by an OS to enable me to ascertain easier when the cloaky camper is active so I can then work out the best time to hunt or bait him. Otherwise I waste valuable gaming time trying to bait someone who is not ATK.

It is simple stuff, anyone with a functioning brain can work that out, but you seem to have an issue.

PS I don't mind you trolling me, because I keep putting forward this idea of an AFK flage behind an OS which sits behind the one that supplies local. Thanks for the bump, keep posting!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maria Dragoon
Brutor Tribe
Minmatar Republic
#6370 - 2016-07-19 22:48:36 UTC
Dracvlad wrote:


The issue is that I have proposed an AFK flag supplied by an OS to enable me to ascertain easier when the cloaky camper is active so I can then work out the best time to hunt or bait him. Otherwise I waste valuable gaming time trying to bait someone who is not ATK.

It is simple stuff, anyone with a functioning brain can work that out, but you seem to have an issue.




You claim that your idea is a common sense idea.

Yet all the people with functional brains is claiming it a terrible idea

I wonder who the odd man out of the group here.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Teckos Pech
Hogyoku
Goonswarm Federation
#6371 - 2016-07-19 23:19:58 UTC
My issues with it is it is essentially free intel. Having a fixed cost in terms of ISK, while a cost, the actual "price" (if you will) is zero. Second balancing on ISK cost has a pretty bad track record. Third, it doesn't address the issue of AFK cloaking, it just addresses Dracvlad's narrow concerns.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#6372 - 2016-07-20 00:03:10 UTC  |  Edited by: Sonya Corvinus
Dracvlad wrote:
You are answering your own suggestion in terms of 20,000, it is you who keeps mentioning it as if it is somehow relevant, it is not.

The issue is that I have proposed an AFK flag supplied by an OS to enable me to ascertain easier when the cloaky camper is active so I can then work out the best time to hunt or bait him. Otherwise I waste valuable gaming time trying to bait someone who is not ATK.

It is simple stuff, anyone with a functioning brain can work that out, but you seem to have an issue.

PS I don't mind you trolling me, because I keep putting forward this idea of an AFK flage behind an OS which sits behind the one that supplies local. Thanks for the bump, keep posting!


No...I did answer that, and I'm not trolling. I'm not a fan of the game making it easier for people to hunt. That's been the cancer that's plagued this game for years, and your idea just adds to it.

It's simple stuff. EVE isn't supposed to be easy. If you want to easy mode PvP, find and MMO with arenas. Super simple stuff. Stop whining already.

Look, my question has been "why should you be able to hunt one specific player any time you want with no effort?" You've yet to answer that beyond saying "come on man, it's not fair that I can't!"
Dracvlad
Taishi Combine
Astral Alliance
#6373 - 2016-07-20 06:26:06 UTC  |  Edited by: Dracvlad
I am not going to reply directly to the trolls because one seems fixated on 20,000 as a number and another just seems to think that if trolls thinks its not good then its not good, well you are a troll. As for Teckos, it is designed to not impact cloaks themselves while reducing the impact of the lame AFK play which the people who do this sort of camping are doing, while rewarding those who make the effort to work out when they are likely to be active.

CCP is going to use OS's for local in sov space, my OS will sit behind that, like the one I suggested for watch list capabilities it will be ulnerable when it is active, so as such is not free, because it will need to be defended. This enables the camper if he has any hanging fruit to actually get a fight, amazing that. They will cost around 100m and do not have any reinforcement timers.

They do not require fuel, and are invulnerable when turned off. Only one can be active at any one time.

The flag is applied to any character in system who has not interacted with their client for more than one hour. With an AFK flag you can look around your screen to see what is on grid with you, but anything else will remove that flag.

The idea is simply to enable people to gather the intel when teh camper is likely to be active and thus negate the lame tactic of AFK camping, it also enables the players in that system to form up a fleet to bait them when they have worked out their play patterns.

It is not free intel because the structure costs ISK and needs active defence when it is active. Thus creating a point of conflict that is better than the ESS.

Some of you don't like it because I came up with the idea, some of you because you are lame AFK campers and others because you love to troll.

My objective with this is not to damage cloaks, acheived, not to change log off, and to reward active players who are prepared to fight as well as making the intel not free and requires people to be around to see the campers flag hit. Yes it can be gamed, and that is fine, it means that the player is ATK, and this is where intelligence comes in, its not a total guarantee.

I have covered all the angles with this idea, it will work and it deals with the issue of AFK play.

One of the trolls seems to think it makes it easier to hunt, well yes you little sparrow, but that is on the back of it bing made more difficult with the removal of watch lists and the introduction of skill injectors which means that AFK campers can create a clean effective toon that makes it impossible to work out the time that they play, its a balance against those two major impacts to intel gathering and risk assessment. But of course your feeble intellect cannot get around that point, sigh Roll

Anyway I would just like to thank you for continuing to post and enabling me to put forward this idea on the thread, I have already got a friend to talk to the devs on slack about it, so you know what, its out there in front of the devs. As is my watch list idea, hopefully CCP go with it. Does that make you feel happy, I hope not, lol.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6374 - 2016-07-20 06:51:06 UTC
The cost is still, IMO, free. A fixed cost is not sufficient. A fixed and variable cost is not sufficient. Fixed and variable and periodic defense is not sufficient, IMO.

You need more player based costs which means activity on the players part. Such as some sort scanning mechanic.

An AFK flag by itself does nothing to dissuade AFK camping. Yes, the flag is there, but I seriously doubt it will do anything. Bad Null Bears will be back here whining about dying to somebody they thought was AFK.

My solution will get rid of AFK camping entirely. So if you are trying to bait someone you know he'll be ATK.

You have not shown a problem with my suggestion other than it "breaks" cloaks, but I disagree. It does not have to break cloaks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6375 - 2016-07-20 07:26:39 UTC
Teckos Pech wrote:
The cost is still, IMO, free. A fixed cost is not sufficient. A fixed and variable cost is not sufficient. Fixed and variable and periodic defense is not sufficient, IMO.

You need more player based costs which means activity on the players part. Such as some sort scanning mechanic.

An AFK flag by itself does nothing to dissuade AFK camping. Yes, the flag is there, but I seriously doubt it will do anything. Bad Null Bears will be back here whining about dying to somebody they thought was AFK.

My solution will get rid of AFK camping entirely. So if you are trying to bait someone you know he'll be ATK.

You have not shown a problem with my suggestion other than it "breaks" cloaks, but I disagree. It does not have to break cloaks.


I think your suggestion goes too far and breaks cloaks, it will have a significant knock on effect to Supers and Titans, which in one way is a good thing. I also explained the issue with Cheetahs going at 640 m/s and how that will be difficult to catch.

There is no issue with people whining about being killed, the entire objective of my idea is that it is not free intel, you need to observe the camper in terms of his AFK flag and you have to defend the OS when it is active. The camper can chose to attack it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#6376 - 2016-07-20 08:38:56 UTC
I don't think that a AFK-flag is a very Eve-like solution. It reeks of automation and is another form of 100% accurate intel, which is the issue with local currently.

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#6377 - 2016-07-20 08:40:08 UTC
Dracvlad wrote:
Teckos Pech wrote:
The cost is still, IMO, free. A fixed cost is not sufficient. A fixed and variable cost is not sufficient. Fixed and variable and periodic defense is not sufficient, IMO.

You need more player based costs which means activity on the players part. Such as some sort scanning mechanic.

An AFK flag by itself does nothing to dissuade AFK camping. Yes, the flag is there, but I seriously doubt it will do anything. Bad Null Bears will be back here whining about dying to somebody they thought was AFK.

My solution will get rid of AFK camping entirely. So if you are trying to bait someone you know he'll be ATK.

You have not shown a problem with my suggestion other than it "breaks" cloaks, but I disagree. It does not have to break cloaks.


I think your suggestion goes too far and breaks cloaks, it will have a significant knock on effect to Supers and Titans, which in one way is a good thing. I also explained the issue with Cheetahs going at 640 m/s and how that will be difficult to catch.

There is no issue with people whining about being killed, the entire objective of my idea is that it is not free intel, you need to observe the camper in terms of his AFK flag and you have to defend the OS when it is active. The camper can chose to attack it.


Okay, serious question explain this "knock on" effect.

Again...serious question. I don't get your point so please explain.

I get the cheetah problem, I acknowledged that. Again the devil is in the details.

As for the whine factor, please that has been a huge factor lately. In fact, I see it as CCP wanting to keep these shitlers where in the past they wouldn't. CCP seems determined to go for VR and sacrifice EVE to do so.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#6378 - 2016-07-20 09:03:38 UTC  |  Edited by: Dracvlad
Wander Prian wrote:
I don't think that a AFK-flag is a very Eve-like solution. It reeks of automation and is another form of 100% accurate intel, which is the issue with local currently.


The question you have to ask is why reward AFK play, recent changes have made this vastly more effective and more difficult to assess, the watch list change means you cannot keep tabs on the hot droppers, increasing the risk immensely, this was an important way of working out whether they were ATK, that is gone, another was to look at the character who would have a history, it took time to get covert cyno's for example.

There is a free intel on the map and on Dotlan.

Finally the requirement is for a log off approach that fits with the game, people have been exploiting that with AFK cloaky camping. This ia about game balance, as I just said the effectiveness of AFK cloaky camping is greater then it was before as an area denial because working out when the guy is harmless as people keep saying is is hwne he is AFK is even more difficult. Don't forget the value of the watch list especially for smaller alliances which suffer the brunt of this.

As I enjoyed hunting campers I found the most frustrating part was gathering the data to hunt them effectivelybut I did it and was good at it, but those changes I detailed made it so much harder.

As for your comment about not being Eve like, being Eve like is to make decisions on whether to engage or not, for example if your doctrine is totally counted by the enemies doctrine you avoid the fight, that is Eve like.

Local will become an OS in sov space, that is one change that will come, I think that will only work for the people owning the sov so roaming gangs are going to find it a lottery, I am fine with that, they will have to put their own OS in system, adds gameplay and something to engage over that has real value. There is some change coming to Eve that will make this game a lot more strategic, some will fail to move with it, others will enjoy it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#6379 - 2016-07-20 09:14:14 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
The cost is still, IMO, free. A fixed cost is not sufficient. A fixed and variable cost is not sufficient. Fixed and variable and periodic defense is not sufficient, IMO.

You need more player based costs which means activity on the players part. Such as some sort scanning mechanic.

An AFK flag by itself does nothing to dissuade AFK camping. Yes, the flag is there, but I seriously doubt it will do anything. Bad Null Bears will be back here whining about dying to somebody they thought was AFK.

My solution will get rid of AFK camping entirely. So if you are trying to bait someone you know he'll be ATK.

You have not shown a problem with my suggestion other than it "breaks" cloaks, but I disagree. It does not have to break cloaks.


I think your suggestion goes too far and breaks cloaks, it will have a significant knock on effect to Supers and Titans, which in one way is a good thing. I also explained the issue with Cheetahs going at 640 m/s and how that will be difficult to catch.

There is no issue with people whining about being killed, the entire objective of my idea is that it is not free intel, you need to observe the camper in terms of his AFK flag and you have to defend the OS when it is active. The camper can chose to attack it.


Okay, serious question explain this "knock on" effect.

Again...serious question. I don't get your point so please explain.

I get the cheetah problem, I acknowledged that. Again the devil is in the details.

As for the whine factor, please that has been a huge factor lately. In fact, I see it as CCP wanting to keep these shitlers where in the past they wouldn't. CCP seems determined to go for VR and sacrifice EVE to do so.


For you shitlers, for CCP customers who pay their wages, I warned CCP about the error of leaving the mining ships with the tank of a wet paper bag while buffing destroyer damage, they left that like that for years, they lost a huge number of players due to that. Any mechanic that encourages people to log off and go and play another game are not a good idea with the current level of log ins, player numbers create content, for example I just logged out and there is barely 15k on line. AFK cloaky camping is actually a destructive tactic, I have seen people quit Eve over it.

As I understand your suggestion its the ability to get a hit on cloakies with a scan probe, I was not sure what the parameters were in terms of how you did this, was it some OS that enabled this affect, or special probes etc. You talked about the cloaky having to be active to not get caught so my assumption was it was similar to probing down a ship as it is now.

The impact is that it will destroy cloaking, something that I and many others do not want, we use cloaking to enable us to go and do RL stuff,. Now there are a number of ships that when cloaked move at a very slow speed and your idea kills the cloak, there is no value in it. So Supers and Titans can not move with any sense of being able to hide as they do now. In itself its not a bad thing, but the impact is massive for all those that are in alliances that do not have a Keepstar.

The most important factor for me is that it destroys casual play, people do exploring with cloaky ships, they go into space to find those sites, they get called away while being hunted, they have to plan more on whether they do tat if they have any chance of RL hitting them, I have a lot of interruptions for example so this means that I have to stop and get safe. If I know that I will get those interruptions then I will not do that content.

For me your suggestion is going to damage casual players.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#6380 - 2016-07-20 18:00:32 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Teckos Pech wrote:
The cost is still, IMO, free. A fixed cost is not sufficient. A fixed and variable cost is not sufficient. Fixed and variable and periodic defense is not sufficient, IMO.

You need more player based costs which means activity on the players part. Such as some sort scanning mechanic.

An AFK flag by itself does nothing to dissuade AFK camping. Yes, the flag is there, but I seriously doubt it will do anything. Bad Null Bears will be back here whining about dying to somebody they thought was AFK.

My solution will get rid of AFK camping entirely. So if you are trying to bait someone you know he'll be ATK.

You have not shown a problem with my suggestion other than it "breaks" cloaks, but I disagree. It does not have to break cloaks.


I think your suggestion goes too far and breaks cloaks, it will have a significant knock on effect to Supers and Titans, which in one way is a good thing. I also explained the issue with Cheetahs going at 640 m/s and how that will be difficult to catch.

There is no issue with people whining about being killed, the entire objective of my idea is that it is not free intel, you need to observe the camper in terms of his AFK flag and you have to defend the OS when it is active. The camper can chose to attack it.


Okay, serious question explain this "knock on" effect.

Again...serious question. I don't get your point so please explain.

I get the cheetah problem, I acknowledged that. Again the devil is in the details.

As for the whine factor, please that has been a huge factor lately. In fact, I see it as CCP wanting to keep these shitlers where in the past they wouldn't. CCP seems determined to go for VR and sacrifice EVE to do so.


For you shitlers, for CCP customers who pay their wages, I warned CCP about the error of leaving the mining ships with the tank of a wet paper bag while buffing destroyer damage, they left that like that for years, they lost a huge number of players due to that. Any mechanic that encourages people to log off and go and play another game are not a good idea with the current level of log ins, player numbers create content, for example I just logged out and there is barely 15k on line. AFK cloaky camping is actually a destructive tactic, I have seen people quit Eve over it.

As I understand your suggestion its the ability to get a hit on cloakies with a scan probe, I was not sure what the parameters were in terms of how you did this, was it some OS that enabled this affect, or special probes etc. You talked about the cloaky having to be active to not get caught so my assumption was it was similar to probing down a ship as it is now.

The impact is that it will destroy cloaking, something that I and many others do not want, we use cloaking to enable us to go and do RL stuff,. Now there are a number of ships that when cloaked move at a very slow speed and your idea kills the cloak, there is no value in it. So Supers and Titans can not move with any sense of being able to hide as they do now. In itself its not a bad thing, but the impact is massive for all those that are in alliances that do not have a Keepstar.

The most important factor for me is that it destroys casual play, people do exploring with cloaky ships, they go into space to find those sites, they get called away while being hunted, they have to plan more on whether they do tat if they have any chance of RL hitting them, I have a lot of interruptions for example so this means that I have to stop and get safe. If I know that I will get those interruptions then I will not do that content.

For me your suggestion is going to damage casual players.


There are lots of destructive tactics in this game. They are fine, that is the nature of this game. Destroy your opponent. When the MBC formed their intent was destruction. I had no issue with it even though I'm on the short end of that stick. I'm not here whining about any of that. A guy loses his mining barge because he won't fit a tank and is semi-AFK, he should bear some of that responsibility. In fact, the game grew during a period when destroying things like mining barges and freighters were in a sense much easier. For freighters you could get insurance payouts thus, you could gank freighters with considerably lighter cargo value.

And the claim that lots of players left the game due to the weak tank of mining ships is something you cannot prove. Look at the data from from 2005-20010 and the trend is definitely upwards. For your claim to be true you'd have to show that more players are coming into the game and staying relative to those leaving and you do NOT have that data. So this claim is completely unsupported by anything even remotely rigorous.

And as the game caters more and more to these players who do not want to accept the consequences of their bad choices and who come here and complain about how harsh the game is, something that was once considered a feature BTW, the lower the number of log ins go.

As for destroying cloaking, you only use a special case/special snowflake argument. And in the end your only argument is to actually argue FOR AFK cloaking. The very thing that should go.

Here is what you do if you are doing exploration and are in hostile space and need to do RL stuff: logoff. There you go, simple and totally safe adaptation to the change in mechanics. Same thing with a super cap. If you need to take time between jumps....logoff.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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