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Crime & Punishment

 
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Feasibility of ganking a skiff.

First post
Author
Black Pedro
Mine.
#41 - 2016-07-19 15:54:54 UTC
afk phone wrote:
Pedro - you're going on about the skiff being out of reach for new players. How long does it actually take to train into a skiff (assume +3 attribute implants, 1 remap, no in jectors). Not that long really. Cut the "but the children" crap - it's negligible training to get into a skiff. Skiff's don't hurt the newbro, they give him something to train for. Assuming the a guy has a job, a credit card (pay pal.... whatever), and a desire to be in a skiff - He can use skill injectors. Using skill injectors, the time sink for a newbro to be in a skiff is actually the time it takes to download the game.
It takes at least two months of training to get into a Skiff but again, the point is not that the Skiff is too safe. The new player can fly a Procurer which is also pretty safe and probably even more economically resistant to being ganked. The point is it enables multiboxing fleets that a single account, new player cannot compete with or disrupt. Single account mining is not viable as a profession for new players, and even for veteran single account players, because of the un-disruptable Skiff fleets seen all over highsec.

Mining as a profession is in a woeful state and failing as a content generator, not to mention practically untouched for the last 13 years. It is due for a facelift.

It's selfish people like you that grief these poor new players out of the game by leveraging your economic advantage against them. Expecting some new player to drop 50 or 100 bucks on PLEX just to be able to keep up with you? And you wonder why Eve has trouble retaining new players when some wide-eyed novice miner realizes they need multiple accounts, off-grid boosters, and multiple months of training even to start to compete with the veteran players hoovering up the ice fields with their impervious Skiff fleets.

Shame on you.

afk phone wrote:
Here's what I think the skiff does for miners. They have an option to go with a tanked mining ship that minimizes the chance to be the victim of an uncontested gank. Being that there is little recourse once a gank is in progress (I'll assume a gank squad can do math and afford catalysts), it seems fair that a miner can choose to fly in a gank resistant barge.
That is a blindingly obvious assessment. Skiffs should exist, I have no problem with an extremely tanky mining ship. They just are too efficient at what they do now and thus have become dominant. CCP hates that when one ship becomes used to the exclusion of all the others and for good reason as that is a sign things are not balanced. Expect the Skiff to come out on the short end of the upcoming mining ship rebalance in the Fall if it is really as dominant as I think it is.
Dracvlad
Taishi Combine
Astral Alliance
#42 - 2016-07-19 18:35:03 UTC
Black Pedro wrote:
afk phone wrote:
Pedro - you're going on about the skiff being out of reach for new players. How long does it actually take to train into a skiff (assume +3 attribute implants, 1 remap, no in jectors). Not that long really. Cut the "but the children" crap - it's negligible training to get into a skiff. Skiff's don't hurt the newbro, they give him something to train for. Assuming the a guy has a job, a credit card (pay pal.... whatever), and a desire to be in a skiff - He can use skill injectors. Using skill injectors, the time sink for a newbro to be in a skiff is actually the time it takes to download the game.
It takes at least two months of training to get into a Skiff but again, the point is not that the Skiff is too safe. The new player can fly a Procurer which is also pretty safe and probably even more economically resistant to being ganked. The point is it enables multiboxing fleets that a single account, new player cannot compete with or disrupt. Single account mining is not viable as a profession for new players, and even for veteran single account players, because of the un-disruptable Skiff fleets seen all over highsec.

Mining as a profession is in a woeful state and failing as a content generator, not to mention practically untouched for the last 13 years. It is due for a facelift.

It's selfish people like you that grief these poor new players out of the game by leveraging your economic advantage against them. Expecting some new player to drop 50 or 100 bucks on PLEX just to be able to keep up with you? And you wonder why Eve has trouble retaining new players when some wide-eyed novice miner realizes they need multiple accounts, off-grid boosters, and multiple months of training even to start to compete with the veteran players hoovering up the ice fields with their impervious Skiff fleets.

Shame on you.

afk phone wrote:
Here's what I think the skiff does for miners. They have an option to go with a tanked mining ship that minimizes the chance to be the victim of an uncontested gank. Being that there is little recourse once a gank is in progress (I'll assume a gank squad can do math and afford catalysts), it seems fair that a miner can choose to fly in a gank resistant barge.
That is a blindingly obvious assessment. Skiffs should exist, I have no problem with an extremely tanky mining ship. They just are too efficient at what they do now and thus have become dominant. CCP hates that when one ship becomes used to the exclusion of all the others and for good reason as that is a sign things are not balanced. Expect the Skiff to come out on the short end of the upcoming mining ship rebalance in the Fall if it is really as dominant as I think it is.


Other ships are being used, outside of the ice belts Skiff's are not used any where to the same degree, its just because you chaps focus on the ice belts and certain systems.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shallanna Yassavi
qwertz corp
#43 - 2016-07-19 18:48:38 UTC  |  Edited by: Shallanna Yassavi
afk phone wrote:
Pedro - you're going on about the skiff being out of reach for new players. How long does it actually take to train into a skiff (assume +3 attribute implants, 1 remap, no in jectors). Not that long really. Cut the "but the children" crap - it's negligible training to get into a skiff. Skiff's don't hurt the newbro, they give him something to train for. Assuming the a guy has a job, a credit card (pay pal.... whatever), and a desire to be in a skiff - He can use skill injectors. Using skill injectors, the time sink for a newbro to be in a skiff is actually the time it takes to download the game.

Here's what I think the skiff does for miners. They have an option to go with a tanked mining ship that minimizes the chance to be the victim of an uncontested gank. Being that there is little recourse once a gank is in progress (I'll assume a gank squad can do math and afford catalysts), it seems fair that a miner can choose to fly in a gank resistant barge.

In respects to fair play: There is a huge discrepancy between the cost of a hulk and the price of the cats it takes to gank it. The skiff is exactly the same but the inverse. It seems balanced to me.

OP - skiff ganking isn't a thing for math reasons. There is no magical trick to beat them. Pick an easier target (there are many out there) or pay the toll. Ganking is ALL ABOUT math and has little to do with anything else. Most but not all equations work out in the gankers favor. Don't dwell on (or in Pedro's case whine about) the few edge cases where the math isn't heavily in your favor. Your chosen eve profession has both juicy low hanging fruit and some coconuts that don't crack so easy!


The Skiff has between 90% and 100% of the Mackiaw's yield, depending on if you put a DCU on. The Hulk does a little better.
If you set it to orbit something, it's effectively immune to bumping. The Hulk can do that too: trade the mining upgrades for aux power cores (I will do-barely!), but it won't outrun a cat.
It costs an insane amount to gank.

The obvious question is: if other ships are so viable with so much more yield, why do the spreadsheeting AFK multiboxers use skiffs in ice fields in dangerous places? And the answer is: even with the reduced yield of the Skiff, it's better to park a fleet of skiffs in an ice belt than it is to run a couple of Mackinaws or Hulks in an ore belt the gankers always ignore.
Skiffs are broken.

Edit: Which is precisely why I'll be surprised if they actually fix it. If bringing a huge multiboxed fleet doesn't help, that's a lot of disappearing subscriptions.

A signature :o

Crinnfika
Doomheim
#44 - 2016-07-19 21:34:32 UTC  |  Edited by: Crinnfika
Before I respond to any specific points I'm going to point out that new players can get into a procurer in a week, and procurors are almost as tanky as a skiff. You keep acting like skiffs.procurers are only available to veterans. New players can fly procs, they just don't choose to.

Black Pedro wrote:
Allowing players to remove themselves as economically viable targets simply by flying a Skiff means that gankers focus all their attention on new players (and veteran players who are chasing more yield or a larger ore hold). Given new players don't fly Skiffs, I don't see how making Skiffs less attractive to fly is going to put new players at more risk. If anything, by making veterans viable targets again they would be more safe from attack.

Skiffs are not actually economically immune. The isk return on a gank is dependent on the modules used (something you never acknowledge) A faction fitting skiff especially one using a faction strip/ice miner is extremely profitable to gank. Thing is nobody in their right mind would ever use a expensive fit on a exhumer or barge, because of how insanely vulnerable miners are.

Also extending your reasoning almost all ships are economically immune to ganking, the exception being ships fitted with enormously expensive mods or that are carrying expensive crap in their hold.

Black Pedro wrote:
But the real impact on new players is not the rare chance they might get ganked and lose a ship they can replace in a hour or two of mining. It is the economic problem they face competing with bot/bot-aspirant/multiboxing fleets who drive down the price of their efforts. If you allow 100% economic safety from ganking as a Skiff fleet has, it allows a rich veterans to scale up their efforts in parallel out-competing new players for gathering ore. If such a fleet was at least at some risk, the multiboxer would have to trade-off safety vs. attention vs. effort to run such an operation. As it is, there is no trade-off or downside to just running as many Skiffs as your patience and computer hardware will allow as there is no risk of interference from other players.

There is zero data to support this. Ore prices aren't behaving in the way you describe.

If you look at the price of ore going back to the barge rework you'd notice that the price of ore seems to be directly related to the amount of warfare occurring and nothing else. For instance the price of ore has noticeably decreased since the end of world war bee. Granted "noticeably decreased" when talking about ore is actually very minor. So really if you wanted to help new players then you should go **** off some nullsec alliances and get another war going.

Oh and before you respond with the idiotic "but if I gank miners I'm increasing the price of ore because new barges have to be made!" I will point out that the amount of destruction even at the peak of highsec miner ganking is insignificant compared to the amount of destruction caused by even the smallest of low/null wars. Plus the profit loss that a player suffers from losing a ship easily outweighs any pathetic price increase that might result.



Quote:
Highsec mining, and mining in general pay so poorly because of the ease of multiboxing. The economic safety of Skiffs in highsec just exacerbates the problem, and makes it tougher to get into the game.

No. Highsec mining pays poorly because production is limited by the availability of megacite and noxcium. Also you're massively overestimating economic effect of multiboxers. Even if you count all of the multibox accounts, multiboxers still only comprise a small portion of the highsec mining population.



The problem with your post is you have a vendetta against multiboxers and are bending the topic to justify that hatred.

Yes multiboxers like skiffs. So does every solo miner and most fleet miners. Heck this entire thread could be rephrased as "why can't CCP make hulks and mackinaws profitable enough to justify their non-existent tank?" After all the reason everyone uses skiffs is because the yield increase of macks and hulks does not surpass the profit loss from exploding.
Dracvlad
Taishi Combine
Astral Alliance
#45 - 2016-07-20 06:37:26 UTC
Crinnfika wrote:
Before I respond to any specific points I'm going to point out that new players can get into a procurer in a week, and procurors are almost as tanky as a skiff. You keep acting like skiffs.procurers are only available to veterans. New players can fly procs, they just don't choose to.

Black Pedro wrote:
Allowing players to remove themselves as economically viable targets simply by flying a Skiff means that gankers focus all their attention on new players (and veteran players who are chasing more yield or a larger ore hold). Given new players don't fly Skiffs, I don't see how making Skiffs less attractive to fly is going to put new players at more risk. If anything, by making veterans viable targets again they would be more safe from attack.

Skiffs are not actually economically immune. The isk return on a gank is dependent on the modules used (something you never acknowledge) A faction fitting skiff especially one using a faction strip/ice miner is extremely profitable to gank. Thing is nobody in their right mind would ever use a expensive fit on a exhumer or barge, because of how insanely vulnerable miners are.

Also extending your reasoning almost all ships are economically immune to ganking, the exception being ships fitted with enormously expensive mods or that are carrying expensive crap in their hold.

Black Pedro wrote:
But the real impact on new players is not the rare chance they might get ganked and lose a ship they can replace in a hour or two of mining. It is the economic problem they face competing with bot/bot-aspirant/multiboxing fleets who drive down the price of their efforts. If you allow 100% economic safety from ganking as a Skiff fleet has, it allows a rich veterans to scale up their efforts in parallel out-competing new players for gathering ore. If such a fleet was at least at some risk, the multiboxer would have to trade-off safety vs. attention vs. effort to run such an operation. As it is, there is no trade-off or downside to just running as many Skiffs as your patience and computer hardware will allow as there is no risk of interference from other players.

There is zero data to support this. Ore prices aren't behaving in the way you describe.

If you look at the price of ore going back to the barge rework you'd notice that the price of ore seems to be directly related to the amount of warfare occurring and nothing else. For instance the price of ore has noticeably decreased since the end of world war bee. Granted "noticeably decreased" when talking about ore is actually very minor. So really if you wanted to help new players then you should go **** off some nullsec alliances and get another war going.

Oh and before you respond with the idiotic "but if I gank miners I'm increasing the price of ore because new barges have to be made!" I will point out that the amount of destruction even at the peak of highsec miner ganking is insignificant compared to the amount of destruction caused by even the smallest of low/null wars. Plus the profit loss that a player suffers from losing a ship easily outweighs any pathetic price increase that might result.



Quote:
Highsec mining, and mining in general pay so poorly because of the ease of multiboxing. The economic safety of Skiffs in highsec just exacerbates the problem, and makes it tougher to get into the game.

No. Highsec mining pays poorly because production is limited by the availability of megacite and noxcium. Also you're massively overestimating economic effect of multiboxers. Even if you count all of the multibox accounts, multiboxers still only comprise a small portion of the highsec mining population.



The problem with your post is you have a vendetta against multiboxers and are bending the topic to justify that hatred.

Yes multiboxers like skiffs. So does every solo miner and most fleet miners. Heck this entire thread could be rephrased as "why can't CCP make hulks and mackinaws profitable enough to justify their non-existent tank?" After all the reason everyone uses skiffs is because the yield increase of macks and hulks does not surpass the profit loss from exploding.


Such an excellent post and right on the money.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#46 - 2016-07-20 08:26:06 UTC
Crinnfika wrote:
Before I respond to any specific points I'm going to point out that new players can get into a procurer in a week, and procurors are almost as tanky as a skiff. You keep acting like skiffs.procurers are only available to veterans. New players can fly procs, they just don't choose to.
I specifically said this, most recently in my last post.

For the fifth(?) time, the fact that the Skiff is extremely safe or that a new player can fly a Procurer is not the point. The point is that the economic immunity of the Skiff, along with its resistance to bumping and high tank, make it impossible for another player to disrupt. There is no counter to a Skiff fleet which is the question the OP asked and is the topic of this thread.

You can claim this fact is somehow good for the game, but you cannot deny this provable, and admittedly intentional on the part of CCP, reality of the game mechanics.

Crinnfika wrote:
Skiffs are not actually economically immune.
They are. Sure, there are the odd ones that are faction fit or have half-a-dozen PLEX in the hold you can claim are profitable to gank, but the typical T2- tanked Skiff that the game is balanced around is hilariously unprofitable to gank. Not even just unprofitable as most miners are to gank, but so costly you lose more than your opponent leaving you with nothing you can do to inflict more damage on your opponent than you lose.

The fact that a few percent of the Skiffs out there are so badly fit does not help the OP and his desire to clear out a typical Skiff fleet from his system. If they are in the NPC corp, for which there is no game reason they shouldn't be, they are economically immune to him.

Crinnfika wrote:
There is zero data to support this. Ore prices aren't behaving in the way you describe.
There is plenty of data to support my assertion that ore is oversupplied starting with the terrible ISK/h a highsec miner earns. What does a max-skill, boosted Hulk ice miner earn in highsec today? 30M ISK/h? That is pathetic compared to the income potential of almost any other profession, and in reality, a solo newer miner is probably getting closer to 20M ISK/h. The only way this becomes acceptable as an income is if you are only spending 10% of your time paying attention to your game client and the rest watching Netflix, or if you are multiboxing 10 or 12 clients in parallel. Neither of these situations are what most game designers would consider ideal.

Last year, CCP banned ISBoxer in an attempt to lower the hard cap on the number of clients players could run at one time. This year, they explicitly started enforcing the prohibition on tiling multiple clients on a single screen that was so favoured by cheating multiboxing miners to boost their efficiency. Just because mining has always been this way does not mean there isn't a serious problem with the game design when the only way to compete is to multibox more Skiffs.

Have some imagination. It doesn't have to be this way even if it has been this way for so long. There are many fixes that can be put in place to boost the viability of single account miners and do away with the tedium of multiboxing mining fleets and make a better, more engaging game for everyone. Certainly, I am sure CCP is unhappy with the current meta of the invulnerable Skiff fleets piloted by a single veteran taking so much of the profit and leaving new and solo miners with so little.


Crinnfika wrote:
The problem with your post is you have a vendetta against multiboxers and are bending the topic to justify that hatred.
Lol, Vendetta. I have no problem with multiboxers who play by the rules (although, it should be noted that miners are notorious for using methods to cheat such as input broadcasting, client tiling and straight-out macros) but that doesn't mean there isn't something wrong with the game. I notice you did not refute any of my points illustrating how difficult it is for a new or solo miner and this is a problem for CCP who are desperately trying to get new players into the game. Something has to give, and with Drilling Platforms on the horizon, mining is due for a shake up.

Given the current trend of CCP cracking down on multiboxing, I wouldn't be surprise if those Skiff fleets will just be remembered as part of a bygone era as they are nerfed into irrelevance, or surpassed with newer, more profitable forms of mining accessible to solo account players. Don't worry, I am sure you will have plenty of time to sell your Skiff fleet and adapt to the new mining age that is coming. Who knows, you may even like not having to run so many accounts and being able to make a decent living with just a couple.
Ramses Davaham
Imperial Academy
Amarr Empire
#47 - 2016-07-20 09:33:48 UTC  |  Edited by: Ramses Davaham
You seem a little bit lopsided on your maths for ice mining.
Ship - Timing (Number of blocks based on strip miner hard points)
===================================================
Skiff - 60 Seconds per block (1)
Mackinaw - 90 Seconds per block (2)
Hulk - 120 Seconds per block (3)

These are atypical times and may not be on the mark as skills/fits change them up.

The best fit/boosts will knock those timers down by 50% (Indy Cmd Ships IV , Good Leadership Skills to use Tech 2 Mindlinks, Yeti Implant on Skiff, modest tank with a couple of ice mining upgrades, Tech 2 Ice Harvesters)

Basically at a starting point its not that profitable to mine ice unless your going full time into it....you're too slow to do it.
Ore/Ice Mining solo is not profitable - its a waste of time honestly - meager at best. With a boosting ship? Now your cooking with veldspar.

Bottom line:
Skiff's could chew a block down every 30 seconds.

You could literally clear an ice field in a fraction of the time with a fleet of them with a well placed Orca. - Only difficulty is cargo handling as they gather it so damn fast it becomes a bit of a hazard. (takes me 2-3 minutes to run out of space..if not sooner!)

Truth be told..using a hulk is stupid. (As they excel in ore mining)

Mackinaw at least makes sense as it has best cargo capacity...but a skiff will outrun you easily....in-spite of the pea sized cargo bay.

Ice Mining is only profitable if you can do it fast and efficiently...add to that compression to kick the value up considerably.

As for Ore Mining? Different ball game overall. You're likely going to find skiffs more often in Ice Belts..at least the pilots who know what they are doing.

Skiffs are tiny.....but they get a tank and a drone bay to make up for that tiny nature....they used to be the adept prospect/endurance we have now....so its future is not entirely certain as CCP has indicated they are changing it again soon (TM)

Are they immune? Depends - if your ganking for profit....hard to argue any kind of profit honestly.... but they can be blown up..just like any other ship....but who cares if you can take the idiot out in the retriever next door. :)

Just setting some facts straight. :) (carry on! - good read to be sure)

TLDR Version - Skiffs are only profitable if they have the right skills with boosts..otherwise...its just the wrong ship for the job. (Ignoring the Tank...otherwise....your just gimping your mining profit for tank..which might be good in certain cases)
afk phone
Repo Industries
#48 - 2016-07-22 12:33:44 UTC
Black Pedro wrote:
afk phone wrote:
Pedro - you're going on about the skiff being out of reach for new players. How long does it actually take to train into a skiff (assume +3 attribute implants, 1 remap, no in jectors). Not that long really. Cut the "but the children" crap - it's negligible training to get into a skiff. Skiff's don't hurt the newbro, they give him something to train for. Assuming the a guy has a job, a credit card (pay pal.... whatever), and a desire to be in a skiff - He can use skill injectors. Using skill injectors, the time sink for a newbro to be in a skiff is actually the time it takes to download the game.
It takes at least two months of training to get into a Skiff but again, the point is not that the Skiff is too safe. The new player can fly a Procurer which is also pretty safe and probably even more economically resistant to being ganked. The point is it enables multiboxing fleets that a single account, new player cannot compete with or disrupt. Single account mining is not viable as a profession for new players, and even for veteran single account players, because of the un-disruptable Skiff fleets seen all over highsec.

Mining as a profession is in a woeful state and failing as a content generator, not to mention practically untouched for the last 13 years. It is due for a facelift.

It's selfish people like you that grief these poor new players out of the game by leveraging your economic advantage against them. Expecting some new player to drop 50 or 100 bucks on PLEX just to be able to keep up with you? And you wonder why Eve has trouble retaining new players when some wide-eyed novice miner realizes they need multiple accounts, off-grid boosters, and multiple months of training even to start to compete with the veteran players hoovering up the ice fields with their impervious Skiff fleets.

Shame on you.

afk phone wrote:
Here's what I think the skiff does for miners. They have an option to go with a tanked mining ship that minimizes the chance to be the victim of an uncontested gank. Being that there is little recourse once a gank is in progress (I'll assume a gank squad can do math and afford catalysts), it seems fair that a miner can choose to fly in a gank resistant barge.
That is a blindingly obvious assessment. Skiffs should exist, I have no problem with an extremely tanky mining ship. They just are too efficient at what they do now and thus have become dominant. CCP hates that when one ship becomes used to the exclusion of all the others and for good reason as that is a sign things are not balanced. Expect the Skiff to come out on the short end of the upcoming mining ship rebalance in the Fall if it is really as dominant as I think it is.



So are you saying the dominant gank catalyst should be nerfed into line with all other destroyers? I missed your whine post on the OP and dominance of the catalyst. Could you link it please???
Dirty Forum Alt
Forum Alts Anonymous
#49 - 2016-07-22 12:40:09 UTC
afk phone wrote:
So are you saying the dominant gank catalyst should be nerfed into line with all other destroyers? I missed your whine post on the OP and dominance of the catalyst. Could you link it please???

Shockingly enough, not all players in EVE gank...

And outside of suicide ganking, the catalyst is one of the most underpowered destroyers in the game.

If anything it could use a buff. I mean if you breathe on it too hard it explodes...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Black Pedro
Mine.
#50 - 2016-07-22 12:52:37 UTC
afk phone wrote:
So are you saying the dominant gank catalyst should be nerfed into line with all other destroyers? I missed your whine post on the OP and dominance of the catalyst. Could you link it please???
Hey, I am just telling you the reality whether you like it or not. When Drakes were the only battlecruiser that was used they were nerfed into the ground. For a time Eve was Ishtars online until... the Ishtar was (incrementally) nerfed into the ground. Long ago the Hulk was almost the only miner used in the game so CCP rebalanced them so they would all have a role and be used. For a time the Svipul was the overwhelming choice for everyone to fly and well, I am sure they'll get around to fixing that some day.

If Skiffs are the dominant miner they will be tweaked to be less attractive during the upcoming rebalance. That might mean nerfs for the Skiff, or it could mean buffs to the underused ships, but CCP is going to try to put the use of the ships back into some balance.

As to Catalysts being the dominant destroyer, that may be true for ganking but I see plenty of other destroyers flying around and being used for other purposes in the game. If some are in fact underused, I see no problem with CCP buffing their DPS or other stats so that they find more use by gankers and/or others.

No ship left behind I say.
Dirty Forum Alt
Forum Alts Anonymous
#51 - 2016-07-22 12:58:06 UTC
inb4 the hulk gets a bastion module and becomes the new marauder to make it balanced w/ the skiff

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#52 - 2016-07-24 19:09:34 UTC  |  Edited by: Dracvlad
Black Pedro wrote:
afk phone wrote:
So are you saying the dominant gank catalyst should be nerfed into line with all other destroyers? I missed your whine post on the OP and dominance of the catalyst. Could you link it please???
Hey, I am just telling you the reality whether you like it or not. When Drakes were the only battlecruiser that was used they were nerfed into the ground. For a time Eve was Ishtars online until... the Ishtar was (incrementally) nerfed into the ground. Long ago the Hulk was almost the only miner used in the game so CCP rebalanced them so they would all have a role and be used. For a time the Svipul was the overwhelming choice for everyone to fly and well, I am sure they'll get around to fixing that some day.

If Skiffs are the dominant miner they will be tweaked to be less attractive during the upcoming rebalance. That might mean nerfs for the Skiff, or it could mean buffs to the underused ships, but CCP is going to try to put the use of the ships back into some balance.

As to Catalysts being the dominant destroyer, that may be true for ganking but I see plenty of other destroyers flying around and being used for other purposes in the game. If some are in fact underused, I see no problem with CCP buffing their DPS or other stats so that they find more use by gankers and/or others.

No ship left behind I say.


The Drake was used by big fleets due to large tank and decent range with reasonable damage, they were also used a lot to do level 4's and belt ratting for the same reason. For smaller gangs the Hurricane with its twin neuts and better damage and flexibility on ammo was preferred. The Ishtar was a whole different ball game and was based on the mechanic of the FC being given the control of all of the drones effectively.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mortlake
Republic Military School
#53 - 2016-07-24 21:05:26 UTC
Dracvlad wrote:
Black Pedro wrote:
afk phone wrote:
So are you saying the dominant gank catalyst should be nerfed into line with all other destroyers? I missed your whine post on the OP and dominance of the catalyst. Could you link it please???
Hey, I am just telling you the reality whether you like it or not. When Drakes were the only battlecruiser that was used they were nerfed into the ground. For a time Eve was Ishtars online until... the Ishtar was (incrementally) nerfed into the ground. Long ago the Hulk was almost the only miner used in the game so CCP rebalanced them so they would all have a role and be used. For a time the Svipul was the overwhelming choice for everyone to fly and well, I am sure they'll get around to fixing that some day.

If Skiffs are the dominant miner they will be tweaked to be less attractive during the upcoming rebalance. That might mean nerfs for the Skiff, or it could mean buffs to the underused ships, but CCP is going to try to put the use of the ships back into some balance.

As to Catalysts being the dominant destroyer, that may be true for ganking but I see plenty of other destroyers flying around and being used for other purposes in the game. If some are in fact underused, I see no problem with CCP buffing their DPS or other stats so that they find more use by gankers and/or others.

No ship left behind I say.


The Drake was used by big fleets due to large tank and decent range with reasonable damage, they were also used a lot to do level 4's and belt ratting for the same reason. For smaller gangs the Hurricane with its twin neuts and better damage and flexibility on ammo was preferred. The Ishtar was a whole different ball game and was based on the mechanic of the FC being given the control of all of the drones effectively.


Octopuses and Squids are both head-footed aquatic animals (cephalopods) but they differ in their physical characteristics, habitat and behavior.

An octopus has a round head and a mantle along with eight arms. The arms are endowed with one or two rows of suckers but these never have hooks or sucker rings. Squids are also cephalopods with a triangular shaped head, a mantle and eight arms. Along with that they have two fins on their head and two tentacles. The arms of a squid are endowed with hooks and/or suckers or sucker rings. The tentacles are arranged in pairs.

Sometimes you hit the bar and sometimes the bar hits you...

Morgan Agrivar
Doomheim
#54 - 2016-07-25 02:21:05 UTC
Dirty Forum Alt wrote:
afk phone wrote:
So are you saying the dominant gank catalyst should be nerfed into line with all other destroyers? I missed your whine post on the OP and dominance of the catalyst. Could you link it please???

Shockingly enough, not all players in EVE gank...

And outside of suicide ganking, the catalyst is one of the most underpowered destroyers in the game.

If anything it could use a buff. I mean if you breathe on it too hard it explodes...

I don't gank all the time, but when I do, I use a Catalyst.

Otherwise, I wouldn't touch that ship with some other person's 10 foot pole.
Dracvlad
Taishi Combine
Astral Alliance
#55 - 2016-07-25 08:09:58 UTC  |  Edited by: Dracvlad
Mortlake wrote:
Octopuses and Squids are both head-footed aquatic animals (cephalopods) but they differ in their physical characteristics, habitat and behavior.

An octopus has a round head and a mantle along with eight arms. The arms are endowed with one or two rows of suckers but these never have hooks or sucker rings. Squids are also cephalopods with a triangular shaped head, a mantle and eight arms. Along with that they have two fins on their head and two tentacles. The arms of a squid are endowed with hooks and/or suckers or sucker rings. The tentacles are arranged in pairs.


Copy and paste for 5 likes.

I find them great to eat by the way...

PS Skiffs are not OP, its gankers being useless...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Noragen Neirfallas
Emotional Net Loss
#56 - 2016-07-25 08:38:38 UTC
Dracvlad wrote:
Mortlake wrote:
Octopuses and Squids are both head-footed aquatic animals (cephalopods) but they differ in their physical characteristics, habitat and behavior.

An octopus has a round head and a mantle along with eight arms. The arms are endowed with one or two rows of suckers but these never have hooks or sucker rings. Squids are also cephalopods with a triangular shaped head, a mantle and eight arms. Along with that they have two fins on their head and two tentacles. The arms of a squid are endowed with hooks and/or suckers or sucker rings. The tentacles are arranged in pairs.


Copy and paste for 5 likes.

I find them great to eat by the way...

PS Skiffs are not OP, its gankers being useless...

A strawberry isn't an actual berry, but a banana is.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Dracvlad
Taishi Combine
Astral Alliance
#57 - 2016-07-25 09:07:39 UTC
Noragen Neirfallas wrote:
Dracvlad wrote:
PS Skiffs are not OP, its gankers being useless...

A strawberry isn't an actual berry, but a banana is.


They are still not OP, its just that certain people are not up to ganking them so are whining for a nerf.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Noragen Neirfallas
Emotional Net Loss
#58 - 2016-07-25 09:45:27 UTC
Dracvlad wrote:
Noragen Neirfallas wrote:
Dracvlad wrote:
PS Skiffs are not OP, its gankers being useless...

A strawberry isn't an actual berry, but a banana is.


They are still not OP, its just that certain people are not up to ganking them so are whining for a nerf.

Grapes explode when you put them in the microwave.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Dracvlad
Taishi Combine
Astral Alliance
#59 - 2016-07-25 09:59:04 UTC
Noragen Neirfallas wrote:
Dracvlad wrote:
Noragen Neirfallas wrote:
Dracvlad wrote:
PS Skiffs are not OP, its gankers being useless...

A strawberry isn't an actual berry, but a banana is.


They are still not OP, its just that certain people are not up to ganking them so are whining for a nerf.

Grapes explode when you put them in the microwave.


But gankers are still failing to gank Skiffs and are moaning for a nerf.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Noragen Neirfallas
Emotional Net Loss
#60 - 2016-07-25 10:28:15 UTC
Dracvlad wrote:
Noragen Neirfallas wrote:
Dracvlad wrote:
Noragen Neirfallas wrote:
Dracvlad wrote:
PS Skiffs are not OP, its gankers being useless...

A strawberry isn't an actual berry, but a banana is.


They are still not OP, its just that certain people are not up to ganking them so are whining for a nerf.

Grapes explode when you put them in the microwave.


But gankers are still failing to gank Skiffs and are moaning for a nerf.

The World's Most Popular Fruit is the TOMATO.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin