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Crime & Punishment

 
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A looter's trick that circumvents suspect timers.

Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#21 - 2016-07-19 03:54:21 UTC
I'm thinking the flag is on the container, not on the items contained therein.

Not sure how to fix- example: if you offload the goods by ejecting a legit container (YaY for free trit), you'd want that container to go suspect? But it really shouldn't because it was legit yours.

Only quick fix I can see is being unable to move stuff that doesn't fit in your cargohold-- forcing the Bustard pilot to grab the large stuff himself. I don't think you can "fix" that suspect flag because it seems to be working as intended.

Typical :highsec things: ..... it always looks broken but it really ain't. 7000 lawyers couldn't fix highsec even if they wanted to. *yawn*
Black Pedro
Mine.
#22 - 2016-07-19 05:33:27 UTC
Unfortunately there is nothing you can do that will not easily be circumvented by using other containers and/or put those that use fleet hangers as risked at being suspect flagged through no action of their own. There is no point wasting development time on an attempted solution that will just be circumvented almost as easily, or make using fleet hangers much more risky to solve this.

The correct solution is to make the goods themselves "stolen" and holding them turn you suspect rather than the flag being given for just looting. Perhaps then stolen flag can be then removed from the goods at a station for a small fee or after some time. But unfortunately the database doesn't work that way and giving items that flag isn't possible so we are left with a system where players can launder the stolen goods in space.

There are other options though. If you are trying to mess with gankers, their looters are doing nothing that you can't also do. You too can steal the loot with minimal risk using an noobship. It's maybe a little more risk than sitting there behind the protection of CONCORD in a fast-locking ship waiting for a target to go suspect so you can shoot them like fish in a barrel, but not much. Just get a friend with a fleet hanger and scoop the loot before the gankers. Or scoop it in a combat ship, stabbed hauler or one of the many other ways you can grab the loot.

It always comes back to the fact that if you give players safety, the bad guys will find ways to use that safety against other players. Moving goods around highsec is extremely safe so in the end there is not much you are going to be able to do once the loot has been scooped. In this case, the pirate is the one who can secure the goods using safety of highsec giving the anti-gankers a taste of the problem of removing loot from another player who is under the protection of highsec mechanics.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#23 - 2016-07-19 05:48:13 UTC
Not to mention they've already lost their ships .... not too much to ask they can retrieve their cargo thru proper coordination.
Dracvlad
Taishi Combine
Astral Alliance
#24 - 2016-07-19 06:32:07 UTC
People need to bump the Bustard and the freighter so they are not close enough together, simple really.

Because the OP missed out the important part, the noob ship pilot is moving it into the Bustard, but at the same time the other playing is moving it into the freighter from the bustard.

I would not change it, its fine as it is.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ima Wreckyou
The Conference Elite
Safety.
#25 - 2016-07-19 13:40:19 UTC
Anti ganking back at what they are doing best: crying on the forums.

Thanks for your tears OP
afk phone
Repo Industries
#26 - 2016-07-19 14:33:53 UTC
Ima Wreckyou wrote:
Anti ganking back at what they are doing best: crying on the forums.

Thanks for your tears OP



If you take a step back and look at the big picture. They are changing the game in ways that are ruining the way you choose to play it. They aren't actually whining, they are a slow methodical steam roller that is outright flattening you play style.

Don't call them whiners, call them winners! (it's more accurate)

Delicious!
Deveth Wareld
Astral Planets
Astral Battles
#27 - 2016-07-19 14:34:46 UTC
Ima Wreckyou wrote:
Anti ganking back at what they are doing best: crying on the forums.

Thanks for your tears OP

I think if you would have actually read the other posts in this thread, you would have genuinely seen that the OP and others here are not crying.

Kip Winger wrote:
Gankers/looters have been using this little trick for sometime, and it seems to be growing in popularity because it is successful in circumventing risk vs reward crime mechanic.

Step one - Gank
Step two - Bring in a noob or a cheap frig to the wreck.
Step Three - Bring a Bustard to wreck
Step Four - Use Noobship as the sacrificial ship to move the wreck items into the Bustard. Noob ship goes suspect, but bustard stays normal. Even though it is now holding ganked illegal loot. If noob ship gets popped, repeat step four.

Step five - Fly illegal loot away safely in bustard that is not flashy yellow with no risk.

Whether it has been around for a long time or not, this IS circumventing one of the main ideas of the game. RISK. There is still a risk that you get ganked flying any ship in space, however there is a whole lot less risk in what the OP described. Also for anyone who says as an argument against the OP that anyone including anti-gankers can also start doing this: Anti-gankers or anyone really should not HAVE to also circumvent the system just to counter the looters/gankers.
Elenahina
Federal Navy Academy
Gallente Federation
#28 - 2016-07-19 14:43:51 UTC
Kip Winger wrote:
Salah ad-Din al-Jawahiri wrote:
Agreed. Crimewatch is trash and has only made things worse for everyone, while all they need to do is make highsec safe. Prohibit using any weapons. Poof! - problem solved.


This has nothing to do with ganking. Ganking is a valid mechanic of the game, high sec should NOT be completely safe. Lets stay on topic. Its is about the exploit of looting.


I think your sarcasm meter may need a tune up

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Ima Wreckyou
The Conference Elite
Safety.
#29 - 2016-07-19 15:01:12 UTC  |  Edited by: Ima Wreckyou
afk phone wrote:
Ima Wreckyou wrote:
Anti ganking back at what they are doing best: crying on the forums.

Thanks for your tears OP

If you take a step back and look at the big picture. They are changing the game in ways that are ruining the way you choose to play it. They aren't actually whining, they are a slow methodical steam roller that is outright flattening you play style.

Don't call them whiners, call them winners! (it's more accurate)

Delicious!

Not sure why you call whining to the developers to change the game because you are to bad at it to win if they don't change it in your favor "winning". Must be some new thing from another generation.

Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.
Dirty Forum Alt
Forum Alts Anonymous
#30 - 2016-07-19 15:02:40 UTC
Ima Wreckyou wrote:
...in a way that would allow us to wreck highsec even more.

Wait...I thought you guys were *saving* high sec...

*dreams shattered*

Ugh

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Ima Wreckyou
The Conference Elite
Safety.
#31 - 2016-07-19 15:06:02 UTC
Dirty Forum Alt wrote:
Ima Wreckyou wrote:
...in a way that would allow us to wreck highsec even more.

Wait...I thought you guys were *saving* high sec...

*dreams shattered*

Ugh

Obviously we are saving highsec. Unfortunately it is in such a state that we have to burn it down first and then rebuild from scratch.
Rad Cer
Prievoz
#32 - 2016-07-19 15:49:30 UTC  |  Edited by: Rad Cer
It is illogical and unrealistic when frigate with 500m3 move cargo from wreck with volume 60 000m3 to another ship in one step. When frigate after looting turn to suspect, then the loot had to be on board of the frigate. But this not true, player in frigate move loot direct to fleet hangar - and then must be suspect player in ship with fleet hangar. Or frigate move loot first to its board, turn to suspect, and then move loot to fleet hangar of second ship.

Solution is easy: player can move contents to fleet hangar only from his own ship.

Besides that, stealed loot should be illegal goods and everyone with illegal goods on board should be suspect. The same mechanic like someone steal loot from wreck or container.

Otherwise "every idiots ALWAYS wins"
Kip Winger
Garoun Investment Bank
Gallente Federation
#33 - 2016-07-19 15:53:53 UTC
Black Pedro wrote:
Unfortunately there is nothing you can do that will not easily be circumvented by using other containers and/or put those that use fleet hangers as risked at being suspect flagged through no action of their own. There is no point wasting development time on an attempted solution that will just be circumvented almost as easily, or make using fleet hangers much more risky to solve this.

The correct solution is to make the goods themselves "stolen" and holding them turn you suspect rather than the flag being given for just looting. Perhaps then stolen flag can be then removed from the goods at a station for a small fee or after some time. But unfortunately the database doesn't work that way and giving items that flag isn't possible so we are left with a system where players can launder the stolen goods in space.

There are other options though. If you are trying to mess with gankers, their looters are doing nothing that you can't also do. You too can steal the loot with minimal risk using an noobship. It's maybe a little more risk than sitting there behind the protection of CONCORD in a fast-locking ship waiting for a target to go suspect so you can shoot them like fish in a barrel, but not much. Just get a friend with a fleet hanger and scoop the loot before the gankers. Or scoop it in a combat ship, stabbed hauler or one of the many other ways you can grab the loot.

It always comes back to the fact that if you give players safety, the bad guys will find ways to use that safety against other players. Moving goods around highsec is extremely safe so in the end there is not much you are going to be able to do once the loot has been scooped. In this case, the pirate is the one who can secure the goods using safety of highsec giving the anti-gankers a taste of the problem of removing loot from another player who is under the protection of highsec mechanics.


I agree with you the best way is to tie the goods to be suspect. And yes, I was leaving the existing timer running. I would even say once they dock, the suspect timer would be clear on the goods... cause who knows what happens in those stations. :)

In space it would just sit there as a yellow wreck, and if you grab it and eject it.. its a yellow can. Then the normal cleaning of cans take place at downtime.

It really is not a huge change, there are details that need to work out and you bring up good points. Its just a way to keep things consistent, so a mechanic for POS systems are not being abused to loot a wreck.
Kip Winger
Garoun Investment Bank
Gallente Federation
#34 - 2016-07-19 16:04:52 UTC
Ima Wreckyou wrote:
afk phone wrote:
Ima Wreckyou wrote:
Anti ganking back at what they are doing best: crying on the forums.

Thanks for your tears OP

If you take a step back and look at the big picture. They are changing the game in ways that are ruining the way you choose to play it. They aren't actually whining, they are a slow methodical steam roller that is outright flattening you play style.

Don't call them whiners, call them winners! (it's more accurate)

Delicious!

Not sure why you call whining to the developers to change the game because you are to bad at it to win if they don't change it in your favor "winning". Must be some new thing from another generation.

Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.


Wreck highsec... quite the drama you make up! Cats and Dogs living together. Wrath of god!

Tears are absent of this post, just there desire to make the game fair for gankers and for everyone else.
Paranoid Loyd
#35 - 2016-07-19 16:10:40 UTC  |  Edited by: Paranoid Loyd
Noragen Neirfallas wrote:
gank the bustard?

Nope you bump it with one ship while ganking the noobship with another, alternatively use a BR and take the loot before they can even do their dance. The former requires some luck and decent timing, the latter has the obvious disadvantage of not having as much cargo, but anyone who deals with large amounts of loot understands you want to keep it as small and valuable as possible anyway and more often than not you'll run off with the most valuable part of the drop.

That is of course assuming you want to play the game instead of whining about mechanics and their loopholes.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ima Wreckyou
The Conference Elite
Safety.
#36 - 2016-07-19 16:41:44 UTC
Kip Winger wrote:
Ima Wreckyou wrote:

Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.


Wreck highsec... quite the drama you make up! Cats and Dogs living together. Wrath of god!

Tears are absent of this post, just there desire to make the game fair for gankers and for everyone else.

You must be new and don't understand how this works.

Threads calling for nerfs or buffs to your specific playstyle because you can't cut it with the current rules are by definition tears. Not to be confused with concerns about upcoming changes not yet in the game which is something completely different. You anti-ganker seam to confuse the two a lot. Well you are so bad in the game why should it be different in the forums...

Having experienced multiple nerf iterations I can tell you how this will work out. You obviously expect everything will stay the same and you get a bunch of yellow haulers to kill. That's not what will happen.

In the best case scenario the gankers will adapt, everything will be more or less the same and you will be back on the forums crying for the next nerf. That is how it usually works.

In any other case it will most likely introduce a new game mechanic which is confusing or completely unknown to most people except those who actually care about how the game works, like for example the "gankers", and which can potentially be used against all the carebears who did not bother to read the patch notes in the first place.

Like the options? not? why not start to work with the current game mechanics today? If anti-ganking would actually do something and not constantly lose and seriously suck at the game we wouldn't have another thread about wreck looting since the hauler would still be alive. This whole thread is a testament to your inability to actually prevent ganks.

I mean all you can do is whore on CONCORD killmails for ships who will be killed by NPCs anyway. I don't believe for a second that you will actually shoot if the looter is in something else than a noob ship. You will probably start crying fo NPC assistance against suspect targets or something.
Kip Winger
Garoun Investment Bank
Gallente Federation
#37 - 2016-07-19 16:51:49 UTC  |  Edited by: Kip Winger
Ima Wreckyou wrote:
Kip Winger wrote:
Ima Wreckyou wrote:

Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.


Wreck highsec... quite the drama you make up! Cats and Dogs living together. Wrath of god!

Tears are absent of this post, just there desire to make the game fair for gankers and for everyone else.

You must be new and don't understand how this works.

Threads calling for nerfs or buffs to your specific playstyle because you can't cut it with the current rules are by definition tears. Not to be confused with concerns about upcoming changes not yet in the game which is something completely different. You anti-ganker seam to confuse the two a lot. Well you are so bad in the game why should it be different in the forums...

Having experienced multiple nerf iterations I can tell you how this will work out. You obviously expect everything will stay the same and you get a bunch of yellow haulers to kill. That's not what will happen.

In the best case scenario the gankers will adapt, everything will be more or less the same and you will be back on the forums crying for the next nerf. That is how it usually works.

In any other case it will most likely introduce a new game mechanic which is confusing or completely unknown to most people except those who actually care about how the game works, like for example the "gankers", and which can potentially be used against all the carebears who did not bother to read the patch notes in the first place.

Like the options? not? why not start to work with the current game mechanics today? If anti-ganking would actually do something and not constantly lose and seriously suck at the game we wouldn't have another thread about wreck looting since the hauler would still be alive. This whole thread is a testament to your inability to actually prevent ganks.

I mean all you can do is whore on CONCORD killmails for ships who will be killed by NPCs anyway. I don't believe for a second that you will actually shoot if the looter is in something else than a noob ship. You will probably start crying fo NPC assistance against suspect targets or something.


Ganker calm down.

First.. not new... 2nd, I am sure you will adapt.. The point is not to get around a mechanic as stated for POS systems. Not moving ganked loot into a hauler bypassing the Suspect flag.

You stated nothing else on topic. Disregarding.
Dracvlad
Taishi Combine
Astral Alliance
#38 - 2016-07-19 18:37:03 UTC
Rad Cer wrote:
It is illogical and unrealistic when frigate with 500m3 move cargo from wreck with volume 60 000m3 to another ship in one step. When frigate after looting turn to suspect, then the loot had to be on board of the frigate. But this not true, player in frigate move loot direct to fleet hangar - and then must be suspect player in ship with fleet hangar. Or frigate move loot first to its board, turn to suspect, and then move loot to fleet hangar of second ship.

Solution is easy: player can move contents to fleet hangar only from his own ship.

Besides that, stealed loot should be illegal goods and everyone with illegal goods on board should be suspect. The same mechanic like someone steal loot from wreck or container.

Otherwise "every idiots ALWAYS wins"


Actually this would be the best thing to do, good idea.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ralph King-Griffin
New Eden Tech Support
#39 - 2016-07-20 11:55:52 UTC
I still think unfucking crime watch as a whole is a better idea.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#40 - 2016-07-20 12:11:46 UTC
Ralph King-Griffin wrote:
I still think unfucking crime watch as a whole is a better idea.

How?