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Player Features and Ideas Discussion

 
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Name Change Certificate.

Author
Gadget Helmsdottir
Gadget's Workshop
#101 - 2016-07-19 13:40:34 UTC
Daichi Yamato wrote:
None of those reasons justify allowing people to make themselves harder to identify.


None of your reasons justify squelching people's creativity due to your risk adverseness.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Daichi Yamato
Jabbersnarks and Wonderglass
#102 - 2016-07-19 13:51:05 UTC
Gadget Helmsdottir wrote:
Daichi Yamato wrote:
None of those reasons justify allowing people to make themselves harder to identify.


None of your reasons justify squelching people's creativity due to your risk adverseness.

--Gadget


'Ah broo broo!'

Outside of eve people may be able to better identify by face. But within eve they do so by name. Players interact with the environment through the overview where there are no pictures. Players universally rejoiced when local could be condense, removing the pictures but keeping the name. No two names in eve are the same, i can however make two avatars identical. I can even copy someone elses avatar even if i have nothing to do with them.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rivr Luzade
Coreli Corporation
Pandemic Legion
#103 - 2016-07-19 14:09:49 UTC
Esnaelc Sin'led wrote:
What i can answer to it :
2. it would put you at the exact same "dangerous situation" than if a fresh new player would have joined CONDI and would have had the same level of threat than this Stunt. So we should forbid any corporation to recrute new members, cause you might not know their names... right ? is that a weak evaluation ? yeah... thought so.
3. most of the people having a reputation they built, won't change their names cause they know they are known for it. We have to take that attitude in count as well. Most of the gankers, campers love to be known as such, they seak to be reknown, to be recognize in local, to be talked about, and won't change their name for anything, cause their "celebrity" "fame" "Eve-star" whatever is more important than a -10 or -5 standing or notes they would want to erase : in no case they would do that at all.
4. for the other types of threats, bumpers, cynos, which only requires a month or maybe at max 2 of skilling time, a fresh built alt will do the same.
5. yes, i'm poor, and i don't want to spend months and months to farm 150b, or spend 3/4k euros, to be able to recreate the exact same toon with another name with the exact same amount of SP. A less expensive way to do so should be available, otherwise, that's a clear goal for CCP to maximise their income from people like me. Even if that's understandable (company = making money), that's morally disgusting.
6. i've listed a lot of ideas that could limit the abusive use of such a feature. One lifetime, once a year, it's up to CCP.

2: No, it would not. A new player joining CONDI is a new player joining CONDI. It is not an existing player I or other have already gathered extensive intel about who can just rename himself to mask his identity repeatedly. A new player joining CONDI has to be evaluated and measured just like any other player. However, with added name changes, this effort increases substantially for the defenders without any noticeable or tangible downside for the attacker. I am not sure what recruitment has to do with my argumentation, please explain.
3: Most people are not as mentally firm as you want to make people believe. Most people, in fact, need to resort to all sorts of trickery and schemes to even achieve minor successes. Being able to rename their characters in order to mask their identity to increase their chances for success without added effort on their own in other, more meaningful departments is a big thing for many people. Skill Injectors have proven that beyond doubt.
4: And again: They can get fresh alts but their names do not change. Once they have been spotted, I know who they are and what they do and they cannot evade that without trashing/selling these characters. Name changes make it easier for them to foil my efforts to keep my assets entertained or safe. I wonder what's worse or requires more effort? Gathering all the information, keeping them up to date and expand on them with new correlations or trashing a know character and create a new one with a couple of skill injectors? I think the answer is pretty clear.
5: You should have taken that into account before you committed the mistake. The character creator gives you ample time to consider a lot of options, including the name, and allows you to think over all the choices you took.
And even though you yourself say it's disgusting, you willingly throw your money at them? What kind of irrational denseness is that?
6: Limits are a nice thing until their pointlessness. Once a lifetime? So you renamed yourself and then notice a couple of weeks later that your name is even more cringeworthy or you have another change of taste or trendiness? What's the point of that? Once a year? That won't sit well with the community who already want to see things like Once-Year-Remaps removed or made available for PLEX. The only way they can possibly introduce this is for PLEX and PLEX can be farmed easily and very quickly, virtually removing all consequences.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#104 - 2016-07-19 14:14:05 UTC
Gadget Helmsdottir wrote:
Rivr,

Humans are naturally built to remember faces over names.
...

In game, we can change our avatars for a price, but not our names, because -- reasons.

These papers are all nice and dandy, until you realize that the avatars in the chat user lists are too small to qualify for any of the mentioned studies. Furthermore, most people have their user list in compact mode, in particular in the local chat, in order to see more people in the list and a clear standings indicator for them without wasted space, in other words you do not see an avatar at all that could be recognized.
And in addition to that avatars are like profile pictures, they can change a lot in appearance, but the basic facial characteristics remain the same ... unless you use the resculpt-feature that already makes it potentially harder to recognize someone.

So, what are your studies supposed to tell me if you do not see an avatar in the first place, the avatar is too small or can already be changed beyond recognition without any consequences for the resculpting person?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

afk phone
Repo Industries
#105 - 2016-07-19 14:21:08 UTC
Fact - you can already change you name via new character generator + skill injectors.
Fact - only a few (at most) players desire to change their name.

Result - a game change would be an illogical waste of CCP resources based on the above 2 facts

Esnaelc Sin'led
Lonesome Capsuleer
#106 - 2016-07-19 14:32:03 UTC  |  Edited by: Esnaelc Sin'led
2. Not repeatedly. A new player has to be evaluated, the new name has to be checked upon notes/name history/specific tags/notification. --> Adds active Gameplay. You should be pleased to do something more than just looking at red crosses in your High Sec narrowed system farming all day long, don't you think ? No ? Oh well, whatever. :)

3. The only thing Skill Injectors have proven is that people are willingly spendthrift when Skill Points are concerned. It have told nothing about what a player is capable of resorting to achieve successes.

4. That would be silly to create another toon because you've been spotted and rename it the same way you named the previous one.

5. I made no mistkes, i want to change my toon name, period. I don't have to tell you why. I'm throwing money at a company if, and only if, i concider the offer reasonable. Spending tons of ISK or RL money to change a name, is not a reasonable one. Even taking in count what you call "noticeable or tangible downside".

6: "Limits are a nice thing until their pointlessness.". Agreed. So CCP should not put one to change names.
Lan Wang
Federal Navy Academy
Gallente Federation
#107 - 2016-07-19 14:34:29 UTC
afk phone wrote:
Fact - you can already change you name via new character generator + skill injectors.
Fact - only a few (at most) players desire to change their name.

Result - a game change would be an illogical waste of CCP resources based on the above 2 facts



For 100mil char to change name through buying and using injectors would simply be the stupidest thing ever, this also does not transfer standings, assets, and everything else associated with a character. injectors are aimed at newer players where the returns are not affected

only a few players would want a name change? your source for this please

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Rivr Luzade
Coreli Corporation
Pandemic Legion
#108 - 2016-07-19 15:05:40 UTC
Esnaelc Sin'led wrote:
2. Not repeatedly. A new player has to be evaluated, the new name has to be checked upon notes/name history/specific tags/notification. --> Adds active Gameplay. You should be pleased to do something more than just looking at red crosses in your High Sec narrowed system farming all day long, don't you think ? No ? Oh well, whatever. :)

3. The only thing Skill Injectors have proven is that people are willingly spendthrift when Skill Points are concerned. It have told nothing about what a player is capable of resorting to achieve successes.

4. That would be silly to create another toon because you've been spotted and rename it the same way you named the previous one.

5. I made no mistkes, i want to change my toon name, period. I don't have to tell you why. I'm throwing money at a company if, and only if, i concider the offer reasonable. Spending tons of ISK or RL money to change a name, is not a reasonable one. Even taking in count what you call "noticeable or tangible downside".

6: "Limits are a nice thing until their pointlessness.". Agreed. So CCP should not put one to change names.

2: What has high sec mission farming to do with this discussion? Besides the fact of course that high sec is more dangerous than Null sec when it comes to checking names. I already have enough gameplay happening around keeping track of people, gathering information. I do not need this expanded upon with useless name changes that just make my work even more tedious and outright void the efforts by just paying a PLEX to get your name changed. Introducing a new alt is not the same, again. A new alt does not change anything about the other character, the other character still exists in the unchanged form and my information is still applicable. In contrast, being able to connect a new alt to an existing player expands my/our knowledge network around a certain player. Having to check names everytime a known player feels like changing it for jigs and giggles is not the same.
3: The SI showed that people are after convenience features above all else. Buying SP instead of training them is a massive convenience feature. Being able to rename yourself to avoid easy, at a glance recognition is a massive convenience.
4: I am not following. Why would you create a new char with the same name if you want to avoid recognition? Why would you rename yourself with the same name?
5: so, just because you want to it has to be implemented and all other considerations and implications can be cast aside.
6: The limits that you mentioned are pointless because people want them removed. Price limits are pointless because they can be easily mitigated.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Esnaelc Sin'led
Lonesome Capsuleer
#109 - 2016-07-19 15:21:09 UTC  |  Edited by: Esnaelc Sin'led
2. The amount of selfishness is overwhelming.

3. Convenience maybe. But in that case it's Skill Point. Period. People nowadays want things NAO served on a plate. It has nothing to do with "succeeding something".

4. Precisely.

5. So just because you do not want to it has not to be implemented and all other considerations and implications can be cast aside.

6: Yes, pointless. Cast aside. Considerations... *sigh*

I'm done now with you. You've entertained me enough with your disrespectfull "considerations".
Shooo.
Gadget Helmsdottir
Gadget's Workshop
#110 - 2016-07-19 15:26:34 UTC
afk phone wrote:
(1)Fact - you can already change you name via new character generator + skill injectors.
(2)Fact - only a few (at most) players desire to change their name.

Result - a game change would be an illogical waste of CCP resources based on the above 2 facts




  1. The point is to change the name while retaining the character.
  2. Unsubstantiated, so not a fact. Also "few" is undefined, though if used to mean a low percentage of the playerbase, I can agree to this statement of opinion.


There are very few Rorqual pilots (compared to the overall playerbase), so it would be illogical to do any more work on this ship?

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Daichi Yamato
Jabbersnarks and Wonderglass
#111 - 2016-07-19 15:40:13 UTC
Esnaelc Sin'led wrote:
2. The amount of selfishness is overwhelming.


Hang on. You want to change game play just because you dont like your name.

Pot calling the kettle black.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Satchel Darkmatter
Hedion University
Amarr Empire
#112 - 2016-07-19 16:04:34 UTC
Changing name should be allowed, but just like real life your past names should be listed in your characters history just like past corps.

So allow name change, but once you do it, add the name change into the players Bio, I think it's unfair that some one can be a total **** to the whole game make such a terrible name for themselves, and then just sell that character to some un-suspecting player who then gets beat down because of all the **** the other guy did.

I think all characters that change hands should be forced to name change, not only to avoid the above, but also to stop players from whoring in on some one else's brilliant reputation.

Name Change YES!, Old Name in Bio, everyone happy.