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Every year, there are less users playing, why??

First post
Author
Burriac
Ministry of War
Amarr Empire
#41 - 2016-07-18 21:43:43 UTC
Judaa K'Marr wrote:
The game seems to be in a perpetual state of transition.

Transition implies going somewhere and it is just not clear that it is going anywhere.

The new "event", I suppose, is designed to make PVE more interesting. But, if you don't play 24/7, you can't find enough of certain sites to avoid falling into "farm the Serp Shipyards" i.e. do the same lvl 3 mission over and over again.

Just one example of the Eve malaise: PVE used to be simply dull and imaginative. CCP have now managed to add frustrating to dull and unimaginative.

If there is a "transition", it's not going to any place nice. A shame (which is another way of saying a cretinous ruining of a fundamentally different and interesting game).
Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2016-07-18 21:48:52 UTC
PLEX prices have nothing to do with it. Just stop that nonsense please. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Elsia Browne
Aliastra
Gallente Federation
#43 - 2016-07-18 22:02:55 UTC
Honestly there are a lot of reasons to the decline in the EVE player base. Just to list some, that CCP could potentially fix and possibly maintain a stable growth in the player base.

1.) Complete started projects such as walking in stations/citadels, and bounty system.

2.) Rework Sov and war dec system. ( I know they are in the process of eliminated Fozzy Sov and creating this new Aegis Sov should be interesting)

3.) Bring back low sec separation between empire space (older players from beta know what I'm talking about)

4.) Shift PvE content to player created content. *

5.) Rework corporation and Alliance structuring systems.

6.) Rework Faction war-fare system.

All of those have been stated by players over and over again. Regardless the outside influences such as ageing veteran player base and mobile app gaming has had a massive impact on gaming in general. So has the creation of Free to play and Pay to win games.

* If CCP created a way for a player corp to higher a NPC as a mission agent. Then some sort of form that they could fill out that would use the player corps wallet for mission rewards etc. It would add some change to the PvE side of the game. Lots of possibilities and then they wouldn't be forced to create content. They would need to set a team aside for content approval. like editors etc. to prevent copy right infringement and keep it clean. However I believe it would add more content to the game. Just look at all the content generators out side of the game. Just imagine if they could generate that content in game. Crazy possibilites.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#44 - 2016-07-18 22:10:49 UTC
But I like Fozziesov?
45thtiger 0109
Pan-Intergalatic Business Community
#45 - 2016-07-19 01:53:10 UTC
Joia Crenca wrote:
Shae Tadaruwa wrote:
About 70-80% of my recreational computer use is done via mobile devices now.

Not saying that's the reason. It's way too complex an issue to assign a single reason. For me anyway, it is a contributor to less overall time in game. I still play daily, but not the same amount of time I used to.




Hmmm... so if CCP came out with an EVE-tie-in that was a little like Pokemon Go, where we'd hunt each other based on coordinates given on our smart phones? Wait, Never Mind! Real life ganking doesn't allow for waking up in a clone bay! Don't do it, CCP!!!



LOL

Do it CCP Big smileP

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

45thtiger 0109
Pan-Intergalatic Business Community
#46 - 2016-07-19 02:04:20 UTC
Elsia Browne wrote:
Honestly there are a lot of reasons to the decline in the EVE player base. Just to list some, that CCP could potentially fix and possibly maintain a stable growth in the player base.

1.) Complete started projects such as walking in stations/citadels, and bounty system.

2.) Rework Sov and war dec system. ( I know they are in the process of eliminated Fozzy Sov and creating this new Aegis Sov should be interesting)

3.) Bring back low sec separation between empire space (older players from beta know what I'm talking about)

4.) Shift PvE content to player created content. *

5.) Rework corporation and Alliance structuring systems.

6.) Rework Faction war-fare system.

All of those have been stated by players over and over again. Regardless the outside influences such as ageing veteran player base and mobile app gaming has had a massive impact on gaming in general. So has the creation of Free to play and Pay to win games.

* If CCP created a way for a player corp to higher a NPC as a mission agent. Then some sort of form that they could fill out that would use the player corps wallet for mission rewards etc. It would add some change to the PvE side of the game. Lots of possibilities and then they wouldn't be forced to create content. They would need to set a team aside for content approval. like editors etc. to prevent copy right infringement and keep it clean. However I believe it would add more content to the game. Just look at all the content generators out side of the game. Just imagine if they could generate that content in game. Crazy possibilites.



WIS has been squashed for years and I do not think CCP will bring WIS back.


BTW I am a 10 year player and I still play eve.

I do recall when CCP years ago did a mass clean up of those people who did the wrong thing by buying isk for real life money. CCP had to do something and after the clean up the amount of people dropped playing EvE as they all had their accounts banned.

This happened 2 to 3 times this clean up happened and more people had been banned since then and the numbers have been a little slow.

I know lots of people like F2P games if I am allowed to mention one game I do play it is Warframe.

But I still like my EvE Online even if it is a 13 year old game.


**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Lady Bug2
Viziam
Amarr Empire
#47 - 2016-07-19 03:23:00 UTC
Im a old returning play with two toons. I have played Eve for several years now and when I first started New Eden was a huge universe just begging to be explored. Deadspace complexes, worm holes, missions, planet mining, blueprints and constructing items needed by other players. And of course Null sec PVP. However, soon I discovered Eve seems to be more like a broken record of sorts with war being the center piece. The reason I say this is because Eve is advertised as a "Sand Box" Actions you take today affect game play tomorrow but it doesn't. And thats very disappointing. Example: You complete a mission and stick around to destroy the structures. Now this should have a visible affect on someone or something but it doesn't. You should even expect a physical altercation from the owners even if they are not real players. It affects your security standings but thats all. A very important point about being a more complete "Sand Box" is if I destroy a structure something should be affected. One side it should be easier to achieve something and the other should find that completing something becomes a struggle. But it affects nothing. In fact if you get the same mission a little later and return all the structures are back like nothing ever happened. Just like building a ship if I destroy any structure even in a mission it should take time for those structures to be replaced. I should be able to return to the site and find either the ruins of what I destroyed or some sort of rebuilding taking place. And of course a fight. But thats not what happens. One reason folks may be leaving is Eve really isn't a "Sand Box" with cause and effects. But rather a action without any reaction. If ccp would reconsider the Sand Box affect and better integrate cause and effect you might find a new player base and regenerate a greater interest in the older established players. Eve is old enough now instead of content ccp needs to focus in on integrations and cause and affect game play. Eve seems to lose its depth once you gain a understanding of the game. Give a reason for war and people will wage it. Better cause and affect within the game would add richness and a depth that seems to have been lost along the way and feed reasons for altercations large and small in both Null and high sec space. Eve would benefit from a deeper more integrated cause and effect. Even the market structure could stand to benefit from a better cause and affect. Good cause and effect with real consequences integrated into the game would lead to reasons to engage war in both High and Low sec space. Even simply integrating real player storylines into the news would help drive gameplay. Give me a real player that I can see what their actions have caused and give me a reason to engage them. Improve the sand box affect....
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#48 - 2016-07-19 03:32:52 UTC
Joia Crenca wrote:
Roenok Baalnorn wrote:
Infinity Ziona wrote:
Its a 13 year old game. Despite CCPs insistence that updates make it EvE not 13 years old it still is.

Eve has had pretty much every part of it upgraded to new technology more than once. Its actually not really much different in terms of tech than other much newer space games ive played.




That, and the gameplay remains very different than most other options out there. (If someone has experience with Star Citizen or No Man's Sky that can tell us differently, please do so.)

I think SC will have a lot in common with eve. NMS is single player only so....
Kalpel
School of Applied Knowledge
Caldari State
#49 - 2016-07-19 06:32:47 UTC
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


Lack of content....... we've had the same lvl 4 missions since 2003, sure they added lvl 5's, but what solo player ( most mission runners) whats to go to low sec (toilet bowl of eve) in a shiny ship and get nuted in a mission or ganked on the way there? plus skilling in this game takes way way way tooooooooo long

Yea yea they added the serp (grind) event ....... last thing any normal person wants to do is grind!

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#50 - 2016-07-19 06:41:28 UTC
Kalpel wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


Lack of content....... we've had the same lvl 4 missions since 2003, sure they added lvl 5's, but what solo player ( most mission runners) whats to go to low sec (toilet bowl of eve) in a shiny ship and get nuted in a mission or ganked on the way there? plus skilling in this game takes way way way tooooooooo long

Yea yea they added the serp (grind) event ....... last thing any normal person wants to do is grind!


The low sec missions are BS.
Daniel Blak
Aliastra
Gallente Federation
#51 - 2016-07-19 13:17:26 UTC
I think the game lacks on mystery now. Everything is well documented.
Every change is deeply discoursed and explained ahead.

When I started playing in 2008 (or close) there was too many thing no one know for exactly.
Aspects of the game that you have to talk to people to understand, or try by yourself. And a lot of thing was just suppositions.

I remember that no one knew that hitting the scanner close to planets would reveal site to be explored.
You had to go close to planet and scan, but most of time simply there was noting as a result.
Who must keep trying... without any certain about what was you exactly doing.

In this case, success feels much more rewarding. Most of new features now comes down to follow a documentation, just to check it's working as expected... I feel like a QA professional checking features ahead of publishing. No fun. No mystery, no need to talk to others, just go and do what is documented.

For sure skill matter (real life skill i mean). But most of player are not going spend a lot of time to just master a predictable task. It's fun for few.

There is no secret, you are not going to find anything unexpected.

I just wonder how would be magic if WH was introduced without any sort of communication.
Just imagine someone scanning and finding this "thing" without having a clue about... Would be a WTF moment for a lot of people.

I'm not saying that CCP should not communicate changes at all.
There are huge changes that affects huge operations and it's nice to have glimpse of what's going on.
Like sovereignty changes, POS changes, ships change, and things like that.

But CCP should always put a little amount of secret stuff, a little amount of unknown.
Just imagine someone working in a site and discovering a new ship blueprint !!! I ship than no one knows existed.
Doesn't matter what kind of ship. Could be a speeder shuttle... It's just for WOW moment.

People are smart, soon or late someone will find out about secret things (it will be amazing cool for those). And after a while
another one will write a tutorial in Internet and more people will find out. After a while a lot of people will know about that. And it becomes business as usual. But gave player a feel they can nor archive "following tutorials"

Well, just my two cents.
I really missing the mystery the game used to offer





Rek Seven
University of Caille
Gallente Federation
#52 - 2016-07-19 14:04:48 UTC  |  Edited by: Rek Seven
Take out the players and EVE is a pretty dull game a - I think this is the fundamental issue.

The majority of people probably only play this game for the social reasons or because they have been playing for so long that they feel they have invested too much to quit. For new players this game simply doesn't offer enough over other sci fi games.

It's probably way past time that CCP start adding big new features instead of only improving existing parts of the game.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#53 - 2016-07-19 18:54:18 UTC
Rek Seven wrote:
Take out the players and EVE is a pretty dull game a - I think this is the fundamental issue.

The majority of people probably only play this game for the social reasons or because they have been playing for so long that they feel they have invested too much to quit. For new players this game simply doesn't offer enough over other sci fi games.

It's probably way past time that CCP start adding big new features instead of only improving existing parts of the game.

I mean as someone who joined mid flight and has been retained on and off, this games biggest issues are its core systems that enforce being sociopaths. I agree bigger changes are needed, but big changes on existing things means near total replacement. Not saying this is the answer but I feel like they haven't done too much revisiting of existing things.
aldhura
Blackjack and Exotic Dancers
Top Tier
#54 - 2016-07-19 19:43:11 UTC
There is no need for speculation on these things. When you cancel your account, you get asked why, and I am pretty sure CCP reads them and has decided that whatever those responses mount up to, they happy with the way the game is progressing.

If I had to speculate based on those I speak to and leave, they are not comfortable in the current sandbox where you are forced to pvp, read all manner of crudeness in local, ganking, griefing, etc. They would rather spend their money and relax time elsewhere.
If you only sell meat in your store, why would the vegetarians come in ??

My 2isk
Dirty Forum Alt
Forum Alts Anonymous
#55 - 2016-07-19 19:55:21 UTC
45thtiger 0109 wrote:
WIS has been squashed for years and I do not think CCP will bring WIS back.

If CCP had ever made WiS a meaningful part of EVE - people would suicide gank your implants *inside* the station 24/7. I've never understood why anybody ever actually wanted that...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Pandora Carrollon
Provi Rapid Response
#56 - 2016-07-19 19:56:45 UTC
This is one of the most hilarious threads I've ever read. Everyone complaining about everything. CCP has NO CHANCE of making all you people happy.

Let's hit some high points:

CCP isn't providing enough content!

CCP is too controlling!

CCP changes the game too much and doesn't tell us!

CCP tells us everything, there is no mystery!

etc. etc. etc.

Time to put on your big boy and big girl pants folks.

You have the most advanced sandbox game I'm even aware of, and while I don't know all of the games out there, I haven't seen anything close to EVE in complexity and freedom.

CCP could provide NO NEW content for a year and there would still be massive things you can do in the game.


The issue here isn't CCP, it's you the player. Either you have literally done everything there is to do in EVE, or you have blocked off certain parts of the sandbox because you find them uninteresting. Regardless, the issue is still you.

I am relatively new to this game and my read on it is that I have about 3-4 years of figuring stuff out and trying new things, so I'm not a grizzled vet that doesn't a closet full of "Been there, done that" T-Shirts. If I just described you, then maybe give EVE a break for a while if you're bored. There are about 3 good Space Sims that have just come out, try them.

If I didn't describe you as a grizzled Vet, then you are more likely along the newer vein such as I am. If you are bored now, then I can't help you other than to give you a piece of advice: "Broaden your horizon and take control of your game of EVE." It's not CCP's job to mother hen you. Take the blinders off and go play somewhere else in the sandbox. You might just find yourself doing something new, unexpected, and fun.
Dibz
Doomheim
#57 - 2016-07-19 20:08:36 UTC
People are becoming fatigued with the MMO genre. It grew when the internet was young and living in a virtual world with other people was a novel idea, enough by itself to draw people in, even if doing anything in the game took forever. Today virtual worlds are ten a penny, the novelty is gone and people want more in return for their time spent playing a game. EVE has a very bad fun-per-hour ratio compared to other games.
Johan Civire
Caldari Provisions
Caldari State
#58 - 2016-07-19 20:42:27 UTC
Well the reason is pokemon go
Jonah Gravenstein
Machiavellian Space Bastards
#59 - 2016-07-19 22:03:27 UTC
aldhura wrote:
If you only sell meat in your store, why would the vegetarians come in ??
To tell you that meat is murder and that you're a bad person for selling it Roll

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Caleb Seremshur
Commando Guri
Guristas Pirates
#60 - 2016-07-20 04:44:07 UTC
Johan Civire wrote:
Well the reason is pokemon go


A pretty damning condemnation of your product and/or service if Pokemon-Go has more pulling power over your own customer base than you do.

I've done the old double-dip unsub. Unsubbed, WWB happened, resubbed, realised I was still burnt out, unsubbed again.

Why?

It's tired. The game is tired. It actively fatigues me to play it.