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No more discovery of more of the universe?

Author
Joia Crenca
Science and Trade Institute
Caldari State
#1 - 2016-07-16 06:01:39 UTC
So the number of systems in-game has been stagnant for some time. Have the Empires and Capsuleers discovered all of the universe, all of the stars with planets, belts, phenomena, etc?

I know the request for more systems in high, low, null, and J-space has been mentioned before, and seems as likely to be answered as my request for the return of the Quafe/Pleasure Station background, but I wanted to try again.
Doc Fury
Furious Enterprises
#2 - 2016-07-16 06:15:54 UTC
Doc would assume, that once a threshold amount of active players were occupying all the regions you mentioned was common, that CCP would increase the size of the universe.

Given there are 1/3 as many online players now as there were when EVE's PCU peaked, making more space is probably not on CCP's roadmap.

There's a million angry citizens looking down their tubes..at me.

Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#3 - 2016-07-16 06:22:47 UTC
Doc Fury wrote:
Doc would assume, that once a threshold amount of active players were occupying all the regions you mentioned was common, that CCP would increase the size of the universe.

Given there are 1/3 as many online players now as there were when EVE's PCU peaked, making more space is probably not on CCP's roadmap.


More like shrinkage lol.
Nevyn Auscent
Broke Sauce
#4 - 2016-07-16 06:24:38 UTC
Firstly, Shattered space says more regions have been added, and the roadmap plans adding more space already

Secondly more regions are meaningless.
Content inside the regions is what actually matters.

Also read the Lore, and that will explain why we aren't magically leaping thousands of systems a day.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#5 - 2016-07-16 06:25:55 UTC
Nevyn Auscent wrote:
Firstly, Shattered space says more regions have been added, and the roadmap plans adding more space already

Secondly more regions are meaningless.
Content inside the regions is what actually matters.

Also read the Lore, and that will explain why we aren't magically leaping thousands of systems a day.

I've never even come across shattered space lol. I second the 'content first' though.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#6 - 2016-07-16 06:25:57 UTC
The current roadmap for the game still ends up with player built stargates that provide access to new parts of space and with, according to CCP Seagull, new mechanics.

So it's coming, eventually.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#7 - 2016-07-16 06:27:36 UTC
Shae Tadaruwa wrote:
The current roadmap for the game still ends up with player built stargates that provide access to new parts of space and with, according to CCP Seagull, new mechanics.

So it's coming, eventually.

like... when Day Z leaves alpha?
Nevyn Auscent
Broke Sauce
#8 - 2016-07-16 06:29:28 UTC
Brigadine Ferathine wrote:

like... when Day Z leaves alpha?

By current rate of development, which is pretty close to matching the roadmap indication they gave us, about 2 years actually. They have to introduce all the other new types of stations first, of which I know we have at least 2 more planned this year, then 2 more next year I think before we get to Stargates.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#9 - 2016-07-16 06:32:48 UTC
Nevyn Auscent wrote:
Brigadine Ferathine wrote:

like... when Day Z leaves alpha?

By current rate of development, which is pretty close to matching the roadmap indication they gave us, about 2 years actually. They have to introduce all the other new types of stations first, of which I know we have at least 2 more planned this year, then 2 more next year I think before we get to Stargates.

What roadmap? Wasn't the Citadel release delayed by almost 6 months? You are referring to the industrial citadels right? What other stations would there be?!
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#10 - 2016-07-16 07:35:51 UTC
Joia Crenca wrote:
So the number of systems in-game has been stagnant for some time. Have the Empires and Capsuleers discovered all of the universe, all of the stars with planets, belts, phenomena, etc?

I know the request for more systems in high, low, null, and J-space has been mentioned before, and seems as likely to be answered as my request for the return of the Quafe/Pleasure Station background, but I wanted to try again.

To me its not the expanded universe thats the issue its the rate at expansion. In the first Eve as player count increased we reached out and went looking and exploring in a brand new universe, no data on it or at least not much was known. So we flew by the seat of our pants like the first barnstormers did when flight was brand new. This expansion and settling of systems took many, many years to do. Then the major expansions like wormholes came along that added the most systems. These again were awe inspiring new playgrounds to settle and Eve players did this. What occurred was that the dissemination of information at the time was a LOT faster and more efficient and the player count was also a lot higher and this led to a settling movement that lasted a MUCH shorter time period till saturation of systems.

Given that 3rd party development as well as dissemination of websites and other information sources like youtube and now the most current, Twitch, are out there any really "new" space will have a much shorter settlement lifespan imo no matter how big of an expansion it is.

Ironically the easier expansion is to make the known systems "larger" by allowing travel beyond the outer fringes of the planets and celestial bodies.... but... who knows if CCP would undertake such a project or what actual "new" content they would come up with. Yet the idea itself is more intriguing and easier to do than making more systems of the same ilk.

I will always be an opponent against the speed at which information disseminates in this game. With knowledge being power and stagnation being the ultimate system entropy with perfect information dissemination the information channels available to players are also just as much a key metric to "fun" and "unknown", those in many situations for human beings are synonymous, as any nerf or buff could ever be. But again thats just me and what do I know.. Im just a "minor"( yes, yes that is a typo and an inside joke. Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#11 - 2016-07-16 07:48:12 UTC
Brigadine Ferathine wrote:
Nevyn Auscent wrote:
Brigadine Ferathine wrote:

like... when Day Z leaves alpha?

By current rate of development, which is pretty close to matching the roadmap indication they gave us, about 2 years actually. They have to introduce all the other new types of stations first, of which I know we have at least 2 more planned this year, then 2 more next year I think before we get to Stargates.

What roadmap? Wasn't the Citadel release delayed by almost 6 months? You are referring to the industrial citadels right? What other stations would there be?!

Delayed by 6 months?

No.

The roadmap. It's not like it hasn't been out since 2014 or anything.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Kaivarian Coste
It Came From Thera
#12 - 2016-07-16 08:13:04 UTC
I would like wormholes leading to temporary, randomly-created systems that someone could day-trip. But unlike normal wormhole systems, the wormhole to this system would only last a day. If you're not out, you're stranded forever (until you pod yourself). This should lead to REAL exploration (i.e. discovering unknown systems).

As it is, wormhole space is almost just like null/low, just with random stargates.
Merovee
Gorthaur Legion
Imperium Mordor
#13 - 2016-07-16 09:08:59 UTC
If CCP do add more space they should just do it and not tell anybody about it. Lol

Empire, the next new world order.

Sustrai Aditua
Intandofisa
#14 - 2016-07-16 10:12:51 UTC
Haven't you heard? Now physicists can tell you just how big this infinite span of universe is. They also can tell you just how many galaxies are in this infinitely numbered set of galaxies comprising this limitless universe. What they fail to realize, to keep their jobs there has to be something left yet to be discovered. (Physicists really aren't suited for lawn care work, unlike most high school dropouts.)

If we get chased by zombies, I'm tripping you.

Galaxxis
The Regency
The Monarchy
#15 - 2016-07-16 12:00:53 UTC
Sustrai Aditua wrote:
Haven't you heard? Now physicists can tell you just how big this infinite span of universe is. They also can tell you just how many galaxies are in this infinitely numbered set of galaxies comprising this limitless universe. What they fail to realize, to keep their jobs there has to be something left yet to be discovered. (Physicists really aren't suited for lawn care work, unlike most high school dropouts.)


You sound like an expert in dropping out of high school.
Roenok Baalnorn
Baalnorn Heavy Industries
#16 - 2016-07-16 13:21:12 UTC
I would love to be able to jump in a ship and just travel and spend a few hours exploring where no one else has ever been. Maybe find a good system for my corp/alliance. Claim it. etc. I thought WHs were going to be the answer to this but they really arent as appealing to most people as they seemed. And WHs are everywhere and jump around a lot which is unappealing to many.

The problem with adding more systems and making space feel like space is everyone is spread out. Being spread out to much is bad thing( try playing eve on sisi, it gets boring pretty fast unless you are trying to test something). So you need to keep people together so they are forced to somewhat interact with each other.

I think how they should add systems, rather than do it in big blobs like they did with wormholes, is add a few at a time. The game or devs create up to half a dozen systems a month that can be discovered only from null or certain null systems. Until those systems are discovered and officially added to the network( via player built stargates) no new systems are created. In that way you might get an extra 10-100 systems added to the game a year. The devs can control how many systems are available this way depending on if players are getting to spread out or to tightly packed.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#17 - 2016-07-16 16:17:11 UTC
Shae Tadaruwa wrote:
The current roadmap for the game still ends up with player built stargates that provide access to new parts of space and with, according to CCP Seagull, new mechanics.

So it's coming, eventually.

Given the new sizing system and what they've shown as far as how Gates are going to be a buildable and customizable structure, as well as them putting together a progression for structures, I would figure the following:

Medium Gates = Jump Bridges

Large Gates = Stargates

XL Gates = Used for linking to systems outside New Eden

[SPOILERS]Of course, given the revelation about the truth of Caroline's Star that we got in the Inheritance chronicle, maybe we'll actually be using those gates to CREATE new systems.[SPOILERS]

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Cade Windstalker
#18 - 2016-07-16 17:34:39 UTC
Doc Fury wrote:
Doc would assume, that once a threshold amount of active players were occupying all the regions you mentioned was common, that CCP would increase the size of the universe.

Given there are 1/3 as many online players now as there were when EVE's PCU peaked, making more space is probably not on CCP's roadmap.



Not sure if bad phrasing or what, but it's ~2/3rds, the PCU was up around 50k for a while and now it's down around 32-33k, hardly 1/3rd of the players we used to have, but definitely a drop.
Doc Fury
Furious Enterprises
#19 - 2016-07-16 17:44:36 UTC
Cade Windstalker wrote:
Doc Fury wrote:
Doc would assume, that once a threshold amount of active players were occupying all the regions you mentioned was common, that CCP would increase the size of the universe.

Given there are 1/3 as many online players now as there were when EVE's PCU peaked, making more space is probably not on CCP's roadmap.



Not sure if bad phrasing or what, but it's ~2/3rds, the PCU was up around 50k for a while and now it's down around 32-33k, hardly 1/3rd of the players we used to have, but definitely a drop.


Both are incorrect, it's 1/2. Doc needs a new ocular implant.

Peak PCU was 65K in 2013, compared to aprox 32K now.

http://eve-offline.net/?server=tranquility

There's a million angry citizens looking down their tubes..at me.

Zappity
New Eden Tank Testing Services
#20 - 2016-07-16 18:19:50 UTC
I was in favour of dynamic security status for systems while I was hunting in lowsec. Then I needed a stable jump route. Now I'm not so sure.

Zappity's Adventures for a taste of lowsec and nullsec.

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