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[PvE] Question about Heavy Assault Missile damage application in PvE

Author
Jonathan Wolf
Doomheim
#1 - 2016-07-15 01:10:40 UTC  |  Edited by: Jonathan Wolf
So, I know that missile damage is based on many factors, two of which are the speed of your target and their sig radius.

When shooting smaller ships (like frigates) through medium ships (destroyers, cruisers), is it better to move slower, allowing the ship to keep pace with you and move slower, or is it better to move faster, forcing them to use their MWD and bloom their sig out?

Which would be the better way to apply the damage from Heavy Assault Missiles? Is there an easy way to figure this out on my own? I see that there's a missile damage application algorithm that I can find on Google, but... it seems kinda complex, and I'm not sure if my math skills are up to snuff. My math is only trained to II, I think >_>

Thanks in advance!

Editing to add that I'm asking about PvE. I know that there are a lot more things to take into account for PvP (and in general), but I was just curious about it in PvE since you can predict and force when rats will use their MWD.
Memphis Baas
#2 - 2016-07-15 02:42:07 UTC
Best way is to use a target painter or two; it increases their signature and has pretty good range.

Otherwise your speed doesn't matter for missiles, just the target's speed and size. MWD is increased signature (size), but also increased speed, so basically they no longer get damage reduction from being small, but they get it from being fast.

If you're sure you're hunting frigates, rapid light missile launcher (RLML) works well and is popular. HAMs will probably work too, if you assist with T2 target painters.
ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2016-07-15 03:18:46 UTC
http://go-dl1.eve-files.com/media/corp/knof/eve_missiles.swf

I just linked that a day or two ago in another post. It has sliders that help you determine damage reduction from the various factors. You will still have to do math but it simplifies it for you.

Note that in Eve there are no simple answers like in some other games. I remember when I used to play WoW and you could go to eliteistjerks.com and find out exactly the best gear or best rotation etc.... Nothing like that exists for Eve. It's not because no one is smart enough to figure it out but because there are too many factor that play into stuff to Ever say X is better than Y.

Eve is more of a rock, paper scissors game in some ways. Also piloting style figures a lot more into this game than other games that I've played. Not to mention that sometimes you can win by doing the exact "wrong" thing just because no one would expect you to do so.

I am aware that you are just looking for a simple answer. This game just does not work that way. Also keep in mind that pilots are aware that their MWD is going to blow up their sig radius and greatly increase incoming damage and you can not typically force a pilot to do anything. You can try to trick him into doing something and sometimes it will work but sometimes he'll know your hand before you play it.

I'm just coming off of a 15 hour day at work so take this advice with a grain of salt. A rested and caffeinated version of me might have better advice.

Want to talk? Join Cara's channel in game: House Forelli

Jonathan Wolf
Doomheim
#4 - 2016-07-15 03:36:08 UTC
ergherhdfgh wrote:
Also keep in mind that pilots are aware that their MWD is going to blow up their sig radius and greatly increase incoming damage and you can not typically force a pilot to do anything. You can try to trick him into doing something and sometimes it will work but sometimes he'll know your hand before you play it.

I'm sorry. I meant to ask about PvE and not PvP. I know that there's no way to force another player to do something, but I noticed while doing the Shipyard sites that I could get ahead of the ships and make them use their MWD, but my damage is all over the place, and I can't get a good handle on whether or not it was better with a big sig and fast speed, or small sig and slow speed.

I'll play around with the site you linked, though. Thank you!
Cara Forelli
State War Academy
Caldari State
#5 - 2016-07-15 03:37:29 UTC  |  Edited by: Cara Forelli
What you really want to look at to answer this question is the microwarpdrive module attributes.

A T2 50mn MWD gets 510% velocity bonus (before skills) and a 500% sig radius penalty (not affected by skills). So theoretically, even without any skills, you can mitigate a slight amount of damage when going max speed with a MWD active. With skills this improves and you will mitigate a bit more.

In practice, it depends. You can land a very good hit on a target right after they activate their MWD but before they have time to build up speed for example....or if they have to make sharp turns which will slow them down without affecting their sig.

Another interesting case (and probably the most practical to think about and use) is when the target is webbed or painted. If you look at the missile damage formula here you will see it is split into three parts, with the minimum part chosen to modify the damage.

****At this point I started typing out a very long explanation, but then I changed my mind and made you this flowchart to help you understand the math:

EVE Missile Damage Application


If some other vet could check over it that would be cool. It's late and I'm tired...

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Jonathan Wolf
Doomheim
#6 - 2016-07-15 03:45:08 UTC
Cara Forelli wrote:
[awesome stuff here]

Thank you! I'll look over the links. From what I'm seeing, though, I think the ship moving 5x as fast is going to be a bigger deal than it getting its sig 5x as large, especially on the frigates.

I might redo my new Caracal's fit since I'm able to hold my tank really well so far. I'll try putting a web on it. Webs work on rats' ships, right? I know they get used in Incursions, but I've also heard that Incursions are special critters that behave differently than other rats.
Cara Forelli
State War Academy
Caldari State
#7 - 2016-07-15 03:53:08 UTC  |  Edited by: Cara Forelli
Jonathan Wolf wrote:
Cara Forelli wrote:
[awesome stuff here]

Thank you! I'll look over the links. From what I'm seeing, though, I think the ship moving 5x as fast is going to be a bigger deal than it getting its sig 5x as large, especially on the frigates.

I might redo my new Caracal's fit since I'm able to hold my tank really well so far. I'll try putting a web on it. Webs work on rats' ships, right? I know they get used in Incursions, but I've also heard that Incursions are special critters that behave differently than other rats.

Yes - webs work on rats. It will definitely increase your application. Generally webs are a better choice than TP if you don't mind being close enough to use them, because they naturally provide a bigger bonus.

Sorry making the flowchart took so long I didn't see your edit so I had it geared toward PVP. I'm not sure the rats follow exactly the same mechanics as player ships, as far as their sig bloom etc, but using a web or TP will definitely improve your damage application.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Zoltan Lazar
#8 - 2016-07-15 03:54:05 UTC
Jonathan Wolf wrote:
When shooting smaller ships (like frigates) through medium ships (destroyers, cruisers), is it better to move slower, allowing the ship to keep pace with you and move slower, or is it better to move faster, forcing them to use their MWD and bloom their sig out?



Check out the graphs function in Pyfa. Very useful.

Are you talking about sleepers or normal rats? Not that many normal rats switch to MWD easily.

Has anyone even confirmed that rat MWDs actually bloom their sig?

Due to sig being a hard cap on damage if smaller than the missile explosion radius, if their sig does bloom 5x then you want them to MWD.

Ralph King-Griffin
New Eden Tech Support
#9 - 2016-07-15 09:30:32 UTC
Psssst...guys, use caldari navy hams for smaller targets, their aplication is considerably better than T1 or T2