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State of Eve: War Dec

Author
Dirty Forum Alt
Forum Alts Anonymous
#381 - 2016-07-12 11:46:04 UTC
ll Kuray ll wrote:
Reading all these threads it looks like we need a complete overhaul of the surveillance system.

Surveillance system in my eyes is local, chat channels, overview, d scan.

For too long has surveillance been about using alts to monitor gates and local in adjacent systems.

Couple a new surveillance system with the rightly positioned war dec mechanic and that will be a start.

Much as I would love it if CCP were to overhaul and expand the surveillance options available in EVE....I really don't think they are interested in anything that reduces the number of scout alt accounts people need to keep subbed...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#382 - 2016-07-12 14:50:30 UTC
Dirty Forum Alt wrote:
ll Kuray ll wrote:
Reading all these threads it looks like we need a complete overhaul of the surveillance system.

Surveillance system in my eyes is local, chat channels, overview, d scan.

For too long has surveillance been about using alts to monitor gates and local in adjacent systems.

Couple a new surveillance system with the rightly positioned war dec mechanic and that will be a start.

Much as I would love it if CCP were to overhaul and expand the surveillance options available in EVE....I really don't think they are interested in anything that reduces the number of scout alt accounts people need to keep subbed...


So we just continue with false numbers on who actually is engaged in the game. - i means that the alternative.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#383 - 2016-07-12 17:24:26 UTC
Sorry, was too busy shooting stuff that I wasn't paying attention to the forum.

We still talking about wardecs yea?
Aaron
Eternal Frontier
#384 - 2016-07-12 21:49:40 UTC  |  Edited by: Aaron
ll Kuray ll wrote:
Dirty Forum Alt wrote:
ll Kuray ll wrote:
Reading all these threads it looks like we need a complete overhaul of the surveillance system.

Surveillance system in my eyes is local, chat channels, overview, d scan.

For too long has surveillance been about using alts to monitor gates and local in adjacent systems.

Couple a new surveillance system with the rightly positioned war dec mechanic and that will be a start.

Much as I would love it if CCP were to overhaul and expand the surveillance options available in EVE....I really don't think they are interested in anything that reduces the number of scout alt accounts people need to keep subbed...


So we just continue with false numbers on who actually is engaged in the game. - i means that the alternative.


The numbers are what they are they relate to how many players logged in regardless of if most of the players have 2 or more concurrently logged in.

Eve is a complex game because the players are in total control of how they use the mechanics, A mega corp is free to wardec every other corp in the game for example, the only way to combat this is not just about changing the mechanics, It can also be about people grouping together and defeating them.

I believe there is a feature where another corp can legally join another corps war, Can I ask why people are not grouping together and trying to defeat this? Why arent people exploiting the mechanic I just mentioned.

This is why I like Eve, You can play the game in many different ways IF you choose to. Go ahead and suggest your changes to the mechanics, at the same time I think someone should look at rallying a blue coalition to fight the main war deccers.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#385 - 2016-07-12 22:57:53 UTC
Aaron wrote:

I believe there is a feature where another corp can legally join another corps war, Can I ask why people are not grouping together and trying to defeat this? Why arent people exploiting the mechanic I just mentioned.

This is why I like Eve, You can play the game in many different ways IF you choose to. Go ahead and suggest your changes to the mechanics, at the same time I think someone should look at rallying a blue coalition to fight the main war deccers.


That's your problem right there: those who could fight back can't be bothered because they're actucally trade alts for nullsec PvP'ers, or they're already in FW/Wardec corps. What is left, aka "The Targets", are those who never had any interest in fighting anything, anywhere, at all.
Aaron
Eternal Frontier
#386 - 2016-07-13 00:16:30 UTC
Brokk Witgenstein wrote:
Aaron wrote:

I believe there is a feature where another corp can legally join another corps war, Can I ask why people are not grouping together and trying to defeat this? Why arent people exploiting the mechanic I just mentioned.

This is why I like Eve, You can play the game in many different ways IF you choose to. Go ahead and suggest your changes to the mechanics, at the same time I think someone should look at rallying a blue coalition to fight the main war deccers.


That's your problem right there: those who could fight back can't be bothered because they're actucally trade alts for nullsec PvP'ers, or they're already in FW/Wardec corps. What is left, aka "The Targets", are those who never had any interest in fighting anything, anywhere, at all.


You'll find it is all of our problem. If more people leave things will change and Eve becomes less appealing to the people that stay. I'm not sure what we will do when there's no one else left to wardec, There may not be anyone left to say HTFU to, will it be 10,000 hard asses left in all of Eve who just stick to their corner of the universe?

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Teckos Pech
Hogyoku
Goonswarm Federation
#387 - 2016-07-13 20:58:18 UTC
Aaron wrote:
Brokk Witgenstein wrote:
Aaron wrote:

I believe there is a feature where another corp can legally join another corps war, Can I ask why people are not grouping together and trying to defeat this? Why arent people exploiting the mechanic I just mentioned.

This is why I like Eve, You can play the game in many different ways IF you choose to. Go ahead and suggest your changes to the mechanics, at the same time I think someone should look at rallying a blue coalition to fight the main war deccers.


That's your problem right there: those who could fight back can't be bothered because they're actucally trade alts for nullsec PvP'ers, or they're already in FW/Wardec corps. What is left, aka "The Targets", are those who never had any interest in fighting anything, anywhere, at all.


You'll find it is all of our problem. If more people leave things will change and Eve becomes less appealing to the people that stay. I'm not sure what we will do when there's no one else left to wardec, There may not be anyone left to say HTFU to, will it be 10,000 hard asses left in all of Eve who just stick to their corner of the universe?



I have a problem here Aaron.

Way back wardecs were actually easier. Deccing a corp was 5 million ISK (IIRC) and an alliance it was 50 million ISK. A small 2-3 man war dec corp could maintain a handful of Decs even against alliances. Now, the price of a war dec is 50 million and goes up from there (admittedly the cost function here is concave so the costs rise by smaller and smaller amounts as the size of the entity being decced increases). Which is likely why we saw the rise of large war dec corporations. Based on what I have read here it seems these larger corporations have a money making process to fund their war decs. So we have tried to make war decs more expensive and thus "harder" and those players who want to use war decs for content...adapted to the changes and people are still pissed off.

My point is that while war decs were cheap and easy...growth of players online was an upward trend...for years. How do you explain this. Maybe war decs were always bad for player retention, but you (and everyone else) simple argue based on your own personal beliefs and have frack all for data, analysis, and the like. You cannot explain the rise in players online when war decs were considerably cheaper.

In fact, it appears that as the game has gotten easier to avoid negative consequences for imprudent behavior, players online has dropped. War decs become more expensive, barge and exhumer ganking made harder, freighter ganking made harder. In each instance the players engaged in these practices that many claim drive other players out of the game adapted and in some cases things might have gotten even worse.

There is clearly an element of the law of unintended consequences here. Most people are engaged in linear thinking

A => B => C

If we get rid of B, then we won't get C. But then the players who were engaged in that type of play, found a new route to get to C. Eve is a game that is an example of complex dynamic systems and as such it is very hard, if not impossible, to predict. The simple thinking above often does not work.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#388 - 2016-07-13 21:53:52 UTC
I believe the goal here should be to backpedal on the "bullsht mechanics" - however smart they may seem.

For example, playing station games may sound like a real smart move for l33t players with a firm grasp on the rules of the game, but you wind up with people too afraid to even consider fighting at stations because (a) the target will get away, (b) you're aggressed so the real question is: what will UNDOCK? Ergo, whenever someone aggresses at a station, it's usually a bad omen.

As long as wardec'ing entities just sit outside a station, they're not going to get fights is what I'm getting at-- and while this may be fine for them, it's also one of the reasons "casuals" won't even try to fight.

Another example of a bullsht mechanic, is dropping corp and creating a new one or staying NPC for a week. While it's technically valid and correct, it's also bad: you don't wardec someone without assets because you know your money's wasted.

I feel that, somewhere along the way, both sides have become exceedingly good at either completely crushing the opposition, or dodging out. "adapt or die" works bothways you see.

Perhaps it's not so much the mechanics that need changing, but rather the way wardec corps operate. If current methods aren't leading to satisfactory results, then perhaps a small corp flying with a whole lot less faction mods and friends may do the trick? Looking "engagable" is important for getting fights. Price isn't too prohibitive either.

I'm sure there's a reason why highsec corps operate the way they do, yet several years down the line one would think you could assess what this mode of operation has wrought?
Dirty Forum Alt
Forum Alts Anonymous
#389 - 2016-07-13 22:12:17 UTC  |  Edited by: Dirty Forum Alt
Brokk Witgenstein wrote:
I believe the goal here should be to backpedal on the "bullsht mechanics" - however smart they may seem.

For example, playing station games may sound like a real smart move for l33t players with a firm grasp on the rules of the game, but you wind up with people too afraid to even consider fighting at stations because (a) the target will get away, (b) you're aggressed so the real question is: what will UNDOCK? Ergo, whenever someone aggresses at a station, it's usually a bad omen.

As long as wardec'ing entities just sit outside a station, they're not going to get fights is what I'm getting at-- and while this may be fine for them, it's also one of the reasons "casuals" won't even try to fight.

Another example of a bullsht mechanic, is dropping corp and creating a new one or staying NPC for a week. While it's technically valid and correct, it's also bad: you don't wardec someone without assets because you know your money's wasted.

I feel that, somewhere along the way, both sides have become exceedingly good at either completely crushing the opposition, or dodging out. "adapt or die" works bothways you see.

Perhaps it's not so much the mechanics that need changing, but rather the way wardec corps operate. If current methods aren't leading to satisfactory results, then perhaps a small corp flying with a whole lot less faction mods and friends may do the trick? Looking "engagable" is important for getting fights. Price isn't too prohibitive either.

I'm sure there's a reason why highsec corps operate the way they do, yet several years down the line one would think you could assess what this mode of operation has wrought?

I don't really disagree with you as far as the progression of what has happened or why - but I would disagree that one can simply roll things back... EVE just doesn't work that way.

Additional unintended consequences aside - many of the large wardec entities have made friends with their corp/alliance mates and actually enjoy flying with them now. They may object to any kind of mechanic that forces them all to drop corp and form smaller entities...and they certainly aren't going to leave all their friends and go operate small scale voluntarily. Particularly with no guarantee that anybody else will do the same.

Similarly if you can afford to fit up expensive monstrosities to PvP in, and nobody is going to willingly fight you either way, there is no incentive to down-ship.



I'm not saying EVE isn't broken - but I don't see any clean way to "fix" it.



Regardless, I honestly don't think that the wardec mechanics are even close to being one of the biggest issues in EVE currently. I think there are a lot of other factors leading to the drop in player population and overall enjoyment of the game. Not least of which is CCP's heavy-handed mechanics changes at every turn in every area of the game (yes including wardec mechanics, but certainly not limited to them)

edit: And lets not forget the minor detail the CCP almost never actually finishes anything - so those mostly early-phase unfinished changes.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#390 - 2016-07-13 23:16:50 UTC
Dirty Forum Alt wrote:


Additional unintended consequences aside - many of the large wardec entities have made friends with their corp/alliance mates and actually enjoy flying with them now. They may object to any kind of mechanic that forces them all to drop corp and form smaller entities...and they certainly aren't going to leave all their friends and go operate small scale voluntarily. Particularly with no guarantee that anybody else will do the same.


This is a good point. Even if CCP rolled back the watchlist change the idea that the large war dec corporations/alliances would break up is probably wrong. They might get smaller, but I doubt they'd completely break. It would take quite awhile for things to "go back to how they were". This could very well be a case of the genie is out of the bottle and it is not going back in.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#391 - 2016-07-14 03:40:09 UTC
You have the option of leaving corp, using an alt or moving to low null. All remove you from war dec mechanics. Dont see a problem.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#392 - 2016-07-14 04:39:28 UTC
The perceived "problem" is not the existence of wardecs nor the wrecks.

The problem, if I may be so bold, is that some guys don't enjoy it. I live for PvP. Sometimes (but not often) I even die for PvP. Highsec corps, however do not. And when they do, they're probably the ones doing the dec'ing.

I don't mean to force anything upon anyone but I can't help but wonder ... wouldn't it be great if fights would happen in highsec too? I don't know why many corps don't want to fight. It's an enigma; it's my blind spot; I just can't see it even though I sense it's so close it'd bite me. To me, shooting people left and right IS fun, and quite frankly it's why we have all these ships in game, yes?

What I'd like to see, is people using these assets to blow each other to smitherines, rather than drop corp, throw their hands in the air and be like "Nope! We can't fight this- they're too stronk" I don't approach the matter from an ISK perspective -- I try to look at it from a "things are happening" angle, as opposed to "everyone is safe -- the game is boring -- let's go play whist instead". Sure ships cost ISK but not as much as you think.

This risk averse nature is something both victims and wardeccers are guilty of; once upon a time we did indeed form up in T1, meta 4 battlecruisers because we were too scrubby to fly anything else... and do you know what these badazz mercs did? They docked up three days in a row, then dropped the wardec.

COME ON! Wasn't this why you wardec'ed us in the first place, I have to wonder? Didn't you want to fight?

Leaving corp should always be an option for those who are really facing oppressive odds; yet from what I've experienced, the Fear of the Holy Killboard has been counterproductive for both aggressor and defender alike. They talk about war but they don't really want to fight would be my assessment. THAT, is where the problem lies imho: too much emphasis on KB Green, not enough on actual engagements. I'd rather not see people drop corp; then again, I'd rather not see a bunch of neutral logi undock either.

I believe some corps could really benefit from guidance these merc corps could provide -- guest FC'ing, help with doctrines and what not -- but that's a little tricky if they're all on the same side. What is left, is simply not fun anymore. This is what we need to bring back. Even if that means smaller PvP corps rising to challenge the larger ones.

And this brings me to the small matter of TRUST. As a starting corp, not well-versed in the matters of PvP ..... who can you trust? Where is your guarantee the mercs you hire will be worth the money? Or will that just show weakness and invite even more "unwanted attention"? Customer satisfaction is a precious commodity and it may be hard to separate the real hired guns from the moneygrabbers, the griefers.

I do not think the game mechanics are at fault here. There may be a market for small merc corps willing to defend the stuff you pay them quite handsomely for. There are no doubt things those looking for fights can do to ensure they don't scare their intended targets off -- thru overly assertive smack, overwhelming numbers or reputation.

Taking the FuN out of the fight may be the real problem here. Or am I completely missing the mark? (it's been some time since I last visited highsec- but I still remember some of it)
Dracvlad
Taishi Combine
Astral Alliance
#393 - 2016-07-14 08:07:00 UTC
There are some very good points here.

What is interesting is that we all seem to agree that the costs to war dec are too high and changed the size of war dec entities, we all agree that the development of larger war dec entities was caused before the watch list was changed to a buddy list, we also agree that the war dec entities are too focused on KB to really fight. We do not want a false type of mechanic to force things, we want to see a change in attitude.

First of all lets make war decs cheap again, 50m to war dec an alliance of any size, I would suggest a 25m fee to war dec a corp of any size. If a person leaves from a war decked corp the war dec will follow him for a week in any player run corp he joins.

We advise CCP to go down the route of the OS I proposed, this is to create a meaningful target in space.

We accept that the fault lies on both sides, too much avoidance of a fight from both, disinterest on the side of carebears and the desire for a green killboard on the side of PvP'rs.

We recognise that an evolution of attitude is better rather than a forced change, for example these large merc groups will break up due to ego's and infighting more than anything else, especially as it is more fun to be in a smaller war dec in my opinion at least, I could be wrong there. But it does not matter so much if we see better content.

This will not be fixed overnight, the key thing is to understand the environment as it exists, how we got here and what we have to adjust to push in a direction where it creates fun for all. And this is where I have an issue with some people saying it is not meant to be fun, this is a game, if it is not fun then why engage and this was the key thing for my suggestion of the OS for watch list capabilities.


Infinity Ziona, both sides are moaning, I don't think the mechanics are too much at fault apart from the ones I would change above, cost being the main one, its really the environment and attitudes. And many people ignore the reality that what they call hisec carebears are in reality mainly the indy toons and logistic toons of 0.0 players., so your suggestion does not apply.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#394 - 2016-07-14 08:13:10 UTC
ll Kuray ll wrote:
Dirty Forum Alt wrote:
ll Kuray ll wrote:
Reading all these threads it looks like we need a complete overhaul of the surveillance system.

Surveillance system in my eyes is local, chat channels, overview, d scan.

For too long has surveillance been about using alts to monitor gates and local in adjacent systems.

Couple a new surveillance system with the rightly positioned war dec mechanic and that will be a start.

Much as I would love it if CCP were to overhaul and expand the surveillance options available in EVE....I really don't think they are interested in anything that reduces the number of scout alt accounts people need to keep subbed...


So we just continue with false numbers on who actually is engaged in the game. - i means that the alternative.

What false numbers are you talking about?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Geronimo McVain
The Scope
Gallente Federation
#395 - 2016-07-14 09:56:13 UTC  |  Edited by: Geronimo McVain
Brokk Witgenstein wrote:

This risk averse nature is something both victims and wardeccers are guilty of; once upon a time we did indeed form up in T1, meta 4 battlecruisers because we were too scrubby to fly anything else... and do you know what these badazz mercs did? They docked up three days in a row, then dropped the wardec.

COME ON! Wasn't this why you wardec'ed us in the first place, I have to wonder? Didn't you want to fight?

Do we really need killboards? Exactly with name, date, loot etc? If you **** up with a ton of plex: Did it really happen when nobody knows? If you loose a fight did it really happen, for the whole of Eve, when just you and the winner know it? So will you be more eager to choose fights that you might loose if it's all over the killboard or if you can loose silently? Most people that play these games don't really give a **** if they loose a ship or two because they have the money to buy 20 new one in a blink but the hit on the killboard......

And the main problem with oppressive odds is just that there are not enough rules for wardeccs. Pay the price and that's it.
We need something like this: cooldown 8 weeks: target 1-5 toons or 1/2 of your corp max wardecc 1 Week, 10-20 or same size as your corp 2 weeks, 20-50 or less 200% of your corp 3 weeks everything else 4 weeks. So you have to change targets often if they can't really shoot back. The numbers may be high but decced corps don't have the same amount of PVP toons as Wardecc corps. This is just an idea based on the chance that the target has to fight back. The lower the chances the shorter the possible wardecc
Black Pedro
Mine.
#396 - 2016-07-14 10:41:09 UTC
Geronimo McVain wrote:
And the main problem with oppressive odds is just that there are not enough rules for wardeccs. Pay the price and that's it.
That's how a sandbox game is suppose to work. Players make up the reasons to go to war. How can players tell their own stories if there is a book of regulations and conditions they have to follow before being able to interact with one another?

Wardecs exists to remove CONCORD and allow legal fighting in highsec. That is it; that is their primary purpose. We the players get to make up the reasons why we go to war, and decide who we will fight.

Geronimo McVain wrote:
We need something like this: cooldown 8 weeks: target 1-5 toons or 1/2 of your corp max wardecc 1 Week, 10-20 or same size as your corp 2 weeks, 20-50 or less 200% of your corp 3 weeks everything else 4 weeks. So you have to change targets often if they can't really shoot back. The numbers may be high but decced corps don't have the same amount of PVP toons as Wardecc corps. This is just an idea based on the chance that the target has to fight back. The lower the chances the shorter the possible wardecc
Why should the target always have a chance to fight back? Don't get me wrong, I am all for adding reasons to go to war that would put two equal-ish sides against each other, but this is a open-universe sandbox game where anyone can fight anyone else. Why should you be able to mouth-off, take my spawns, or mine "my" ice belt out with impunity because you are in a small, weak corporation while I am in a large, strong corporation? I should be able to put you in your place regardless of how weak and ineffectual your corp is.

The problem with regulating wardecs like you want is that if you allow players to be safe just for being small and weak, veteran players will purposely make themselves small and weak to exploit the free protection it provides. Safety should come from grouping up and investing in defence, not hiding behind CONCORD and free NPC-enforced protection.

When CCP gets around to revamping wars again, they are not going to neuter wars by giving 'real' corporations free protection from attack. Wars are absolutely necessary to remove structures, and that will become evermore important as more structures are released and they provide more utility. Unregulated and open wars, at least between 'real' corporations, are here to stay.

Besides, wars are optional. If you don't want to fight, just take the out CCP has thoughtfully given you and return to the NPC corp. You seem to be endlessly complaining about one of the more consensual forms of PvP in a game full of harsh, non-consensual PvP.
Dracvlad
Taishi Combine
Astral Alliance
#397 - 2016-07-14 10:49:32 UTC
Black Pedro wrote:
Why should the target always have a chance to fight back?.


Think about that question...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#398 - 2016-07-14 11:05:59 UTC
Dracvlad wrote:
Black Pedro wrote:
Why should the target always have a chance to fight back?.


Think about that question...
I have. Why should every group in Eve always have a chance to successfully fight back against every other group? There is a huge variation in the size and strength of the groups in Eve ranging from the might of a full-fledged nullsec coalition, to the corporation of three real-life friends who joined the game last month to mine in highsec. How can you balance the game so that every group has a chance against any other group? You can't, not without completely throwing out the non-consensual sandbox element the game was founded on.

Fights between unequally matched sides are the norm in Eve, not the exception. Wardecs are no different. Many players seem to be unable to accept this reality of Eve and that wardecs are not some 'matchmaker' mechanic designed to produce 'gud fights' but rather just the mechanic by which the intended player-driven, sandbox gameplay can take place in highsec.

Take a step back and look at the big picture.
Geronimo McVain
The Scope
Gallente Federation
#399 - 2016-07-14 11:24:47 UTC  |  Edited by: Geronimo McVain
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
Why should the target always have a chance to fight back?.


Think about that question...
I have. Why should every group in Eve always have a chance to successfully fight back against every other group? There is a huge variation in the size and strength of the groups in Eve ranging from the might of a full-fledged nullsec coalition, to the corporation of three real-life friends who joined the game last month to mine in highsec. How can you balance the game so that every group has a chance against any other group? You can't, not without completely throwing out the non-consensual sandbox element the game was founded on.

Fights between unequally matched sides are the norm in Eve, not the exception. Wardecs are no different. Many players seem to be unable to accept this reality of Eve and that wardecs are not some 'matchmaker' mechanic designed to produce 'gud fights' but rather just the mechanic by which the intended player-driven, sandbox gameplay can take place in highsec.

Take a step back and look at the big picture.

You're right but..
Do you fight if you have no chance or do you drop corp which defeats the whole idea of the wardecc? If you want the other side to fight back they must have a chance or they will just not fight. If you want fight you have to accept the chance to loose or better to give the opponent a chance to win. You can do all unfair wardeccs that you can think of and it will get you the current results: most people are unhappy with it. The targets don't fight because they have nothing to win and almost no chance to win and the deccers are mourning that nobody fights back.
Just to test it wardecc kill could be taken out of CREST. So nobody sees that someone is trying to fight in his velator or is totally screwing up in trying to fight back. People can't pad their killboards with easy kills and the defenders can try without being announced all over reddit if they fail.
It's much easier to try things out that might work or not if nobody notices your blunders. Maybe the targets score a point even if they loose the match but at least they tried and they know that the can win. Not always but sometimes and if they try some more.......
Black Pedro
Mine.
#400 - 2016-07-14 12:18:13 UTC  |  Edited by: Black Pedro
Geronimo McVain wrote:
Do you fight if you have no chance or do you drop corp which defeats the whole idea of the wardecc?
If you want the other side to fight back they must have a chance or they will just not fight. If you want fight you have to accept the chance to loose or better to give the opponent a chance to win.
If you have no chance, you don't undock just like everyone else everywhere in this game. You don't have to fight if you don't want to, or can't win.

I still don't see how you can ensure a chance for every group to win. There will always be fights you cannot win in this game as long as players are allowed the freedom to attack whomever they want.

Geronimo McVain wrote:
You can do all unfair wardeccs that you can think of and it will get you the current results: most people are unhappy with it. The targets don't fight because they have nothing to win and almost no chance to win and the deccers are mourning that nobody fights back.
That's the game. No one likes losing and if they think they have no chance, they will not fight. For some players, they never think they have the chance and will never fight or even try. The are destined for an unhappy and probably short Eve career. For others, this motivates them to get stronger and get more friends so that they are strong enough to possibly win, or at least have enough of a bite that the larger fish leave them alone. These are the groups that rise to the top.

This all working as intended. Eve, after all, derives from Everyone vs. Everyone and is suppose to be a glorious, player-driven free-for-all where emergent order can arise. It is not suppose to be a mining and missioning simulator where players are entitled to grind resources without opposition into the shared economy as so many of these complainers think it is or should be.

Geronimo McVain wrote:
Just to test it wardecc kill could be taken out of CREST. So nobody sees that someone is trying to fight in his velator or is totally screwing up in trying to fight back. People can't pad their killboards with easy kills and the defenders can try without being announced all over reddit if they fail.
It's much easier to try things out that might work or not if nobody notices your blunders. Maybe the targets score a point even if they loose the match but at least they tried and they know that the can win. Not always but sometimes and if they try some more.......
Killboards have no direct impact on the game. That is not to say they don't influence player behaviour, and I agree that all of that influence is good, but you can't get rid of them. If you tried, players would just start up the unofficial killboards to publish their kills like we had before the API/CREST, and arguably it would be worse if they were not verified at all. In any case, killmails and killboards have really little specifically to do with wars, and their impact is all psychological anyway (ok, not completely as some intel is provided to potential opponents by their existence).

This is just a game. If you are afraid of undocking because there might be a record of you losing an imaginary spaceship in a game where we are suppose to lose spaceships to each other regularly, you take internet spaceships a little too seriously. And given you can make alts and transfer skillpoints thus changing your identity, such a fixation is unhealthy and often counter-productive to your fun.